Uragun cover
Uragun screenshot
Genre: Shooter, Hack and slash/Beat 'em up, Indie, Arcade

Uragun

#UragunDevlog (17)

Hello Survivors!

Last week you saw a few of our concept arts for environment, blocks, mechanical tentacles and other parts of the map your mech is going to explore. This time we wanted to show you a few approaches for our beloved, our one and only, our hero – Uragun.

Thanks to our Art Director, Michael Michera you can check how our Uragun will probably look... but hey, you never know!





Those concept illustrations can show you how we are still trying to figure out how our mech will look, how we are trying to find a perfect shape of it, which would also include all his “special powers”, guns and additional features player are going to use in the game:



We are still working on making our mech more powerful, look cooler, run faster, exterminate the AI better and all the other awesome adjectives you can only find :D

We hope that you’re going to find Uragun as funny to play as we find making it 😊

We are still waiting for any of your questions and inquiries on Uragun Facebook, Twitter page and now also on Discord server. Follow us on social media for more.

Remember: you are a gun.

https://store.steampowered.com/app/724000/Uragun/

#UragunDevlog (16)

Hello Survivors!

This week we don’t want to show you any more gameplay. We don’t want to show you everything that will be available in Uragun, duuuuh… So this week we’ve got something for all those artsy one of you!

Our 2D/3D graphic designer, Agnieszka, wanted to show you a part of her concept graphics for AI structures:



First of all you’ve got the general look on different structures, then the detailed one on the floors, tentacles, building elements and gates, which were not used in our game yet, but who knows…









As you can see we are great fans of simple modules, which can be attached together, to create more complicated structures. It gives us more freedom in creating world after AI rebel.

We are waiting for any of your questions and inquiries on Uragun Facebook, Twitter page and now also on Discord server. Follow us on social media for more.

Remember: you are a gun.

https://store.steampowered.com/app/724000

#UragunDevlog (15)

Hello Survivors!

Last week we haven’t spoke to each other. How are you? 😊

We are still working on our game, so don’t think that if we are silent we are not doing anything!

This week we wanted to show you some of our approaches to something we called for now “Gravity gun”:

https://youtu.be/mbch-90Jyr8

As you can see we wanted from Gravity gun to gather together all the targeted enemies and shoot them away from our mech. It creates a new opportunities and new ideas for killing enemies, for example by shooting them near the explosives and blowing them away, just what they do with the humanity... what?



It's still a work-in-progress, so we appreciate your feedback at every stage.

We are waiting for any of your questions and inquiries on Uragun Facebook, Twitter page and now also on Discord server. Follow us on social media for more.

Remember: you are a gun.

https://store.steampowered.com/app/724000/Uragun/

#UragunDevlog (14)

Hello Survivors!

Because here in Poland we’ve got a bank holiday soon, we wanted to update you earlier on what we are currently working on.

As we were informing you last week, we were working on tweaking some minor changes to UI. We wanted it be more visible on the dark scenery of AI infested cities.

However, we’ve made another small design change – after your feedback we’ve received on our channels we’ve tried to make game “brighter”, because a lot of you said that there’s too dark and our mech is not quite visible on the streets. So here you go.

Check out video below and tell us what you think about current design?

https://youtu.be/p3__-U_PSb4

We are still waiting for any of your questions and inquiries on Uragun Facebook, Twitter page and now also on Discord server. Follow us on social media for more.

Remember: you are a gun.

https://store.steampowered.com/app/724000/Uragun/

#UragunDevlog (13)

Hello Survivors!

We are still working on creating other levels for our game. As you may know we are currently focused on making Barcelona–inspired map, what you can see on our previous devlog.

But wait, there is more!

We are also still trying to polish already created levels, right now focusing on tweaking the UI. Check it by yourself:



As you can see we have a few ideas of how the UI should look:

  • First of all we’re experimenting with yellow color, which is something different from our red and black colors scheme.
  • At the bottom you can see our idea of putting some minimap on the screen, however it’s not even sure that we’re going to use any minimap in game :D Next to it you can see our three different ideas of gunpoint and shy approach of making enemies markers yellow. Above you can see different projects of enemies markers we want to use. They should mostly suggest what kind of enemy approaches you, how far they are and in how large group they want to attach.
  • On the sides or in the square-ish frames above we want to put markers of currently used gun, and the bar above the screen suppose to be our mech’s “life” bar.






What do you think of those ideas? We are waiting for any of your questions and inquiries on Uragun Facebook, Twitter page and now also on Discord server. Follow us on social media for more.

Remember: you are a gun.

https://store.steampowered.com/app/724000/Uragun/

#UragunDevlog (12)

Hello Survivors!

This week we wanted to show you something completely new. Some time ago we started to create a new map, based on Barcelona and it’s a good time to show you how it’s all going.

On the left photo you can see how Barcelona looks from above. On the right – how it looks on our Unity whitebox.





On this set of pictures you can see the blue line – it’s not going to be the river :D It will be something like a tunnel for the AI supply depot. You can also check how our map is going to look when part of the city will be replaced with AI-transformed arenas:



And now time for some quick animation:





We are still waiting for any of your questions and inquiries on Uragun Facebook, Twitter page and now also on Discord server. Follow us on social media for more.

Remember: you are a gun.

https://store.steampowered.com/app/724000/Uragun/

#UragunDevlog (11)

Hello Survivors!

It was a busy week – we were presenting our game on Digital Dragons conference in Krakow! Before that we needed to polish our playable demo to be a good representation of what we want to achieve in the final build. And we think that we did pretty good job 😉 Check it out and tell us what you think 😉

https://youtu.be/L3iG4ZaYfv8

As you can see we polished the environment a bit – added some trees to diverse the concrete and rural terrains of the map, put a new Bomber model (now it looks like the one from the previous enemy log) and some detailed textures of the buildings, roads and other surfaces.



We also changed the interface to look more consistent with the game style, but not to distract the player at the same time.

We’ve gathered a lot of feedback from the players at Digital Dragons, so we know what to improve further. We hope that you like the way the game develops. As usual we’re waiting for any of your questions and inquiries on Uragun Facebook, Twitter page and now also on Discord server. Follow us on social media for more.

Remember: you are a gun.

https://store.steampowered.com/app/724000/Uragun/

#UragunDevlog (10)

Hello Survivors!

Today we wanted to focus not on the gameplay mechanics, but on the environment and some elements of the maps you are going to explore in Uragun. As you know, Uragun tells a story of a world after the AI rebel and you, as a soldier navigating the mech, are trying to stop this and bring the world as it was.

In our vision world is slowly changed by the AI, not only by how it works but also by how it looks. There’s going to be a lot different graphical representations of how AI is going to influence the cities, but one of the most noticeable are going to be The Tentacles.



The Tentacles are the structures made by AI by themselves after the rebel. They are growing from underground, where everything started and they are going to be the most visible representation of AI taking control over area.



Look at this short video to check how The Tentacles were made:

https://youtu.be/fDmAZlJpIOk

We are still working on making them more dynamic and various… Just look at this “work in progress” gif presenting on how we make The Tentacles to behave:



Pretty cool, right? Remember that we are still waiting for any of your questions and inquiries on Uragun Facebook, Twitter page and now also on Discord server. Follow us on social media for more.

Remember: you are a gun.

https://store.steampowered.com/app/724000/Uragun/

#UragunDevlog (9)

Hello Survivors!

Today we wanted to focus on the second weapon we are going to use as a mech. Railgun is more powerful than the regular minigun and gives more damage to the enemies. However, it needs to be used with extreme caution, because it also heats faster than regular gun. Being powerful have it’s price, as we all know…

Have a short hint of how it’s going to shoot it’s projectiles:



Now check out how it’s going to destroy the enemies:

https://www.youtube.com/watch?v=fdCINvWfbnc&feature=youtu.be

As you can see, we are still working on developing new kinds of weapons and special abilities, to make destroying swarms of bots even more fun!

We are waiting for any of your questions and inquiries on Uragun Facebook, Twitter page and now also on Discord server. Follow us on social media for more.

Remember: you are a gun.


https://store.steampowered.com/app/724000/Uragun/

#UragunDevlog (8)

Hello Survivors!

This week we wanted to let you take a look at changes we are still making in Uragun. Check the video showing most recent version of what we are working on:

https://youtu.be/kXF9iXI5QCg

As you can see graphics are still under development. We wanted the cities to be diverse, colorful, vibrant, full of neons but also glitchy. We are still working on making them more detailed and AI infested.

Next most noticeable element is soundtrack. We have a few themes changing dynamically, according to the situation. If the enemies are nearby the music will be different than when our mech is just roaming freely through the city.

We are also working on polishing graphical effects of special abilities mech is going to use. On the video above you can see how we wanted “Bait” to look like (well, more or less).

Last but not least, we are still working on making enemies more diverse and more fun to destroy 😊 As you can see we made “Bombers” ball-like as we previously announced, they are also doing some damage to the nearby enemies when destroyed. It could lead to developing a few strategies for more efficient enemies anihilation.

That’s all for now. See you next week in another Devlog announcement. We are waiting for any of your questions and inquiries on Uragun Facebook, Twitter page and now also on Discord server. Follow us on social media for more.

Remember: you are a gun.


https://store.steampowered.com/app/724000/Uragun/