Small update for Christmas. The Mediterraneum Maze (day version) is now covered in snow. The people of Scalabria want to feel what it's like to live the conditions people usually experience in Earth's northern hemisphere at Christmas time.
PATCH NOTES v0.1.013 (Christmas On Mars update)
NEW - Christmas on Mars! The Scalabrian citizens on Mars still celebrate the milennia-old event originating on Earth. The dome's weather technology at the Scalabria Amusement Park allows for a simulation of the conditions associated with the Earthly tradition, meaning the whole park will be covered in snow for a few weeks!
CHANGES - Improved in-game HUD font
KNOWN MAIN ISSUES - Note: If you're stuck anywhere (lobby, menus, etc) try restarting the game. - Assorted server session issues. - Material animations affected by distance fields sometimes won't work properly. This is most noticeable in water and some foliage.
Patch notes v0.1.012
Patch notes v0.1.012
CHANGES - Grenades now have a shorter fuse. - We have removed map voting after a match so we can solve some issues with it.
FIXES - Fixed a bug where the UI buttons would become unclickable with the mouse (e.g. the Respawn button). - Fixed a bug where the UI elements would sometimes disappear. - Fixed an issue where you wouldn't be able to sprint in some situations even if you had enough stamina.
KNOWN MAIN ISSUES - Note: If you're stuck anywhere (lobby, menus, etc) try restarting the game. - Sometimes voting for Felsineum Plaza Night as the next map will take you back to the main menu. - Assorted server session issues. - Material animations affected by distance fields sometimes won't work properly. This is most noticeable in water and some foliage.
The Buzz update (v0.1.011)
Even though we've been working on big features planned only for the full release in May, we've also been working on bringing you some more content even during the remaining months of Early Access. The first major update is out now, and you can read the patch notes below.
We're also planning to release two other major updates during Early Access, introducing some new interesting gameplay mechanics. We'll tell you more about them once the time comes. We'll also be releasing minor updates during Early Access and their release date will depend on when we finish the features contained in said updates.
PATCH NOTES v0.1.011 (The Buzz update)
NEW - New map: Generator. Located under the Scalabria Amusement Park, the generator is the source of energy for the whole park. Some parts of the room will malfunction from time to time, since maintenance on the whole park has been overlooked for years by the Scalabrian Township Services. These malfunctions will sometimes cause massive destruction! https://youtu.be/uMABtg_yfAo - Grenades! Default key: G
CHANGES - Power up audio adjustments. - Light HUD option is now on by default (hides helmet overlay). You can still turn it off in the settings to show the helmet overlay. - Kill feed now displays player names and the weapon used for the kill, as well as kill type (e.g. headshot). - Improved 2D weapon images in the in-game HUD, and loading screen. - Lighting improvements in all maps.
KNOWN MAIN ISSUES - Note: If you're stuck anywhere (lobby, menus, etc) try restarting the game. - Sometimes voting for Felsineum Plaza Night as the next map will take you back to the main menu. - Assorted server session issues. - Material animations affected by distance fields sometimes won't work properly. This is most noticeable in water and some foliage.
Devlog v9.0 (August)
Devlog v9.0 (August)
TL;DR 1. NEW WEAPON SET + SKIN SETS 2. 1 NEW MAP 3. 4 NEW MAP CONCEPTS (PROVISIONAL) 4. SPECTATOR MODE 5. SCALABRIA SKIRMISH (TOURNAMENTS) 6. PLAYER LEVEL PROGRESSION 7. LOADOUT SYSTEM 8. COSMETICS STORE 9. PLAYER PROFILE 10. UPDATED STEAM PAGE
We've been a bit quiet lately since we've been working on larger tasks. Here's a devlog about what we've been working on and what our plans are.
--- 1. NEW WEAPON SET + SKIN SETS The Arnus-Fjelsyn Arsenal (AFA) weapon set is a joint project by the Fjelsyn Republic and the Arnusian League, which was created right after the Fjelsynese-Klargian interstellar war. The weapons in this set will have different stats and work slightly differently from the Kystrel Arms weapons. It is not simply a re-skin of the Kystrel Arms set (the one currently in the game).
- Kystrel Arms Collection (default Kystrel Arms skin set, currently in the game)
- Arnus Collection (AFA default skin set) - Named after Arnus III, a large terrestrial planet orbiting the star Lorvan II, house to the two most powerful human factions, Fjelsyn and Klargia.
- Tannhäuser Collection (AFA recolor skin set) Named after Ferynck Tannhäuser, a ship captain who accidentally discovered what is now called the Tannhäuser Gate.
- Nishimyia Collection (Kystrel Arms recolor skin set) Named after Roy Nishimiya, the physicist who created the synthetic material known as Roylium.
- Gabor Collection (Kystrel Arms remodel skin set) Named after Solrac Gabor, the genius scientist who invented the Gabor Function of Space-Time, a faster-than-light travel method.
All these new weapons and skins will be available on full launch (May 13th, 2023). Each set includes 1 skin for each weapon, which means we will be releasing 6 new weapons (AFA set) and 16 new skins.
--- 2. NEW MAP We're working on a new map on Mars. It's a generator which powers the whole Scalabria Amusement Park, and it's located underground, under the park. This map will be released during Early Access.
--- 3. NEW MAP CONCEPTS (PROVISIONAL) Conceptualized 4 new maps, none of them located on Mars. These maps will feature new gameplay mechanics. We plan to release at least one of them on launch (May 13th, 2023).
- Kyptaria Spaceship port in Kyptaria, Fjelsyn
- Lumeria (year 6580) Lumerian orbital prison complex before the Riot of Lumeria
- Lumeria (year 6582) Lumerian orbital prison complex after the Riot of Lumeria
- Castella Stingray Inside the Castella Stingray, a Lusitanian Fleet Keyship (military ship)
--- 4. SPECTATOR We're working to implement a spectate feature so you can watch other people play. This will come in handy when we want to host events like the Scalabria Skirmish.
--- 5. SCALABRIA SKIRMISH The Scalabria Skirmish is the first U51:TW tournament. It will be a best-of-3 knockout format, meaning the first player to win 2 matches will go onto the next round. Prizes will be awarded. More info on this will come when the time is right.
--- 6. LEVEL PROGRESSION We've developed a level progression system with 100 levels and rewards for each of them. You will earn in-game content like avatars, weapon skins and other cosmetics. Taking into account how much real money you'd pay for the Roylium needed to get all these items, we estimate the total value of the items you get for leveling up to 100 to be over 175 USD. You also get 444.900 credits and 700 Roylium. These values are subject to change. You get all this for free, just by playing and leveling up. Available on launch.
--- 7. LOADOUT We're setting up the loadout system, where you'll be able to equip weapons however you see fit. This will only be out on launch.
--- 8. STORE We're setting up the store for you to get cosmetics and other items. This will only be out on launch.
--- 9. PLAYER PROFILE We're implementing the player profile and all its functionalities, which include your stats, currencies, level, and more.
No update this week, as we're currently developing some features/content which take a bit longer to be completely ready (maps, for example). Some of those features will come out while still in Early Access, others will come out on the day we leave Early Access (May 13, 2023).
We're also working on things you can't see in the game, like marketing plans, production plans, events, and more.
Even though there's no update, we will still be playing today at 7pm UTC, so join us!
Join the Discord!
https://discord.io/universe51
Patch notes v0.1.010
Patch notes v0.1.010
NEW - Added a map voting screen at the end of matches so you can vote for the next map. - Added "light HUD" option, which removes the helmet overlay from the HUD. - Added pick-up audio for all power ups. - Added sound effect for when a projectile nearly hits you. - Added audio feedback for when you're hit by a projectile.
CHANGES - Slight changes to the functionality of the post-match screens. - Slight changes to the respawn screen.
KNOWN MAIN ISSUES - Note: If you're stuck anywhere (lobby, menus, etc) try restarting the game. - Sometimes voting for Felsineum Plaza Night as the next map will take you back to the main menu. - Assorted server session issues. - Material animations affected by distance fields sometimes won't work properly. This is most noticeable in water and some foliage.
Patch notes v0.1.009
Patch notes v0.1.009
NEW - You can now adjust the player viewmodel in the settings menu. Includes an "old school" mode.
Demo video: https://youtu.be/Ap_kmsIrW78
CHANGES - Slight visual and functional changes to scoreboard and post-match stats screen. - Gameplay messages about power ups are now the same color as the respective power up, instead of just white. This is for easier and quicker identification during fast gameplay. - Ranks now display properly to everyone. Still no leveling system (it's in the works), so for now everyone is unranked. - Slight changes to multiple aspects of the game in order to achieve better networking.
FIXES
KNOWN MAIN ISSUES - Assorted server session issues. - Material animations affected by distance fields sometimes won't work properly. This is most noticeable in water and some foliage.
Tannhäuser Nights!
Come join us for another Tannhäuser Night tomorrow at 7pm UTC!
This is a weekly event where you can chat with the developers about U51:TW!
The changes we've recently made in regards to networking seem to have worked, but we're still wanting more and more players to play at the same time for better testing of the limits. We're expecting some full matches and we're counting on you to help!
Join the Discord!
https://discord.io/universe51
Tannhäuser Nights!
Come join us for another Tannhäuser Night today at 7pm UTC!
This is a weekly event where you can chat with the developers about U51:TW!
The changes we've recently made in regards to networking seem to have worked, but we're still wanting more and more players to play at the same time for better testing of the limits. We're expecting some full matches and we're counting on you to help!
Join the Discord!
https://discord.io/universe51
Patch notes v0.1.008
Patch notes v0.1.008
NEW - Added "Total game time" to stats screen at the end of a match. - Added "Highest Kill Streak" to stats screen at the end of a match. - In first person, instead of a retract animation, weapons now just don't clip into walls.
CHANGES - Changed lighting on Mediterraneum Maze Night to dynamic lighting. This will significantly reduce frame rate on this map. - Improved FOV settings. The player viewmodel is now independent from the camera's field of view setting. - Improved blood VFX. - Modified sprint animations with long weapons. - Speed power up now affects cooldown speed of the H-3 Shotgun and HMR-14 Sniper Rifle.
FIXES - Solved issues related to data carry-over between sessions (equipped weapon, ammo)
KNOWN MAIN ISSUES - Assorted server session issues. - Material animations affected by distance fields sometimes won't work properly. This is most noticeable in water and some foliage.