-When starting new game plus or new game extra on top of an already beaten save file, the game will not overwrite it anymore, and instead, start the NG+/Extra in an available empty save slot. If there's no empty slots anymore, the user will be warned if they want to overwrite the previous file.
-Fixed some minor level design problems in certain scenes.
Update Notes for patch 1.0.7
-Fixed some minor bugs related to using HAILEE in multiplayer
-Fixed hookshot interactions with certain bosses
Update Notes for patch 1.0.6.9
-More hints to puzzles in the Factory, to better explain the mechanics
-Garden Statue Terminal activates automatically after defeating the boss
-Fixed some issues with the HAILEE robot (using terminals, character height, etc)
-Fixed Dark Monsters falling into holes
-Fixed easy out of bounds in certain screen transitions
Update Notes for patch 1.0.6.8
-Fixed out of bounds in some scenes
-Fixed semi-softlock if you didn't opened up the path to the minecart in the Construction Site 01
-Fixed Missable chests that would disappear at the end game
-Fixed physics when throwing certain objects on holes
Update Notes for patch 1.0.6.7
Minor fixes:
-Solved the softlock during the ending sequence
-Solved many easy out of bounds in the level design
Update Notes for patch 1.0.6.6
Quick fix from the previous patch:
-Fixed a bug that caused the newly added Garden North chest to be innaccessible.
Update Notes for patch 1.0.6.5
Small fixes:
-Added a new Meteor Dust chest in the "Garden North" area
-Fixed out of bounds in the Museum
-Fixed a bug when Alma died inside HAILEE
-Many other minor fixes and small level design changes
Update Notes for patch 1.0.6.3
Bug fixes and some level design changes in the Aquarium so it's a bit less convoluted:
-Changed the design of the final ice-block sliding puzzle in the Aquarium
-Added hints about re-entering the screen to make destructable blocks re-appear.
-Solved a bug in Dungeon Raid that caused the character to be teleported to other screens and lose input.
-Solved a bug that caused Elisa to not interact with the player on her Lab.
Update Notes for patch 1.0.6.2
Small minor fixes and an extra addition to the ending:
-New ending cards depending on how you beat the game.
-Removed more dialogues with Iris that could trigger even if she was UNSIGHTED
-Show directions on the map for the next shard after beating a boss, even if the player does not have Iris
Update Notes for patch 1.0.6.1
Small fixes here and there:
-Added back the chest with stamina cog in the final area.
-Fixed the "alma infinite roll" bug
-Fixed a bug that caused the Caves map to show you crafting tables from the Sewers