Small Level Rework for Cascade View North Small Level Rework for Pinehurst Small Level Rework for Bluffs Small Level Rework for Holly Increased Jump Height Grapples release adds more forward and upward momentum on releasing early or with jump held Lowered Gravity Added speed line effect for when player is moving faster than a velocity of 20 units per second Common wood chests now provide more mana spawns than before Increased Lefaucheux Critical hit chance Increased EBR Critical hit chance Increased SKS Critical hit chance Increased Sten Critical hit chance Increased VSS Critical hit chance
Steam Deck Gameplay :
Note from dev :
I additionally bound the ability function to 3 on keyboard as well, because this control is broken on Steam Deck somehow. I will bind 3 to a button in the default Steam Input once I record some more Steam Deck gameplay for VU. I'll add that to this update post once I upload that video to YouTube. Apologies on the delay for this update. I'm removing the next update by counter to be kinder on myself. I do still plan on continuing fixes for some UI navigation and other various bugs to improve the experience of the game on Steam Deck. I'm still continuing the story of VU! Most of my attention will be towards making new issues of VU's sequel Spryward which is currently in early access. : https://store.steampowered.com/app/1862420/Spryward/
Vacancy Unlimited - Community Update #3
What I've been working on :
Added the Contender Pistol Updated Mystery Thermos Drops Fixed Skatepark lighting in South Forest Park Did a small map rework for Glacier View mainly focusing on optimization Fixed lighting in Glacier View Changed terrain in Glacier View for better optimization Lowered the ceiling on Glacier View for better optimization Added new loot drops and explosives in Glacier View Added more background elements of Glacier View MP7 Critical Chance Increased Famas Critical Chance Increased M60 Damage Increased M60 Critical Chance Increased
+Finished level rework for Port Gardener +Added mystery thermos drops to Port Gardener +Added Aug Bullpup +Increased Deagle shoot SFX +Grapple out of a kick will allow you to fire your gun while holding your next kick
Note from dev :
Spryward begins monthly issues on Steam starting May 31st with Issue #1 Just Another Day. It takes place 2 years after the finale of VU! If you enjoyed the work I've done on VU consider continuing the story in Spryward! https://store.steampowered.com/app/1862420/Spryward/
What's coming next :
Next VU Update Around : 07/02/2022 New Level Rework New Weapons New Potions
Vacancy Unlimited - Community Update #1
What I've been working on :
+Added new Assault Rifle ACR +Changed interact icon from "E" to "-Interact" +Interact icon now displays for harvests & light monuments +Increased Food Spawn +Fixed Bug where zombies would phase through destructibles +Fixed Navigation on Bluffs +Added more loot drops to Bluffs +Fixed Navigation on Port Gardener +Adjusted Map proportions of Port Gardener +Rebuilt occlusion of Port Gardener +Increased Thompson Damage +Increased USAS12 Damage +Increased Super Shotgun Damage +Increased M60 Damage +Increased FMG9 Damage +Increased Evo Damage +Increased G11 Damage +Increased G11 Bullet Velocity +Increased Critical Hit Chance for M1 Garand +Increased Critical Hit Chance for Five Seven +Adjusted UI scaling +Increase loot drop chance for tier2 weapons +Fixed bug where melee when switching could break the melee weapons
Note from dev :
Welcome all new players to VU! If you encounter any issues feel free to use the dedicated community threads to reach me. A bit of you have already been doing that and I appreciate it! It has helped out a lot. Sorry for the delay on releasing this first community update. I got very sick last week due to new allergies. Had to take a covid test just to be sure, thankfully came back negative. I'm switching gears to prep Spryward for issue 1 dropping this month. I will be releasing Spryward 1 issue at a time starting this month of May! Spryward will kick off 2 years after the finale of VU. If you enjoyed the work I've done here with VU consider continuing the story by wishlisting Spryward.
Next VU Update Around : 06/02/2022 Level Reworks - Port Gardener New Weapons New Potions
Vacancy Unlimited Launches on Steam!
What I've been working on :
+Added a final boss fight! [previewyoutube="bWrgs72-nxY;full"] +Added ending cutscene +Added achievements +Added spot on map menu for final boss +Small level rework for Cascade View South +All levels got changes to lighting and foliage +Fixed some broken spawns +Added shotgun ravager alert sfx +Updated basic ravager sprite +New Trailer [previewyoutube="bNGKdf-8e_Q;full"]
Note from dev :
As I stated in the last update, you will still see a next update date listed in the main menu. I'm still dedicated to doing level reworks, adding potions, fixing bugs, and overall improving the game. The end of Vacancy plays a huge role in Spryward and the entire future of the Apastron universe. Spryward will kick off 2 years after the finale of VU. If you enjoyed the work I've done here with VU consider continuing the story by wishlisting Spryward.
Thank you everyone who helped support this game in early access! I wanted to leave a section here as a special thank you to all the other people who helped make this game possible!
Eeve Somepx Comp3interactive Tomás Esconjaureguy Ajay Karat David Levy Music Scott Snyder
What's coming next :
Level Reworks New Weapons New Potions
Vacancy Unlimited Devlog #30
What I've been working on :
[previewyoutube="JW4y-1GsWbU;full"] +Added final level Northwest +Added new cutscene for Northwest +Added Fire potion +Increased number of weapon drops from military crates +Designed Final Boss +Reworked Pinehurst to look more like it does in Spryward +Reworked Madison to look more like it does in Spryward +Optimized Valley View and fixed broken lighting +Optimized Twin Creeks and fixed broken lighting +Added new Main Menu background +Updated Loot pools for Mystery Thermos +Added monstrous ravagers to bayside level +Fixed bug where fists could be disabled in inventory causing a soft lock +Added missing gun animations +Added new vfx for prox charge ability +Prox charge attack can by canceled by releasing skill button while holding right click +Holding right click while prox charge now glides the player down
Note from dev :
Final boss fight drops this Wednesday the 30th. After that I will post the launch trailer and exit the game from early access on Steam. On Wednesday all content in the game will be playable. Every level is completable as of right now. You will still see a next update date listed in the main menu even after I leave early access. I'm still dedicated to doing map reworks, adding potions, fixing bugs, and overall improving the game. Because of all the subsequent delays I will not be increasing the price of VU after leaving early access. The end of Vacancy plays a huge role in Spryward and the entire future of the Apastron universe. Spryward will kick off 2 years after the finale of VU. If you enjoyed the work I've done here with VU consider continuing the story by wishlisting Spryward.
+Added new map Delta +Added new cutscene of Geoff vs Spryward +New Enemy the Abomination +Added UI disabler in menu +Added Molotov equipment +Added Coffee Mana pickup +Added new potion weapon type (uses mana as ammo) +Added new potion the finger gun potion +Fixed bug where you could drop fists glitching out the game +Fixed FOV bug where having 2 scoped weapons would make the game unplayable. +Added new animation for prox charge ability +Added new animation for grapple equipment +New music for Delta +New music for cutscene
What's coming next :
Final map Final Boss New trailer New Potions RNG changes
Vacancy Unlimited Devlog #28
[previewyoutube="TXs-WhRAAgc;full"]
What I've been working on :
+Added incendiary ammo +Astral Rifle now shoots incendiary damage 100% of the time +Type 89 now shoots incendiary damage 10% of the time +Added the construction drone enemy from Spryward +Made a new enemy the Monstrous Ravager +Did a small map rework for Westmont +Updated Friendly Adams Corp Employee talking sprites +Updated Villain Adams Corp Employee talking sprites +Fixed bug where destroyed base icon would spawn too early on map menu +Added the Mystery Thermos (guaranteed item spawn) +Added multiple Mystery Thermos spawns to all levels each thermos w/ a 15% chance to spawn
Note from Dev :
I was expecting to be done with VU by next weekend. I had a family member pass away this week and have to delay when VU leaves early access. I apologize for not having a continuation of the finale ready for this week. The delay will give me more time to work on the end of the game and continue to polish. My estimate is that VU will release on the weekend of the 25th now. Thank you everyone for your understanding. I hope you all have a good weekend.
What's coming next :
Continuation of the finale New Map w/ Cutscene New trailer Priority Target Changes
Vacancy Unlimited Devlog #27
What I've been working on :
[previewyoutube="SOvlFgBZyAo;full"] This week on VU, Spryward is bleeding out. Phoebe can't teleport the crew back to the Adam's Corp building without some power first. Explore the riverside area.
+New Weapon Deagle +New Map Riverside +New Cutscene +Fixed broken spawns on Bayside level +Fixed bug where current skill point text wouldn't reset on reset of skill points +Fixed bug where drones made zombie sfx when destroyed +Fixed UI rescaling bug on map menu +Updated loot pool, weapon spawn increased +Updated steam page graphics
What's coming next :
Continuation of the finale Incendiary gun damage Mystery Thermos New Map w/ Cutscene New trailer Priority Target Changes Drone Changes
Vacancy Unlimited Devlog #26
What I've been working on :
This week on VU, Geoff finds his father. He's confronted by an old friend. Things are different now. The secrets of the light monuments have been revealed!
[previewyoutube="5lrwJrB_DlQ;full"]
+New map Bayside +New Cutscene for Bayside map +New Music for new cutscene +New Music for new map Bayside
What's coming next :
Continuation of the finale Incendiary gun damage New Map w/ Cutscene New trailer Priority Target Changes Drone Changes