Unto the End cover
Unto the End screenshot
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Genre: Platform, Adventure, Indie

Unto the End

(Beta) Steam Deck Support

I just pushed a new build to the Beta branch. It (should) scale the UI so it's larger and easier to read on a Steam Deck. The problem is I don't have a Steam Deck :).

Anyone with a Steam Deck interested in switching to the Beta branch and testing the readability of the UI, specifically text, for me?

To switch to the Beta branch:

  • Open Steam on Windows
  • Go to 'Library' and find 'Unto The End'
  • Right-click on the item in the Library and select 'Properties...'
  • Select the 'Betas' item on the left
  • Select 'Beta - Beta branch' from the 'Beta Participation' drop down
  • Your game should update automatically with the changes
Huge thanks in advance!
- Stephen

An update!

A lot has happened in the nearly 3 years since we shipped Unto The End. Some of you may have noticed we are now fully self-published. This means we can finally update Unto whenever we like. Getting to this point hasn't been easy, and one day we'll be ready to talk about it in detail. For now, suffice it to say that it’s been a long journey, but we’re extremely excited to get back into updating and expanding Unto The End.

Along with this news, we’ve just released an update - a small but important milestone for us, and we hope the first of many to come. The update includes quality of life changes, combat tweaks, a few bug fixes, and a heap of new achievements. And finally (!), we've added keyboard remapping support.

Changes include:

17 New Achievements: These highlight our multiple endings and the various ways you can approach encounters and interact with Unto's creatures.

Keyboard Remapping Support: It’s not perfect yet (and we still feel Unto is best played with a controller), but you can now actually rebind the keys, so hopefully much better than before!

QOL Tweaks to Combat and Difficulty: We’ve made the high attack 2 frames faster, tuned the input for jump attack (it’s now much easier to execute), all attacks to be cancelled at any time with duck or roll, your active target is now marked with a glyph (making it easier to choose your facing and ranged target), doubled the durability of armour, and adjusted a few of the opponent attack animations, making them easier to read.

General Gameplay QOL Tweaks: The Woad Monks now accept 1 item instead of a min of 3, stronger hints for the Iron Helm and the second Krilt trading area, and a new rest fire before the last fight.

Tutorial and Opening Message Overhaul: We've done a full pass on these to better set up gameplay expectations and explain Unto’s combat subtleties, emphasising that Unto is NOT a Souls-like.

Bug Fixes: We’ve ironed out a few bugs, like the one before the Woad Elder and some immersion-breaking cheeses.

And finally, a much-requested change: Your torch now AUTOMATICALLY LIGHTS after leaving a rest fire!

We wanted to end by saying a huge thank you for all the support along the way. It’s meant the world to us, and we’re excited to continue building out Unto The End for you over the coming months and years.

- Stephen and Sara

TRIFOX – A NEW GAME ANNOUNCEMENT FROM BIG SUGAR!

'Passive Run' update

Unto The End has received a few updates since it launched and one of the biggest changes to the game has been the introduction of non-violent resolutions to several encounters that previously required the player to engage in combat. This means it's now entirely possible to make it home without ever having to fight or kill, although you will still have to figure out how, exactly, an encounter can be overcome using passive means.

This video highlights a few of the alternatives to combat – trading or using items, interacting with the environment, or simply running away – that you might want to try:

[previewyoutube="HxjIVwic7l8;full"]

It's worth mentioning that the update has also been rolled out for the console versions of Unto The End, along with several other changes.

Full 'Passive Run' patch notes are available here: http://bit.ly/UTEPassive

Thanks everyone for the continued support, and good luck to anyone attempting a fully passive run!

Matt | Big Sugar

https://store.steampowered.com/app/600080/Unto_The_End/

PS5 controller support fix - hopefully :)

Updated the InControl Unity addon that we use for controller support, hopefully it fixes PS5 controllers not working <3

Unto The End fan art!

Wow! There sure are a lot of talented folks out there! Delighted to share a collection of the wonderful fan art/creations that Unto The End players have sent us...

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"I played through Unto The End and LOVED it. It's a great little adventure with beautifully understated visuals and some super engaging combat mechanics alongside surprising moments of non-violence. It really stuck with me, so I had to do some fanart."

Credit: @Veldrin

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"Drew a beast walking through the snow looking for dinner. Inspired by the game Unto the End."

Credit: @georgebsocial

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"Looking for ideas for my next pyrography burn and put some sketches together from one of my favourite indie games Unto The End, working through shading and creating textures, trying to do the beautiful art from the game justice, let's see how it goes."



"Here is the final woodburnt piece for the amazing game Unto The End, it is a special game and hopefully I've been able to capture a small essence of the beautiful art within."

Credit: @Ice_Ulvenfar

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"Well, finished this piece I promised @UntoGame I'd do because they are swell folks and I just love the care they put into what they make a lot."

Credit: @TheGorondorf

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"Celebrating the release of a project I witnessed grow. This game intrigues me as a gamer and inspires me as a game dev."

Credit: @MajdfWolf

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Love all of these – it really means a lot knowing Unto The End inspired them! Thanks so much to each of the respective artists for making and sharing them.

Matt | Big Sugar

https://store.steampowered.com/app/600080/Unto_The_End/

Bug fix - woad monk aggro

In certain cases fighting a woad monk would cause another nearby monk to aggro even though they could not see you fighting. This has been fixed :).

Bug fixes

A round of bug fixes. Thanks again for all the comments and support!

- Attacking the first Troll while he runs away no longer has him freeze.

- Throwing a dagger at the Krilt Shaman while far away now correctly causes him to engage.

- Walking to the wall, past the Woad that offers you the Old Key, no longer breaks the offering encounter. You can now correctly grab the key after it’s offered.

- Eating a 3rd herb, which causes puking, no longer slows bleeding.

Video: Group fight combat techniques

Hey everyone. Wanted to share this video that Unto dev Stephen recorded recently. It focuses on group fights, and is essential viewing for anyone looking to improve their success rate against multiple enemies. It's also a fascinating insight into the depth of the game's combat, so is well worth a watch.

[previewyoutube="Y8DVwim1ITs;full"]

For more tips and understanding of Unto The End's combat and mechanics, Stephen has also put together this insanely helpful handbook. Again, it's invaluable if you're looking to improve, but is also a fascinating dive into the intricacies of the game's design.

Thanks for your continued support!

Matt | Big Sugar

https://store.steampowered.com/app/600080/Unto_The_End/

Update - Damage, Vulnerability and Light



A few gameplay tweaks. Thanks for all the feedback, play throughs and comments. Greatly appreciated!

DAMAGE + VULNERABILITY You no longer take extra damage based on vulnerability. However, all opponents still do. Previously the father took extra damage when facing away, blocking-opposite, attacking, jumping, dodging, ducking or off-balance. This often led to getting “one shot”.

IFRAMES You now have invincibility frames (iframes) when rolling around AND away from an attack. Previously you only had iframes when rolling around an attack.

FAKING When hit after biting on a fake, Krilt will be knocked off their feet, allowing you to follow up with an attack. Subsequently, landing a hit after a fake again does +1 damage, down from +2.

OPENING MESSAGE The opening message has been updated to better describe gameplay and hint that you don’t always have to fight.

BRIGHTNESS Made several rooms in the opening area brighter.

NO TORCH It’s now easier to navigate dark areas if you’ve lost your torch. The brightness and duration of the “light flash” (that appears when hitting the ground or a wall with your sword) has been increased by 50%.

UPDATE - Feb 1



Fixed a bug with showing the Light Stone to the Woad High Priest, that would cause him not to bless you when showing the Woad Kipu

Fixed a bug with the Woad Medicine Elder, where letting her fight the Mountain Woad could cause her encounter to break.