Variables cover
Variables screenshot
Genre: Strategy, Indie

Variables

2019.8.23Update

NEW:

Despicable Crab Claw
Decrease attack range by 4 tiles.
Quicken attack speed by 2 seconds.
Increase crit chance by 50%.
Increase crit damage by 1 times.


The Last Eden
Cannot splash.
Increase splash range by 1.
Increase attack by percentage of base, the value is base on the splash stats.
The percentage = splash damage factor*Splash Range^3.

2019.8.20UPDATE

NEW:

The Three Expansive Arrows
Gain 3 Arrow to the Death.
Monsters can only move out toward the direction of the arrow.
Monsters will suffer 100% more damage until change move direction, this effect cannot stack.

Lost 450 money.

CHANGE:
Slow attack speed by 6 seconds. Increase damage dealt to 2 times.
On kill monster, turret will attack again 1 second later.

2019.8.18

NEW:


Arrow to the Death
Monsters can only move out toward the direction of the arrow.
Monsters will suffer 100% more damage until change move direction, this effect cannot stack.
Press rotate key to rotate.


Conveyor Belt
When moving along the belt, monster’s speed increase to 2 times.
When moving against or cross the belt, monster’s speed decrease to 0.5 times.



Tracking Assistor
The first turret in front of the assistor can attack 1 more target.
Press rotate key to rotate.


Golden Eagle’s Infinite Credit
Allow purchase with debt.
For every units of debt, increase monsters’ HP by 0.01 times.
If debt is above 5000, the effect is doubled.

Untitled

2019.8.15UPdate

NEW:

Apple of Heaven
For every passage tile in range 1, decrease attack range by 1 tile, and extra attack and extra damage from all sources increase by 100%.
The minimum attack range is 1 tile.


The World Outside of 2 Tiles
Gain a Telescope.
If the telescope is inside a turret’s attack range, the turret can attack targets that are inside the telescope’s range of effect.
↑now
Increase all the turrets’ blocked attack range by 2 tiles.
↑forever

correction:
Deepblue Melody: attack bouns 20%=>40%
Dissonance: attack increase on even from 50%=>100%, attack decrease on odd from 40%=>80%
Hourglass: accumulated value decrease on kill from -75%=>-25%
Self Learning Chip-Precision: change to accumulate 25+LevelNumber*2 attack on kill



The update was a real drain on us, and since the tests weren't complete, it would be around 12 noon.This edition will first log in beta version, log announcement, that is effective.

2019.8.14

Hi, this is 1000water

We fixed some bugs today.Then I looked at screenshots of people's map layouts...I found that the main reason why people are stuck in difficulty 5 and 6 is because of the layout of the map, which leads to too little range of the tower. There is already a lot of strategy writing in this area, so there is no need to worry.

And then from today, we're going to do a beta update, a half-day beta test -- and a day later, a full beta update to prevent bugs.

Today's update:
Add random map objects

Telescope
If the telescope is inside a turret’s attack range, the turret can attack targets that are inside the telescope’s range of effect.


Sakura Slash
For every second, if no targets in attack range, charge up 1 layer, to a maximum of 20 layers.
For every layer of charge, increase attack by 100% of base.
On dealt damage, clear the charges.


Assault Bullet Ultimate
Increase attack by 800.
Increase attack by 50% of base.

Nowhere to Run
if monster’s HP percentage is less than 60%, speed decrease to 0.8 times; and if less than 30%, speed decrease to 0.6 times.——permanent

The official version of this release will be updated around 6:00-12:00am Beijing time

Beta update by 3:30


The problem that English cannot be switched will also be fixed in this version. I am very sorry

Wish you wuyun changlong(Chinese pinyin)!Balance repair and map effects will be added slowly, please look forward to it!


Ps: acid is already critical!

2019.8,14Update

Hello, everyone, this is 1000water

Although the date is August 14th, we still updated the version of August 13th
Then a week from now, we will continue to plan daily (update at least once a day)

Today I mainly did version balancing and debug

Updated effects for building placement (installed yesterday, improved today)

Updated some of the tower effects

Something has changed↓

Marathon
For every tile moved, monsters suffer an extra 10% of the damage.
Increase monsters' HP to 6 times.

Balance No1
Exchange 1 supply chances for 2 fortune level. Keep exchange until fortune level is at maximum or supply chance is 0.

Fair Treaty
For all the turrets, increase extra attack by 500.
For every level since taking effect, increase monsters' max HP by 500.

Curvature Rifling
Increase crit damage by 600%.
If base crit chance is 0%, increase crit chance by 10%.

Extended Barrel
If attack range type is circle, increase attack range by 4 tiles, otherwise increase attack range by 8 tiles.
Gain 1 extra equipment slot.

Overdraft Capsule
Lifetime is 60 seconds.
If in lifetime, quicken attack speed by 2 seconds, otherwise quicken attack speed by 1 seconds.
If lifetime is above 1000, quicken attack speed by 1 second.
On dealt damage, lifetime increase by 2 seconds.

Hand of Transmutation
On kill monster, gain 30 money.

Eight's Dress
Increase crit chance by 50%
On dealt crit damage, for self and turrets in range 1, increase attack range by 1 tile, and increase extra damage by 5% of base attack. The effect last 3 seconds, and is stackable.

Algae Ball
Can only be equiped on base turrets that is a craft component. Gain 1 extra equipment slot.
On turret being used in craft, gain 200 money and 1 random equipment, and Algae Ball will be equiped on another valid turret, if there is no valid turret, it will go back to inventory.
Cannot unequip.

K(all)Turret
Attack interval4→2

O Multi-Module Artillery
Has 3 equipment slots. For every equipment equiped, increase extra attack by 500/750/1000/250*(n+1).
Attack range type is circle

L2 Hyper Acidic Mist Sprayer
Attack all targets in the range at same time, and apply 100 layers of acidburn. For every second passed, 2 more layer of acidburn will be applied.
Attack range type is circle.

Epic Acid Ejector
Basic turret that apply acid weakness to make target suffer 100% more acidic damage. The status last 6 seconds, and can stack.
Attack range type is circle.


NEW:
One Armed VenuFey
All the turrets increase extra attack by 25% of the base attack.——After three rounds
All the turrets decrease extra attack by 50% of the base attack.——Three round

I hope you like our new edition~

The way to fix game stuck

If the game is stucked after start game, and no UI show up.

Go to the Date and Time setting of windows (by click at the clock), and enable the Auto Time.

This may fix the problem. This is an internal bug of Unity, and there is nothing we can do to fix it in our game.

Hope you have a good game time.

(It has been repaired.)For some unknown reason, we found that the tutorial was broken

It is under urgent repair. I am very sorry
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2019.8.11 9:48

We have fixed the problem. We are very sorry for the bad experience

2019.8.10

Hello, everyone, this is still a thousand water

Sorry, this update is a little late

This update is mainly to prepare for the next screen update

The current map is mainly to cooperate with the upcoming screen renovation

Added archiving function (to prevent SL, the archiving will be deleted after entering combat mode, that is, it can only be read and accessed in construction mode)

Fixed a so-called "benign" bug

The screen update will be divided into four steps, about a week after the update of the effects and UI section.

We won't be able to update it for the next week, because the UI part is the difference between 0 and 1, and it can only be released when it is finished.

Finally, I would like to celebrate the fact that the sales volume of the variable has exceeded 300 copies, which is a good start for us. I hope it will become more and more popular with our update. I also hope that friends who like our game can recommend the variable to players around you.

See you next week