- Monster AI Completely Updated - New UI Added into the Game - New Minimap Added Into the Game - Updated Player Characters - Fixed Overall Graphics - More Optimizations Made - Polished Animations - More Bug Fixes - Major update but working on more to announce this, but give this a shot!
IMPORTANT NOTICE! EVERYONE PLS READ!
- Hey everyone I decided to stay better focused on an ideal game that everyone can enjoy so now with a new goal-oriented mindset,
I wanna keep my focuses soly on the games that are mostly getting the attention from players that play the game and want the most reliable experience by getting as many frequent updates as promised.
So right now what is gonna happen these games in this list will no longer be listed to buy or possibly not even playable on steam until further notice.
Matts Project Zombies: Open World
Low Poly Forces
Soundtracks
Soldier Matt Sowards
You can still collect this game and or buy a steam key at my Website
https://mattsowards.com as these games will make a return to steam eventually once their more polished.
Why?
Answer is Simple, I need to stay focused on the community, and what they want and also be able to deliver the best experience possible, and to do that I can only spend my time on so much, so I need your support in testing, leaving honest reviews and streaming or making videos on the game to help bring awareness back to these games.
ps. (Games will not be removed from library just the store page or may not be playable until the game is being developed on again so nothing to fear)
V2 Update 2.0.7
Changes to Flashlight Distance, Brightness
Character flashlight is now tied to the flashlight itself and the offset animations are now working so you can aim up down left right no problem with the light attached. (Thanks to Dylan Ramos for the help)
Adjustments to AI
Improvements to Sky
Added UI altar counter to the hud (Thanks to Dylan Ramos for the help)
Adjusted clipping out of bounds / glitches fixes
Improvements to overall gameplay
V2 Update 2.0.6
List of Changes
Moved Gun Spawn
Added An Extra Gun
Adjusted Overall Lighting
Improvements to flashlight when upclose and far away
Added new demon monster in the haunted house
Removed notes for now, and the note that had the code on it now is blood writing on the wall in the numbers for the code.
Improvements to AI
Health buffs for monster
Fixed monster stuck in air / spawning too many issues
Added more detail to the overall level
Optimizations made, and new install for better settings.
Update V2 2.0.5 Hotfix
Fixed lobby ui and gameplay
Increased Play Stamina
Increase Monster Chase Speed
Increased Monster Attack Range
Added Client Side Animation when Attacked as Human
Removed Interactable Radio and instead added a one time trigger at the start to immediately play.
Improvements to Note UI / Changed from Backspace to Escape
Changed Installation Path for game and updated to V2.1 (for better safe settings on old installations)
Added a second gun spawn (still no ammo spawns will add soon)
Changed amount of evidence required to win from 6 to 12
Improved Visuals Slightly for Altars
Fixes to Note Scroll Bug
Fixes to Monster Dialogue / Radius
Fixed floating crow at graveyard
Removed Siren at police car at start (it was annoying)
V2 Update 2.0.5
New Lobby UI
Lobby Improvements In-Game
Character Movement Speed Slightly Increased
Monster AI sounds updated
New Monster AI Animations
New Main Menu
New Pause Menu
New Settings Menu
Updated Code to Door
Overall Visual Improvements to Lighting/Weather
Enabled Day and Night Cycle
Opened up spawn area x2 sizes
Opened up grave yard area opened x3 sizes
Updated Salt Pickups Spawns
Moved gun spawn
Optimizations made to overall level
Fixed bug where you would hit invisible walls around the map/doors
Improvements to Monster AI Netcode/Attack
Still needs work
Added Spectate System so you can fly around when you die.
Added more locations for altars/matches now its 7/7 you must collect to win.
Fixes to Audio not being linked to some sounds
Many other various bugs, optimizations, features may have been added as well.
Unlasting Horror V2 - Update 2.0.0 (Map is x2 Bigger, 2 New Areas to Explore)
Unlasting Horror V2 - Update 2.0.0 (Haunted House Map is x2 Bigger, 2 New Areas to Explore)
NEW TRAILER
Patch Notes V2 Update 2.0.0
Added Voice Dialogue In A Radio at the Start of the Map Haunted House. (Voice is by Sebastion Born from our Ravesta Games Discord)
We need more voices if anyone is interested feel free to join discord!
Fixes to Broken Doors not working
Fixes to any issues regarding movement with stamina, its now fixed.
Improved networking with lag compensation for P2P Networking on Steam for a smoother experience.
Adjustments to overall Level of Detail
Optimized by removing unnecessary objects in certain places and combining more well lit scenes without the cost of the framerate
2 new areas were created with the existing space without costing more usage or lag.
Adjustments made to the AI Navigation to improve AI and the map
Added 2 new keys, and 2 new key CARDS that are in the level and all thoroughly tested to verify 100% success rate
Fixed Pistol ammo size (still no ammo spawns just that pistol wtih that ammo will add more weapons later on)
Updated Note at the start of haunted house to make it more clear as what to do objective wise.
Fixed LOUD Monster Noises.
Added small Jumpscare by the house
Added New Game Logo to Main Menu
Added new effects to altors burning
Added new fog effects and improved over visual lighting with fog now runs better
Improved Issues with Monster Ai
Fixed bug where you were stuck in rv and cant get out.
Fixed bug where you were stuck in rv and cant get out. (walk through the door its no collision)
Updated RV Interior Replaced old Placeholder Model
Updated RV Interior Replaced old Placeholder Model - Patch notes for update 111 soooooon
Pre-Update 111 .
Disabled PVP for Maintenance (PVP IS DOWN BECAUSE STILL UPDATING TO UNREAL ENGINE 5 BROKE SOME THINGS)
PVE AND CAMPAIGN STILL WORKING
NEW MAP FOR PVE (BUNKER)
ADJUSTMENTS TO AI ADJUSTMENTS TO CAMPAIGN NEW OBJECTIVES TO CAMPAIGN + MORE!