Urge cover
Urge screenshot
Genre: Simulator, Adventure, Indie

Urge

Update v0.95

Hey Everyone,

Update v0.95 is here! Bringing in some new additions, changes, and fixes. Please continue to post your bug reports and feedback in Community Hub or in the game's Discord server.

ADDED
- poisoned state for enemies
- ability to get fuel from car wrecks
- white fluid tank can now be collected with a plastic bag
- you can now pour fluid from bottle directly onto enemies
- enemy can now be dropped from plastic bag
- bathtubs, sinks, & barrels will be filled with random fluid
- fluid tank pour/collect hint now also shows fluid info
- new sound effect for hitting an enemy with a car at high speed

CHANGED
- improved enemy burning
- the last point of custom walls can now be placed midair (good for making overhangs)
- dune buggy wont provide cover from enemy attacks
- you can now drink from most fluid containers
- buildables can now be placed upside down on ceilings
- shooting yellow enemies has a small chance of exploding them
- corpses can now be burned
- Urid arrows now turn enemies yellow
- you can now urinate directly into purifiers
- Flint & steel now spawns fire more frequently
- killing a bird now always spawns feathers
- simple buildables (chest, chair, etc.) are no longer affected by snap points
- adjusted chainsaw yellow dust emission value
- improved bottle fluid info display above health bar

FIXED
- ramming enemies/breakables at high speed sometimes put the car to full stop
- couldn't push a vehicle if it was covered in buildables
- enemy standing still instead of ragdolling
- enemies stopped burning right after dying
- get in car action broken if crouched under a ceiling
- defogger & purifier couldn't be derusted with acid
- some enemies weren’t turning yellow from Urid bombs
- intro RV didn't drive off if red house door was broken instead of opened
- hitting an enemy with fire arrows didn't spawn blood decal & hit sound
- chainsaw emitted no yellow dust when it wasn’t hitting anything

Update v0.94

Hey Everyone,

Update v0.94 is here! Bringing in some new additions, changes, and fixes. Please continue to post your bug reports and feedback in Community Hub or in the game's Discord server.

ADDED
- building snap points for fluid containers & vehicle fuel fillers
- stand up animation after ragdoll for humanoid enemies
- car door open/close sound when entering/exiting
- placed more enemy spawners around the map
- placed some lootable vending machines in cities

CHANGED
- loot & enemy spawners inside buildings wont respawn after reloading a save
- adjusted the Urlid requirement in a certain endgame section
- cured meat now increases strength, heals more, & never spoils
- made vehicles more durable
- some blunt weapons now have a chance to trigger ragdoll
- interacting with a TV or unlockable will automatically open documents
- improved car wheel attach sound
- adjusted guard rotation of Spray Can for better visibility of its color
- smoothed stair collision in endgame areas
- sprint wont be untoggled by pressing shift (only untoggled by stopping or crouching)

FIXED
- enemies shooting/attacking after death
- permanent daytime freeze after entering the final scene
- final scene couldn't be entered if the key wasn't picked up before reloading a save
- enemy ragdoll got worse over time
- couldn't derust chest with acid
- couldn't shoot through barbed wire
- enemies not attacking
- all water in ocean/lake could be removed with one acid bottle
- sprinting back and forth untoggled sprint
- rotate building by 90 degrees not working
- fireplace monster's floating head after death
- black soldiers floating if missing legs

Update v0.93

[p]Hey Everyone,

Update v0.93 is here! Bringing in some new additions, changes, and fixes. Please continue to post your bug reports and feedback in Community Hub or in the game's Discord server.
[/p][p]
ADDED
- story ending
- male junkie casual, intoxicated, and scared groans
- hazmat soldier gas tank explodes if shot
- urinating on enemies makes them contaminated
- button to rotate a building by 90 degrees
- unique walk anim for the thin humanoid creatures
- using extractor on wheel will give metal sheets
- new break/damage sound for some breakables
- few new bird sounds

CHANGED
- improved enemy hit responsiveness
- adjusted damage particle effects of some breakables
- running 100% purifier will attract enemies
- made some paper map story clues less obvious
- dune buggy will spawn with all wheels and some fuel in the tank
- crouching will untoggle sprint
- stopping will untoggle sprint
- speed of freight train can now be controlled
- plastic bag wont be disposed after moving a body
- corpses now drop multiple spoiled meats
- made yellow dust visibility more consistent
- trying to stop the intro RV with your body will be deadly
- made menu background blur less transparent for better readability
- more particle effects on corpse destroy

FIXED
- anti-fog bomb dropped all items on explosion
- fireplace monster movement glitches when you get close to it
- collect hint not appearing on random spawned objects
- urid crusted trash bags & boxes stopped spawning after a while
- 3D blood effect stopped spawning after a while
- biological toilet dropped all items after placement
- biological toilet couldn't be destroyed
- enemies couldn't enter most trailers
- enemies couldn't go down step in Marigold train depot
- enemies couldn't climb Hazerville motel stairs[/p]

Update v0.89

Hey Everyone,

Update v0.89 is here! Bringing in some new additions, changes, and fixes. Please continue to post your bug reports and feedback in Community Hub or in the game's Discord server.

See you in two weeks!

ADDED
- pouring acid on metal buildings will remove rust from them
- icons for some HUD stuff
- multiple messages can now be displayed
- solar lamp spawners inside tented houses
- some building optimizations

CHANGED
- transparent tarp is now made by pouring acid on tarp wall/door
- adjusted building ingredients display
- birds & flying insects now try to avoid water
- made big fire sound more intense
- bottle will show specific action instead of "Pour/Fill"
- urination will have delayed yellow dust spawn
- adjusted position of some HUD elements

FIXED
- save file size growing exponentially every reload (eventually making the save unusable)
- spikes, metal spikes, and barbed wire didn't have damage sound
- shark stuck swimming upwards
- fluid puddles not appearing on some surfaces
- plastic barrel texture glitch

Update v0.88

Hey Everyone,

Update v0.88 is here! Bringing in some new additions, changes, and fixes. Please continue to post your bug reports and feedback in Community Hub or in the game's Discord server.

See you in two weeks!

ADDED
- moving ability for big flying sack enemy
- humanoid enemies now attempt to dodge bullets
- 4 new pictures that can be collected with a plastic bag
- deer trophy can now be collected with a plastic bag
- alternative way to stop semi tanker fog-spreading event
- few new interiors

CHANGED
- reduced runtime memory usage by 2GB (may help avoid crashes/freezes)
- cars now instakill birds & flying insects
- increased chance for bear traps to cut off leg
- improved texture quality
- improved Urblob sound
- improved fresh-water fish movement
- fluid sprayer now spawns inside a buried crate
- optimized big flying sack enemy
- optimized some collisions

FIXED
- killing big insect while in attach transition got it stuck to player forever
- flying fresh-water fish
- some fluids displayed incorrectly on fluid detector
- big flying sack enemy falling slowly
- bad collision of oversize trailer house

Update v0.87

Hey Everyone,

Update v0.87 is here! Bringing in some new additions, changes, and fixes. Please continue to post your bug reports and feedback in Community Hub or in the game's Discord server.

See you in two weeks!

ADDED
- hunting rifle without scope
- new cave in the southern part of the map
- after train crash a mark will appear on the paper map showing the location
- giant worm damage animation
- few new human animations
- underwater color filter based on fluid type
- clicking gear icon on empty bottle will trigger urinate action
- door locked sound effect

CHANGED
- relocated hunting rifle
- train crash site will become easily accessible after the crash
- yellow enemy variants burn better
- building ingredients won't be shown if creative mode is enabled
- flashlight button hint won't appear if player is near a light source
- adjusted main menu background
- adjusted Marigold entrance
- improved spoiled flesh texture
- giant worm head will explode on death
- optimized Milfort

FIXED
- defogger would spread yellow dust if it was emptied by pipe
- cuts or bullet holes wouldn't appear on yellow blood enemies
- if patrol van crashed somewhere on the map (far from player) it damaged the player
- couldn't combine with ammo stack if one piece in the stack wasn't full
- door would snap to closed state if it was clicked during open animation

Update v0.86

Hey Everyone,

Update v0.86 is here! Bringing in some new additions, changes, and fixes. Please continue to post your bug reports and feedback in Community Hub or in the game's Discord server.

See you in two weeks!

ADDED
- main story additions
- new device that can be moved with plastic bag
- loading screen hints
- clicking gear icon on fluid detector will show body Urlid purity
- extractor can now be used to break plywood into wood
- some enemies now react if you urinate on them
- secondary action with battery in hand will show flashlight charge

CHANGED
- you can now drink from fluid containers directly from inventory
- battery can now be used directly from inventory
- renamed all House tenting buildables to Tarp wall/door
- adjusted wooden door model & recipe
- items that rolled on ground will no longer roll
- picking up item will no longer throw "item added" message

FIXED
- dropping partially used ammo on ground would set it to full
- garden would destroy any item that was thrown on it (including weapons)
- world breakable objects would randomly disappear after load
- some bad collision

Update v0.85

Hey Everyone,

Update v0.85 is here! Bringing in some new additions, changes, and fixes. Please continue to post your bug reports and feedback in Community Hub or in the game's Discord server.

See you in two weeks!

ADDED
- main story additions
- creative mode (can be toggled in gameplay settings)
- contaminated (yellow) enemies will explode when killed by fire
- more fresh water fish & mussel spawns
- more ponds on the southern part of the map
- trash inside trash containers

CHANGED
- Urid won't form on tarp that's attached to a vehicle
- plastic bags & fluid containers will now display its contents on inventory slot icon
- increased Urlid amount in hot springs
- tarped house player spawn will have rusty axe instead of pipe
- improved vehicle dashboard fuel light positioning
- made practice target head hit louder at distance
- improved enemy targeting when damaged by fire

FIXED
- sound effects overlapping (when building log wall, etc.) caused one loud sound
- small enemies (e.g., flying insects) would spawn spoiled flesh or bone after death
- enemies emitted sounds from their feet instead of head (caused unwanted muffle)
- giant worm segments not rotating properly
- Milfort Dunver building windows didn't have collision
- oversized blood particles

Update v0.84

Hey Everyone,

Update v0.84 is here! Bringing in some new additions, changes, and fixes. Please continue to post your bug reports and feedback in Community Hub or in the game's Discord server.

See you in two weeks!

ADDED
- new craftable item Spray can bomb
- bow trap can now be collected & moved with plastic bag
- new fog-spreading event
- new Milfort interiors
- yellow Marigold crates can now be opened for loot
- poisoned arrows can now also be crafted with bottled poison

CHANGED
- improved Molotov damage to Urdust & bushes
- crafting recipes that require acid can now get it from any fluid container
- adjusted some item stack counts
- reduced recoil of rifles & shotguns when aiming
- decreased item spawns in some buildings

FIXED
- item on ground would disappear if an item of its kind was created nearby
- empty fluid container could be used for crafting
- fluid container could be used for crafting with wrong fluid
- ammo box could be used for crafting/extracting if it wasn't full
- enemy-thrown Urid chunk would briefly elevate player on impact
- opened trash containers would snap to closed state in distance

Partial load fix - v0.83b

Hey Everyone,

here's a fix for an issue that came up in yesterday's update. If you haven't overwrote your old save yet, the game should now load successfully.

FIXED
- clean toilet in the intro house caused the game to only load partially (no buildings, etc.)