Genre: Shooter, Real Time Strategy (RTS), Strategy, Indie
Unearned Bounty
Patch Notes v6A
Avast ye scurvy sea-dogs!
Rotation Change
The Brigand, Spitting Dragon, and Turtle ship will be available till March 3rd.
Match Making Changes
Reduced queue time down to 60 seconds.
Increased bot fill count to 8.
Hull Upgrade Repair Nerf
Reduced health regained while not in damage in half from 2/3/4 to 1/1.5/2 per second.
Bug Fixes
Iron Horns now properly warns users when not enough gold to use ability.
Fixed an issue where international currencies weren't charged the right amounts.
Fixed an issue with Ghastly Crow smoke on Match Making.
Fixed various server side issues on queueing.
Cheers,
Robert Dunlap
Extrokold Games
Early Access Launch! v6
Ahoy!
Yesterday marked our launch into Early Access!
Matchmaking Live!
We're currently addressing issues on our matchmaking server; we hope to resolve them soon! Availability may continue to be intermittent for the next week or so. Customs matches should still continue to be a solid way to play if service is down.
Turtle ship Added
Added our fith boat to the game; designed for mid-range combat
Passive reduces incoming cannonball damage: 3/5/7
Active ability Hwacha: Fires 6/9/12 rockets that deal up to 30 damage, increasing as it gets further away.
Ships on rotation
2/22 to 3/1 The Brigand, Iron Horns, and Turtle ship
3/1 to 3/8 Ghastly Crow, Spitting Dragon, and Turtle ship
Map Updated
Slight adjustments to several islands that were too close together
Fixed several hitbox issues.
Fixed several LOD issues that were causing poping.
Tutorial Minimap Added
Added a minimap to the tutorial map.
Main Menu Refresh
Moved various UI elements around
New Tutorial, Match Making, Custom Match selection screen
Cheers,
Robert Dunlap
Extrokold Games
Patch Notes v5N
Avast ye scurvy sea-dogs!
Minimap Updated
New minimap artwork
Trade routes are now visible, trade ships have been removed from minimap
Improved performance
Bug Fixes
Fixed zombie trade ships on clients
Improved server stability and various server errors
We finished up the groundwork for guilds this past week, which will be going live with part of our main menu refresh in the coming weeks! Stay toned!
Cheers,
Robert Dunlap
Extrokold Games
Patch Notes v5M
Avast!
This latest patch has various changes that include:
Hitbox fix for the rock archway.
New translations on the main menu; not all text has been changed yet.
Better key rebinding on the options menu.
Controller support on the main menu.
Smarter anti-cheat for ship movement that is more flexible on unstable network connections.
Over this past month we've been working more on our server code as well as refactoring how we manage game information and ship stats; this will make adding the new boats that we have planned for our next phase of development go smoother.
Best,
Robert Dunlap
Extrokold Games
Patch Notes v5L
Ahoy!
HUD Improvements
Kill icons are now in.
Highlight changes on killfeed.
Upgrade available text added / flashes.
Added one minute remaining text.
Changed clock font color to white.
Clock color changes to yellow and motion during last 30 seconds.
Added 10 second countdown.
Quest text movement.
Balance Changes
Ghastly Crow death gas time increased: 4.5 seconds -> 6 seconds
Fixed various bugs and spelling on the tutorial level.
Best,
Robert Dunlap
Extrokold Games
Patch Notes v5J
Avast!
This build has our first pass at the new particle effects for Unearned Bounty! Let us know your thoughts or if you have any degregation of performance.
New VFXs
Cannon firing effect
Cannon Ball trail effect
Ship death explosion effect
Ship hit effect
Ship upgrade effect
King of the Hill bug fixes
Fixed an issue where KOTH color wasn't changing for clients
Properly set KOTH count down to 1 minute
Best,
Robert Dunlap
Extrokold Games
Patch Notes v5i
Ahoy!
We've been doing a lot of behind the scenes improvements to the game; planning and prototyping over the past to find the next steps on where we're taking the game. We have some cool VFX improvements coming in the next week, so be on the lookout!
Performance Improvements
Multithreading for collisions and AI systems are now implemented
Improved rope rendering when Anti-aliasing is turned on
Added wind to Spitting Dragon sails, other ships will have wind on soon.
Misc Changes
Improved bot AI
Improvements & bug fixes to objective system
SFX improvements on cannon shots, death, and new waterfall SFX
Improved our database backend to make feature development easier
Best,
Robert Dunlap
Extrokold Games
Patch Notes Alpha v5h
Ahoy!
Here is a rollup of changes since the last set of notes.
Head Up Display changes
Moved current gold to bottom left of the screen into a progress bar towards next upgrade.
Moved rank position to top left of the screen.
Moved health to bottom of the screen
Added cannon cool down elements to the health bar region.
Added objective text to the top right.
Objectives
Added a set of preliminary objectives that will be included in the tutorial and a King of the Hill mission.
Improved terrain shader
Removed black lines between sand, dirt, and grass.
Map changes
Added 2 new islands.
Best,
Robert Dunlap
Extrokold Games
Patch Notes Alpha v5g
Ahoy!
This patch went live on the 10th:
Fixed Metal rendering issues on newer Mac devices making them all pink.
Fixed white blobs due to graphical errors on the wakes.
Minor performance improvement when firing cannon balls.