Unloved cover
Unloved screenshot
Genre: Shooter, Indie

Unloved

New Update 1.0.8 is out!



Sorry for the long wait! Here's a new update that brings all kinds of goodies to the table!

New Town layout based on the Doom2 mod? Check!
Greatly improved performance? Check!
New Challenges? Check!
New Totems? Check!
New daily Challenges? Check!

Also I've added suggested features from the community! You're awesome!

If you want to read the full changelog, go here: https://steamcommunity.com/app/321270/discussions/0/1473095331490514336/

Update! Challenges, Ring Trinkets, Wildcards and more!


Today, I've released the new update that brings a whole new level of difficulty to UNLOVED. With Challenges, you can add a new layer of pain to your game. From weapon restrictions over fast monsters, specific enemy themes or the ultimate Rotten Only Challenge. Play Challenges to earn Rubies that can upgrade your new Ring Trinkets.

A total of 22 new Ring Trinkets have been added to the game. These special Trinkets can be upgraded up to a level of 200 using Rubies. They have all kinds of special upgrades that further enhance your style of play.

Another new thing are Wildcard layouts. These special room layouts have special unnatural vibes and they can spawn no matter what location you have picked.

There's a lot more things like player invincibility after joining a game to make the exprience smoother. If you want to read all the changes, you can go here:
http://steamcommunity.com/app/321270/discussions/0/135511757698401034/

New content coming in March


As you may have seen in the discussions, I'm currently working on a new content update for UNLOVED. This update will bring a new Challenge Mode that can earn you Rubies. With these Rubies you will be able to upgrade a new set of Ring Trinkets.

The challenges will range from weapon restrictions to fast monsters and for the extra pain train - the Rotten Only Challenge!

Besides that, there will be new room layouts (as seen above for the Basement). Other new layouts will be "Wildcard" layouts, that can spawn in any location.

Special thanks to the community to help the game grow with their suggestions and feedback :)

If you want to read more about this update, you can go here: http://steamcommunity.com/app/321270/discussions/0/135509472113362903/

Small Update 1.0.6

Hey everyone :)
This is just a small balance update that I didn't want to hold back for you guys. Nothing major is changing this time. A few things like Trinket upgrade Karma costs have been tweaked and the netcode shouldn't hiccup whenever a player joins anymore.

To read the full changelog, you can go here: http://steamcommunity.com/app/321270/discussions/0/135507855755252161/

Update 1.0.5 New Clinic Layout


Happy holidays everyone :)

In this update, I've added the most complex Clinic layout yet! It is inspired by the old Silent Hill games' hospitals and I hope it gets the vibe across. If not I think it still is a really badass new layout and I hope you like it just as much :)

There are also a few minor fixes and improvements, like a slightly increased movement of the flashlight when you move the camera around.

Read all the changes here: http://steamcommunity.com/app/321270/discussions/0/154644598513882975/

New Update: Of Angels and Chaos



This new update brings a couple of new features and improvements to UNLOVED!

Two new Totems can now be found: the Amulet of Chaos which gives a chance to turn enemies insane when they see you. Insane enemies will simply attack anything on sight, even their own kin!

The other new Totem is the Amulet of Heavens. This item gives you the possibility to find a Guardian Angel! These special demons will become your ally when they see you. Guardian Angels will follow you and protect you from other demons!

I've also added a new feature to highlight objects and enemies - which is especially useful for multiplayer games. It writes down a small notice in pink that other players can read and it gives the object an outline for 5 seconds. For some players this option is turned off by default. To enable it, go to controls and hit 'reset' - this should show the last entry called 'highlight'. Now you can assign a new key for it if you want.

There are also some improvements to enemy AI, menus, balance and more :)

To read the full changelog, go here: http://steamcommunity.com/app/321270/discussions/0/224446614468375054/

New Update with your One-Liners and Ragdoll fix!

Special thanks to community members Moki, DarkFalz, Godsdoomer, Spazzmaticus, Julius Seizure, oXYnary, Sonnenblume, Captain Chaos and Ribo Zurai for the new One-Liner suggestions! In the past week I've asked for new One-Liners that the game could throw at you occasionally. Great work :)

Besides the new One-Liners, there are now additional Weapon Mods in the game called "Ammo Pouch" - they increase the max ammo and ammo pickups for the specific weapon you've found it for.


As some of you have pointed out, the ragdolls in the game can sometimes act a bit strangely. While this might create some scary or bizarre scenarios, this was not intentional and I'm currently working on a fix. Since this issue is netcode / lag related, it is very hard for me to troubleshoot alone. Any help from the community to help track this issue down (if this update didn't already fix it) is appreciated!

By the by: I am always available on the Steam discussion boards if you want to suggest anything or if you're having trouble with the game.

Read the full changelog here: http://steamcommunity.com/app/321270/discussions/0/282992646977669294/

Halloween Update!



Added a new basement room layout for this dark and disturbing time of the year! Also - you can now find Jack-o-Lanterns around the levels ;)

I've also rebalanced the game on lower difficulties slightly and tweaked some other stuff. For example helpful tooltips for every item you see on the Main Menu give you useful information about what certain things can do for you. The game now also has a new message system that gives you hints about incoming enemy spawns, which might be helpful to develop better survival strategies.

To read the full changelog, go here: http://steamcommunity.com/app/321270/discussions/0/340412122419149837/

Update 1.0.1 live!



In this update, I've added a FNAF: Sister Location inspired new layout to the Town, which kind of resembles a nightmarish pizza restaurant. This layout will also be randomly chosen if you play a Twisted location. Also, I've addressed a few issues some players of the community have pointed out in the past two weeks. One of these issues is a lag issue that makes the player movement jitter around in some multiplayer situations with lag.

Also I want to mention a BIG Thank You and Hello to everyone is new to the community! If you have any questions about the game mechanics or need some technical support, please head to the discussion boards. I am also always open to suggestions that help and improve the game :)

To view all the changes, go here: http://steamcommunity.com/app/321270/discussions/0/348292787753162408/

UNLOVED Soundtrack out now!



James Dean has composed an incredible soundtrack for this game. For the OST he remastered the songs to enhance the unearthly vibe even further. If you love the music and want to support the artist, please head over to his website and get the soundtrack!

https://whatisvalis.bandcamp.com/album/unloved-soundtrack