Unoffensible cover
Unoffensible screenshot
Genre: Strategy

Unoffensible

Version 0.0.34 - Visual improvements

- Terrain blending on rocks, resources and bonus objectives.
- Towers power visible from emission color
- Tower damage visible from emission color

Deactivated the DEMO, please use the playtest to try the game.

So the demo was needed to participate in the SteamVR fest. It also adds some visibility from the free demo hub. But while many people have downloaded the demo, most have never played it.

It does not require a lot of work to keep the demo and playtest versions in sync, but still it takes a little.

I think people expect a DEMO to be a small part of a completed game, and they use it when they are just not sure if the game is worth the money. Even with the default 2 hour refund periode, its safer to just play the demo and then decide to buy the game.

The demo does have the benefit of only needing 1 click, and not the two clicks that the playtest needs. But the game is currently more in a playtest-y state.

VR games look very different while in VR, compared to the trailer graphics. So I will reactivate the DEMO in the future when it can serve a purpose again.

Thanks for everyone who did play the demo.

Demo Version 0.0.33 - More distinct turrets

- Turrets now have similar astatic to the towers.
- Turrets have some firing animations (recoil + reload color)
- Explosion lighting is improved (performance + anti-tiling + mixing with ground color)

Version 0.0.33 - More distinct visuals

- Turrets now have a similar astatic as the towers.
- Turrets now have (a minimal amount) of animation while firing.
- Recoil
- Charge/reload color

DEMO Version 0.0.32 - VFX update

Small update to the VFX. Best viewed in Level3. Balancing not done yet.

- Traces added to Projectiles.
- Explosions now give some light

Version 0.0.32 - VFX update

- Traces for bullets
- Explosions light up surroundings

Version 0.0.31 - GPU performance increase

- Fog of war is now more performant
- Fog of war has less errors at glancing edges
- Known issue : at the edge of the maps there are some gray artifacts

V0.0.31 Debug help

- show text when VR has not automatically enabled

V0.0.30 - Performance, Missiles and Anti-Missiles

TL;DR; This release is more for me than for you :-)

This release is really not great. After getting everything to look shiny for SteamVR fest there was a real need to cleanup some of the shortcuts. And this release should have been the conclusion of this cleanup process... But as you might expect by now reality would just not let me. GPU is struggling to push out the frames and debugging this is a new branch of pain... So I just needed to get a build out into the wild to restore some of my purpose.

As a quick fix for the GPU performance issues FSR 1.0 is activated in Ultra mode by default. This takes some pain away from the GPU, but reducing the resolution is not the long term solution.

- A nice extra feature that is added in this release is the addition of Anti-missile Towers. Also Enemy Missile and Anti-Missile units have been added. You will find them in the 3rd level. You can't buy them yet, they also don't really fit into the flow of the level... its a big gameplay mess... But technically it works, and I can still survive the level.

Demo update, better graphics

Graphics have been updated. Levels look nicer, objects have more shine.

Let me know what you think.