added dream catcher upgrade, faster energy recovery when moving quickly
added rocket reservoir upgrade, more rocket fuel and less energy usage
added shifting gyroscope, repeated gravity shifts without landing
added enemy yank, longer range enemy pulling with stun
added gravity claws, more powerful airdash and less energy usage
Enemies
fixed scorpion leaving stun before reaching ground when thrown
fixed snail following player gravity erroneously
added green gravity frog, which leaps using the player's gravity
added orange/blue coloring to inversion frog based on current gravity
added more enemies to capsules
decreased max spike damage to 2, preventing full HP instakills
Visuals/Effects
treasure crate is now purple/gold
explosive crate is now red/silver
cursed tomb room coloring algorithm adjusted for uniqueness and feel
curled up avatar legs when climbing or zero gravity is active
added black stripes to avatar tail
added blue tail rocket flames to avatar
added purple rocket boot flames
minimap changes side based on first-person/avatar
Options
improved compatibility of VR hand/input swapping
simplified controls menu with cycling filter based on current scheme
added option to hide stats
added option to hide energy meter
added universal "back" input to menu, allowing easier menu traversal
Climbing Rotation Overhaul and Cosmic Biome Redesigns
Climbing
implemented vertical climbing rotation in 0G
added offsets and rotation to simulated hands when rotating while climbing to open up the arms more
prevented accidental repeated hand reswapping while climbing
added smoothing to hands after climbing release
removed airborne requirement for climbing
Power Wheel Tutorial
added power wheel gravity toggle section in tutorial, replacing the original automatic 0G tutorial
Event Horizon Tower Redesign
added ladder rungs and cooling fans to event horizon tower
added pull and trigger sound to event horizon tower plunger
redesigned event horizon tower architecture
updated model for control rod to twin-tipped spiral spear
Core Collapse Redesign
aligned the control rod array to the player spawn position in core collapse
updated event horizon debris model
added core collapse trigger sound
adjusted pitch, spatial blend, doppler level of black hole hum during collapse
enlarged black hole after triggering collapse
added special orange debris ring during collapse
Visual Clarity
added HDR toggle to visuals menu
added MSAA level to visuals menu
removed 1080p limit to game rendering, now matches screen resolution
removed framerate from visuals menu, always matches screen
Fixes
fixed crush not activating on capsule
fixed trap blocks not consistently being grappleable
laser blast hit ring effect now follows the colliding body
made crush trap more visually distinct color
allowed map to use scroll wheel
fixed incomplete swapping behavior when dropping an item while swapping to it
Laboratory Cooling Fans
2023.10.22.1
added RGB cooling fans to frozen laboratory
cooling fans generate a propelling gust that lifts the player and objects
cooling fans can be temporarily disabled by attacking
added descriptions to the biomes
improved slider padding, making it easier to set a slider to 0% or 100%
fixed laser blast not hitting point-blank objects
fixed inventory swap breaking when swapping a lone item a second time before finishing
improved consistency of block destruction
fixed some destruction greebles staying pinned on empty blocks, resulting in failed level generation
improved category buttons hover behavior and visual contrast
improved consistency of scrolling speed
converted biome selection to standard button scroll view
simplified game completion credits skip button
fixed game completion not showing in death reason
fixed audio sources becoming unpaused after backing out of the in-menu map
fixed upgrades staying selected after completing a run with rebuild enabled
fixed grip activating face button highlight in menu
Menu Map
added map to menu during a run
added vertical offset adjustment of the map with up/down on movement keys/joystick
improved positioning of map for visibility
decoupled time toggle power from timekeeper
allowed time nullification to continue during stun
fixed jackhammer hitbox initializing in an active state
fixed laser blast tip rotation timescale
2023.10.13.2
fixed regression in 2023.10.13.1 of broken swapping when picking up a 3rd item
Power Swap Wheel
added power swap wheel, similar to the item swap wheel, replacing the gravity toggle button
allowed powers to be bound to upgrades
added description to upgrades when hovering
added effect/power title to upgrade descriptions
added energize power upgrade
added time toggle power upgrade
added gravity toggle power upgrade
added visible sector divisions and instant chosen sector marker to selector wheels for improved sector selection responsiveness
improved wall climbing upgrade by converting to "sharp claws", additionally increasing melee and enemy grab damage by 1
adjusted keymap names from tool/gravitytoggle -> item/power
2023.10.11.1
player gravity claw grasp float strength now decreases as velocity increases, allowing fall damage while preserving easy vaulting and edge grab reactions
added 0.2s input buffer for gravity shifting
improved alignment of item name in center of selection wheel
added purple spokes marking the sections of the selection wheel when the item wheel upgrade is equipped
2023.10.10.1
fixed LIV screen effect being visible when LIV is inactive
fixed cursed tomb boss not destroying enemies and gem growths
fixed cursed tomb boss framerate crash due to gem growth crush not checking if broken
prevented item wheel as a reward upgrade, limited to pre-run selection
replaced +1 HP with random item in shop
scaled prices for items to gems
converted blaster swap action to item drop
automatically drop current inventory item if hand is full and auto storage is active
Explore and fight for new upgrades to expand your powers