Vein cover
Vein screenshot
Linux PC Steam
Genre: Shooter, Role-playing (RPG), Simulator, Indie

Vein

VEIN 0.017 Hotfix 4 Released


  • Fix some multiplayer disconnects related to vehicles
  • Fix missing tooltip on scoreboard
  • Reduce incoming, outgoing vehicle impact damage to other vehicles
  • Fix repair menu not updating properly after repairing things
  • Fix not being able to pause video files
  • Fix some advanced recipes not being cookable because they depended on a cooked ingredient
  • Remove car door sound from vehicles without a car door

VEIN 0.017 Hotfix 2 Released


  • Fix possible crash when dismantling items
  • Fix Discord webhooks not properly sending the username
  • Fix firearms double-firing in singleplayer
  • Fix typo in drunk condition
  • Add vein.UtilityCabinet.AllowRaiding setting
  • Fix some networking exploits
  • Fix some fluid containers loading from old saves with no fluid
  • Fix vein.ZombieInfectionChance spam on dedicated servers
  • Fix window coverings not networking properly, not loading from a save properly
  • Fix not being able to brew fluids
  • Fix crash when you somehow have the item selection menu open after dying
  • Fix demo bounds not always working for clients
  • Sort blinds options
  • Fix player names with UTF8 characters not rendering properly
  • Fix search icon on containers not working on dedicated servers
  • Fix persistent corpses not having inventory names on servers
  • Make it easier to move solar panels
  • Prevent spam of everyone joining when you join a dedi

VEIN 0.017



Changes/Additions:


  • WIP world work
  • Add scent/smell component for swamps, dangerous areas etc.
  • Making a basketball shot gives you extra XP
  • Add ban management list to admin menu
  • New clouds
  • Add `vein.Sky.DFAO` setting
  • You can now find extended magazines for some firearms in the world
  • New weapon - .38 revolver
  • A few dozen new stat perks have been added
  • Increase the maximum bullet range to 2km
  • Add a setting for the max. third person camera distance; set to 0 to disable third person
  • Tweaked and improved death ragdoll physics to reduce silly bone bending
  • Add the ability to cover windows with cardboard and newspaper
  • Cooking now produces a pleasant smell
  • Add ability to wire ice machines
  • Buildable wells
  • Increased the capacity of player built storage containers
  • Added buildable fluid barrels
  • Added buildable battery chargers
  • Add Discord webhook support for chat and admin reports
  • Added better hair, beard selection UI
  • Merged Immunity skill into Vitality
  • Add asphyxiation condition
  • Added a wearable oxygen tank and rebreather (not currently scavengeable in-game, find it at the Farm's pond)
  • Add bullet embed sounds, sort of like a hitmarker
  • Add the ability to bind a key to start/stop vehicle ignition
  • Fluids now decay (milk spoils, etc.); merged putrid and dirty water into just water; merged dirty and clean engine oil into just engine oil
  • Increase the amount of damage running into things/zombies do to vehicles
  • Add button to admin menu to delete all dropped/floating-around items
  • Add ability to wire things to stationary fluid tanks


Fixes:


  • For weapons with no proper reload animation - hide the reload
  • Fix zombies not damaging vehicles when run over
  • Fix invisible players having use options
  • Fix falling through cave floor when first loading in
  • Fix having use options appear on invisible things and players
  • Fix falling through cave floors when initially loading in
  • Fix not being able to snap already-built crates to shelves
  • Fix microwave not heating things properly
  • Fix charcoal kilns not burning hot enough
  • Significantly increase amount of fluid plants get per second from sprinklers

VEIN 0.016 Hotfix 5 Released


  • Dedicated servers no longer save settings to save games - only to console variables
  • Fix trunk, glove box showing in third person vehicles
  • Fix cooking with exactly one half of an onion/tomato/etc freezing the game
  • Fix charcoal kiln timing not always working
  • Buff sprinkler water contribution by a huge amount
  • Fix not being able to properly pick some stuff off the ground
  • Fix character menu not properly reflecting character weight
  • Fix generators charging makeshift batteries with no gas
  • Fix large limestone, large reinforced wood gates not snapping to fences
  • Fix standing water materials being bright in the dark
  • Fix volumetric fog ghosting on vehicle headlights
  • Fix zombie crawlers persistently attacking the ground
  • Fix candles still showing a lit effect in multiplayer when destroyed
  • Fix some buildable furniture having duplicated requirements
  • Fix automatic firearms sometimes firing twice on clients
  • Add stat limit notice to stats menu
  • Fix some stats reading "0/0" in stats menu
  • Fix bathroom collision in strip mall
  • Reduce the amount of rust on cars
  • Fix campfires not having a fluid slot
  • Fix destroying ATV when loading from a save while sitting in it and exiting the ATV
  • Fix washers, dryers not working if you're too far away from them
  • Fix bad material on grocery shelf
  • Fix sink, tub etc. use options being unordered
  • Fix workbench using old mesh for destruction
  • Fix some options being visible in the load game dialog; fix some options not being visible in the admin menu
  • Prevent blood attaching to car wheels
  • Fix bad visual when dragging vehicle parts out of a vehicle
  • Misc. small world fixes
  • Fix some small memory leaks
  • Performance fixes

VEIN 0.016 Hotfix 4 Released


  • Add warning to empty workbench giving some extra instructions on what to do
  • Fix heads shrinking while cutting hair
  • Fix heads shrinking on ladders
  • Fix "items don't respawn in world" setting preventing items from spawning at all
  • Fix firearm & firearm magazine item names
  • Make bouncy power lines just static for now
  • Fix being able to build on plants
  • Fix invisible collision on front of school
  • Fix smacking a melee weapon on something not making sound for zombies
  • Disable the ability for admins to ban the server host
  • Fix some 'self' settings in the admin menu not properly reflecting the selected option
  • Fix healing cheats not working when godmode is on
  • Fix green vending machine always being lit up
  • Cars are still considered 'upright' at a higher angle
  • Fix use hint icons appearing while in a third-person vehicle
  • Fix strange leg behavior while in a climb
  • Fix some hair rendering issues for complex hair
  • Prevent adding fluids into the workbench results box
  • Fix 'only one of these tools is required' recipes always appearing disabled
  • Fix black materials on some exterior details, lamp posts
  • Add zombie infection chance setting, you can set this to zero to disable contracting the zombie virus
  • Fix Patlicanli Kebap item being named Vegetable Stir Fry
  • Corrected N1903 scope not being centered
  • Fix rust vanishing from cars with their chassis removed
  • Fix not being able to pour different fluids in a sink after drinking it to empty with a different type of fluid in it, while not draining the sink
  • Fix zombie infection chance being variable
  • Fix crash when using healing cheats in the medical menu
  • Fix train sounds popping in and out
  • Fix some locations not being discoverable
  • Performance fixes
  • Fix some misc. crashes

VEIN 0.016 Hotfix 3 Released


  • Fixed trees not rendering beyond a short distance


Sorry about the rapid-fire updates. Unless something really bad pops up, this should be it for a little bit.

VEIN 0.016 Hotfix 1 & 2 Released


  • Fixed poor foliage performance
  • Fixed not being able to cook/craft
  • Fixed some crashes
  • Fix not being able to use pickup truck gas tank

VEIN 0.016



Save games from 0.015h4 and prior may or may not work with this version.

Changes/Additions:


  • Enhanced locks are no longer pickable - the keys for them might be found in a nearby building
  • Add ability to change/replace car locks
  • Add stat requirements to construction menu
  • Add ability to clone locks inside your UC radius with metal scrap
  • Various texture restorations to original resolutions, art fixes, mesh fixes, etc.
  • Add wind turbines
  • Car body damage is now reflected by rust on vehicles
  • Added stat requirements to some craftable items
  • Added craftable hammer
  • Add gameplay settings presets to new game menu (e.g. difficulty)
  • Sort server browser by player count by default
  • Add ability to hide/unhide servers in the server browser
  • Add ability to play video files on TVs
  • Add ability to export save data as JSON using the console
  • Fists cause bloodspray
  • Container UIs now display the inventory's name
  • Add washing machine UI and usable detergent
  • Prevent being able to enter the back of a locked RV/truck
  • Player inventory remembers what segment was selected
  • Chatbox now has a segment dropdown
  • Start saving characters' creation dates (unused for now)
  • Tooltips are more opaque for readability
  • New cursors
  • Remove computer functionality (none of them were hooked up anyways)
  • Add outgoing VOIP volume settings slider
  • Water barrels etc. continue to fill when you're far away from them
  • Add extra data to admin menu's target menu
  • Improve non-Steam networking
  • Buff vehicle braking across the board
  • Rewritten crafting and cooking functionality
  • Add option to quick-dismantle stuff with alt in the settings menu
  • Add some new inventory item icons
  • Better async loading of assets; this should reduce hitching a bit
  • Remove language selection while it's incomplete
  • Add warning for demo bounds
  • Add pet photo item
  • Add ability to ban players from admin menu
  • Add (very basic, not-super-functional) lua scripting
  • Significantly decrease the amount of cleanliness from washing in a sink
  • You can sit in the school auditorium now
  • XP rebalancing across the board
  • You can now directly fill gas tanks from the onscreen use options
  • Usable spray paint
  • UC, containers will now drop their contents on destruction
  • Performance improvements across the board
  • Raise demo stat cap to 75 (temporarily - will be reduced to 50 for early access)
  • New wiring UI, to plug stuff into electricity/water/natural gas/the internet/etc.
  • Simplify superspeed/superjump commands
  • Don't show visualizers for UCs you don't own
  • Natural gas tanks are turned on by default
  • Add LOD meshes to all assets
  • Third person view can zoom far out in singleplayer
  • Train improvements, coloration, new cabs, performance fixes
  • Clearer error logging for dedicated servers
  • Coffeemaker in convenience stores is now functional
  • New music
  • Use UI coloration & usability improvements
  • Improved foliage appearance in autumn
  • New (actually old) water system
  • New utility cabinet limitations (disallow its use as a dump)
  • Construction item weights reduced significantly
  • Increase built storage capacity
  • Dismantling stuff doesn't go directly to the UC
  • Some cooked food now gives XP boosts
  • New landscape and ground materials, pebbles, twigs etc.
  • Add charcoal kiln buildable; remove charcoal recipe from workbench
  • Add beer branding
  • Update the sky brightness and lighting
  • Nerf TV stress reduction
  • Add notification when digging dirt
  • Add quantity notification to tree chopping; tree chopping now gives you two logs instead of one
  • Don't show who wrote on a notepad in singleplayer (it was you!)
  • Reduce the physics proxy time budget (should increase FPS)
  • Cliffs around the river
  • Add support for playing audio when stuff is used
  • Doors are now scrappable like furniture
  • Lamps are now usable
  • Better power line behavior, physics, performance
  • Print to dedicated server logs when a player selects a character
  • Furniture will now get physics instead of just snapping to the ground when the shelf they're on is destroyed
  • Long hair now has physics
  • Improved zombie blood, improved zombie eyes, zombie expression changes
  • Add the ability to see your legs in first person
  • Remove film grain
  • Increased the sun's shadow resolution
  • Add SFX to all containers
  • You now drop a bag with all your loot on death, instead of it being on your ragdoll corpse
  • You can now place weapons, instruments on the ground or wall
  • Add sound to radiators that are turned on
  • Add new build objects: makeshift windmill generator, log storage, plank storage, scrap storage, sprinkler, etc.
  • Merged the hotwiring stat into the electrical stat
  • Added LearnEveryBuildObject cheat
  • Clamp the values of character appearance data
  • New soundscapes, night soundscapes, underwater sound, etc.
  • Increase the distance trees render at
  • You can now wire directly to water collectors
  • Reduce battery consumption of clock
  • Add use option priority ordering - e.g. trash cans should not have 'trash' as the first option any more
  • TVs now loop whatever they were playing forever
  • New billboards
  • You can now select multiple segments in the inventory to allow for more than one filter (hold ctrl)
  • Prevent eating frozen food
  • "You can clean blood with a towel" goes away 10 minutes after you first see it
  • Corrected vehicle headlights to 5000 K
  • Fix walkie talkie T1 being used in place of handheld radio
  • Increase firearm audible range significantly
  • Enable distance field ambient occlusion
  • Add uniqueness icons to character creation
  • Add the ability to smell the contents of a sink
  • Construction, crafting menus now use thumbnails and should load much quicker
  • Towels, mops can now be equipped and used in hands to clean
  • Add new beards to character creation
  • Piano is now usable
  • Shovel can now dig for fish bait/worms when it is raining
  • Small blunt objects (e.g. thumb tack) can no longer break glass
  • Stoves are now moveable
  • Gunshots are now audible from much further distances
  • Many game settings are now sliders instead of drop downs
  • Better firearm item names


Fixes:


  • Fix 'change door lock' appearing on containers
  • Fix numeric selections (e.g. in admin menu or new game menu) not showing the real value
  • Fix crash when pasting invalid appearance data in character creation
  • Fix radio station beacon not working
  • Fix quick melee doing less damage than expected
  • Fix trash can not being predicted on client
  • Fix a bunch of map clipping bugs
  • Fix character getting rotated by falling off the ATV at weird angles
  • Fix sun position being incorrect in later months
  • Fix some bad logic when moving furniture from just outside your UC radius
  • Fix being able to move wall padding in gym
  • Fix some bad pickup truck collision
  • Fix cupboard with floating drawer with no collision
  • Fix some clothes never being colored
  • Fix planter slots showing conflicts when there were none
  • Fix water fountain not being drinkable
  • Fix lock sound when you first load in
  • Fix eye colors being far too dark
  • Fix placed items not being affected by the temperature of the building they're in
  • Fix many objects in game not applying cull distances
  • Fix European style number inputs (123,4) not working in numeric prompts
  • Fix some metric fluid readouts stating e.g. '55/3.0 L'
  • Fix lanterns not lighting when held in your hands
  • Fix bug where crouching and entering a vehicle puts you above it
  • Fix not being able to re-bind ESC after binding it to something else
  • Fix some crafting/dismantling sounds being audible from far away
  • Fix exploit allowing you to hop between chairs to clip through walls
  • Fix placing certain things in cars causing them to glitch out their physics
  • Fix walkie talkie not working in chat
  • Fix not being able to move some planters
  • Fix performance issue with suddenly large frame drops
  • Fix not being able to move or destroy the basketball hoop
  • Fix some items always being named 'frozen'
  • Fix incorrect kerosene heater error
  • Fix being able to use some things in the camper van from outside it
  • Fix some learned build objects like bookshelves not being able to be moved in a house
  • Improve performance for foliage physics
  • Corrected melting point for aluminum
  • Fix some vehicles not having distinct colors
  • Fix some paintings being oriented incorrectly when moved
  • Fix zombies always starting as sprinters

VEIN Dev Log 15



Here's a quick update of what we've been working on in January.

There's no game update with this - 0.016 still has some work to be done on it.

VEIN 0.015 Hotfix 4 Released

Fixes:


  • Fix items duplicating when moving utility cabinets or containers


Sorry for the rapid-fire release but that was a pretty bad bug