We will be patching V Rising today at 13:00 CEST / 11:00 UTC.
The following improvements will be added to V Rising with this patch:
BUG FIXES
Fixed a bug where the Fallen Angel would become inactive during the Solarus encounter.
REMINDER! You can report any issues after the patch here. Please include the patch number in the title so we can easily identify it.
ADDITIONAL REMINDER! Make sure to make backups of your server saves regularly! How to backup saves.
See you in Vardoran, Vampires!
//The V Rising Development Team.
0.5.45123 | Patch Notes | Hotfix 15
We will be patching V Rising today at 15:00 CEST / 13:00 UTC.
The following improvements will be added to V Rising with this patch:
BUG FIXES
Fixed an issue with Randomized VBlood Rewards, where some rewards would not be claimable. This will be sorted after a server restart.
Fixed an issue where the Server Setting Health Multiplier did not apply correctly on some units after the latest patch. Once a unit has been slain and respawned, it should be correct again.
REMINDER! You can report any issues after the patch here. Please include the patch number in the title so we can easily identify it.
ADDITIONAL REMINDER! Make sure to make backups of your server saves regularly! How to backup saves.
See you in Vardoran, Vampires!
//The V Rising Development Team.
FREE Halloween DLC: Haunted Nights Castle Pack
Today we are releasing this FREE time-limited new DLC! Make sure to claim it before November 7th, 2022!
After logging in and claiming your DLC, it will be available in-game year-round, so don’t worry about losing your sense of style just because the season has passed. Don’t miss your opportunity to get your free castle skins for Halloween!
Surround yourself with dark symbols, candles within skulls, and hollowed-out cadavers of gourds. Pair them with tasteful windows and carpets that reflect the color of the falling leaves, and dress your walls with some tasteful spiderwebbing to set the mood.
This pack provides a host of options to decorate your castle in the theme of the autumnal season when the scorching sunlight hours begin to wane, and the creeping claws of death slowly take the verdant green plant life. Don’t be afraid of getting used to them, as once you acquire these decorations, you’ll be free to use them regardless of the time of year. What is time to an immortal creature of the night anyway?
The Haunted Nights Castle Pack contains the following:
New interior decor for the season of ghosts and gourds!
Haunted Nights Wall Decor (2x Wallpapers)
Haunted Nights Gourd Lanterns
Haunted Nights Stained Glass Window
Haunted Nights Carpets
Fresh ways to light your lair and… allow your servants somewhere to check their appearance.
Haunted Nights Floating Gourd
Haunted Nights Standing Mirror
Haunted Nights Skull Candles
Haunted Nights Laughing Pumpkin
Haunted Nights Grinning Pumpkin
Haunted Nights Wailing Pumpkin
Cursed caskets, caches, and cobwebs.
Haunted Nights Web Drapes for Pillars, Walls, and Windows
Haunted Nights Coffin
Haunted Nights Small Stash
Accessing the Contents
The Haunted Nights Castle Pack DLC can be redeemed here at no cost.
By unlocking the DLC and by completing the Journal Quest “Lord of Shadows” you unlock access to the following new items:
Haunted Nights Coffin (Skin variation of Wooden Coffin)
Haunted Nights Stash (Skin variation of Wooden Stash)
By unlocking the DLC and by completing the Journal Quest “The First book in the Library” you unlock access to the following new items:
By unlocking the DLC and by completing the Journal Quest “Expanding my Domain” you unlock access to the following new items:
Haunted Nights Standing Mirror
Patch 0.5.44979 | Halloween Update: Bloodfeast
We will be patching V Rising today at 10:00 CEST / 8:00 UTC.
The following improvements will be added to V Rising with this patch:
General
The Servant Resurrection timer has been increased to 10 minutes from 15 seconds (Primarily to tackle PvP scenarios where the short resurrection timer could be abused).
We have rebalanced how Siege Golem health is calculated and have updated the Siege Golem health settings. By default, Siege Golems will have 250% more health (represented as shield value) than before. The Golem's health also scales based on the player's current health to a minimum of 50% of the total health (should the player transforming have less than 50% health, the golem’s shield value will be reduced accordingly).
The default time-slot setting for when PvP raiding is active has been reduced to 18:00-22:00 local server time from 17:00-23:00.
The maximum height travel for Mist Trance has been reduced; this fixes an issue where players could reach unwanted heights using this ability.
The mirror visuals of the Gothic Mirror and the Cabal Mirror have been updated.
Chandeliers and other rotating buildable objects no longer flicker when “temporal anti-aliasing” and “motion blur” is active.
The chat message that printed “We are experiencing technical issues on some hardware setups…” every 90 minutes, prompting users to restart their game has been removed periodically.
Old saves are now automatically backed up when they’re loaded in a new game version. The backed-up save is placed in \.BACKUP\\AutoSave_X.save
Added rocks north of the Farbane Bear Cave so that players in the future cannot build in such a way that it blocks the cave exit, trapping players. Also added a new route to take if there is an actual castle blocking the normal path.
Fixed a glitch in the Silverlight Silver Mines that allowed players to jump into the mountain.
Fixed a bug where some world teleporters could stop working for new players.
New Game Presets
Two new Game Presets have been added:
Mad Hunt - PvP Mad Hunt - PvE
These presets enable three new server settings:
Shuffle V Blood Locations
Shuffles the location of all V Blood units and alters their faction to reflect the faction of the V Blood they replace. V Blood units are shuffled using three pre-defined groups based on difficulty level.
When this setting is active, all V Blood units have their portrait and lore hidden in the V Blood Menu until they are defeated.
Note that the technology unlocked to progress is still unlocked in the same order and level, but a new V Blood unit will take its place and level.
Shuffle V Blood Abilities
Shuffles all V Blood ability rewards randomly across the board. Some units will end up with one ability reward, others with two, and some with zero.
Shuffle V Blood Tech
Shuffles the technology rewards of all V Bloods. Technology is shuffled using many pre-defined groups to ensure that players may progress with essential technology regardless of how rewards are shuffled.
Note: When Shuffle Tech & Shuffle Abilities are activated, some V Bloods may end up with no rewards.
Note: Enabling any Shuffle settings may only be done when starting a new server. These settings cannot be modified on a running server, nor can these settings be deactivated.
Halloween Free DLC
Accessing the Contents
The Haunted Nights Castle Pack DLC can be redeemed by navigating to the DLC section of the steam page, clicking on the Haunted Nights Castle Pack, and then redeem it for no cost.
By unlocking the DLC and by completing the Journal Quest “Lord of Shadows” you unlock access to the following new items:
Haunted Nights Coffin (Skin variation of Wooden Coffin)
Haunted Nights Stash (Skin variation of Wooden Stash)
By unlocking the DLC and by completing the Journal Quest “The First book in the Library” you unlock access to the following new items:
By unlocking the DLC and by completing the Journal Quest “Expanding my Domain” you unlock access to the following new items:
Haunted Nights Standing Mirror
Balance Changes
Weapons
Axes
Frenzy
Casttime increased to 0.35s from 0.3s.
Hitbox radius reduced to 4 from 4.2.
X-Strike
Range reduced to 8 from 10.
Sword
Spinning Strike
Damage per hit increased to 35% from 30%.
Reaper
Howling Reaper
Duration reduced to 2.2s from 2.5s.
Total area damage reduced from ~180/200% (this could vary depending on range before) to 160% (note that the initial projectile hit still deals 50% damage).
Spear
A Thousand Spears
Reduced spear channel duration to 1.1s from 1.35s (effectively reduces the time a unit is stunned by the attack by 0.25s).
Damage per hit reduced to 20% from 25% (from a total of 200% damage to 160%).
The attack now hits all enemies in the area rather than only one.
These changes reduce the damage and stun duration for single-target attacks but make the spear overall stronger when hitting several targets (primarily affecting PvE).
Slashers
Camouflage
Incapacitate duration reduced to 2s from 2.5s.
Spells
Mirror Strike
Hit Collider increased (now has the same hitbox as Merciless Charge and Heart Strike).
Arctic Leap
Freeze duration on vampire targets reduced to 2s from 3s.
General Freeze
The shield component of Freeze has been changed from a static 5 health shield to a spell-power-based shield. Freeze now shields the target for 50% of the owner Spell-Power resulting in a shield that scales from ~5 - 20.
General
Shields now properly use the owner's spell power when calculating the power of a shield that is applied rather than using the target's shield power.
Crimson Aegis
Duration reduced to 3s from 4s.
Crimson Beam
Reduced duration to 3s from 4s.
Increased damage per second to 200% from 150%.
Increased healing per second to 150% from 100%.
Corpse Explosion
Radius increased to 3.2 from 2.8.
Volatile Arachnid
Increased movement speed to 4.8 from 4.5.
Reduces cast time for self-detonate to 1s. from 1.2s.
Detonation damage increased to 120% from 100%.
Spectral Wolf
Bounce damage reduction per hit reduced to 85% from 75% (effectively increases the damage overall from hitting multiple targets).
Spectral Assassin
Damage increased to 140% from 125%.
Spectral Assassin attack cast time reduced to 0.9s from 1s.
Chaos Burn Effect
Reduced to 5 ticks from 7 (reduces damage to 50% from 70%).
Veil of Chaos
Knockback tier reduced from illusion detonation to no longer affect vampire players.
Aftershock
Cooldown reduced to 10s from 12s.
Damage increased to 125% from 100%.
Void
Damage increased to 75% from 70%.
Fixed an issue where Void would consume Chaos Burn if it was active on a target.
REMINDER! You can report any issues after the patch here. Please include the patch number in the title so we can easily identify it.
ADDITIONAL REMINDER! Make sure to make backups of your server saves regularly!
See you in Vardoran, Vampires!
//The V Rising Development Team.
Halloween Event: Bloodfeast
The Bloodfeast is coming!
The dying seasons are upon us, and with it, we revisit a fond tradition. This time of year, we celebrate the passing of the leaves, the raising of ghouls and spirits, and human desperation to make the most of their last harvests before the winter comes to strangle the life from the land. Now is the time to crash the dwindling hopes of our prey! Bare your fangs, unsheath your blades, and gather every vampire from every corner of the world!
Halloween Free Weekend
Play-For-Free this Halloween! The Bloodfeast is the time of year Vampires most freely engage in their savagery, and it’s not a private party. All creatures of the night are invited! We’re encouraging everyone who has an interest in engaging their bloodsucking desires to join us the weekend of October 28th through November 1st for a V Rising FREE WEEKEND! Bring all your friends, show them the way of the Vampire, and let them experience Vardoran for the first time.
In addition to the upcoming free weekend, we’re happy to announce that V Rising is going to be available on GeForce NOW on October 27, just in time to take advantage of the event! If you’ve wanted to stalk the night but have been limited by your hardware, now is the perfect time to indulge in your bloodlust..
Free DLC: Haunted Nights Castle Pack
To help you get in the spirit of the season of spirits.
Not only that, but all V Rising players will be able to claim the Free Halloween-themed Haunted Nights Castle DLC Pack up through November 7th! You’ll find all manner of spooky castle decorations to keep forever. Drape your castles in webbing and light your dark corridors with skull candles now and all year long. Just make sure you claim the DLC before the celebration ends!
The Haunted Nights Castle DLC Pack contains...
New interior decor for the season of ghosts and gourds!
Haunted Nights Web Drapes for Pillars, Walls, and Windows
Haunted Nights Coffin
Haunted Nights Small Stash
This DLC will be available October 24th and can only be claimed until November 7th, 2022. After logging in and claiming your DLC, it will be available for you year-round, so don’t worry about losing your sense of style just because the season has passed. Remember that this is only if you claim the DLC first, so don’t miss your opportunity to get your free castle skins!
Halloween Update: Mad Hunt
On October 24th, we’ll release an update to V Rising with some interesting new additions for returning and veteran players to experience the game in a new way! We’ll introduce a preset to the server defaults called MAD HUNT that will introduce an element of chaos so wild it makes Chaos Volley look like Regular Volley.
When playing in the new preset, V Blood locations, V Blood spell unlocks, and V Blood technologies will be randomized around the map. We’ve put certain limits in place to ensure that you’re still able to acquire certain technologies at certain points so as not to make progression frustrating or impossible, but otherwise, it’s a free-for-all! Have fun chasing Beatrice out of the Iron Mine and running face-first into Terrorclaw’s open mouth!
Please don’t interrupt Styx’s prayer time, he gets very upset.
If you happen to enjoy any of these elements but not the others, we’re also giving you the freedom to apply them as you like! Randomized V Blood locations, randomized V Blood spell unlocks, and randomized V Blood technologies will all be separate settings available to all private servers!
In addition to the new presets, we’ll be making some balance adjustments to spells and weapons, as well as a few fixes and changes to support a healthier endgame castle-raiding environment. This will include reducing standard raid time on Official servers to a 4-hour window instead of a 6-hour window. We’re hoping this makes it a bit easier to defend your territory.
The siege golem, now capable of taking more than two hits.
Let the Festivities Begin!
Happy Bloodfeast, Vampires! Celebrate Halloween with us and capture the essence of the season of decay. We hope you enjoy these Halloween treats in the wait for the bigger expansion of V Rising, coming 2023!
Don’t forget to submit your video entry to the V Rising Halloween Video Contest while there’s still time, only a few days left. Someone is going to win that scary powerful laptop, and that person could be you! Entries are closed on October 24th, and we’ll be announcing the winners on October 27th, so if you’re sitting on an entry, make sure you get it in as soon as possible!
If you’re looking for more spooky V Rising content to keep up with and want to be completely on top of all the latest V Rising news, make sure to follow our socials below, sign up for our newsletter, and join our discord! We only bite a little. Well, okay, we bite a lot.
Subscribe to our newsletter: https://www.stunlock.com/newsletter
Join The V Rising Discord Server: https://discord.gg/VRising
V Rising Tiktok: https://www.tiktok.com/@stunlockstudios
V Rising Facebook: https://www.facebook.com/VRisingGame
V Rising Twitter: https://twitter.com/VRisingGame
V Rising Instagram: https://www.instagram.com/vrisinggame/
Lots of love and a pint of blood,
/The Marketing Team
Halloween Video Contest
Welcome to the V Rising Halloween-themed video competition, sponsored by Intel. Can you make a spooky, dark, and mysterious video?
Record and cut together a 15-45 second Halloween-themed short video in the spirit of V Rising. This video could be anything from your take on a haunting V Rising movie trailer, to a creepy horror story set in the Cursed Forest, to a spooky short about trick-or-treating in the world of Vardoran.
The ideal submission is original, evocative, and interesting!
Requirements
Your submission needs to be entered into the Playerstate portal by 23:59 UTC on October 24th, 2022. You will be required to make a profile on Playerstate to enter.
Your video can be no longer than 60 seconds in length..
Must be submitted in a QuickTime, .mov, or MP4 file format.
Video must be at least 1280x720 HD 720P.
Video file size cannot be larger than 500mbs.
Video cannot contain pornographic or excessively gory content. Think rated R as your limit.
Content included in the video must be recorded or made by you. This can include anything from recorded V Rising in-game footage, V Rising press kit assets, drawn or animated content, or live-action recordings. No other copyrighted materials can be used.
To have the prizing delivered to you, you will be required to enter a delivery address for us to ship to. This does not have to be your place of residence but does need to be able to receive shipments.
Press Kit (Logos/Art/Videos)
Feel free to include art assets, video material and logos from our press kit: HERE
Prizing
You’ll have your shot at a variety of fantastic prizes, including a Razer Laptop brought to us by our friends at Intel, a gaming keyboard, and a set of rare V Rising merch!
1st Place: Razer Laptop courtesy of Intel, V Rising Hoodie, V Rising Shirt, V Rising Mug, V Rising stickers!
2nd Place: Mechanical Gaming Keyboard, V Rising Hoodie, V Rising Shirt, V Rising Mug, V Rising Stickers!
3rd Place: V Rising Shirt, V Rising Mug, V Rising Stickers!
The season of dark imagination is upon us, and we look forward to all your twisted visions. Check the submission site to keep up with your current competition! We’ll be announcing the winners a week after submissions close on October 24 so keep an eye out!
Patch 0.5.43954 | Patch Notes | Hotfix 13
We will be patching V Rising today at 13:00 CEST / 11:00 UTC.
The following improvements will be added to V Rising with this patch:
GENERAL
Broken structures can no longer be repaired when the castle is under siege.
Siege Golem
stomp ability* can no longer hit structures located two height levels above the golem.
Siege Golem
projectile ability* will now stop at cliff edges.
Players can no longer repair buildings while under attack or breach.
Attacking enemy fences now triggers “Castle Under Attack”.
Attacking an enemy Castle Heart will now always trigger “Castle Under Attack”, even though the Castle Heart doesn’t take damage.
While being a Siege Golem, you can no longer use Way Gates or Cave Passages.
BUG FIXES
Fixed an issue where Wilfred and Terah could be duplicated.
Fixed an issue where some types of servants had 0 costs for converting and resurrecting.
Potentially fixed an issue where black voxels would cover the screen.
Fixed an issue where loot on the ground could sometimes not be picked up.
REMINDER! You can report any issues after the patch here. Please include the patch number in the title so we can easily identify it.
ADDITIONAL REMINDER! Make sure to make backups of your server saves regularly! How to backup saves.
See you in Vardoran, Vampires!
//The V Rising Development Team.
Patch 0.5.43630 | Patch Notes | Hotfix 12
We will be patching V Rising today at 11am UTC / 1pm CEST. The patching process is expected to last up to an hour.
The following improvements will be added to V Rising with this patch:
UI UPDATE
Saves with invalid game settings will now be marked as “Corrupt” in the Continue screen to help players identify potential connection issues
BUG FIXES
Various cases where saved data could become corrupted should no longer occur.
Fixed a bug with carpets beneath castle hearts that made it impossible to move/dismantle either the carpet or the castle heart.
Fixed various issues allowing players to build inside cliff regions.
Fixed a bug with plantable trees and plants that did not correctly attach to your territory. Now it is no longer possible to dismantle a territory with a plantable tree on it. Existing planted trees without any supported territory will be removed.
GENERAL
Save files will now become one single file instead of a folder with multiple files. Example: A save would previously become a folder ( “AutoSave_56”) containing various files, while now it instead becomes one single file (AutoSave_56.save) in the location where the folder previously would be placed.
ADDITIONAL REMINDER! Make sure to make backups of your server saves regularly! How to backup saves.
See you in Vardoran, Vampires!
//The V Rising Development Team.
ATTENTION ALL PRIVATE SERVER OWNERS
There will be a patch next week that will help address some of the issues that some server owners have been having with Corrupted Saves. The change is going to involve altering the way that saves are recorded, so these will be incompatible with previous saves.
To prevent the possibility of having an issue with the patch that causes you to irrevocably lose your save, PLEASE CREATE A BACKUP OF YOUR SERVER'S SAVE FILE.
Welcome to another dev update! In this blog, we’ll be sharing some of what we learned from the first months of Early Access and planned improvements to the game as we move forward. We’re taking a peek into the future of Vardoran and what’s required for us to deliver on your darkest wishes. Many of our ideas are currently early in the production or planning phase, so please keep in mind that everything mentioned in our studio reports is subject to change.
Settle in with your bloody refreshment of choice, and let’s get started!
Early Access Learnings & Game Updates
First, we must thank you again for playing V Rising and supporting us! More than 2.5 Million vampires have awoken from the crypt, which is far beyond our expectations. This is amazing news for all V Rising fans, as it strengthens our decision to keep our focus on the game for the foreseeable future. There are a lot of chains rattling in the Stunlock crypt right now, and the evolution of V Rising has started!
At Stunlock, we’ve carefully watched how you play our game and studied your feedback to find out what you want from the vampire experience. We want V Rising to be the best it can possibly be, and with that in mind, we’ve realized we’ll have to do some serious, deep systemic work on the game. V Rising is a complex project, and every added feature affects other loops of the game; significant changes require re-work and fixes across the board. While we were initially hoping to bring our first content update this year, we recognize that trying to push out content on old and outdated systems in the middle of a rework will only serve to slow down production time overall. Our first big content update for V Rising is now slated for 2023, and it will be massive! With that will come plenty of new features and content worth your time that also lay the groundwork for the game's future.
Throughout the rest of this dev update, we’ll be talking about some of the issues we’ve found and ways we’re looking at addressing them, as well as some of the wicked concepts we’ve been amusing ourselves with. While this dev blog is more general, you can expect a more in-depth deep dive into what we’re working on in the coming months and what we will be doing to shape the world of Vardoran into a suitable staging ground for your future vampire legend.
Improvements and Content
Even if it’s too early to confirm the content for the first big update, we want to give you insight into some of the things we’re working on and potential new features coming between now and the full release. We believe that V Rising has a strong foundation and want to improve on that rather than completely changing the game.
The Castle:
Many beautiful domains have been built, worthy of dreaded thrones, and we want to further enable your creativity. We understand the need for more flexibility and choices and want to ensure we satisfy all the architects out there. We’re looking into ways to more easily relocate your castle, add more cosmetic content, and create new ways to interact with your castle.
Play on, Vampires.
One feature that we’re exploring is adding multiple floors (two or more!) to the castle. The idea of massive dreaded spires and the thought of having a labyrinthian citadel with many different levels to explore is a part of the vampire fantasy, but the technical challenges have left us prioritizing other options up into the Early Access release. It’s still uncertain if this feature will end up in the game, but we will be experimenting with the various ways we may be able to implement it. It’s important that in our approach to mechanics that can be revolutionary like this one, it can be done in a way that preserves the things we already love about V Rising before committing to it.
How about creating a more fancy garden?
Castle servants is another popular feature we wish to explore further. We’ve witnessed players using servants in all sorts of innovative ways, some of which are certainly more intended than others. Emergent gameplay like this and players’ reactions have given us some inspiration, but it’s too soon to say exactly how we intend to expand on the servant system.
More ways to exert your will.
A New World:
We heard you desire new lands to explore, and we’re excited to bring more of Vardoran to you. There’s a brand new biome in the works that holds many secrets, mired in mystery and fresh, unique experiences. It’s important to us that every region offers something new in terms of visuals, sound, and gameplay. There will be more enemies to fight, bosses to defeat, and V Blood to drink in to fuel your hunt. We’re not only expanding the world; we think it’s just as important to improve the current biomes and ensure that your journey is more exciting and interesting than ever.
Concept of a world with more density, more depth.
Our teams have been looking at different ways to diversify and fill out our old areas with more engaging content, making them richer and more satisfying to explore. Points of interest and reasons to go out into the world will encourage more player interactions as well as liven the experience of play as a whole. Richer, vivid scenery adds diversity and character, further solidifying the mood and feel of each zone to be a unique experience from one another and also giving us room to seed in information about Vardoran and the cultures and history of the world to impart onto you. Expect new encounters, new discoveries, and new items to utilize!
A more tangible world, whole with history.
New Weapons & Abilities:
The more destructive tools you have at your disposal as a vampire, the more variation in both PvP and PvE, the more exciting gameplay! A common request is new weapons and abilities, and this is something we started working on and plan to deliver. Our game director, Peter, already spoiled one of the upcoming weapons during an interview on the Allcraft show with Asmongold: The Greatsword. It’s coming! Expect that, along with additional weapons and abilities, to add more depth and diversity to the battlefield. Another feature we will be experimenting with is adding a new layer of itemization. These new drops to hunt would let you modify your gear to augment and further customize your abilities.
The standard attack pattern for the Greatsword.
PvE improvements:
With a larger world to explore, we obviously need more things to fill it with! We’ve been brainstorming and started developing all sorts of different ideas to populate the world with not only more kinds of enemies but more interesting ones. Adding variety to the enemy types means bringing new mechanics that change not only the way you play the game but also the feel of earlier zones as you have to account for new and very different threats.
We’ve also heard you and know that certain parts of the game need improvements in pacing and rebalancing in things like repair costs and build costs. There’s lots of room to iterate on the game in that aspect, and we think giving attention to this will make the current endgame gameplay loop more satisfying and robust.
It’s alive! Concepting new types of enemies.
I wonder where this could be from?
PvP improvements:
The early access period has given us a ton of data to work with regarding PvP. Observing your gameplay and getting your feedback has been invaluable to us. V Rising is a game with many intertwined systems and improvements to things like placement, new weapons, and abilities; these are naturally massive improvements to PvP as well. With time we wish to tackle the raiding system, and we feel there are many ways to improve and flesh it out into something more robust and satisfying. We want this to be something that keeps all of you competitive players busy and excited in the late-game stages. We’re also looking into what a Castle Territory means for the player and planning to solve exploits that can improve the PvP experience, as well as eliminate some methods of PvE griefing.
General improvements:
There’s a variety of improvements for us to work on based on both feedback we’ve seen and things we want to add, and ways we want to expand on for the game. For instance, we recognize the awkwardness of the paper press in the current progression. We want to move it to a new V Blood unit that makes it easier for players to choose when they want to hunt it down and gain the ability to invest in research. A solution that brings more player agency to the journey.
Fishing is a bit bare-bones, and we’d like to make the whole fishing system significantly more polished and enjoyable. We’d like to add more ways to automate your castle, possibly something that can be tied in with servants to otherwise increase the effectiveness of managing your castle. In this way, we can make the entire building, crafting, and progression experience of V Rising more fun to engage with without abandoning the survival aspects of the game.
Another kind of dead.
Sound is another area we will be working on, which brings even more atmosphere and diversity to the world. We’re both improving the existing soundscape and expanding the Vardoran experience with additional music and layers of ambiance. Players might also be happy to know that we’re looking into adding controller support, and we’re increasingly confident that it’s something that will be possible for us. This would be a major step in the direction of being able to port to consoles and other platforms, as well as offer better support for Steamdeck.
Other quality of life features like making world traversal easier and more engaging, inventory improvements, or ways to carry more loot from place to place if you invest in the ability to do so are also on our list. These are just a few of many general improvements coming!
Marketing & Community:
As with game production, there is also a lot of effort behind V Rising’s marketing machine, and we couldn’t be happier with the results from our Early Access launch campaigns. More than 2.5 Million copies sold within three months places V Rising among the best-selling PC games in 2022. Last week we visited Gamescom with a presence both in the entertainment area and the business section. Besides connecting with fans and expanding our brand awareness, there were meetings with potential partners and collaborators who can help us bring V Rising to new markets and regions.
Focusing on massive “expansion-ish” patches gives the marketing team more time to build strong campaigns to ensure that everyone will hear about the next update both before and when it lands. While we’re preparing the promotional fireworks, we will simultaneously continue to support our community and drop dev blogs with the latest news from inside Stunlock Studios!
Thank you to all who had the chance to visit our V Rising booth at Gamescom!
Look Forward to the Future
We hope this gives you a hint of what is coming, and we can’t wait to reveal more in the coming months. There are still questions about the dark master, the overlord of all vampires, Dracula. Will he return to Vardoran? Our finest prophets promise he will, but we still don’t know when or what dreaded form he will take. What we do know is that the future of the vampire is something to look forward to!
Until next time, bloodsuckers.
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