NEW - Added a bunch of new avatars. Go to your profile to change your avatar (expand the profile box in the main menu and click the astronaut helmet). - You can now invert the vertical axis on your mouse. Go to the controls settings to do this. - Post-match screen now shows your stats for that match.
CHANGES - Changed Gameplay Messages for clearer meaning. - Slight visual rework on the scroll bars.
FIXES - Scoreboard now displays player names and teams correctly. - Fixed an issue where tickets would go into negative numbers. - Fixed an issue where you could respawn even if your team had 0 tickets if you had died when your team still had some tickets left. - Fixed an issue where some shots wouldn't trigger on-hit particle effects.
KNOWN MAIN ISSUES - Assorted server session issues. - Material animations affected by distance fields sometimes won't work properly. This is most noticeable in water and some foliage.
Patch notes v0.1.006
Patch notes v0.1.006
NEW - Credits screen (accessible by clicking the big logo in the main menu).
CHANGES - Gameplay messages (bottom left while in-game) now state the amount of XP/Score earned.
FIXES - Scoreboard now displays player score properly, instead of just kills, deaths, and assists. - Fixed a collision issue in Mediterraneum Maze Night.
KNOWN MAIN ISSUES - Assorted server session issues. - Material animations affected by distance fields sometimes won't work properly. This is most noticeable in water and some foliage.
Tannhäuser Nights!
Come join us for another Tannhäuser Night today at 7pm UTC!
This is a weekly event where you can chat with the developers about U51:TW!
For this week we're trying to stress test the game in terms of networking. We're expecting some full matches and we're counting on you to help!
Join the Discord!
https://discord.io/universe51
Patch notes v0.1.005
Patch notes v0.1.005
A minor update to start the week, as promised.
CHANGES - Increased Ticket Power-Up respawn time from 20 seconds to 40 seconds. - Increased accuracy and headshot damage (PDW-2 Pistol). - Increased damage (KAP-13 SMG). - Increased damage per pellet (H-3 Shotgun). - Increased hip fire spread (HMR-14 Sniper). - Increased audio attenuation distance for gun shots.
FIXES - Scoreboard now displays player score properly, instead of just kills, deaths, and assists. - Fixed a collision issue in Mediterraneum Maze Night.
KNOWN MAIN ISSUES - Assorted server session issues. - Material animations affected by distance fields sometimes won't work properly. This is most noticeable in water and some foliage.
Tannhäuser Nights!
Come join us for the second Tannhäuser Night today at 7pm UTC!
This is a weekly event where you can chat with the developers about U51:TW!
Join the Discord!
https://discord.io/universe51
Patch notes v0.1.004
Patch notes v0.1.004
Some big changes this week, including a scoreboard, kill feed, and improved networking.
CHANGES - Greatly improved upon the recent networking issues.
FIXES - Fixed an issue related to picking up ammo while reloading. - Fixed a collision issue in Mediterraneum Maze Night. - Fixed an issue where you'd lose mouse control after leaving the settings menu while in-game.
KNOWN MAIN ISSUES - Assorted server session issues. - Material animations affected by distance fields sometimes won't work properly. This is most noticeable in water and some foliage.
Tannhäuser Nights!
Come join us for Tannhäuser Night tomorrow (June 17th) at 7pm UTC!
We'll be making this a weekly event where you can chat with the developers about U51:TW!
Join the Discord!
https://discord.io/universe51
Patch notes v0.1.003
Patch notes v0.1.003 (minor update)
NEW - Added pick-up sounds for HP, Ammo and Invulnerability power-ups. - Added kill notify sound. - Added headshot notify sound.
CHANGES - Replaced Felsineum Plaza elevators with bounce pads. - User settings now load right as the game starts, instead of when you skip the Release Notes screen. - Minor map changes. - Minor weapon rebalancing.
BUGFIXES - Fixed a bug where sometimes clicking "back" from the settings menu would take you from in-game to the main menu or get you stuck in a black screen in case you were already in the menu.
KNOWN MAIN ISSUES - Assorted server session issues. - Material animations affected by distance fields sometimes won't work properly. This is most noticeable in water and some foliage.
Tannhäuser Nights!
Come join us for Tannhäuser Night tomorrow (June 17th) at 7pm UTC!
We'll be making this a weekly event where you can chat with the developers about U51:TW!
Join the Discord!
https://discord.io/universe51
Patch Notes v0.1.002
Sorry for the long radio silence in the past couple of weeks. We've been working on a lot of issues both in the game (bugfixing and new features) and in the team (organization and planning).
Patch notes v0.1.002
NEW - Full support from 16:9 up to 21:9 aspect ratio. - New buttons for adding/subtracting 5 tickets when creating a server. - Capped frame rate in the menus. - Added an "unready" button. - Added visual shot feedback to all surfaces. - Created an anti-idle system so players don't stay dead forever. - Added 2-second respawn immunity. - Resolution settings. - Tutorial screen with basic gameplay info. - Added pickup one-shot sounds to some pickups. - Ragdoll is now calculated according to the body part hit.
CHANGES - Slightly reworked the functionality of the respawn timer. - Removed friendly fire. - Gameplay balancing. - Level graphic improvements. - HUD graphic improvements. - Changes to blood VFX. - Hand position adjustments on both factions.
BUGFIXES - Fixed an issue where some power ups would leave their sound effects behind even after being picked up. - Fixed an issue where the kill message would show up even when shooting a dead body. - Fixed an issue where you'd lose control of the mouse if someone shot your dead body. - Minor fixes (this is for insignificant things like the ticket button graying out when you're at the max tickets when creating a server). - Major lag issues that were happening despite having a good connection seem to be solved. - Keybind settings are fixed - Solved an issue where dying while in the pause menu would keep the pause menu on top of the screen without any functionality.
KNOWN MAIN ISSUES - Material animations affected by distance fields sometimes won't work properly. This is most noticeable in water and some foliage.
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Adding to the patch notes, we detailed the leveling system taking into account the amount of experience needed for each level, as well as an estimated play time to reach each one.
In the past couple of months we've also created content to put into the game, but we hadn't yet created the economic system that's needed for it to work, so we also did that. We've created pricing for Roylium, which is the type of currency that can be bought with real money, and we've also estimated how many credits you can get per play time. Along with this, we've also devised a reward system per level where you'll unlock in-game content like avatars, weapon skins and other cosmetics.