Valheim cover
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Genre: Role-playing (RPG), Adventure, Indie

Valheim

Patch 0.220.2 (Public Test)

⚠️ Note: This update is for the Public Test branch of Valheim only, and may therefore be unstable!

Prior to launching this update to the Default version of the game, we want to have a chance to discover bugs and fine-tune the balancing to ensure the best game experience.

  • ACCESS: Right-click Valheim in your Steam library, then select ‘Properties’. In the new window, select ‘Betas’ and type in the code “yesimadebackups”. The Public Test branch should now be available for you to select. The PTB FAQ can be found here.

  • FEEDBACK: Please leave any feedback in the “#valheim-public-test” channel in our Discord or through the form on our website.

Please remember to be considerate towards players who are not participating in the Public Test, as some may prefer to avoid spoilers. As indicated by the access code, please ensure to create backups of your save files before playing.



Hello vikings! We've got some tweaks and fixes for the current PTB ready for you, so hopefully everything should be working smoothly now!

Patch Notes:



Fixes & Improvements:
* Changed back an assembly name to match the live version (reducing the reasons for mods breaking when the patch goes live)
* Fixed an exception that could occur if a keybind was set to “None”
* Fire SFX once more has the same priority as other sounds
* Staff of Protection is once again protecting other players in multiplayer

Patch 0.220.1 (Public Test)

⚠️ Note: This update is for the Public Test branch of Valheim only, and may therefore be unstable!

Prior to launching this update to the Default version of the game, we want to have a chance to discover bugs and fine-tune the balancing to ensure the best game experience.

  • ACCESS: Right-click Valheim in your Steam library, then select ‘Properties’. In the new window, select ‘Betas’ and type in the code “yesimadebackups”. The Public Test branch should now be available for you to select. The PTB FAQ can be found here.

  • FEEDBACK: Please leave any feedback in the “#valheim-public-test” channel in our Discord or through the form on our website.

Please remember to be considerate towards players who are not participating in the Public Test, as some may prefer to avoid spoilers. As indicated by the access code, please ensure to create backups of your save files before playing.




It's once again time for a patch! Today we have a bunch of bug fixes and optimizations for you, such as fixing memory leaks and improving snap points for certain build pieces, and plenty more. Hopefully this patch will mean a smoother Valheim experience for all!

Abbreviated Patch Notes:


* Various optimizations for memory usage
* Various bug fixes and improvements
* Various fixes to build pieces
* Various Xbox improvements


Detailed Patch Notes:



Fixes & Improvements:
* Optimized Asset Bundles, reducing start-up times by up to 75%, build size by up to 35% and memory usage by 110 MB. Should also reduce the download size of future patches.
* Optimized UI rendering, improving FPS by 5-10% when CPU bound
* Fixed memory leak that occurred when generating subsequent new worlds
* Changed certain sound files to be loaded in background, reducing some specific lag spikes
* Added a fix for movement to behave the same when holding down secondary attack while moving with the gamepad as on keyboard.
* Removed “Detailed particle systems” from Graphics settings and made the “off” setting the default.
* Game now allocates less memory and lower execution time for certain types of input
* Fixed a bug that caused inaccurate collision detection between AoEs and characters in multiplayer scenarios, e.g. sometimes catching on fire even when not walking into the fire.
* Fixed mouse being stuck held down after naming a map pin with virtual keyboard.
* Improved chat message and sign compliance with platform privileges, parental controls and local block list
* In-game player names are now shown in Player List for cross-network users as well
* Reduced memory usage of profile pictures in Player List
* Fixed a bug where tooltips in settings menu did not show up in-game
* Fixed a freeze that could occur when changing the permitted list
* Asksvin trophy icon now matches the colour of the actual trophy
* Cooked Asksvin Tail and Roasted Crust Pie no longer sparkles when attached to an item stand
* Tweaked snap points of Ashwood Stakewalls for better alignment
* Tweaked snap points for Grausten wall 2x2 for better alignment
* Grausten arches are now allowed to be placed in different orientations in the same position
* Grausten Roof Corner no longer change position when damaged
* Black Marble floor triangle and tip are no longer burnable
* Fixed an issue that made some events able to trigger without their conditions being met


Xbox/MS:
* You no longer need to restart to observe profile updates in the game
* Added invite button to pause menu
* Reduced network usage somewhat for functionality related to Xbox network
* Gamepad association UI now reappears if the gamepad is disconnected and a keyboard & mouse is not connected, or if gamepad input when no user is assigned to it
* Reduced risk of crashes
* Chat messages can no longer be sent if text communication is disabled via system. Also shows a system UI popup telling users to change the setting if they want to chat
* On the console, when starting the game for the first time, the game language is now auto-selected based on the console language.
* Character names are now filtered as UGC in received chat messages and player list
* Fixed a bug that could make the “Game Preview” popup appear again after being dismissed
* Reduced reserved space on Xbox console, reducing disk usage by up to 1 GiB
* The game now prevents entering text on signs or renaming animals if UGC privilege is denied, and shows resolve privilege UI in that case.

Development Blog: Hervor Bloodtooth

Greetings Vikings!

We hope you’ve had a good ending to 2024, and that 2025 is treating you well thus far! Here at Iron Gate we’re still fully focused on developing the Deep North biome, and we have our hands full with enemies, weapons and dungeons alike.

This month’s teaser is going to take on a slightly different form than what we’re all used to, however. Starting today, you’ll get to follow the journey of a viking as she travels to the Deep North and explores the new landscape there. Allow us to introduce you to Hervor Bloodtooth:

/VIDEO

She has arrived! Her adventure will continue – as will the sneak peeks of the Deep North – in the next blog post, with another short episode. Don’t miss out!

If you’re not a fan of videos, we’ll of course continue to tease with images as well. Landing in the Deep North will offer you a sight of its shoreline, which can look like this:



The northern lights and heavy, snow-covered trees are there to welcome any questing traveller. But is it as peaceful as it appears at first glance?

Build of the Month



The first build we’d like to highlight this year is made by Leiflegends. There’s so much detail in those cabins, well done indeed!



If you want your creation to be featured in this section, use the hashtag #ValheimBotM on social media. Please also send us a DM with a link to your post, to make sure that we see it. You can view previous builds in this thread on Steam.

Good sailing!

/The Iron Gate team

If you’d like to discuss the content of this post, please visit our Discord, or our forums on Reddit and Steam, or make a comment on social media!

Development Blog: Happy Holidays!

Hello vikings!

It’s getting cold and snowy here in our northern part of the world, which is giving us plenty of inspiration for our work on the Deep North. Like we said last time, we’ve got everyone focused on the biome update now, but a lot of what we’ve got cooking we’d like to keep a bit secret so that you’ll get to properly experience it for the first time once you get to play.

With that said though, we won’t be going completely dark either! This month we have snuck our teaser into a little Yule Card from the Deep North. Can you find the new build piece?



The build piece you see here is of course not going to be the only new build piece in the Deep North either; there will be plenty of options for builders to choose from!

Other than working away on the Deep North it’s been a pretty quiet month here at Iron Gate, so this is gonna be a fairly short blog post. Before we move on to the Build of the Month, we just wanted to give a headsup about our new Bluesky account, in case you missed it! If you use Bluesky, feel free to give us a follow there to stay updated as frequently as on Twitter, Facebook and Instagram.

Build of the Month



This month our attention was caught by not just a building, but by an entire town! Truly impressive work by PiotrGremlin!



If you want your creation to be featured in this section, use the hashtag #ValheimBotM on social media. Please also send us a DM with a link to your post, to make sure that we see it. You can view previous builds in this thread on Steam.

May your fires warm you!

/The Iron Gate team


If you’d like to discuss the content of this post, please visit our Discord, or our forums on Reddit and Steam, or make a comment on social media!

Development Blog: Lighting the Way

Hello again vikings!

It’s been a while since the last blog post, as we chose to instead just simply post the patch notes for the Bog Witch update last month. Speaking of, we hope you’ve been enjoying the update! If you haven’t checked it out yet, you have some new food and drink, as well as a curious new merchant waiting for you. As per usual, we want to thank everyone who has played so far!

We also hope you enjoyed watching The Spill in October! If you missed it, it was a livestream featuring a whole bunch of games from the Coffee Stain umbrella, with various hangouts and talks. You can watch the VOD on our YouTube channel, with the Valheim segments marked down for your convenience.

During The Spill we of course talked a bit about the Bog Witch, but we also talked about the Deep North and Valheim’s road towards 1.0. As you may have known already, the Deep North will be the final biome update as well as the update that marks Valheim leaving Early Access. We’ve still got a ways to go yet before we’re ready for that, but we’re hoping to make it a proper 1.0 package with new things to discover in early biomes as well.

With the Bog Witch update behind us (save for perhaps some bug fixing), we are now all hands on deck with the Deep North and 1.0, and we would like to finally begin to share some teasers of what’s to come! For example, we want to take a moment to gaze up at the night sky, and the aurora borealis that dance there:



We will continue to share images from the development with you, but we also want to keep some things a surprise for the actual release, so we promise there’s more happening behind the scenes than what we’re showing!

Before we move on to the Build of the Month, we also want to say a heartfelt thanks to everyone who backed the boardgame version of Valheim! We reached our goal in less than an hour, which is incredible! The campaign has closed, but it’s currently open for late pledges. Keep in mind that this will be the very last chance to get some of the Gamefound exclusive items, which won’t be available in retail later.

Build of the Month



As per usual when we have skipped a blog post, we want to highlight two builds instead of one. This time, our eyes were caught by this village by Spac3_Sl0th. Looking cosy!



The other build we want to highlight wasn’t actually tagged and submitted, but we just found the video of it so impressive that we wanted to show it off anyway. Well done, Ready-Cucumber-8922!



If you want your creation to be featured in this section, use the hashtag #ValheimBotM on social media. If you post anywhere other than Twitter, please also send us a DM with a link to your post, to make sure that we see it. You can view previous builds in this thread on Steam.

Skål!

/The Iron Gate team

If you’d like to discuss the content of this post, please visit our Discord, or our forums on Reddit and Steam, or make a comment on social media!

Patch 0.219.16

Hello vikings!

We've got a patch full of fixes for you today, now live for everybody! Most importantly are probably those concerning gamepads, as they were having some significant issues. But with the new fixes in place, everything should be back to normal! Aside from the gamepad issues, this patch also addresses some issues with the new skills, some tweaks to the Asksvin Cape, and more!

Patch Notes:


Fixes & Improvements:
* Gamepad navigation in menus is no longer jittery and too quick to use
* Fixed an issue causing renaming of signs and portal with gamepads to break
* Adjusted gamepad dead zones
* There is no longer movement stuttering when using certain inputs
* There should no longer be a stutter when getting close to the bog witch hut
* Virtual keyboard no longer appears multiple times
* Multiple players can no longer eat the same piece of served food
* Crafting skill no longer provides bonus yield on armour and weapons
* You no longer gain cooking skill by trying to use a full cooking station
* World modifier “No Build Cost” no longer allows food to be placed freely, this is now part of the “No Craft Cost” world modifier
* Resin candles that have been blown out no longer start burning when logging into a server
* Resin candles no longer sink into the surface they are placed on
* Asksvin Cape has been reworked with increased run speed and reduced stamina use for running

Please note: There are some issues with Dedicated server in Steam's anonymous mode for Linux, which might cause some dedicated servers on third party server hosts to not start. This appears to be an issue not specific to Valheim, but we hope to see a solution as soon as possible!

Patch 0.219.16 (Public Test)

⚠️ Note: This update is for the Public Test branch of Valheim only, and may therefore be unstable!

Prior to launching this update to the Default version of the game, we want to have a chance to discover bugs and fine-tune the balancing to ensure the best game experience.

  • ACCESS: Right-click Valheim in your Steam library, then select ‘Properties’. In the new window, select ‘Betas’ and type in the code “yesimadebackups”. The Public Test branch should now be available for you to select. The PTB FAQ can be found here.

  • FEEDBACK: Please leave any feedback in the “#valheim-public-test” channel in our Discord or through the form on our website.

Please remember to be considerate towards players who are not participating in the Public Test, as some may prefer to avoid spoilers. As indicated by the access code, please ensure to create backups of your save files before playing.



Hello vikings!

We've got a patch full of fixes for you today! Most importantly are probably those concerning gamepads, as they were having some significant issues. But with the new fixes in place, everything should be back to normal! Aside from the gamepad issues, this patch also addresses some issues with the new skills, some tweaks to the Asksvin Cape, and more!

Patch Notes:


Fixes & Improvements:
* Gamepad navigation in menus is no longer jittery and too quick to use
* Fixed an issue causing renaming of signs and portal with gamepads to break
* Adjusted gamepad dead zones
* There is no longer movement stuttering when using certain inputs
* There should no longer be a stutter when getting close to the bog witch hut
* Virtual keyboard no longer appears multiple times
* Multiple players can no longer eat the same piece of served food
* Crafting skill no longer provides bonus yield on armour and weapons
* You no longer gain cooking skill by trying to use a full cooking station
* World modifier “No Build Cost” no longer allows food to be placed freely, this is now part of the “No Craft Cost” world modifier
* Resin candles that have been blown out no longer start burning when logging into a server
* Resin candles no longer sink into the surface they are placed on
* Asksvin Cape has been reworked with increased run speed and reduced stamina use for running

Patch 0.219.14

Here comes a hotfix to address the most pressing issues from The Bog Witch update!

Patch Notes:


Fixes & Improvements:
* Fixed an issue making input on controllers where using the inventory and making small movements became very difficult
* Player characters no longer sits down when using the D-pad in the build menu
* Consumed feasts are no longer fully replenished after logging out and into server
* Servers are once again joinable through DNS
* Food Preparation Table now has broken state and LODs
* Mead Kettil now has broken state and LODs

Patch 0.219.13 – The Bog Witch

After a couple of weeks in the Public Test Branch, with tweaks and adjustments, it's now time to release the latest Valheim update to everyone!

Valheim: The Bog Witch features a brand new trader to be found in the Swamps, who sells a bunch of different ingredients and materials for you, useful for both brewing new potions and exploring the new feast mechanic. The update also features new skills and tools for homesteading!

You will find the patch notes below, both abbreviated and complete (which means full of spoilers). Skål!

Abbreviated Patch Notes:



* New trader & trader location
* New feast mechanic, including 8 feasts
* 16 new crafting materials
* 8 new potions
* 3 new items of clothing
* 3 new skills
* 4 new build pieces
* 2 new tools
* 3 new emotes
* 1 new event
* Various bug fixes and performance improvements

Detailed Patch Notes:


New Content:


New Mechanics:
* Feasts: Large meals that last longer and can be shared among several people
* New Skill: Cooking - Reduces the time it takes to craft food, chance to gain +1 food while crafting
* New skill: Farming - Reduces the stamina cost of using the Cultivator and increases the durability of farming items. Chance to gain bonus yield while harvesting crops.
* New skill: Crafting - Reduces the time it takes to craft items and increases the durability of crafting items. Reduces the stamina cost of placing build pieces.

Crafting:
* Tool: Serving Tray - Allows you to place any consumable item, like a build piece
* Tool: Scythe - Allows you to speed up the harvesting of your crops
* Material: Barrel Rings (purchasable)
* Material: Candle Wick (purchasable)
* Material: Scythe Handle (purchasable)
* Material: Cured Squirrel Hamstring (purchasable)
* Material: Powdered Dragon Eggshells (purchasable)
* Material: Fresh Seaweed (purchasable)
* Material: Pungent Pebbles (purchasable)
* Material: Fragrant Bundle (purchasable)
* Material: Toadstool (purchasable)
* Material: Ivy Seeds (purchasable)
* Material: Woodland Herb Blend (purchasable)
* Material: Mountain Peak Pepper Powder (purchasable)
* Material: Grasslands Herbalist Harvest (purchasable)
* Material: Herbs of the Hidden Hills (purchasable)
* Material: Fiery Spice Powder (purchasable)
* Material: Seafarer’s Herbs (purchasable)

Build Pieces & Furniture:
* Barrel (storage)
* Resin Candle
* Workbench: Food Preparation Table
* Workbench: Mead Ketill

Clothing:
* Clothing: Harvest Tunic (purchasable)
* Clothing: Harvest Dress (purchasable)
* Hat: Straw Hat (purchasable)

Creatures:
* NPC: The Witch (trader)
* NPC/Enemy: Kvastur

Foods & Potions:
* Feast: Whole Roasted Meadows Boar
* Feast: Black Forest Buffet Platter
* Feast: Swamp Dweller’s Delight
* Feast: Hearty Mountain Logger’s Stew
* Feast: Plains Pie Picnic
* Feast: Mushrooms Galore á la Mistlands
* Feast: Ashlands Gourmet Bowl
* Feast: Sailor’s Bounty
* Potion: Berserkir Mead
* Potion: Tonic of Ratatosk
* Potion: Lightfoot Mead
* Potion: Draught of Vananidir
* Potion: Mead of Troll Endurance
* Potion: Brew of Animal Whispers
* Potion: Anti-Sting Concoction
* Potion: Love Potion (purchasable)

Misc:
* New Location: Witch’s hut in the Swamps
* New Event: Ghosts
* New Emotes: Relax, Rest & Toast
* Mead bases are crafted with the Mead Ketill instead of with the Cauldron
* Uncooked food items are crafted with the Food Preparation Table instead of with the Cauldron
* Food placed with the Serving Tray is steaming of deliciousness

Fixes & Improvements:


* Various visual updates to Hildir’s camp
* Optimised Greydwarf Eye
* Added the ability to craft x5 at once when holding down shift or left stick
* Some old hardcoded strings have been fixed and are now properly localised
* Updated names and descriptions for some of the items in Hildir’s shop
* Food is now visible in the player’s hand during eating animation
* Player built pots now return charcoal resin on destruction
* Console command added: ‘sortcraft’ to be able to sort crafting lists by name, type, weight, count or original
* Reduced radius of burn area on fire pits
* Fixed visual bug with Asksvin Rug and Straw
* ResetSkill console command can now also take "all"
* Various optimizations to make the game run a bit smoother
* Framerates should become a bit more consistent when around a lot of buildings
* Fixed input loss that occured when running the game at lower framerates
* Fixed the slope-knockback bug that could occur when hitting enemies with some attacks while on a steep slope
* Fixed issue where if menu was opened during the generation of a new world, the join code would not be displayed
* Updated Unity version to 2022.3.50
* Improved smoke rendering performance and visuals
* Mead bases now have individual icons
* Active status effects are now shown in rows of 7
* Valuables now show "Item value (total value)"
* Trollstav & Staff of the Wild no longer refers to "Dead Raiser" when you reach max summon capacity
* Barley Flour max stack increased to 50
* Black Marble Bench now shows correct text when hovered
* Feather cape no longer has a boost to player jump height (this has been moved to the new Lightfoot Mead)
* Berserkir axe secondary attack stamina cost increased to 32 from 28
* Recipes for meads has been moved from the Cauldron to the Mead Ketill
* Recipes for uncooked food has been moved from the Cauldron to the Food Preparation Table

Xbox:
* Game no longer crashes when blocking/unblocking other player and exiting player list too fast
* Now if you suspend game after having joined online game, you can once again join another online game upon resuming without having to restart the whole game
* Fixed a bug where you could infinitely get stuck on "logging in to backend service" if you had deleted your playfab account and subsequently lost internet

PC Platforms:
* Made sure resolution dropdown in graphics settings can be scrolled with a gamepad
* Fixed Chat/NPC text not clamping correctly to screen borders on resolutions other than 1080p.
* Fixed bug with resolution confirmation popup not showing up if you switch to other settings tab and click OK
* Fixed so that the framerate slider movement speeds up if held down when using a gamepad
* Now filters out local IP addresses when searching for online servers

Linux:
* Main audio device should no longer swap upon game launch
* Keys that don't have a QWERTY counterpart can now be bound

Mac:
* Bepinex will work on Steam versions of Mac again
* Dedicated servers now put save files in the correct location when no ApplicationSupport folder exists already
* Dragging the window around no longer triggers left mouse button clicks
* Valheim cursor is now re-enabled after moving mouse outside of game window
* Forward and backward mouse buttons are no longer incorrectly recognized as middle mouse button
* Valheim is now downloadable on App Store even if Steam installation already exists
* Fixed Steam overlay not being openable via shortcut

Patch 0.219.13 (Public Test)

⚠️ Note: This update is for the Public Test branch of Valheim only, and may therefore be unstable!

Prior to launching this update to the Default version of the game, we want to have a chance to discover bugs and fine-tune the balancing to ensure the best game experience.

  • ACCESS: Right-click Valheim in your Steam library, then select ‘Properties’. In the new window, select ‘Betas’ and type in the code “yesimadebackups”. The Public Test branch should now be available for you to select. The PTB FAQ can be found here.

  • FEEDBACK: Please leave any feedback in the “#valheim-public-test” channel in our Discord or through the form on our website.

Please remember to be considerate towards players who are not participating in the Public Test, as some may prefer to avoid spoilers. As indicated by the access code, please ensure to create backups of your save files before playing.



Hello vikings!

It's time for some tweaks and fixes for the PTB, with several improvements for the Bog Witch update. For example, you'll find some adjustments to some of the new meads, some corrections for feasts and the serving tray, as well as a new checkpoint for when the Bog Witch will sell you a scythe handle – now it's after killing Moder rather than after killing Yagluth.

For everyone that tested the Bog Witch update during patch 0.219.10: There was an issue with build pieces taking rain damage in the last PTB. This has been fixed in this version, but the fix cannot be applied retroactively. For anyone with a large base that needs repairing after participating in the last PTB and do not want to do this manually, we recommend that you restore a backup of your world from before the last PTB version.

If you wish to restore a backup of your world to the state it was pre-BogWitch update, please go to the starting menu, click on the "Manage saves" button, expand the backup list of your world, find the top most backup with name format "worldname_backup-timestamp" (no world auto in the name), select it and then click on the restore button.


Detailed Patch Notes:


* The following consumables now have correct sound/visual effects when they are consumed: Cloudberries, Onion, Cooked Eggs, Fire Resistance Barley Wine, Tasty Mead & Mushroom
* Food Preparation Table and Mead Ketill now properly apply cooking skill effects
* Added tooltip in the serving tray for removing feasts
* Serving tray should now be removed when sheathed
* Feasts will now break when their support is removed
* Build pieces are no longer getting damaged by water while under roof cover
* Mead bases now have individual icons
* Lightfoot Mead now requires 2 scale hides instead of a hare trophy and 5 feathers instead of 10
* Draught of Vananidir now modifes your stamina with 50% instead of 80%
* Active status effects are now shown in rows of 7
* Kvastur trophy no longer overlaps with other trophies
* Kvastur should no longer have an identical twin at the Bog Witch’s hut
* Scythe Handle is now sold after killing Moder
* Smoke emitters (fireplaces etc) are no longer turning them self off and on again
* “Hide/Show weapons” are now rebindable again
* Fixed a typo in the Ashlands feast description
* Players should no longer experience a stutter when getting close to the Bog Witch’s hut
* DNS lookup when joining a server should now work
* Fixed navigation with gamepad in the gameplay menu between delete playfab account and backups.
* Fixed right stick sensitivity on controllers to be the same as before the Bog Witch PTB
* Make sure slider speedup when held down works in game as well as in the main menu
* Updated Unity version to 2022.3.50