Urge cover
Urge screenshot
Genre: Simulator, Adventure, Indie

Urge

Update v0.83

Hey Everyone,

Update v0.83 is here! Bringing in some new additions, changes, and fixes. Please continue to post your bug reports and feedback in Community Hub or in the game's Discord server.

See you in two weeks!

ADDED
- main story additions
- shovel can now be upgraded with acid
- new Hazerville building interior
- sprint animation for humanoid enemies
- gas pumps now have Urlid in them
- dig spots for southern part of map

CHANGED
- fluid container items will no longer be disposed after use
- improved stickman enemy animations & ragdoll
- improved chainsaw enemy animations & ragdoll
- improved Solopatron reload animation, grasp & aim
- improved Multical reload animation, grasp & aim
- adjusted BB gun right hand grip
- renamed item Gas to Jerrycan
- renamed item Shovel to Rusty shovel

FIXED
- enemies standing still instead of fleeing
- locked sliding door could be opened by crouching up on top of it
- enemies spawning inside cave walls
- default death animation wasn't black and white

Update v0.82

Hey Everyone,

Update v0.82 is here! Bringing in some new additions, changes, and fixes. Please continue to post your bug reports and feedback in Community Hub or in the game's Discord server.

See you in two weeks!

ADDED
- main story additions
- new tree variants
- new player "huh" sounds (when hard hitting/jumping)
- new fluid collect animations for fluid containers
- more patrol van spawners
- some optimizations

CHANGED
- some Urblobs won't move
- mouse smoothing setting now also smooths walking & steering
- sliding door will change course if player enters it while its closing
- increased max limit of view distance setting
- far trees will be disabled if view distance setting is set to 0
- improved jumping enemies landing sound
- improved barbed wire model
- centered jerry can pour animation

FIXED
- short freeze when opening save/load menu
- random spawned objects (boxes, etc.) could disappear in front of player
- holding plastic bag with something in it lowered framerate
- stacked ladders were offset from each other

Update v0.81

Hey Everyone,

Update v0.81 is here! Bringing in some new additions, changes, and fixes. Please continue to post your bug reports and feedback in Community Hub or in the game's Discord server.

See you in two weeks!

ADDED
- Milfort hospital interior
- new billboard variants
- far trees
- radio towers are now climbable
- wind ambient sound on high places (towers, etc.)
- hunger/thirst/bladder bar will have name above when inventory is open
- building grid optimizations

CHANGED
- custom buildings won't be restricted by terrain/soil
- bottle HUD won't show sum of all (various) fluids in inventory
- increased size of ocean (its corner was visible from high points)
- holding Left Alt will hide building grid
- adjusted range of view distance setting
- adjusted vehicle HUD text

FIXED
- plastic bags didn't save objects inside
- placing only one side of pillar on a car would sometimes not attach to it
- far shallow water would flicker (nearby water will still have slight flicker)
- underground water would turn black in certain view angles
- some cases of floating flesh chunks

Update v0.80

Hey Everyone,

Update v0.80 is here! Bringing in some new additions, changes, and fixes. Please continue to post your bug reports and feedback in Community Hub or in the game's Discord server.

See you in two weeks!

Saves from previous versions will have disconnected vehicle bases.



ADDED
- main story additions
- world-aligned snap grid on ground for custom buildings
- custom triangle metal wall
- power lines going south
- more freeway city signs
- fog-spreading events for the southern peninsula

CHANGED
- all custom buildings can now be built smaller
- improved weapon reflections
- improved death animation
- flashlight won't automatically turn on/off if its dark
- save screen won't appear if you skip intro
- removed low, mid, & ceiling wall (all can be made with custom wall)
- removed metal wall (can be made with custom metal wall)
- made inventory tabs more readable
- increased render distance of Pericolvann cargo ship

FIXED
- building would disconnect from a vehicle if one of its supports broke
- slight rotation offset when placing custom walls
- buildings placed directly on a vehicle would have a small position offset
- misplaced hands after cutscenes (caused odd animations)
- weird shadows & reflections inside vehicles
- Urblob wasn't one shot by acid
- anti-fog bomb could be ignited multiple times

Update v0.79

Hey Everyone,

Update v0.79 is here! Bringing in some new additions, changes, and fixes. Please continue to post your bug reports and feedback in Community Hub or in the game's Discord server.

See you in two weeks!

ADDED
- assault rifle without attachments variant
- handgun silenced variant
- SMG without silencer variant
- pump shotgun without silencer variant
- new location on the southern peninsula
- far shadows
- SS shadows toggle setting (far shadows + contact shadows)
- no shadows option inside shadows dropdown setting
- auto exposure effect (prevents overly bright/dark scene)
- normals for tree billboards to make them appear 3D

CHANGED
- improved shadows
- remodeled folding knife
- improved animations of bone shiv & folding knife
- improved walk animation of some enemies
- improved collision of cliffs
- improved grasp of revolver, TBS, SMG, & assault rifle

FIXED
- acid would do infinite damage (insta-kill big enemies)
- triangle walls were hard to place
- big insects didn't do attack/hurt animation when hugging player
- composter wouldn't finish by topping off Urlid
- enemy facing player during ragdoll causing strange movement
- tarp wasn't considered as ceiling (rained through, etc.)

Update v0.78

Hey Everyone,

Update v0.78 is here! Bringing in some new additions, changes, and fixes. Please continue to post your bug reports and feedback in Community Hub or in the game's Discord server.

See you in two weeks!

ADDED
- carcass random spawns
- metal sliding door
- remodeled silenced pistol
- Milfort motel interior
- semi truck bed steps
- microwaves are now openable
- vehicles now get bloody after hitting enemies

CHANGED
- improved building obstacle detection
- reduced vehicle dirt slowdown
- maxed-out Vehicle stat will completely eliminate dirt slowdown
- reworked reload animation of handgun & silenced pistol
- improved grasp of handgun, silenced pistol, & hunting rifle
- adjusted aiming position of handgun & silenced pistol
- improved steering wheel grasp

FIXED
- items disappearing from inventory/chest
- glitches when hitting an enemy with a car
- firing a gun numerous times near a light source would disable it
- some entrances had black/white geometry nearby
- fixed some broken wrists
- Gulrood dam missing geometry

Update v0.77

Hey Everyone,

Update v0.77 is here! Bringing in some new additions, changes, and fixes. Please continue to post your bug reports and feedback in Community Hub or in the game's Discord server.

See you in two weeks!

ADDED
- main story additions
- sound muffling (sound that's far away or behind obstacle will be muffled)
- dark/bright fog when looking inside/outside cave, sewer, and so on
- more house props
- underwater explosion effect

CHANGED
- hazmat enemies won't turn against each other
- contamination player stat will no longer increase when fog is high
- Urid flakes will now start falling when fog is above 80%
- explosion size now affects its sound
- improved Urblob rendering
- improved some textures
- lowered volume of some gun & explosion sounds

FIXED
- train cutscene could be triggered again after reloading a save
- static corpses/carcasses weren't saving their destroyed state
- lightning strike flashes were visible underground

Partial load fix - v0.76b

Hey Everyone,

here's a fix for an issue that came up in yesterday's update. Please note that if you haven't saved your old save yet, the game should now load successfully.

FIXED
- if a damaged enemy skeleton disappeared, the game would only load partially (missing buildings, etc.)

Update v0.76

Hey Everyone,

Update v0.76 is here! Bringing in some new additions, changes, and fixes. Please continue to post your bug reports and feedback in Community Hub or in the game's Discord server.

See you in two weeks!

ADDED
- main story additions
- lights now emit a glowing dot that's visible from a distance at night
- small portable signs (useful to mark chests, spawn on freeways)
- Milfort water tower is now accessible
- small forest areas at the top of some cliffs in Gulrood & Pericolvann
- Intl airport runway lights

CHANGED
- enemy skeletal remains now have a small chance of disappearing
- Urid stalactites won't automatically disappear if there's only few
- removed invisible wall at the top of some cliffs
- plywood campfire now has a unique icon
- improved the look of airport runways
- optimized some Milfort buildings

FIXED
- dry tree stump collision was as high as tree (blocked bullets)
- floating resin above dry tree stumps
- foliage had a slight glow at night
- enemies couldn't enter yellow toilet buildings
- invisible obstacle on Gulrood freeway bridge

Update v0.75

Hey Everyone,

Update v0.75 is here! Bringing in some new additions, changes, and fixes. Please continue to post your bug reports and feedback in Community Hub or in the game's Discord server.

See you in two weeks!

ADDED
- buildable custom sliding door
- new stat Addiction
- new cave (near Milfort)
- some cave entrances are now blocked by dirt (require shovel)
- airport gate in Milfort can now be opened
- new collectable document
- hint for collecting pot, clock, & solar lamp
- diggable ground hint

CHANGED
- Urid stalactites will eventually disappear by themselves
- relocated the pickup to Milfort
- back of semi & pickup now renders below buildings
- relocated the pump shotgun to Milfort
- relocated the TBS to pump shotgun position
- reduced TBS projectile spread
- hazmats will no longer off themselves
- shopping cart, shopping basket, & mannequin can now be destroyed
- Urblob now floats on water
- diggable ground can now be removed with explosives
- reduced diggable ground health
- adjusted values of some consumables

FIXED
- some instances of vehicle disappearing
- looking away from a vehicle triggered damage sound
- underwater vehicle damage sound never stopped playing
- screen shake increased with frame-rate