Urge cover
Urge screenshot
Genre: Simulator, Adventure, Indie

Urge

Vehicle painting, some Milfort interiors, improved far terrain - v0.71

Hey Everyone,

Another update is here! Introducing vehicle painting, some Milfort interiors, improved far terrain, some changes, and few fixes. Please continue to post your bug reports and feedback in Community Hub or in the game's Discord server.

See you in two weeks!

ADDED
- vehicle painting
- new item Spray can (rare random spawn)
- some Milfort interiors
- rear windshield for the semi truck
- sand texture for beaches
- pebbles texture for rivers & lakes

CHANGED
- improved far terrain (more accurate & smooth)
- updated the paper map
- relocated the Halfsiz
- moved the shark death trigger farther in some parts of the ocean
- enemies are now better at hitting in angle
- adjusted enemy attack pacing
- drinking acid now causes more damage
- improved some textures

FIXED
- some parts of the ocean didn't have seabed
- damage sound didn't play when you got damaged for the first time
- vehicle teleported to its default position when it fell in the sinkhole
- some fences weren't visible in rifle scopes

City of Milfort, more lore, improved distance haze - v0.70

Hey Everyone,

Another update is here! Introducing the City of Milfort, more lore, improved distance haze, some changes, and few fixes. Please continue to post your bug reports and feedback in Community Hub or in the game's Discord server.

See you in two weeks!

ADDED
- City of Milfort (no interiors)
- more lore
- pots can now spawn inside houses
- player hard landing sound
- some road optimizations

CHANGED
- tall buildings & hills will be less obscured by distance haze
- randomized Urdust starting position (to avoid long Urid stalactites)
- renamed build Yellow Fog Collector to Defogger
- renamed build Urdust Meter to Fog Meter
- renamed build Light Candle to Candle
- candle will now last permanently & won't damage its surroundings
- candle light now has a slight flicker

FIXED
- object inside a plastic bag got used up just by initiating the placement
- some tables in Gulrood would move physically but not visually
- some missing textures in Gulrood warehouses & Hazerville

Portable world objects, southern peninsula area, sipping - v0.69

Hey Everyone,

Another update is here! Introducing portable world objects, southern peninsula area, sipping, some changes, and few fixes. Please continue to post your bug reports and feedback in Community Hub or in the game's Discord server.

See you in two weeks!

ADDED
- plastic bag can now be used to move these objects: TV, clock, pot, bearTrap, fragTrap & pictures
- southern peninsula area (in blockout stage, can't be entered yet)
- you can now sip from Pot & Rain collector
- content of bottles/jugs is now visible in description
- few new enemy/wildlife animations
- placed some wall clocks inside buildings
- placed booby trap spawners to sanatorium

CHANGED
- reduced hit range of all melee weapons
- perception stat will now increase melee range only slightly
- removed Pot, Landmine & Clock from build menu (replaced by portable variants)
- enemies will sometimes continue moving during stun animation
- reworked some more enemy/wildlife animations to allow movement
- pots in junkie camps will now appear randomly
- adjusted few sounds
- relocated few collectable documents

FIXED
- you could fly on ceiling by spamming the jump button
- collecting an item on top of interactable (bed, drawer, etc.) would trigger it
- sickness was negatively affecting strength & perception by incorrect percentage
- "no suitable tree found" error message after loading the game

Sanatorium additions, more enemy attack anims, remodeled SUV - v0.68

Hey Everyone,

Another update is here! Introducing some sanatorium additions, more enemy attack animations, remodeled SUV, some changes, and few fixes. Please continue to post your bug reports and feedback in Community Hub or in the game's Discord server.

See you in two weeks!

ADDED
- sanatorium additions
- more enemy attack animations
- remodeled SUV (made it a pick up with rear windshield)
- SUV unique engine sound
- throwable charge indicator
- throwable charge button hint

CHANGED
- crashing a vehicle too hard will now damage the player
- enemies won't charge jump if you're inside a building
- adjusted collision of throwables to avoid rolling
- enemies can now move during some simpler animations
- improved vehicle engine torque sound alteration
- improved some textures
- adjusted few sounds
- optimized few models

FIXED
- grasshoppers would teleport inside a base if they landed on top of it
- chest sometimes opened build/stats menu instead of inventory
- flesh chunks would stay midair if the object below was moved
- vehicles spawned dust particles in water

Custom log wall, dry lake area changes, palm trees - v0.67

Hey Everyone,

Another update is here! Introducing a custom log wall, dry lake area additions, palm trees, some changes, and few fixes. Please continue to post your bug reports and feedback in Community Hub or in the game's Discord server.

See you in two weeks!

ADDED
- custom log wall build
- dry lake area changes/additions
- palm trees (only on the peninsula)
- vehicle crash sound
- drive into water sound
- snap points for wire wall build
- some tree optimizations

CHANGED
- submerged vehicles will now receive damage
- adjusted some parts of the swamp area
- improved some tree billboards
- lowered mutant scream sounds volume
- adjusted low-res terrain in some places
- optimized some models
- improved some textures

FIXED
- doors placed on a vehicle didn't work
- couldn't shoot through wire mesh
- death inside a vehicle caused some visual issues
- crashing a vehicle triggered multiple impact effects
- piranhas made human pain sounds

Contaminated junkies, see-through doors, ocean ambience - v0.66

Hey Everyone,

Another update is here! Introducing contaminated junkies, buildable see-through doors, ocean ambient sound, some changes, and few fixes. Please continue to post your bug reports and feedback in Community Hub or in the game's Discord server.

See you in two weeks!

All key binds will be reset to default.



ADDED
- contaminated junkies (look slightly different, spread Urdust after death)
- buildable see-through wire door
- buildable transparent tarp door
- ocean ambient sound
- open map shortcut
- key bind setting for opening map
- jump into water sound

CHANGED
- crafted ammo will now always be full
- junkies will no longer carry clean ammo
- increased visible distance of flying scrotum joints
- adjusted some map borders
- colored rug build to red (adjusted its recipe)
- improved some textures

FIXED
- some open areas had border death trigger
- exiting the old railroad tunnel caused constant darkness
- invisible wall blocking the underwater tunnel near truck spawn
- some mutated enemies played animations too often

BB gun, unique map border death, new active railroad track - v0.65

Hey Everyone,

Another update is here! Introducing a BB gun, unique map border death, new active railroad track, some changes, and few fixes. Please continue to post your bug reports and feedback in Community Hub or in the game's Discord server.

See you in two weeks!

ADDED
- BB gun
- craftable BB gun ammo
- unique map border death
- new active railroad track (near Urlando)
- placed explosive gas pumps to all gas stations
- new unaffected junkie scream sounds
- hint for vehicle repairing
- some map border optimizations

CHANGED
- improved tree impact visuals
- tree impact sound now plays from collision point
- centered DBS aiming position
- vehicle damage sound is now affected by vehicle speed
- adjusted some map borders
- reworked some sounds
- increased muzzle flash opacity

FIXED
- boiling an item in pot would remove water from it
- underwater fog got very bright during sunrise/sunset
- incorrect fire rate description stat of single-shot guns
- you could crouch/jump when game was paused

Urlando lab interior, remodeled DBS, more city props - v0.64

Hey Everyone,

Another update is here! Introducing Urlando lab interior, remodeled DBS, more city props, some changes, and few fixes. Please continue to post your bug reports and feedback in Community Hub or in the game's Discord server.

See you in two weeks!

ADDED
- Urlando lab interior
- remodeled double barrel shotgun
- more city props
- deer crawl animation
- plane crash sound after car chase
- button hint for placing one item from stack

CHANGED
- increased enemy spawn in Hazerville
- distant scream won't trigger if player's close to its source
- increased distance of terrain texture low resolution switch
- crawling enemies now adapt to ground normal
- reworked human crawl animation
- reworked some sounds

FIXED
- crafting available sound played with no crafting highlights
- you could reproduce any fluid in storages (400 water + 100 broth = 500 broth)
- enemies made step sounds when crawling
- some offset collision in Urlando

Female junkie, new Hazerville interiors, crafting improvement - v0.63

Hey Everyone,

Another update is here! Introducing a female junkie, new Hazerville interiors, crafting improvement, some changes, and few fixes. Please continue to post your bug reports and feedback in Community Hub or in the game's Discord server.

See you in two weeks!

ADDED
- female junkie
- few new Hazerville interiors
- hovering cursor over crafting highlight now shows craftable item
- deer eat animation
- Hazerville collision optimizations
- pest optimizations

CHANGED
- fridges now spawn pest
- increased battery stack size
- dust devils won't damage bushes that are far from player
- renamed Silistol to Silenced pistol
- increased Silenced pistol accuracy & minimized loudness
- reworked human tired animation
- reworked some sounds

FIXED
- incorrect fluid storage collect ratio (if storage had less than jug limit)
- floating pest
- some instances of random spawn clipping

Patrol van interior, acid arrows, beach props - v0.62

Hey Everyone,

Another update is here! Introducing patrol van interior, acid arrows, beach props, some changes, and few fixes. Please continue to post your bug reports and feedback in Community Hub or in the game's Discord server.

See you in two weeks!

ADDED
- patrol van interior with loot
- new craftable item Acid arrows
- beach props
- Urlando collision optimizations
- falling sound
- concrete roadblocks around Urlando

CHANGED
- improved patrol van obstacle detection
- smoothed out patrol van collision (for easier movement)
- arrows crafting amount is no longer randomized
- reduced regular arrows crafting amount to 10
- made drawer loot spawning less glitchy
- made car slip sound more consistent & lasting
- smoothed out freeway ledge collision in Urlando
- reworked some sounds

FIXED
- destroyed patrol van could be repaired
- button hint sometimes disappeared right after appearing
- lightning strikes sometimes spawned out of visible/audible range
- patrol van made dirt slip sound on hard surfaces