Thanks so much for all the feedback, messages, streams and questions. Positive or negative, we appreciate all of it.
The update notes are below. Thanks for taking the time to read this :)
- Stephen
//// SPOILER WARNING -- the below contains minor spoilers ////
Smoothed out the difficulty ramp to make it more gradual.
There are now 3 combat speed settings: 100%, 75%, 50%
AI tuned for opponent blocking and dodging.
Herbs now heal a small amount of health, and STOP bleeding. If you eat too many herbs you still puke. There is still a trade-off between eating herbs and waiting to get to a rest fire to brew a tonic.
Camera zooms in a bit more during 1v1 fights.
Bleed to death duration doubled. You now have more time to get to a fire.
Foreground and brightness (via in-room lights) adjusted in various rooms with fights.
Poise adjusted on opponents in some fights.
Reload crossfade after death is now twice as fast.
Wind up times for attacks adjusted on some opponents.
Once Woad have learned your shoulder attack, they will sometimes duck under it, causing you to fall over them.
The one unblockable attack is now blockable.
Successfully hitting after a fake now does +2 damage, up from +1.
Added 7 more frames to the shoulder check attack.
You can now run from the final fight, doing so impacts the ending. 33 of the 40 encounters can be passed without fighting.
Tuned some opponent hit boxes.
Chromatic Aberration disabled.
Fixed all bugs I found, saw or heard about.
Arabic translation is now improved. There are still some issues with parentheses that I want to fix, but I wanted to get this partial improvement in now. Thanks to all the players who helped me fix things <3.
I wasn’t able to finish the keyboard + mouse updates, but they are still very much on my list.
We’ve also been regularly updating the combat handbook: https://steamcommunity.com/sharedfiles/filedetails/?id=2322061944
And, a big thanks to ‘mttopal’ for translating the handbook into Turkish: https://steamcommunity.com/sharedfiles/filedetails/?id=2328922272
//// UPDATE - Dec 23rd ////
Fixed bug with some early enemies dodging too often.
Fixed bug with combat speed not turning off.
Added right side Shift, Ctrl and Alt support for keyboard.
//// UPDATE - Dec 27th ////
Fixed a bug where you can die and lose your dagger b/c you stabbed an opponent with it.
Fixed a bug with a collapsing lift trap retriggering after some reloads.
//// UPDATE - Dec 29th ////
Fixed a bug where an NPC would jump and fall through the ground.
Unto The End is available now!
The adventure starts here! After four years in the making, Unto The End – the highly anticipated debut project from 2 Ton Studios – has finally arrived. It's available to purchase, download and play right now. A meticulously crafted world, one-of-a-kind combat system, and tense, moment-to-moment gameplay await.
Unto The End is available right here on Steam for $24.99. There's a 20% launch discount for a limited time. It's releasing across other PC stores, including GOG and Fanatical. It's also launched today for PS4, Stadia, and Xbox One. And it's available on Xbox and PC Game Pass. A Switch version arrives 17 December.
Celebrate the Unto The End launch by watching the brand new, appropriately titled, launch trailer:
[previewyoutube="bhxOZZnpQTI;full"] PC players can also grab a Special Edition DLC, which includes the following content:
Deluxe Digital Artbook: Compiled and designed by 2 Ton Studios (aka husband and wife team Stephen Danton and Sara Kitamura), this artbook offers a fascinating collection of exclusive imagery, accompanied by developer notes and insight. Includes early concepts and sketches, selected screenshots, and photographs of the real-life places that inspired Unto The End.
Official Soundtrack: A gripping, atmospheric score that underpins every step of the father's tense journey through the hostile world of Unto The End. Soundtrack by Johnny Knittle and Francesco Ameglio.
The Special Edition DLC is $9.99, and is also available with a 20% launch discount. To purchase the DLC, you must already own the base game, or be purchasing the DLC and base game together.
A huge thank you to everyone who has supported Unto The End on its own incredible journey to get to this point. We hope you enjoy finally having the chance to experience the full adventure for yourselves!
Unto The End will be available on Steam from 9th December!
To celebrate the announcement, here's a special extended trailer, complete with new gameplay footage and commentary from Unto developers, Stephen Danton and Sara Kitamura:
[previewyoutube="ENtPXjk2KNc;full"]
To make sure you definitely don't miss the launch of Unto The End on 9th December, add the game to your wishlist and you'll receive a notification when it's available!
Watch Unto The End gameplay and interview videos from The Escapist Showcase!
Wanted to share Unto The End's appearance in last week's Escapist Showcase event for anyone who may have missed it. There's an overview video with new gameplay footage that includes commentary from Unto designer Stephen Danton, and a second video that features an interview with Stephen, where he chats about the advantages of a 2D – rather than 3D – fighting system, the design challenges of communicating information to the player without the use of a conventional HUD, and plenty more besides.
Gameplay and commentary [previewyoutube="7EH9opDjRdY?t=9640;full"]
Unto was in excellent company in the showcase, so be sure to check out the other games featured in the videos. And if you like the look of Unto The End, and haven't wishlisted it already, be sure to add it to your list!
Steam's Autumn Game Festival kicks off today! To get in the swing of things, Unto The End developer 2 Ton Studios (aka Stephen Danton and Sara Kitamura) will be live-streaming the game for your viewing pleasure. Tune-in to watch Unto The End in the capable hands of its creators, and listen as Stephen talks about his journey from concept architect at Microsoft to indie dev.
Questions are welcome on the chat – Stephen and Sara are always happy to talk design, inspirations and, of course, Unto The End.
To see when the live-stream starts in your time zone, check the information on the right-hand side of this page, just below the Unto The End thumbnail image.
If you watch the stream and like what you see, be sure to add Unto The End to your wishlist. And, if you haven't already, be sure to download the Unto The End demo from the store page and try the game for yourself!
Unto The End: PAX x EGX Rock Paper Shotgun live-stream!
Unto The End is going to be featured by Rock Paper Shotgun as part of its PAX x EGX 'Indies Uncovered' live-stream, which takes place Thursday 17 September. Stephen and Sara (aka Unto devs 2 Ton Studios) will be joining the stream to chat with the hosts about all things Unto The End.
If you want to see the RPS team playing Unto The End and get some insider info direct from the devs, be sure to click the 'Set a reminder' button on the side of this page.
A full schedule of all the games being shown during the Indies Uncovered live-stream can be found on the PAX x EGX site: https://www.paxegx.com/livestreams/indies-uncovered
Enjoy the stream!
Matt | Digerati
2Ton Studios PAX/EGX livestream
Unto The End is being featured in PAX/EGX so we've decided to do a little streaming. We hope you enjoy what you see, and can't wait for you to be able to play Unto The End!
2Ton Studios PAX/EGX livestream
Unto The End is being featured in PAX/EGX so we've decided to do a little streaming. We hope you enjoy what you see, and can't wait for you to be able to play Unto The End!
2Ton Studios PAX/EGX livestream
Unto The End is being featured in PAX/EGX so we've decided to do a little streaming. We hope you enjoy what you see, and can't wait for you to be able to play Unto The End!
PAX/EGX Developer Stream
Come by and watch one of the Unto The End devs spend some time playing the game!
Join the Big Sugar discord - https://discord.gg/m8z7we