Unification cover
Unification screenshot
Genre: Adventure, Indie

Unification

Quest Markers, Jacquard Quips, Block Textures


  • Added Map yellow quest markers, showing the farthest unexplored room in each branch
  • Adjusted map player/spawn/end markers
  • Added physical spawn purple cube object to match map spawn marker
  • Added floor textures distinct from walls, improving player orientation clarity
  • Items/Upgrades/Money state is preserved upon entering a level, and restored upon resetting/respawning in a level
  • Added Jacquard quips when entering a level with a shop, entering the shop room, and breaking the shop crate

Energized! Airdashing, rocket boosting, and charge bombs!


New Techniques

  • added charge bomb, by holding trigger and releasing upon charge
  • added rocket boosting, by holding grasp and holding jump
  • added air dashing, by jumping then holding grasp and pressing trigger
  • added enemy pulling/grabbing, by holding grasp and holding trigger
  • zero gravity climbing twist now allows total rotation control

Energy

  • charge bomb uses 1/4 energy meter
  • rocket boosting uses fuel meter and some energy
  • air dashing uses 1/4 fuel meter and some energy
  • added low HP red flashing at 1HP
  • added low HP healing if energy recovers past 3/4 meter
  • added built-in shock absorber for impacts using 1/2 meter if available
  • energy now recovers over time
  • energy now recovers when moving quickly
  • added black/white gravity shift indicator to background of energy meter

Levels

  • split gravity grotto into water bubble level and exploration/shop level
  • split frozen laboratory into falling level and exploration/shop level
  • split cursed tomb into minecart pit explosive puzzle level, exploration/shop level, boss level
  • split event horizon into vertical gravity sled level, zero gravity block level, falling tower level

Upgrades

  • added upgrade manager to in-game menu to toggle unlocked upgrades at will
  • added gem magnet upgrade, pulling them close for easy collection
  • added gem charger upgrade, more energy from gems
  • added implosion catalyst upgrade, faster bomb charging with bigger blast radius
  • added dream catcher upgrade, faster energy recovery when moving quickly
  • added rocket reservoir upgrade, more rocket fuel and less energy usage
  • added shifting gyroscope, repeated gravity shifts without landing
  • added enemy yank, longer range enemy pulling with stun
  • added gravity claws, more powerful airdash and less energy usage

Enemies

  • fixed scorpion leaving stun before reaching ground when thrown
  • fixed snail following player gravity erroneously
  • added green gravity frog, which leaps using the player's gravity
  • added orange/blue coloring to inversion frog based on current gravity
  • added more enemies to capsules
  • decreased max spike damage to 2, preventing full HP instakills

Visuals/Effects

  • treasure crate is now purple/gold
  • explosive crate is now red/silver
  • cursed tomb room coloring algorithm adjusted for uniqueness and feel
  • curled up avatar legs when climbing or zero gravity is active
  • added black stripes to avatar tail
  • added blue tail rocket flames to avatar
  • added purple rocket boot flames
  • minimap changes side based on first-person/avatar

Options

  • improved compatibility of VR hand/input swapping
  • simplified controls menu with cycling filter based on current scheme
  • added option to hide stats
  • added option to hide energy meter
  • added universal "back" input to menu, allowing easier menu traversal

Climbing Rotation Overhaul and Cosmic Biome Redesigns

Climbing

  • implemented vertical climbing rotation in 0G
  • added offsets and rotation to simulated hands when rotating while climbing to open up the arms more
  • prevented accidental repeated hand reswapping while climbing
  • added smoothing to hands after climbing release
  • removed airborne requirement for climbing

Power Wheel Tutorial

  • added power wheel gravity toggle section in tutorial, replacing the original automatic 0G tutorial

Event Horizon Tower Redesign

  • added ladder rungs and cooling fans to event horizon tower
  • added pull and trigger sound to event horizon tower plunger
  • redesigned event horizon tower architecture
  • updated model for control rod to twin-tipped spiral spear

Core Collapse Redesign

  • aligned the control rod array to the player spawn position in core collapse
  • updated event horizon debris model
  • added core collapse trigger sound
  • adjusted pitch, spatial blend, doppler level of black hole hum during collapse
  • enlarged black hole after triggering collapse
  • added special orange debris ring during collapse

Visual Clarity

  • added HDR toggle to visuals menu
  • added MSAA level to visuals menu
  • removed 1080p limit to game rendering, now matches screen resolution
  • removed framerate from visuals menu, always matches screen

Fixes

  • fixed crush not activating on capsule
  • fixed trap blocks not consistently being grappleable
  • laser blast hit ring effect now follows the colliding body
  • made crush trap more visually distinct color
  • allowed map to use scroll wheel
  • fixed incomplete swapping behavior when dropping an item while swapping to it

Laboratory Cooling Fans

2023.10.22.1

  • added RGB cooling fans to frozen laboratory
  • cooling fans generate a propelling gust that lifts the player and objects
  • cooling fans can be temporarily disabled by attacking
  • added descriptions to the biomes
  • improved slider padding, making it easier to set a slider to 0% or 100%
  • fixed laser blast not hitting point-blank objects
  • fixed inventory swap breaking when swapping a lone item a second time before finishing
  • improved consistency of block destruction
  • fixed some destruction greebles staying pinned on empty blocks, resulting in failed level generation
  • improved category buttons hover behavior and visual contrast
  • improved consistency of scrolling speed
  • converted biome selection to standard button scroll view
  • simplified game completion credits skip button
  • fixed game completion not showing in death reason
  • fixed audio sources becoming unpaused after backing out of the in-menu map
  • fixed upgrades staying selected after completing a run with rebuild enabled
  • fixed grip activating face button highlight in menu

Menu Map


  • added map to menu during a run
  • added vertical offset adjustment of the map with up/down on movement keys/joystick
  • improved positioning of map for visibility
  • decoupled time toggle power from timekeeper
  • allowed time nullification to continue during stun
  • fixed jackhammer hitbox initializing in an active state
  • fixed laser blast tip rotation timescale

2023.10.13.2


  • fixed regression in 2023.10.13.1 of broken swapping when picking up a 3rd item

Power Swap Wheel


  • added power swap wheel, similar to the item swap wheel, replacing the gravity toggle button
  • allowed powers to be bound to upgrades
  • added description to upgrades when hovering
  • added effect/power title to upgrade descriptions
  • added energize power upgrade
  • added time toggle power upgrade
  • added gravity toggle power upgrade
  • added visible sector divisions and instant chosen sector marker to selector wheels for improved sector selection responsiveness
  • improved wall climbing upgrade by converting to "sharp claws", additionally increasing melee and enemy grab damage by 1
  • adjusted keymap names from tool/gravitytoggle -> item/power

2023.10.11.1


  • player gravity claw grasp float strength now decreases as velocity increases, allowing fall damage while preserving easy vaulting and edge grab reactions
  • added 0.2s input buffer for gravity shifting
  • improved alignment of item name in center of selection wheel
  • added purple spokes marking the sections of the selection wheel when the item wheel upgrade is equipped

2023.10.10.1


  • fixed LIV screen effect being visible when LIV is inactive
  • fixed cursed tomb boss not destroying enemies and gem growths
  • fixed cursed tomb boss framerate crash due to gem growth crush not checking if broken
  • prevented item wheel as a reward upgrade, limited to pre-run selection
  • replaced +1 HP with random item in shop
  • scaled prices for items to gems
  • converted blaster swap action to item drop
  • automatically drop current inventory item if hand is full and auto storage is active

Explore and fight for new upgrades to expand your powers


  • added pre-run upgrade management to toggle any/all upgrades, Modify -> Upgrade
  • added multishift upgrade, allowing multiple gravity shifts in a single jump
  • converted wall jump to an upgrade
  • converted enemy dash to an upgrade
  • converted gravity toggle to an upgrade
  • converted completed item wheel to an upgrade
  • added upgrade item to crate and shop
  • added Continue button to upgrade screen during a run to allow skipping
  • upgrades are now chosen after every level
  • prevented upgrades from clearing during a rebuild run
  • replaced gravity grotto reward with upgrade item
  • added full repair fallback upgrade if all are equipped
  • added 0 degree snap turn option to disable artificial rotation in VR, Options -> Controls -> Rotation -> Snap Turn
  • added Storage behavior toggle to disable auto item swapping when picking up a secondary, Options -> Controls -> Storage
  • removed wall jumping from the tutorial
  • removed HP from tutorial crate to eliminate distractions
  • prevented robot body from being stompable
  • prevented floater stacked boosting