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Genre: Role-playing (RPG), Adventure, Indie

Valheim

Patch 0.219.10 – The Bog Witch (Public Test)

⚠️ Note: This update is for the Public Test branch of Valheim only, and may therefore be unstable!

Prior to launching this update to the Default version of the game, we want to have a chance to discover bugs and fine-tune the balancing to ensure the best game experience.

  • ACCESS: Right-click Valheim in your Steam library, then select ‘Properties’. In the new window, select ‘Betas’ and type in the code “yesimadebackups”. The Public Test branch should now be available for you to select. The PTB FAQ can be found here.

  • FEEDBACK: Please leave any feedback in the “#valheim-public-test” channel in our Discord or through the form on our website.

Please remember to be considerate towards players who are not participating in the Public Test, as some may prefer to avoid spoilers. As indicated by the access code, please ensure to create backups of your save files before playing.



Dear vikings, prepare for a feast!

We're happy to release our latest update to you – The Bog Witch! It features a brand new trader to be found in the Swamps, who sells a bunch of different ingredients and materials for you, useful for both brewing new potions and exploring the new feast mechanic. The update also features new skills and tools for homesteading!

You will find the patch notes below, both abbreviated and complete (which means full of spoilers), but first we also want to share with you the full trailer for the update. Skål!



Abbreviated Patch Notes:



* New trader & trader location
* New feast mechanic, including 8 feasts
* 16 new crafting materials
* 8 new potions
* 3 new items of clothing
* 3 new skills
* 4 new build pieces
* 2 new tools
* 3 new emotes
* 1 new event
* Various bug fixes and performance improvements

Detailed Patch Notes:


New Content:


New Mechanics:
* Feasts: Large meals that last longer and can be shared among several people
* New Skill: Cooking - Reduces the time it takes to craft food, chance to gain +1 food while crafting
* New skill: Farming - Reduces the stamina cost of using the Cultivator and increases the durability of farming items. Chance to gain bonus yield while harvesting crops.
* New skill: Crafting - Reduces the time it takes to craft items and increases the durability of crafting items. Reduces the stamina cost of placing build pieces.

Crafting:
* Tool: Serving Tray - Allows you to place any consumable item, like a build piece
* Tool: Scythe - Allows you to speed up the harvesting of your crops
* Material: Barrel Rings (purchasable)
* Material: Candle Wick (purchasable)
* Material: Scythe Handle (purchasable)
* Material: Cured Squirrel Hamstring (purchasable)
* Material: Powdered Dragon Eggshells (purchasable)
* Material: Fresh Seaweed (purchasable)
* Material: Pungent Pebbles (purchasable)
* Material: Fragrant Bundle (purchasable)
* Material: Toadstool (purchasable)
* Material: Ivy Seeds (purchasable)
* Material: Woodland Herb Blend (purchasable)
* Material: Mountain Peak Pepper Powder (purchasable)
* Material: Grasslands Herbalist Harvest (purchasable)
* Material: Herbs of the Hidden Hills (purchasable)
* Material: Fiery Spice Powder (purchasable)
* Material: Seafarer’s Herbs (purchasable)

Build Pieces & Furniture:
* Barrel (storage)
* Resin Candle
* Workbench: Food Preparation Table
* Workbench: Mead Ketill

Clothing:
* Clothing: Harvest Tunic (purchasable)
* Clothing: Harvest Dress (purchasable)
* Hat: Straw Hat (purchasable)

Creatures:
* NPC: The Witch (trader)
* NPC/Enemy: Kvastur

Foods & Potions:
* Feast: Whole Roasted Meadows Boar
* Feast: Black Forest Buffet Platter
* Feast: Swamp Dweller’s Delight
* Feast: Hearty Mountain Logger’s Stew
* Feast: Plains Pie Picnic
* Feast: Mushrooms Galore á la Mistlands
* Feast: Ashlands Gourmet Bowl
* Feast: Sailor’s Bounty
* Potion: Berserkir Mead
* Potion: Tonic of Ratatosk
* Potion: Lightfoot Mead
* Potion: Draught of Vananidir
* Potion: Mead of Troll Endurance
* Potion: Brew of Animal Whispers
* Potion: Anti-Sting Concoction
* Potion: Love Potion (purchasable)

Misc:
* New Location: Witch’s hut in the Swamps
* New Event: Ghosts
* New Emotes: Relax, Rest & Toast
* Mead bases are crafted with the Mead Ketill instead of with the Cauldron
* Uncooked food items are crafted with the Food Preparation Table instead of with the Cauldron
* Food placed with the Serving Tray is steaming of deliciousness

Fixes & Improvements:


* Various visual updates to Hildir’s camp
* Optimised Greydwarf Eye
* Added the ability to craft x5 at once when holding down shift or left stick
* Some old hardcoded strings have been fixed and are now properly localised
* Updated names and descriptions for some of the items in Hildir’s shop
* Food is now visible in the player’s hand during eating animation
* Player built pots now return charcoal resin on destruction
* Console command added: ‘sortcraft’ to be able to sort crafting lists by name, type, weight, count or original
* Reduced radius of burn area on fire pits
* Fixed visual bug with Asksvin Rug and Straw
* ResetSkill console command can now also take "all"
* Updated Unity version to 2022.3.50
* Various optimizations to make the game run a bit smoother
* Framerates should become a bit more consistent when around a lot of buildings
* Fixed input loss that occured when running the game at lower framerates
* Fixed the slope-knockback bug that could occur when hitting enemies with some attacks while on a steep slope
* Fixed issue where if menu was opened during the generation of a new world, the join code would not be displayed

Xbox:
* Game no longer crashes when blocking/unblocking other player and exiting player list too fast
* Now if you suspend game after having joined online game, you can once again join another online game upon resuming without having to restart the whole game
* Fixed a bug where you could infinitely get stuck on "logging in to backend service" if you had deleted your playfab account and subsequently lost internet

PC Platforms:
* Made sure resolution dropdown in graphics settings can be scrolled with a gamepad
* Fixed Chat/NPC text not clamping correctly to screen borders on resolutions other than 1080p.
* Fixed bug with resolution confirmation popup not showing up if you switch to other settings tab and click OK
* Fixed so that the framerate slider movement speeds up if held down when using a gamepad
* Now filters out local IP addresses when searching for online servers

Linux:
* Main audio device should no longer swap upon game launch
* Keys that don't have a QWERTY counterpart can now be bound

Mac:
* Bepinex will work on Steam versions of Mac again
* Dedicated servers now put save files in the correct location when no ApplicationSupport folder exists already
* Dragging the window around no longer triggers left mouse button clicks
* Valheim cursor is now re-enabled after moving mouse outside of game window
* Forward and backward mouse buttons are no longer incorrectly recognized as middle mouse button
* Valheim is now downloadable on App Store even if Steam installation already exists
* Fixed Steam overlay not being openable via shortcut

Development Blog: Counting Down

Greetings vikings!

Autumn is well and truly here, and it’s time for another run-down of what’s new!

First off, let’s start with what’s most imminent. The Valheim board game is getting ready to launch its Gamefound campaign, so make sure to check it out if you haven’t already. The campaign goes live on October 1st, and we promise you don’t want to miss it! If any of you happen to be in Germany and have plans to attend the Essen Game Fair, SPIEL, MOOD will also be there to show off the game. Come say hi!



Something else to keep an eye out for is also The Spill, a livestream that Box Dragon and Coffee Stain Publishing will be hosting on the 8th of October. Plenty of games under the Coffee Stain umbrella, including Valheim, will have developers present to talk about the past, present and future. Keep an eye out on our socials for more information on the schedule and the exact timings, and we hope to see you in the stream chat!



During the stream we will look back on the Ashlands development, but we will also be talking a bit about the future update that we started teasing a bit in the last blog post. In August we showed you a hut in the Swamps, and this time we want to give you a little sneak peek of what it looks like within:



Before we sign off we also want to remind you all that we have shared another freelancer interview! This time it was Ghostwood Empire, the people behind the trailer music and the sound design of Valheim, who told us a bit about their process. It even includes a deeper look into the sound design of the gjall, and an exclusive look into the components of that distinctive call!

And finally we want to make a shoutout to the wiki volunteers: the Valheim wiki has gotten itself a visual overhaul, which you can enjoy any time you want to look up any interesting facts. Thanks, wiki volunteers!

Build of the Month



This month we want to highlight not just one building, but an entire town! Well done, berserk_the_builder!



If you want your creation to be featured in this section, use the hashtag #ValheimBotM on social media. If you post anywhere other than Twitter, please also send us a DM with a link to your post, to make sure that we see it. You can view previous builds in this thread on Steam.

May your axes be sharp!

/The Iron Gate team

If you’d like to discuss the content of this post, please visit our Discord, or our forums on Reddit and Steam, or make a comment on social media!

Patch 0.218.21 (Hotfix)

We have a small hotfix for you! There was an issue where Mac users playing via Steam were not able to use dedicated servers, but this has now been solved.

Please note that this patch doesn't have a new version number.

Patch Notes:


* Fixed an issue causing Mac users not being able to connect to dedicated servers when playing via Steam
* Updated main menu graphics

Development Blog: New and Improved

Hello vikings!

As you may have noticed, there was no blog post in July, but now we’re back again to give you your long-awaited Valheim news!

Patch-wise, what’s new since the last blog post is that you can now find patch 0.218.21 live! It offers a bunch of tweaks and bug fixes which we hope you’ll enjoy, and we want to offer a big thank you to everyone who tested it in the PTB!

Something you might have noticed over the summer, if you follow us on social media, is that we have gradually revealed more information about the Valheim board game! Together with MOOD we have shown off the player character minis as well as the bosses included – which will be Eikthyr, The Elder, Bonemass and Moder, since the board game will cover the first four Valheim biomes. The Gamefound page has also been updated with a more detailed explanation of the gameplay and a preview of what you’ll find in the game box itself. We really recommend that you follow the Gamefound page, because those who do will get a free ship mini if they back the project!



But now, back to the video game! We’re of course starting to look beyond the Ashlands and towards the future, and we’re working on a little something that will be with you during the fall… We won’t reveal all that it entails yet, but it will include some overhaul and corrections of Hildir’s wares and her camp. We’ve got a small before and after comparison for you right here to preview:



Aside from some overhauls and improvements, there’s also something brand new brewing in the Swamps. What do you think this might be…?



Build of the Month



Since we didn’t have a blog post in July, we’ll share two builds this month! First out is JJTheBuilder89 with this mighty bastion:



The second build we want to highlight is this mansion by Dream_Psalms. Well built both of you!



If you want your creation to be featured in this section, use the hashtag #ValheimBotM on social media. If you post anywhere other than Twitter, please also send us a DM with a link to your post, to make sure that we see it. You can view previous builds in this thread on Steam.

Skål!

/The Iron Gate team

If you’d like to discuss the content of this post, please visit our Discord, or our forums on Reddit and Steam, or make a comment on social media!

Patch 0.218.21

Greetings vikings!

It's time to bring this set of fixes over from the PTB! The list has gotten quite long, and so it contains fixes for various different parts of the Ashlands (and Valheim as a whole). Most notably, the Flametal mining and the spawn rates of several enemies have been adjusted. Hopefully this will all make your Ashlands experience more enjoyable!

Abbreviated Patch Notes:


* Tweaks and fixes to Flametal mining
* Tweaked spawn rates for multiple Ashlands enemies
* Trollstav tweaks
* Various cooking fixes
* Various build piece fixes
* Multiple bug fixes and improvements


Detailed Patch Notes:


* Players no longer get stuck in falling animation on flametal spires
* Chance for Flametal Spires to start sinking on hit changed from 10% to 1%
* Flametal spires drop rate changed to 2-4 per chunk
* Flametal ore now makes correct sound when mined
* Fixed an issue where network objects could become permanently corrupt, root cause of multiple issues (Player bases loading much slower over time in a multiplayer scenario; player bases being more prone to structural stability issues over time; random non-tamable enemies becoming tamed; random tamed animals dying)
* Tweaked spawn amount for Asksvin
* Tweaked spawn chance for Twitchers
* Tweaked spawn chance for Charred Archers
* Tweaked spawn chance for Charred Melees
* Tweaked spawn chance for Voltures
* Tweaked spawn chance for LavaBlob
* Smoke bombs can now be used to put out fire
* Trollstav can no longer be used in dungeons
* Trollstav will now give a warning message when trying to spawn too many trolls
* Spawned trolls can now be attacked by bosses
* Tweaks to amount of damage players take from lava depending how deep into lava they are
* Slightly higher threshold before taking damage from lava
* Hare meat can now be cooked on the wooden cooking station
* Asksvin & Volture meat now require the iron cooking station
* Chicken meat will now be correctly attached to the hook on cooking stations
* Voltures no longer make walking sounds when flying
* Fader’s flame is no longer visible on longer distance than his body
* Fixed a bug in the block list that made it possible to block yourself
* Hot tub refuel effect now match other fire VFX
* Stone portal is now able to be built on stone & black marble
* Shield generator no longer take damage from being built over lava
* Grausten arched roof pieces no longer display a gap between the top of two roof pieces
* Fixed an performance issue related to grausten building pieces
* Tweak to the small marble column hitbox
* Fixed an issue where the Player List was not able to be closed.
* Fixed bug where button rebind could be initiated with a controller but not cancelled
* Fixed an issue with being able to switch tabs with keyboard while unified popup is displayed
* The catapult will no longer duplicate stacked items
* Magma fish is now interested in hot fishing bait
* Immobilised tooltip will no longer show unnecessary stats
* Loading screen will now freeze the window for a much shorter period.
* The intro will now start playing while loading to shorten the overall loading time when starting the game for the first time.
* You can now cycle through hints in the loading screen
* Localization tweaks

Mac:
* Ping icon is now correct on non-singleplayer servers on Mac
* Tweaks to functionality for scrolling to make it less resource expansive, noticeable on weaker systems.
* Fixed an issue to make sure to register the Game Center platform id without the "A:_" prefix, since that would later break the parsing of the platform ID when adding players to the player list since it expects only one underscore to be present in the string. This would've caused issues with muting players via the player list, but with this fix, muting works as expected with MAS players.

Xbox:
* Fixed a crash issue that could happen when suspending the game
* Pins on the minimap on Xbox is now a reasonable size on 4K displays
* Fixed a bug that made the game think that every player in the player list was the local player. This bug was the root cause of multiple issues since privilege checks became completely broken. This impacted Managing Player Communication, Display Name and GamerPic, and Maintaining Multiplayer Session State.
* Fixed a bug concerning Joinable Game Sessions and Online Play
* Fixed an error on Xbox One caused by Mouse.current returning null if if no mouse is plugged in

Patch 0.218.21 (Public Test)

⚠️ Note: This update is for the Public Test branch of Valheim only, and may therefore be unstable!

Prior to launching this update to the Default version of the game, we want to have a chance to discover bugs and fine-tune the balancing to ensure the best game experience.

  • ACCESS: Right-click Valheim in your Steam library, then select ‘Properties’. In the new window, select ‘Betas’ and type in the code “yesimadebackups”. The Public Test branch should now be available for you to select. The PTB FAQ can be found here.

  • FEEDBACK: Please leave any feedback in the “#valheim-public-test” channel in our Discord or through the form on our website.

Please remember to be considerate towards players who are not participating in the Public Test, as some may prefer to avoid spoilers. As indicated by the access code, please ensure to create backups of your save files before playing.



We have a very short list of patch notes today, but it does fix a very important issue!

This patch should also be the final one before we can move the whole set of fixes and tweaks from the PTB to the live branch, provided that there are no new issues.

Patch Notes:


* Fixed an issue that could cause world loading error on relogging

Patch 0.218.20 (Public Test)

⚠️ Note: This update is for the Public Test branch of Valheim only, and may therefore be unstable!

Prior to launching this update to the Default version of the game, we want to have a chance to discover bugs and fine-tune the balancing to ensure the best game experience.

  • ACCESS: Right-click Valheim in your Steam library, then select ‘Properties’. In the new window, select ‘Betas’ and type in the code “yesimadebackups”. The Public Test branch should now be available for you to select. The PTB FAQ can be found here.

  • FEEDBACK: Please leave any feedback in the “#valheim-public-test” channel in our Discord or through the form on our website.

Please remember to be considerate towards players who are not participating in the Public Test, as some may prefer to avoid spoilers. As indicated by the access code, please ensure to create backups of your save files before playing.



Hello vikings!

We've got a set of Ashlands tweaks for you today, mainly concerning Flametal spires and enemy spawning. Aside from that there are of course a bunch of bug fixes as well.

As always, if you play with your friends, please remember to make sure that you're all on the same version of Valheim!

Abbreviated Patch Notes:


* Multiple bug fixes
* Balancing tweaks in Ashlands

Detailed Patch Notes:


* Flametal spires now have a low chance to start sinking
* Players no longer get stuck in falling animation on flametal spires
* Flametal spires drop rate changed from 3-4 pieces per chunk to 2-4
* Flametal ore now makes correct sound when mined
* Fixed an issue where network objects could become permanently corrupt, root cause of multiple issues (Player bases loading much slower over time in a multiplayer scenario; player bases being more prone to structural stability issues over time; random non-tamable enemies becoming tamed; random tamed animals dying)
* Reduced spawn amount for Asksvin
* Tweaked spawn chance for Twitchers
* Tweaked spawn chance for Charred Archers
* Tweaked spawn chance for Charred Melees
* Tweaks to amount of damage players take from lava depending how deep into lava they are
* Slightly higher threshold before taking damage from lava
* Hare meat can now be cooked on the wooden cooking station
* Asksvin & Volture meat now require the iron cooking station
* Chicken meat will now be correctly attached to the hook on cooking stations
* Hot tub refuel effect now match other fire VFX
* Tweak to the small marble column hitbox
* Fixed an issue where the Player List was not able to be closed.
* Fixed bug where button rebind could be initiated with a controller but not cancelled
* Fixed an issue with being able to switch tabs with keyboard while unified popup is displayed
* Mac: Ping icon is now correct on non-singleplayer servers on Mac
* Xbox: Fixed a crash issue that could happen when suspending the game
* Xbox: Pins on the minimap on Xbox is now a reasonable size on 4K displays

Patch 0.218.19

Hello vikings!

Today we have a hotfix for you, to solve some critical crashes. Please do keep in mind that this hotfix applies to the previous Live build (0.218.15), and that it does not contain any of the changes from the current PTB (0.218.17). The PTB changes will continue to be worked on, and they will be released to the Live game eventually!

Detailed Patch Notes:



Fixes & Improvements:
* Fixed a rare case where the server list could permanently break if adding an IPv6 dedicated server, making players unable to join multiplayer games via the server list.
* Prefer IPv4 over IPv6, fixing some issues with connecting to dedicated servers.
* Fixed a number of issues related to deleting the user's PlayFab account.
* Block navigation of tab menus with keyboard when a popup is shown.
* Update game icon on Mac App Store and Microsoft Store.

Mac:
* Fixed some issues that broke privilege checks against, muting and chat messages from Mac App Store players.
* Reverse piece placement rotation on MacOS so it matches the other versions of the game.
* Use windowed fullscreen on MacOS.
* Fixed an issue where quality settings were reset every time the game was restarted on MacOS.
* Fixed map pinging when typing "p" in a pin name on MacOS.
* Fix stuttery mouse input on older Intel Macs.

Development Blog: In Case You Missed It

Hello vikings!

It’s been a little while since the last blogpost, since we wanted all the focus to be on the Ashlands update, which was released for PTB in April and went live for everybody in May. If you’ve been playing it, we hope you’ve had a good time!

These past few weeks have also brought some other announcements, in case you’ve missed them. First of all, Valheim is now compatible with Mac! It’s something that people have been asking for pretty much since we released Valheim into Early Access, and now we’re finally happy to say that players can get their copy of Valheim from both the Steam store and the Mac App Store. Of course the Mac version supports full crossplay with other platforms.

And just as exciting is the announcement of our very own Valheim board game! Our friends at MOOD Publishing – who have also developed board games such as Deep Rock Galactic and Battle of Gods – have done an incredible job with this, and we really couldn’t have left the task in more capable hands. You can find out more about the board game by signing up to its Gamefound page, and there might even be something extra in it for you if you do…



We’ve also released more songs for the Valheim soundtrack! The tracks from the Mistlands and Ashlands updates are now available as a part of the original soundtrack, available right now on Steam, and soon on your streaming platform of choice.

Although the Ashlands update has been released, that doesn’t mean we’re quite finished with it. We’re still looking into bug reports and the feedback you’ve sent us, and in the near future we will be working on improving and polishing the biome into the best version it can be. Because of this, there aren’t really any sneak peeks we can show you this time around, but we promise to share stuff when we’re able! We liked the approach of being more transparent during the Ashlands update as compared to the Mistlands update, and we want to continue in a similar vein in the future as well.

Build of the Month



Since we didn’t have a blog post the past two months, we wanted to make sure to share two additional builds this time around. First out is a dark tower by GenesOnValheim, looking majestic!



We also want to highlight this temple by AstridSinjesdo, look at all of those new Ashwood and Grausten pieces being utilised!



And finally we want to show off this mansion that Versaugh1 has built, both creative and impressive! If you want your creation to be featured in this section, use the hashtag #ValheimBotM on social media. If you post anywhere other than Twitter, please also send us a DM with a link to your post, to make sure that we see it. You can view previous builds in this thread on Steam.



Fight well!
/The Iron Gate team

If you’d like to discuss the content of this post, please visit our Discord, or our forums on Reddit and Steam, or make a comment on social media!

Patch 0.218.17 (Public Test)

⚠️ Note: This update is for the Public Test branch of Valheim only, and may therefore be unstable!

Prior to launching this update to the Default version of the game, we want to have a chance to discover bugs and fine-tune the balancing to ensure the best game experience.

  • ACCESS: Right-click Valheim in your Steam library, then select ‘Properties’. In the new window, select ‘Betas’ and type in the code “yesimadebackups”. The Public Test branch should now be available for you to select. The PTB FAQ can be found here.

  • FEEDBACK: Please leave any feedback in the “#valheim-public-test” channel in our Discord or through the form on our website.

Please remember to be considerate towards players who are not participating in the Public Test, as some may prefer to avoid spoilers. As indicated by the access code, please ensure to create backups of your save files before playing.




This patch offers a number of balancing tweaks to the Ashlands! If you want, you can view the numbers for yourself, but the gist of it is that several enemies have had a decreased spawn chance. There has also been a significant change to Flametal spires, so that they no longer sink into the lava once you start to mine them.

Aside from this, there are also some more technical fixes for both Xbox and Mac.

Abbreviated Patch Notes:



* Balancing tweaks for the Ashlands
* Multiple bug fixes for Xbox and Mac

Detailed Patch Notes:



Fixes & Improvements:
* Decreased random spawn chance of multiple enemies in the Ashlands:
** Voltures: reduced spawn chance from 30% to 20%
** Twitchers [DAY]: Spawn interval increased from 110 to 200, reduced spawn chance from 55% to 25%, maxSpawn decreased from 4 to 3
** Twitchers [NIGHT]: Spawn interval increased from 100 to 160, spawn chance reduced from 60% to 30%, maxSpawn decreased from 5 to 4
** Charred Archer: Spawn interval increased from 240 to 320, reduced spawn chance from 40% to 20%
** Charred Melee: Spawn interval increased from 240 to 320, reduced spawn chance from 50% to 20%
** LavaBlob: Spawn interval increased from 200 to 260
* Flametal spires will no longer submerge when mined
* Voltures no longer make walking sounds when flying
* Fixed a bug in the block list that made it possible to block yourself

Xbox:
* Fixed a bug that made the game think that every player in the player list was the local player. This bug was the root cause of multiple issues since privilege checks became completely broken. This impacted Managing Player Communication, Display Name and GamerPic, and Maintaining Multiplayer Session State.
* Fixed a bug concerning Joinable Game Sessions and Online Play
* Fixed an error on Xbox One caused by Mouse.current returning null if if no mouse is plugged in

Mac:
* Instead of polling to check for availability of precise scrolling deltas, which is inefficient, especially on slower Macs, cache the value and only update it when the input layout changes.
* The scroll modifier native plugin is now only applied when actually scrolling, and the scroll value is now set in Update() instead of reading it every time the scroll wheel function is called. This makes it less resource intensive, noticeable on weaker systems.
* Fixed an issue to make sure to register the Game Center platform id without the "A:_" prefix, since that would later break the parsing of the platform ID when adding players to the player list since it expects only one underscore to be present in the string. This would've caused issues with muting players via the player list, but with this fix, muting works as expected with MAS players.