Unexplored cover
Unexplored screenshot
Linux PC Mac PS4 XONE Switch Steam
Genre: Puzzle, Role-playing (RPG), Simulator, Adventure, Indie

Unexplored

Lots of fixes in Patches v.1.21.2 & v.1.21.3

[New] Loudness of wind (background noise in windy levels) has been reduced by 6 decibels (about 50%).
[New] Automatic gamepad detection is now disabled by default.

[Bug] Fixed various things not responding to DrainMagic.
[Bug] Fixed scrolls being replaced by potions in start shop.
[Bug] Fixed issue with gamepad nagivation and playing as the "Fool" class.
[Bug] Fixed journey onward not disabling itself when no games are currently playable.
[Bug] Fixed some very weird behavior with combining items.
[Bug] Fixed immersion mode toggle not remembering when it's off or on properly.
[Bug] Fixed overlap on yellow cross marking the player's position.
[Bug] Fixed issue with sliders regarding minimum step size and clicking on them.
[Bug] Fixed drainmagic gas not saving properly in to disk (as part of the level).
[Bug] Fixed turrets forgetting their orientation upon reload.
[Bug] Fixed mechanical spiders displaying "!" even when Inactive.

[Bug] Fixed a bunch of typo's in the achievement section of the game.
[Bug] Fixed your starter name being "H.P." on normal runs when you did not pick a name before.
[Bug] Fixed basic gear (flask, rations and healing pots) not being for sale unless you had certain achievements.
[Bug] Fixed grain showing on loading screen even when it's disabled in the settings.
[Bug] Fixed gamepad detection not respecting if it should detect gamepad's or not on startup.

Patch v.1.21.2 & v.1.21.3

[New] Loudness of wind (background noise in windy levels) has been reduced by 6 decibels (about 50%).
[New] Automatic gamepad detection is now disabled by default.

[Bug] Fixed various things not responding to DrainMagic.
[Bug] Fixed scrolls being replaced by potions in start shop.
[Bug] Fixed issue with gamepad nagivation and playing as the "Fool" class.
[Bug] Fixed journey onward not disabling itself when no games are currently playable.
[Bug] Fixed some very weird behavior with combining items.
[Bug] Fixed immersion mode toggle not remembering when it's off or on properly.
[Bug] Fixed overlap on yellow cross marking the player's position.
[Bug] Fixed issue with sliders regarding minimum step size and clicking on them.
[Bug] Fixed drainmagic gas not saving properly in to disk (as part of the level).
[Bug] Fixed turrets forgetting their orientation upon reload.
[Bug] Fixed mechanical spiders displaying "!" even when Inactive.

[Bug] Fixed a bunch of typo's in the achievement section of the game.
[Bug] Fixed your starter name being "H.P." on normal runs when you did not pick a name before.
[Bug] Fixed basic gear (flask, rations and healing pots) not being for sale unless you had certain achievements.
[Bug] Fixed grain showing on loading screen even when it's disabled in the settings.
[Bug] Fixed gamepad detection not respecting if it should detect gamepad's or not on startup.

Complete your Unexplored collection!

Collected for the first time: two award winning games that took procedural content generation to the next level! One slow & deliberate, the other fast paced, both unique and infinitely repayable.

https://store.steampowered.com/bundle/29049/The_Unexplored_Collection/



Featuring:

Unexplored



The ROGUELITE that feels like a ROGUELIKE. Praised for its fantastically generated dungeons, real-time combat and surprising amount of content and depth. One of the BEST GAMES OF THE YEAR according to PC Gamer and VICE Waypoint.



  • Easy to Play, Easy to Die
  • Fantastic Generated Dungeons (using brand new tech)
  • Real Emergent Gameplay with many Tactical Options
  • Intense, Real-time, Dual Wielding Melee Combat
  • Stealth Mechanics (dungeon crawling like a real rogue…)
  • Over 50 dangerous bosses
  • Challenging, generated puzzles
  • Adaptive, original soundtrack


Unexplored 2: The Wayfarers Legacy



Unexplored 2 is an award winning, slow & deliberate, open-world RPG in procedurally generated worlds, with a table-top 'feel' & a cool twist on permadeath.

Key features

  • Radical content generation: Ludomotion's radical approach to content generation creates many layers of unique content, every time a new world is generated.
  • Generative storytelling: Though every Wayfarer's ultimate goal may be similar, every hero will have their own world, story, and encounters.
  • Systemic depth: The game features many systems and you will discover something new every time you play, even after hundreds of hours of gameplay.
  • Legacy system: Actions of your past heroes impact the fortunes of those that follow in their footsteps. Use your legacy wisely to give your successive adventurers greater hopes of completing their quest.
  • Permadeath in a persistent world: When your hero dies, they stay dead. But you can choose to return to the same world with a new Wayfarer. Or, if you prefer, begin a new adventure in a completely unexplored world.
  • Unique presentation: The worlds in Unexplored 2 are presented in a unique and beautiful art style, beyond what is conventionally expected from a generative game. A stylish lighting system sets the mood and adapts to the time of day and local weather conditions.
  • Orchestral adaptive soundtrack: Your adventure is accompanied by an orchestral, original soundtrack which reacts to the action and decisions you make as a player.

Update, new discord, remastered soundtrack

The new update to Unexplored is currently available in the Unstable beta branch. We would be extremely grateful if you could provide any feedback. And for that purpose, we created an Unexplored 1 channel on our discordserver:
https://discord.gg/4Y4983keuf

Remastered Soundtrack now available on Steam


We've also published the remaster of the Orginal Soundtrack of Unexplored on Steam. You can download it here:
https://store.steampowered.com/app/1232020/Unexplored_Soundtrack/

Soundtrack Unexplored on Spotify



Hi there, it's been a while, but today we've released a collection of the best tracks from Unexplored 1 to streaming services like Spotify & Apple Music.

You can can find it on Spotify here:
https://open.spotify.com/album/6vuE403tIiLm2AXTDb9TpL?si=EHRNZFA4Rv-o-CVweIAoDQ

The album contains 12 songs in total.

Want more Unexplored music? Here's a link to the Best of Unexplored 2:
https://open.spotify.com/album/5ljn8WOYliENPCQ8mWMYBE?si=D91il7H4QnyKPNlbsYC2lQ

And here's a link to The Complete Soundtrack of Unexplored 2:
https://open.spotify.com/album/4Aam6mDVlR7n2UFeNH7PZf?si=WZB2gNygQL6LRy6GGSksYw

Enjoy!

New Demo for Unexplored 2 is now available

Unexplored 2 is a unique game in many ways, very different to Unexplored 1. It's also a game that is a bit hard to explain. It's a node-based open-world, procedurally generated RPG, with perma-death, but also not...

To make it easier to decide whether or not you should buy the game: play the demo. It's a pretty unrestricted piece of the game. You can quest, adventure and explore three regions of the world that the game generates especially for you.

https://store.steampowered.com/app/1095040/Unexplored_2_The_Wayfarers_Legacy/

Before playing the demo, you could read these tips:

https://store.steampowered.com/news/app/1095040/view/3336616951943536051
Or watch one of these introductory videos that explain the basics of the game very well:



Unexplored 2 is now available

Dear players!
More than five years after the release of Unexplored, the sequel launched on Steam. Unexplored 2: The Wayfarer's Legacy shares a lot of design goals with its predecessor, it has the same lead designer and same composer, but all in all, Unexplored 2 is a different beast.


  • For starters, it's fully 3D.
  • Characters have two eyes (which I jokingly say it's to be able to perceive the aforementioned third dimension).
  • It's outside (mostly, but dungeons are still a big part of the game)
  • Combat is way less important.
  • RPG mechanics are more important.
  • The amulet of Yendor now is the Staff of Yendor (which you carry with you all the time) (and which you have to destroy eventually)
  • A new approach to perma-death...


https://store.steampowered.com/app/1095040/Unexplored_2_The_Wayfarers_Legacy/

https://store.steampowered.com/bundle/26255/Unexplored_2_Digital_Deluxe_Edition/

Anyway, here's a video explaining it better:
https://www.youtube.com/watch?v=dfa4bNJkWZE

We'd like to thank you all for playing Unexplored 1 and making this super ambitious sequel first a possibility and now a reality!

Unexplored 2 update trailer

We're hard at work on Unexplored 2: The Wayfarer's Legacy and released a new update for our backers on Fig.co. This update introduces new gameplay mechanics, new creatures, and new environments, as well as a host of other tweaks and improvements.

Back us on fig.co/unexplored2 to get your name in the credits and receive instant access to the pre-alpha demo.

Check out the trailer to see some of the new content:

[previewyoutube="rRxdQz5FGJw;full"]

https://store.steampowered.com/app/1095040/Unexplored_2_The_Wayfarers_Legacy/

Unexplored 1 Linux & Mac



We have a working build for Linux and Mac and are looking for a some time in our schedule for a proper Linux-release. For Mac: we need to investigate a little bit further since Unexplored uses a library that will stop functioning on MacOS in the not too distant future.

Unexplored 1 Save Bug



We're aware of a save-bug in Unexplored 1 that seems to hamper progression for a few players. So far, we have been unsuccessful in reproducing the bug, which makes it impossible to fix. If you've been hit by this particular bug, please let us know what you were doing before it occurred. That may help to solve it.

Announcing Unexplored 2: The Wayfarer’s Legacy

FIG Open Access live now





Dear Unexplored-players!

We are proud to announce we are hard at work on Unexplored 2: the Wayfarer’s Legacy! The game was just revealed during the E3 PC Gaming Show, and we’re so stoked to be able to share this with you.
https://www.youtube.com/watch?v=YR_CXZGECt0
And as you can see, the sequel is a big step up from the original. If you want a very early demo, or just want to follow the development closely, back us on fig: https://www.fig.co/campaigns/unexplored-2

You can also wishlist the game on Steam, here: https://store.steampowered.com/app/1095040/Unexplored_2_The_Wayfarers_Legacy/
Here’s JD explaining our plans for Unexplored 2:
https://www.youtube.com/watch?v=vLSSmmbW6QA

Unexplored 1 on Steam



We would like to thank everyone who bought and played Unexplored 1. There are more of you than we could have hoped for!

Having to turn our attention to Unexplored 2 means saying goodbye to its predecessor. We feel the current build of Unexplored is a solid one and provides hundreds of hours of gameplay. Yes, there is the occasional bug and a few players seem to be particular unlucky. For that we’re sorry, and we’re currently looking if it's feasible to create another update for Unexplored 1 on Steam.

Unexplored started it’s adventure, here, on Steam, back in 2016 when Steam Greenlight was still a thing. The game got green-lit in less than 11 days, which was exceptionally fast. We later launched Early Access, and that move paid off. Big time.

The amount and quality of feedback we received from early players proved to be invaluable. The game’s so, so much better off due to player feedback, that we never wanted to go without. That’s the main reason for going with FIG Open Access. Steam has become a bit crowded and FIG is offering a great opportunity that we wanted to seize upon.

We’re proud of the Game of the Year-mentions by PC Gamer, Rock Paper Shotgun and Vice.com. But most of all we’re proud we made a game that entertained tens of thousands of people, sometimes for hundreds or even thousands (!) of hours.

We hope to see you in Unexplored 2: The Wayfarer’s Legacy!


There is a SUPERHOT-esque mod for Unexplored



Time only moves when you do. That's the principal behind super cool game Superhot. Vlad 'YellowAfterlife' wrote a little mod that puts that same principle into Unexplored.

See it in action:
https://www.youtube.com/watch?v=sNpEsA_0j4U

You can download the mode here: https://yellowafterlife.itch.io/boiling-hot
Checkout the source code here: https://github.com/YellowAfterlife/BoilingHot

The mod was inspired by a little video we released a couple of days ago in which we show Unexplored at 10% of the recorded speed (here's the youtube-version):
https://www.youtube.com/watch?v=0hEFa9Zg4Xc

Here's Vlad's original tweet on the mod: https://twitter.com/YellowAfterlife/status/1097209848918409217