Urge cover
Urge screenshot
Genre: Simulator, Adventure, Indie

Urge

Update v0.89

Hey Everyone,

Update v0.89 is here! Bringing in some new additions, changes, and fixes. Please continue to post your bug reports and feedback in Community Hub or in the game's Discord server.

See you in two weeks!

ADDED
- pouring acid on metal buildings will remove rust from them
- icons for some HUD stuff
- multiple messages can now be displayed
- solar lamp spawners inside tented houses
- some building optimizations

CHANGED
- transparent tarp is now made by pouring acid on tarp wall/door
- adjusted building ingredients display
- birds & flying insects now try to avoid water
- made big fire sound more intense
- bottle will show specific action instead of "Pour/Fill"
- urination will have delayed yellow dust spawn
- adjusted position of some HUD elements

FIXED
- save file size growing exponentially every reload (eventually making the save unusable)
- spikes, metal spikes, and barbed wire didn't have damage sound
- shark stuck swimming upwards
- fluid puddles not appearing on some surfaces
- plastic barrel texture glitch

Update v0.88

Hey Everyone,

Update v0.88 is here! Bringing in some new additions, changes, and fixes. Please continue to post your bug reports and feedback in Community Hub or in the game's Discord server.

See you in two weeks!

ADDED
- moving ability for big flying sack enemy
- humanoid enemies now attempt to dodge bullets
- 4 new pictures that can be collected with a plastic bag
- deer trophy can now be collected with a plastic bag
- alternative way to stop semi tanker fog-spreading event
- few new interiors

CHANGED
- reduced runtime memory usage by 2GB (may help avoid crashes/freezes)
- cars now instakill birds & flying insects
- increased chance for bear traps to cut off leg
- improved texture quality
- improved Urblob sound
- improved fresh-water fish movement
- fluid sprayer now spawns inside a buried crate
- optimized big flying sack enemy
- optimized some collisions

FIXED
- killing big insect while in attach transition got it stuck to player forever
- flying fresh-water fish
- some fluids displayed incorrectly on fluid detector
- big flying sack enemy falling slowly
- bad collision of oversize trailer house

Update v0.87

Hey Everyone,

Update v0.87 is here! Bringing in some new additions, changes, and fixes. Please continue to post your bug reports and feedback in Community Hub or in the game's Discord server.

See you in two weeks!

ADDED
- hunting rifle without scope
- new cave in the southern part of the map
- after train crash a mark will appear on the paper map showing the location
- giant worm damage animation
- few new human animations
- underwater color filter based on fluid type
- clicking gear icon on empty bottle will trigger urinate action
- door locked sound effect

CHANGED
- relocated hunting rifle
- train crash site will become easily accessible after the crash
- yellow enemy variants burn better
- building ingredients won't be shown if creative mode is enabled
- flashlight button hint won't appear if player is near a light source
- adjusted main menu background
- adjusted Marigold entrance
- improved spoiled flesh texture
- giant worm head will explode on death
- optimized Milfort

FIXED
- defogger would spread yellow dust if it was emptied by pipe
- cuts or bullet holes wouldn't appear on yellow blood enemies
- if patrol van crashed somewhere on the map (far from player) it damaged the player
- couldn't combine with ammo stack if one piece in the stack wasn't full
- door would snap to closed state if it was clicked during open animation

Update v0.86

Hey Everyone,

Update v0.86 is here! Bringing in some new additions, changes, and fixes. Please continue to post your bug reports and feedback in Community Hub or in the game's Discord server.

See you in two weeks!

ADDED
- main story additions
- new device that can be moved with plastic bag
- loading screen hints
- clicking gear icon on fluid detector will show body Urlid purity
- extractor can now be used to break plywood into wood
- some enemies now react if you urinate on them
- secondary action with battery in hand will show flashlight charge

CHANGED
- you can now drink from fluid containers directly from inventory
- battery can now be used directly from inventory
- renamed all House tenting buildables to Tarp wall/door
- adjusted wooden door model & recipe
- items that rolled on ground will no longer roll
- picking up item will no longer throw "item added" message

FIXED
- dropping partially used ammo on ground would set it to full
- garden would destroy any item that was thrown on it (including weapons)
- world breakable objects would randomly disappear after load
- some bad collision

Update v0.85

Hey Everyone,

Update v0.85 is here! Bringing in some new additions, changes, and fixes. Please continue to post your bug reports and feedback in Community Hub or in the game's Discord server.

See you in two weeks!

ADDED
- main story additions
- creative mode (can be toggled in gameplay settings)
- contaminated (yellow) enemies will explode when killed by fire
- more fresh water fish & mussel spawns
- more ponds on the southern part of the map
- trash inside trash containers

CHANGED
- Urid won't form on tarp that's attached to a vehicle
- plastic bags & fluid containers will now display its contents on inventory slot icon
- increased Urlid amount in hot springs
- tarped house player spawn will have rusty axe instead of pipe
- improved vehicle dashboard fuel light positioning
- made practice target head hit louder at distance
- improved enemy targeting when damaged by fire

FIXED
- sound effects overlapping (when building log wall, etc.) caused one loud sound
- small enemies (e.g., flying insects) would spawn spoiled flesh or bone after death
- enemies emitted sounds from their feet instead of head (caused unwanted muffle)
- giant worm segments not rotating properly
- Milfort Dunver building windows didn't have collision
- oversized blood particles

Update v0.84

Hey Everyone,

Update v0.84 is here! Bringing in some new additions, changes, and fixes. Please continue to post your bug reports and feedback in Community Hub or in the game's Discord server.

See you in two weeks!

ADDED
- new craftable item Spray can bomb
- bow trap can now be collected & moved with plastic bag
- new fog-spreading event
- new Milfort interiors
- yellow Marigold crates can now be opened for loot
- poisoned arrows can now also be crafted with bottled poison

CHANGED
- improved Molotov damage to Urdust & bushes
- crafting recipes that require acid can now get it from any fluid container
- adjusted some item stack counts
- reduced recoil of rifles & shotguns when aiming
- decreased item spawns in some buildings

FIXED
- item on ground would disappear if an item of its kind was created nearby
- empty fluid container could be used for crafting
- fluid container could be used for crafting with wrong fluid
- ammo box could be used for crafting/extracting if it wasn't full
- enemy-thrown Urid chunk would briefly elevate player on impact
- opened trash containers would snap to closed state in distance

Partial load fix - v0.83b

Hey Everyone,

here's a fix for an issue that came up in yesterday's update. If you haven't overwrote your old save yet, the game should now load successfully.

FIXED
- clean toilet in the intro house caused the game to only load partially (no buildings, etc.)

Update v0.83

Hey Everyone,

Update v0.83 is here! Bringing in some new additions, changes, and fixes. Please continue to post your bug reports and feedback in Community Hub or in the game's Discord server.

See you in two weeks!

ADDED
- main story additions
- shovel can now be upgraded with acid
- new Hazerville building interior
- sprint animation for humanoid enemies
- gas pumps now have Urlid in them
- dig spots for southern part of map

CHANGED
- fluid container items will no longer be disposed after use
- improved stickman enemy animations & ragdoll
- improved chainsaw enemy animations & ragdoll
- improved Solopatron reload animation, grasp & aim
- improved Multical reload animation, grasp & aim
- adjusted BB gun right hand grip
- renamed item Gas to Jerrycan
- renamed item Shovel to Rusty shovel

FIXED
- enemies standing still instead of fleeing
- locked sliding door could be opened by crouching up on top of it
- enemies spawning inside cave walls
- default death animation wasn't black and white

Update v0.82

Hey Everyone,

Update v0.82 is here! Bringing in some new additions, changes, and fixes. Please continue to post your bug reports and feedback in Community Hub or in the game's Discord server.

See you in two weeks!

ADDED
- main story additions
- new tree variants
- new player "huh" sounds (when hard hitting/jumping)
- new fluid collect animations for fluid containers
- more patrol van spawners
- some optimizations

CHANGED
- some Urblobs won't move
- mouse smoothing setting now also smooths walking & steering
- sliding door will change course if player enters it while its closing
- increased max limit of view distance setting
- far trees will be disabled if view distance setting is set to 0
- improved jumping enemies landing sound
- improved barbed wire model
- centered jerry can pour animation

FIXED
- short freeze when opening save/load menu
- random spawned objects (boxes, etc.) could disappear in front of player
- holding plastic bag with something in it lowered framerate
- stacked ladders were offset from each other

Update v0.81

Hey Everyone,

Update v0.81 is here! Bringing in some new additions, changes, and fixes. Please continue to post your bug reports and feedback in Community Hub or in the game's Discord server.

See you in two weeks!

ADDED
- Milfort hospital interior
- new billboard variants
- far trees
- radio towers are now climbable
- wind ambient sound on high places (towers, etc.)
- hunger/thirst/bladder bar will have name above when inventory is open
- building grid optimizations

CHANGED
- custom buildings won't be restricted by terrain/soil
- bottle HUD won't show sum of all (various) fluids in inventory
- increased size of ocean (its corner was visible from high points)
- holding Left Alt will hide building grid
- adjusted range of view distance setting
- adjusted vehicle HUD text

FIXED
- plastic bags didn't save objects inside
- placing only one side of pillar on a car would sometimes not attach to it
- far shallow water would flicker (nearby water will still have slight flicker)
- underground water would turn black in certain view angles
- some cases of floating flesh chunks