Demo/Playtest : Input bindings changed to prevent unintentional movement.
Moving now works only when the joystick is pushed a significant amount, not just touching it. As a result you will not accidentally move as much.
Also since the last patch notes the graphics of the terrain, hands and skybox have been improved.
Version 0.0.26
- Input bindings changed for better control - Reduce size on disk
Update to version 0.0.25
Graphics Upgrade
- New Terrain texturing - New Skys - New Hands
Controller fix for Vive/Oculus/WMR
Other devices than the Index did not seem to work... so some changed later and I expect this problem to be solved. (The only issue is that I have no way to test it myself) The fix works for the Demo and also for the Playtest.