For so many years I lived with a feeling of incompleteness, awakening from the 2d thrust-vector nightmares, seeing "Complete me..." in shadows. And now it's all gone. You now have the full version of the Unlanded and I now have my freedom back! (..till the next project I suppose).
Anyhow, thank you all who kept an eye on my progress and to all who accepted the challenge of Early Access Unlanded with courage. You are my heroes!
Hope you'll enjoy the full and mighty Unlanded. GLHF!
The Last Early Access Update!
Hazaa!!! The game is 99.8% ready! It received new textures, new sounds, new effects, new texts, a bunch of translations, a new trailer and even cinematics. So yeah, we are close to a release, like, very close.
Changelog: - Cinematics! - 10+ localisations! - Fully new narrative texts! - Updated some visuals! - Updated some sfx! - New UI stuff! - Finalized levels (except for 1)! - A very little bit of optimizations! - Steam achievements textures!
UI (Update #9)
Hey friends!
The Game is inexorably crawling towards its final shape. In this update, the UI got its evolutionary injection.
Changelog: - New menu! - Menu music! - New Chaser texture! - New turret texture! - Fixed leaderboard!
Sound And Stuff (Update #8)
Hello, friends!
Were are getting closer and closer to the final release.
Frankly, with this update, I've lost track of the changes made. A lot of small stuff, some textures, plenty of fixes and plenty of new bugs. But the big one here is definitely theeee Sound. Still unbalanced and not set properly, but it's a big step nevertheless.
Changelog: - Ambient Music! - Sound Effects! - Other Stuff!!!
Oh noooooooo...
Hello folks!
I know there's not many of you, but for those, who are really waiting for the upcoming game release this summer, I have to say, please accept my sincere apologies.
We decided to enlarge the scope of the game with some cinematics, multiple language localizations, and some sound experiments. This shifted the release window to October.
In general, for the project this is good, for my mental health - not really.
Anyhow, thanks for staying with us. Cheers :)
Update #7
Hello everyone!
The last few months were not very productive and fascinating. I mainly focused on preparing stuff for the following updates, polishing some visual effects, adding some sounds and tracking bugs.
Also, the game will get localizations. I haven't decided on the languages list yet, so if you wish the game to be translated into your language, please let me know in the comments :)
Changelog: - new SFX and ambient sounds - a new remade tutorial level - slightly updated UI visuals - bugfixes
Update #6
I finally feel confident about how the game should be in its final state. So we aim for a full release this Summer, early summer to be more precise. It may transfer into the late summer, but quite unlikely.
Also, this update brings some ship destruction effects and some fixes.
Thank you for staying tuned and have a good weekend!
Changelog: - new ship atmosphere burn effect - new ship antimatter destruction effect - new ship darkness destruction effect - updated ship dark matter destruction effect - updated ship liquid destruction effect - bugfixes
Update #5
Hola!
I've noticed that 1 hit death leads to most players playing extremely cautiously. That's not fun! So now when you hit something the auto teleportation is triggered. Though you still won't be able to rush each level, as charges are limited. Currently, I'm trying to figure out the right amount of charges and their recovery speed.
Another gameplay change is that the ship is now faster. Previously I've faced situations when I know the ship will collide in a second, but there was really no escape. With a 20% speed boost this situation will occur less often.
And lastly, I've brought settings menus, like Controls both for the keyboard and gamepad. You can set keys for anything. You can even break the game by putting all actions on the same button. Why would you do that?! I don't know, have fun.
Thanks for staying tuned!
Changelog
Gameplay: - Teleportation now triggers automatically on impact (can be disabled in settings) - The ship is now 20% faster - Textures for nebula level 1
UI: - Added Gameplay settings - Added Video & Audio settings - Added Keyboard and Gamepad control settings - Added an in-game leaderboard
Else: - Added a few new achievements - Lots of minor improvements and fixes
Update #4
Hey, mates!
This time the update brings a little bit of story to the game. Some text shows up occasionally and... that's it so far!
This update contains only a part of the narrative experience, so I'd suggest playing it only if you want to see how things develop. Or if you'd like to give some feedback. Feedback is always appreciated :)
Thanks for staying tuned!
Changelog: - Narrative texts in-game - Narrative texts in the scenes menu - Minor fixes all around - Removed the "level is broken" feature from the "liquids" level
P.S. English is not my native and I plan to do the weirdness check and translations later. If something sounds too strange to you, plz let me know :)
Update #3
Hey friends!
Did some visual improvements. I hope you like it :)