Genre: Shooter, Role-playing (RPG), Simulator, Indie Vein
VEIN 0.019 Hotfix 6 Released
Fixes:
- Fix some dedicated servers crashing on launch
- Fix placing some specific construction objects crashing you
VEIN 0.019 Hotfix 5 Released
Fixes:
- Crash fixes
- Fix some item desync
- Fix power/water grid desync
- Some asset reference fixes
- Fixed pylon item being cloth
- Fix continuing to respawn at destroyed beds
- Fix persistent corpses swapping while still visible
- Fix UC radius checks ignoring radius multiplier in buildings
- Extra carry weight now has a comparison color
- Fix wiring to an empty fluid container looking like it's wired to power
- Futureproofed save games for new save/load format
- Fix sometimes getting position desync when building objects
- CJK fallback font for UI titles
VEIN 0.019 Hotfix 4 Released
Fixes:
VEIN 0.019 Hotfix 3 Released
Fixes:
- Fix rare crash when loading save games
- Fix sirens desyncing
- Fix construction perk allowing you to see e.g. zombie health
- Fix weird window barricade scaling, sometimes
- Fix water sources not saving when you drain them
- Fix firearm attachment removal desync
- Fix 'ai path starvation' log spam
- Significantly reduce network load
- Fix autosave overwriting the most recent autosave
- Change default autosave interval to 15 minutes with 20 saves stored
- Fix disconnect on looting some corpses
- Fix settings presets affecting settings that they shouldn't
- Fix power/water shutoff time desync
- Adjust grenade spawnlists in military containers
- Fix stuff on vehicles getting destroyed out-of-sync
- Fix cave sounds appearing sometimes
- Fix corpse feet being floppy
- Some texture fixes
- Fix inventories sometimes desyncing, having 1000-lb items, etc.
- Fix repair window only showing stuff on the segment that was last selected in the player inventory
- Conditions, health UI now appears underneath windows
- Improve zombie appearance networking
VEIN 0.019 Hotfix 2 Released
Fixes:
- Fix ONK map log error
- Fix some exploits/cheats
- Possible fix for crash when removing the battery out of a flashlight in another container
- Fix crash on plant seeds if something prevented the seed from planting
- Remove rcon port binding (prevented two servers being hosted on one machine)
- Fix rare grenade crash
- Fix some log spam re: heartbeats, owning connections
- Fix school bus wheels being backwards
- Widen some settings in the settings menu
- Fix missing golf cart storage
- Fix exploit allowing moving utility cabinets close to other utility cabinets
- Better fog performance
- Fix console autocomplete appearing many times
- Fix heavy inventory/container networking
- Fix crash when saving a corrupt stat boost
- Fix zombies looking at you when they haven't seen you (only heard)
- Fix window coverings not being saved
- Fix car keys spawning in e.g. washers, stoves, ...
- Fix Viper not spawning with .357 ammo
- Fix chatbox cutoff
- Add WIP notice to some vehicles so people stop getting stuck in the tractor
- Fix deadzone in inventory UI
- Improve plant performance
- Zombies pursue you much harder
- Separate zombie run, walk speed settings
- Slightly reduce sky brightness
- Fix unlocking max HP perks not making your HP increase
- Remove extra mosin nagant bolt
- Fix some typoes
- Fix clouds being really bright near dusk
- Fix plants being unwaterable
- Fix weird notification when you 'put all' with 0 items
- Fix workbench queue being stuck at 100% in multiplayer
- Fix workbench recipe icons flickering in multiplayer
- Fix pet brush hold animation
- Crash fixes
VEIN 0.019 Hotfix 1 Released
Fixes:
- Fix crash while playing on dedicated servers with desynced blood
- Fix crash when entering chat messages with no command entered
VEIN 0.019
Changes/Additions:
- More map work
- Food, fluid decay labels in inventory now have colors
- Add 'See All' cheat to admin menu
- Cell phones, flashlights, etc. now break/discharge underwater
- Add console commands for flying cheat/admin movement, smoothing, etc.
- Setting TV URLs now logs to dedicated servers
- You can drag car parts just on the car part label to install them
- Fried eggs are now called fried eggs instead of fried egg tray
- Add admin menu command to broadcast a message to all players
- New pickaxe mesh
- Some clothing placeholders have been replaced with actual clothes
- Feedback menu now saves what you were writing so you can close and reopen it
- Add lock difficulties (some pickable locks are harder than others)
- Thieves now start with lockpicks and a lockpick schematic
- Fuel tanks now have a use option to withdraw fluid
- Less unpredictable hypothermia condition
- Add dynamite
- New loading screens
- Add resync cheat (may not do anything)
- All lights (e.g. chandeliers, wall lights, whatever) are now wireable
- Workbench search bar now searches required ingredients (e.g. search 'onion' to find recipes that require onions)
- Corpses now rot into rotting corpses, then skeletons, then nothing; each has a different scent level
- Planters in the world now randomly start with dirt or plants in them
- Add FillFuel cheat (fills the fuel tank or generator you are looking at with fuel)
- Stuff attached to vehicles breaks if they run into a wall/something solid
- Add light distance slider to graphics settings (you can see lights from further away)
- New icons for gas container items
- TV UI improvements
- Fluid acceptor UIs now have tooltips
- New swimming animations
- New interior materials for houses (plaster, wood flooring, etc.)
- Better throw animations
- You can now fill fluid containers with snow from the ground
- Add Vein Trailer 1 disc item
- Replaced placeholder video disc icon
- Added more UI scale settings
- You can now pickpocket zombies
- Dismantling a notepad with writing asks you to confirm first
- Fix tarantula tank not being wireable
- Different water sources in map (puddles, lakes, ponds, swamps, rivers) have different quality water
- "You are missing additional requirements" on HUD now tells you what you're missing
- Animals can now rest/lay down
- Well water generation amount 10x-ed
- Boiling water now takes 5 seconds
- Add `sa` cheat that spawns an animal; add animal spawn buttons to admin menu
- Zombies now have more idle behavior; idle zombies doing stuff are less likely to see you
- Toilet brush icon
- Slightly increase grass density
- Reworked foliage wind effect
- Add SanWerk SRG Shotgun
- Adjust camera positioning of most guns
- Vein now starts at 12:30 instead of 15:30
- Add server logs on dedicated servers when a player claims a UC or dies
- You can now smoke cigarettes and cannabis using a stove
- Improved UC UI that no longer is blocked by conditions
- Zombies now fall over and puke sometimes
- Add cloud shadows
- Build/craftable rebalancing; Fortifications overall are easier to make
- Vehicles no longer damage players if nobody is driving them
- New rust effects on vehicles
- Players in a group with a UC owner can claim the UC even if base raiding is off
- Construction menu requirements are now alphabetized
- Scoreboard can now scroll
- Furnace heat functions like workbenches (heat increases over time when they're active)
- Slowed down zombie infection speed by 5x
- New explosion effects
- You can immediately search people in your group
- Shovel item icon
- Add Furniture Respawns setting
Fixes:
- New electrical/water networking system - should fix desync
- If an inventory is searched, there is no search delay
- You can no longer take large amounts of items over and over to get scavenging XP
- Fix ShowHUD not toggling main menu UI
- Fix opening the chat menu and selecting the global tab, sending to admin chat
- Fix broken tall candle icon
- Fix wall shelf not being movable except on the ground
- Fix rounding error for some containers not allowing filling them to max
- Some tutorial fixes
- Fix chatbox wrapping at the wrong time sometimes
- Fix Upstate Driver perk name
- Fix clothes getting wet/dirty on your character even if you're not wearing them
- Fix conditions flickering on the HUD
- Fix keys respawning over and over when saves are loaded
- More stable gokarts
- Fix fireworks being able to be packed up on clients after being deployed
- System node performance improvements
- Fix controller deadzones causing drift
- Fix barbed wire schematic requiring 10 nail schematics
- Fix train car networking
- Main menu performance improvements
- Fix doors not being flush with built door gates
- Fix being unable to move furniture with god mode on despite seeing a green indicator
- Vehicle performance improvements
- Fix buildings not randomizing their color
- Fix zombies not receiving damage sometimes (e.g. crawlers being invincible in multiplayer)
- Fix chandelier light not casting shadows
- Fix zombies not properly climbing through windows
- Fix water-insulated clothes (e.g. hazmat suit) not protecting from water
- Fix water-insulated clothes (e.g. hazmat suit) not preventing water evaporation
- Hotbar now uses thumbnail icons instead of mesh renders (better performance!)
- Fix not being able to fill bottles from the inventory UI in third person when zoomed out and looking at a water source)
- Fix RotationSmoothing setting affecting LocationSmoothing
- Fix mining giving you way too many resources
- Fix school doorways not being flush with built doors
- Fix grass popping up around 30 meters away in winter
- Fix crash when shoving something that is not a disc into a TV (how did you do this?)
- Fix uniquenesses not networking properly
- Fix save games being too large
- Much faster persistent blood/bullet hole rendering
- Much better condition UI performance
- Much better stat/XP networking
- Optimize some materials (landscape, water, etc.) for lower end settings
- Sleepwalker uniqueness now only happens 1/20 times instead of 999/1000
- Nerf how much sneak stat impacts how much zombies can hear you (that is, make you louder)
- Time checkers - e.g. towels, dryers, whatever - do not check to see if you adjusted the game time with cheats or the admin menu
- New experimental save file format WIP
- Fix camera jitter & flickering when vaulting with first-person legs visible
- Fix tutorial soft locking if you grabbed stuff before completing the first step of the tutorial
- Fix demo bounds sometimes putting you underground if you touched it on a hill
- Reduced save game filesize
- Fix not seeing death screen when you become a zombie in multiplayer
- Fix loot bags appearing when a player dies with no items
- Fix fire effects (fireplaces, campfires) being really weird/sped up
- Fix utility items sometimes not saving on equip
- Fix double vehicle door sound in multiplayer
- Fix candle interaction dropping when you destroy something near it
- Fix zombies not looking at their targets in multiplayer
- Fix some UI and tooltip performance
- Fix washing machines not being able to be drank out of when off
- Fix desync when destroying furniture
- Fix some admin permissions errors
- Fix radio chat selection broadcasting to the entire server
- Fix some chair exploits (being able to teleport through walls etc)
- You can't place things in areas covered by someone else's utility cabinet
- Main menu performance fixes
- Fix some pop-in for vehicle meshes
- Many other performance fixes
- Crash fixes & smaller bug fixes
VEIN 0.018 Hotfix 2
- Crash fixes
- Fix furnace/forge having smoke when off
- Fix not being able to push vehicles underwater
- Fix hair going through hoodies
- Fix flare gun not loading ammo
- Fix some bad thumbnails on items
- Fix not being able to place built crates onto shelves
- Fix some plants not networking properly/desyncing
- Fix firearm magazines loading the wrong type of ammo sometimes
- Fix pouring fluid into a sink resetting its decay
- Fix not applying thirst properly when sleeping
- Fix black loading screen remaining for too long sometimes
- Fix excessive bloom
- Fix being able to move destroyed furniture
- Fix being able to pour an excess of fuel into fuel tanks and generators
VEIN 0.018 Hotfix 1
- Fix crash on server/host when someone joins when the game has loaded a save from 0.017
VEIN 0.018
Changes/Additions:
- Added tutorial
- Water from faucets, wells etc. now draws from the source type and quality
- Fluids in general now have rot, dirtiness, age, etc.
- Firearms can have multiple ammo types; Viper can now fire .38 special rounds
- Add a bunch of stat perks (lockpicking, repair, medical etc.)
- Change dedicated server logs to be clearer for hosts
- Fluid containers are labelable by default
- You can now sit on the back of ATVs
- Clothes now take damage and are repairable & can be used as fuel
- Zombies now look at you
- Add schematics table workbench (unlocks schematics, recipes at a lower stat requirement)
- Gas tanks now leak when damaged
- New icons and visuals for car part items
- Add tooltips to vehicle part UI
- Music now synchronizes in multiplayer
- Character creation flexes are now organized into categories
- Reduce vehicle damage from running into zombies/corpses; reduce outgoing vehicle damage
- New music
- Sponges can now clean blood
- Light switches visually reflect if they're on or not
- Better crafting tooltips
- Add combat shovel
- Add some new clothing e.g. skinny jeans
- TVs now have a dialog to select video files instead of just typing in the filename
- New UI sounds
- Candles now have an icon indicator
- Admin menu teleport dialog is now alphabetized and searchable
- Add a loading screen before the player is spawned in from character creation/selection
- Cars now have alternators that charge the battery if not broken
- Add on-person crafting menu for quick crafting
- Add the ability to sit on all couches
- Cord piles now give torn wires
- New loading screens
- Add glowsticks
- Some new skin tones
- Recipes sort to the top of crafting UIs if they are craftable
- Crafting progresses regardless of if you're present at a workbench
- Inventory searching queries tool types as well (searching 'hammer' will have Bone Mallet in the results)
- You can now sit in wheelchairs
- Items in pinned recipes now have a special icon in inventories
- Utility item and clothing slots now have tooltips & better performance
- New vehicle UI icons
Fixes:
- Fix lag when hosting a server for friends to join
- Better fog performance
- Performance fixes in general
- Fix some switches not having sounds
- Fix cooked meat soup not having a stat boost
- Fix workbenches smelling too good
- Fix main menu music abruptly stopping
- Fix some vehicles having a car door sound when sitting down (e.g. ATV, school bus)
- Fix glowing pool props
- Fix standard difficulty not being visually selected by default
- Fix zombies and animals following you into water
- Fix default mannequin at character creation being pure white on dedicated servers
- Fix car engine not syncing
- Fix corn being thrown at mach speed
- Fix weather overrides in admin menu not syncing if set by an admin on a dedicated server
- Fix fallen trees not always syncing properly
- Fix character creation pawns lingering after being spawned on servers