After almost three years in development, I am happy to announce Unveil is launching today as a full title on Steam.
However, this is just the beginning. We hope to keep bringing you new content and features, specially those you'd love to have in.
So don't be shy and keep using the Feedback and Suggestions subforum in the community do suggest us just that.
The change log since the Adventures Content Patch (Early Access) is so huge, that it wouldn't even fit in 4 announcements, so we are putting a link instead.
Changelog since Adventures Content Patch:
http://simnation.tv/updates/unveil-launch-and-patch-notes/
Lastly, I would like to thank your support and feedback so far. You guys are one great community and could not have asked for a nicer one.
Adam, Chris and I hope you enjoy Unveil.
Happy surviving!
- Pablo Neirotti
Sign up for the Unveil Beta Beta Testing
3 weeks before the release of Unveil, we are conducting a closed beta testing with any existing user that is willing to sign up, deal with the bugs, report them, and help the game become as stable and balanced as possible for the rest of the world.
Watch the full explanation, warnings and instructions, here:
https://www.youtube.com/watch?v=WB8TgFZ6qIo
If you already know what this implies and just are looking for instructions, send an e-mail to:
Address: support @ particle.com.ar (no white spaces)
Subject: Beta Beta Testing
(Optional) Body: Your Steam user ID.
You will receive instructions shortly on how to join the Beta Beta testing crew!
Happy surviving!
- Pablo Neirotti
Character customization coming on April — Developer Log
Character Customization is coming to Unveil's release on April! Also, today we show even more of the great 2D assets to come to the game.
Watch the video:
https://www.youtube.com/watch?v=N8V9EIfjGj0
Happy surviving!
Seasons 🌲 🍁 ☃️ 🌺 — Unveil Developer Log
Let's unveil together the development schedule towards April's launch, as well as this week's new feature and new assets.
Note all of this will become available with April's launch.
https://www.youtube.com/watch?v=iuZ5ZGmB6Ug
Massive Lag Bugspray
Hello all!
Thanks to your reports, we got a few fixes coming your way. This may not represent all of the issues reported, but definitely tackle the most urgent and easiest ones:
Some other minor issues won't be fixed until Release patch.
If you find any other issue, report away! The sooner we get them fixed, the sooner we'll have a smooth survival experience.
Send them by e-mail ( http://unveilgame.com/support/ ) to speed up the process.
Happy surviving!
- Pablo Neirotti
Bugspraying keyboards
Hello all!
Today a patch was pushed to address the following:
Disabled a simulation feature that, fortunately wasn't triggering, but could have potentially frozen some maps.
Fixed issue that would make Q and W keys have an engine-level action when pressed, regardless of the keybindings.
Fixed issue that didn't allow Arrow keys to be bind to any action at the Keyboard settings.
Added a "Reset to default" button at the Keyboard settings.
Back to working on the Release version. Tons of cool stuff going on.
Happy surviving!
- Pablo Neirotti
Adventures: Sickness and Campfire bugspray
Hello guys!
Past the smaller patches pushed during last week, fixing some Adventures Content Patch bugs, found here as comments:
http://steamcommunity.com/games/375210/announcements/detail/758092451868627286
... There are some few issues solved on this patch, worth a new Announcement on it's own. So here we go!
Thank you everyone for reporting these issues. You are really helping Unveil become a great and stable experience for everyone at launch.
Ensure to restart Steam for the update to kick in.
Happy surviving!
Adventures Content Patch — Features and Changelog
Hello guys!
A new Content Patch has finally arrived. The biggest one of all time. So large in fact the changelog exceeds the Steam Announcement body limit, so I will be linking it to another site.
I am proud to announce the Adventures Content Patch, where you will find new gameplay mechanics such as Pain, Injuries and Weight. 4 new scenarios and a completely redone Free Roam. New items, new tokens, tons of improvements and various additions for you to unveil and master.
Please watch this video containing most of you need to know about this update.
https://www.youtube.com/watch?v=pkPrdUUIKi0
Thank you everyone for sticking to Unveil for this long. The official launch of Unveil is scheduled around March 2016, bringing the final pieces of the puzzle to the table. Including 100% new, custom made 2D assets, achievements, collectibles, even more content, and the required polishing for a finalized game. Don't worry, development won't halt on release!
And now, happy surviving!
Changelog
As mentioned above, given the massive list of changes, exceeding the limit for a Steam announcement, you can find the changes on SimNation:
http://simnation.tv/updates/adventures-content-patch-unveil/
Salvaging and Item Select related Bugspray
Hello guys!
Today a patch was pushed to Steam, fixing an issue caused by the Item Selector screen providing the wrong item to the system.
This can cause anything from incorrect amount of water filled in on containers, to - the actual reported bug - salvaging a Rabbit and ending up with Meat weighting 0 grams, causing the game to crash when displaying it.
This issue was solved on the new Content Patch. I thought I created that issue there, but nope, apparently it has been there all along. Whoops!
Restart Steam if needed for the update to go through.
Happy salvaging!
Proper Crafting Selection Bugspray
Hey guys!
A quick patch was pushed today addressing an issue on which the game would sometimes fail to understand if two objects are alike or not.
Most notably, trying to select multiple Rocks in Crafting to make a Sharp Stone.
The issue has been fixed and it is available for download.