Genre: Shooter, Role-playing (RPG), Simulator, Indie Vein
VEIN 0.017 Hotfix 4 Released
- Fix some multiplayer disconnects related to vehicles
- Fix missing tooltip on scoreboard
- Reduce incoming, outgoing vehicle impact damage to other vehicles
- Fix repair menu not updating properly after repairing things
- Fix not being able to pause video files
- Fix some advanced recipes not being cookable because they depended on a cooked ingredient
- Remove car door sound from vehicles without a car door
VEIN 0.017 Hotfix 2 Released
- Fix possible crash when dismantling items
- Fix Discord webhooks not properly sending the username
- Fix firearms double-firing in singleplayer
- Fix typo in drunk condition
- Add vein.UtilityCabinet.AllowRaiding setting
- Fix some networking exploits
- Fix some fluid containers loading from old saves with no fluid
- Fix vein.ZombieInfectionChance spam on dedicated servers
- Fix window coverings not networking properly, not loading from a save properly
- Fix not being able to brew fluids
- Fix crash when you somehow have the item selection menu open after dying
- Fix demo bounds not always working for clients
- Sort blinds options
- Fix player names with UTF8 characters not rendering properly
- Fix search icon on containers not working on dedicated servers
- Fix persistent corpses not having inventory names on servers
- Make it easier to move solar panels
- Prevent spam of everyone joining when you join a dedi
VEIN 0.017
Changes/Additions:
- WIP world work
- Add scent/smell component for swamps, dangerous areas etc.
- Making a basketball shot gives you extra XP
- Add ban management list to admin menu
- New clouds
- Add `vein.Sky.DFAO` setting
- You can now find extended magazines for some firearms in the world
- New weapon - .38 revolver
- A few dozen new stat perks have been added
- Increase the maximum bullet range to 2km
- Add a setting for the max. third person camera distance; set to 0 to disable third person
- Tweaked and improved death ragdoll physics to reduce silly bone bending
- Add the ability to cover windows with cardboard and newspaper
- Cooking now produces a pleasant smell
- Add ability to wire ice machines
- Buildable wells
- Increased the capacity of player built storage containers
- Added buildable fluid barrels
- Added buildable battery chargers
- Add Discord webhook support for chat and admin reports
- Added better hair, beard selection UI
- Merged Immunity skill into Vitality
- Add asphyxiation condition
- Added a wearable oxygen tank and rebreather (not currently scavengeable in-game, find it at the Farm's pond)
- Add bullet embed sounds, sort of like a hitmarker
- Add the ability to bind a key to start/stop vehicle ignition
- Fluids now decay (milk spoils, etc.); merged putrid and dirty water into just water; merged dirty and clean engine oil into just engine oil
- Increase the amount of damage running into things/zombies do to vehicles
- Add button to admin menu to delete all dropped/floating-around items
- Add ability to wire things to stationary fluid tanks
Fixes:
- For weapons with no proper reload animation - hide the reload
- Fix zombies not damaging vehicles when run over
- Fix invisible players having use options
- Fix falling through cave floor when first loading in
- Fix having use options appear on invisible things and players
- Fix falling through cave floors when initially loading in
- Fix not being able to snap already-built crates to shelves
- Fix microwave not heating things properly
- Fix charcoal kilns not burning hot enough
- Significantly increase amount of fluid plants get per second from sprinklers
VEIN 0.016 Hotfix 5 Released
- Dedicated servers no longer save settings to save games - only to console variables
- Fix trunk, glove box showing in third person vehicles
- Fix cooking with exactly one half of an onion/tomato/etc freezing the game
- Fix charcoal kiln timing not always working
- Buff sprinkler water contribution by a huge amount
- Fix not being able to properly pick some stuff off the ground
- Fix character menu not properly reflecting character weight
- Fix generators charging makeshift batteries with no gas
- Fix large limestone, large reinforced wood gates not snapping to fences
- Fix standing water materials being bright in the dark
- Fix volumetric fog ghosting on vehicle headlights
- Fix zombie crawlers persistently attacking the ground
- Fix candles still showing a lit effect in multiplayer when destroyed
- Fix some buildable furniture having duplicated requirements
- Fix automatic firearms sometimes firing twice on clients
- Add stat limit notice to stats menu
- Fix some stats reading "0/0" in stats menu
- Fix bathroom collision in strip mall
- Reduce the amount of rust on cars
- Fix campfires not having a fluid slot
- Fix destroying ATV when loading from a save while sitting in it and exiting the ATV
- Fix washers, dryers not working if you're too far away from them
- Fix bad material on grocery shelf
- Fix sink, tub etc. use options being unordered
- Fix workbench using old mesh for destruction
- Fix some options being visible in the load game dialog; fix some options not being visible in the admin menu
- Prevent blood attaching to car wheels
- Fix bad visual when dragging vehicle parts out of a vehicle
- Misc. small world fixes
- Fix some small memory leaks
- Performance fixes
VEIN 0.016 Hotfix 4 Released
- Add warning to empty workbench giving some extra instructions on what to do
- Fix heads shrinking while cutting hair
- Fix heads shrinking on ladders
- Fix "items don't respawn in world" setting preventing items from spawning at all
- Fix firearm & firearm magazine item names
- Make bouncy power lines just static for now
- Fix being able to build on plants
- Fix invisible collision on front of school
- Fix smacking a melee weapon on something not making sound for zombies
- Disable the ability for admins to ban the server host
- Fix some 'self' settings in the admin menu not properly reflecting the selected option
- Fix healing cheats not working when godmode is on
- Fix green vending machine always being lit up
- Cars are still considered 'upright' at a higher angle
- Fix use hint icons appearing while in a third-person vehicle
- Fix strange leg behavior while in a climb
- Fix some hair rendering issues for complex hair
- Prevent adding fluids into the workbench results box
- Fix 'only one of these tools is required' recipes always appearing disabled
- Fix black materials on some exterior details, lamp posts
- Add zombie infection chance setting, you can set this to zero to disable contracting the zombie virus
- Fix Patlicanli Kebap item being named Vegetable Stir Fry
- Corrected N1903 scope not being centered
- Fix rust vanishing from cars with their chassis removed
- Fix not being able to pour different fluids in a sink after drinking it to empty with a different type of fluid in it, while not draining the sink
- Fix zombie infection chance being variable
- Fix crash when using healing cheats in the medical menu
- Fix train sounds popping in and out
- Fix some locations not being discoverable
- Performance fixes
- Fix some misc. crashes
VEIN 0.016 Hotfix 3 Released
- Fixed trees not rendering beyond a short distance
Sorry about the rapid-fire updates. Unless something really bad pops up, this should be it for a little bit. VEIN 0.016 Hotfix 1 & 2 Released
- Fixed poor foliage performance
- Fixed not being able to cook/craft
- Fixed some crashes
- Fix not being able to use pickup truck gas tank
VEIN 0.016
Save games from 0.015h4 and prior may or may not work with this version.
Changes/Additions:
- Enhanced locks are no longer pickable - the keys for them might be found in a nearby building
- Add ability to change/replace car locks
- Add stat requirements to construction menu
- Add ability to clone locks inside your UC radius with metal scrap
- Various texture restorations to original resolutions, art fixes, mesh fixes, etc.
- Add wind turbines
- Car body damage is now reflected by rust on vehicles
- Added stat requirements to some craftable items
- Added craftable hammer
- Add gameplay settings presets to new game menu (e.g. difficulty)
- Sort server browser by player count by default
- Add ability to hide/unhide servers in the server browser
- Add ability to play video files on TVs
- Add ability to export save data as JSON using the console
- Fists cause bloodspray
- Container UIs now display the inventory's name
- Add washing machine UI and usable detergent
- Prevent being able to enter the back of a locked RV/truck
- Player inventory remembers what segment was selected
- Chatbox now has a segment dropdown
- Start saving characters' creation dates (unused for now)
- Tooltips are more opaque for readability
- New cursors
- Remove computer functionality (none of them were hooked up anyways)
- Add outgoing VOIP volume settings slider
- Water barrels etc. continue to fill when you're far away from them
- Add extra data to admin menu's target menu
- Improve non-Steam networking
- Buff vehicle braking across the board
- Rewritten crafting and cooking functionality
- Add option to quick-dismantle stuff with alt in the settings menu
- Add some new inventory item icons
- Better async loading of assets; this should reduce hitching a bit
- Remove language selection while it's incomplete
- Add warning for demo bounds
- Add pet photo item
- Add ability to ban players from admin menu
- Add (very basic, not-super-functional) lua scripting
- Significantly decrease the amount of cleanliness from washing in a sink
- You can sit in the school auditorium now
- XP rebalancing across the board
- You can now directly fill gas tanks from the onscreen use options
- Usable spray paint
- UC, containers will now drop their contents on destruction
- Performance improvements across the board
- Raise demo stat cap to 75 (temporarily - will be reduced to 50 for early access)
- New wiring UI, to plug stuff into electricity/water/natural gas/the internet/etc.
- Simplify superspeed/superjump commands
- Don't show visualizers for UCs you don't own
- Natural gas tanks are turned on by default
- Add LOD meshes to all assets
- Third person view can zoom far out in singleplayer
- Train improvements, coloration, new cabs, performance fixes
- Clearer error logging for dedicated servers
- Coffeemaker in convenience stores is now functional
- New music
- Use UI coloration & usability improvements
- Improved foliage appearance in autumn
- New (actually old) water system
- New utility cabinet limitations (disallow its use as a dump)
- Construction item weights reduced significantly
- Increase built storage capacity
- Dismantling stuff doesn't go directly to the UC
- Some cooked food now gives XP boosts
- New landscape and ground materials, pebbles, twigs etc.
- Add charcoal kiln buildable; remove charcoal recipe from workbench
- Add beer branding
- Update the sky brightness and lighting
- Nerf TV stress reduction
- Add notification when digging dirt
- Add quantity notification to tree chopping; tree chopping now gives you two logs instead of one
- Don't show who wrote on a notepad in singleplayer (it was you!)
- Reduce the physics proxy time budget (should increase FPS)
- Cliffs around the river
- Add support for playing audio when stuff is used
- Doors are now scrappable like furniture
- Lamps are now usable
- Better power line behavior, physics, performance
- Print to dedicated server logs when a player selects a character
- Furniture will now get physics instead of just snapping to the ground when the shelf they're on is destroyed
- Long hair now has physics
- Improved zombie blood, improved zombie eyes, zombie expression changes
- Add the ability to see your legs in first person
- Remove film grain
- Increased the sun's shadow resolution
- Add SFX to all containers
- You now drop a bag with all your loot on death, instead of it being on your ragdoll corpse
- You can now place weapons, instruments on the ground or wall
- Add sound to radiators that are turned on
- Add new build objects: makeshift windmill generator, log storage, plank storage, scrap storage, sprinkler, etc.
- Merged the hotwiring stat into the electrical stat
- Added LearnEveryBuildObject cheat
- Clamp the values of character appearance data
- New soundscapes, night soundscapes, underwater sound, etc.
- Increase the distance trees render at
- You can now wire directly to water collectors
- Reduce battery consumption of clock
- Add use option priority ordering - e.g. trash cans should not have 'trash' as the first option any more
- TVs now loop whatever they were playing forever
- New billboards
- You can now select multiple segments in the inventory to allow for more than one filter (hold ctrl)
- Prevent eating frozen food
- "You can clean blood with a towel" goes away 10 minutes after you first see it
- Corrected vehicle headlights to 5000 K
- Fix walkie talkie T1 being used in place of handheld radio
- Increase firearm audible range significantly
- Enable distance field ambient occlusion
- Add uniqueness icons to character creation
- Add the ability to smell the contents of a sink
- Construction, crafting menus now use thumbnails and should load much quicker
- Towels, mops can now be equipped and used in hands to clean
- Add new beards to character creation
- Piano is now usable
- Shovel can now dig for fish bait/worms when it is raining
- Small blunt objects (e.g. thumb tack) can no longer break glass
- Stoves are now moveable
- Gunshots are now audible from much further distances
- Many game settings are now sliders instead of drop downs
- Better firearm item names
Fixes:
- Fix 'change door lock' appearing on containers
- Fix numeric selections (e.g. in admin menu or new game menu) not showing the real value
- Fix crash when pasting invalid appearance data in character creation
- Fix radio station beacon not working
- Fix quick melee doing less damage than expected
- Fix trash can not being predicted on client
- Fix a bunch of map clipping bugs
- Fix character getting rotated by falling off the ATV at weird angles
- Fix sun position being incorrect in later months
- Fix some bad logic when moving furniture from just outside your UC radius
- Fix being able to move wall padding in gym
- Fix some bad pickup truck collision
- Fix cupboard with floating drawer with no collision
- Fix some clothes never being colored
- Fix planter slots showing conflicts when there were none
- Fix water fountain not being drinkable
- Fix lock sound when you first load in
- Fix eye colors being far too dark
- Fix placed items not being affected by the temperature of the building they're in
- Fix many objects in game not applying cull distances
- Fix European style number inputs (123,4) not working in numeric prompts
- Fix some metric fluid readouts stating e.g. '55/3.0 L'
- Fix lanterns not lighting when held in your hands
- Fix bug where crouching and entering a vehicle puts you above it
- Fix not being able to re-bind ESC after binding it to something else
- Fix some crafting/dismantling sounds being audible from far away
- Fix exploit allowing you to hop between chairs to clip through walls
- Fix placing certain things in cars causing them to glitch out their physics
- Fix walkie talkie not working in chat
- Fix not being able to move some planters
- Fix performance issue with suddenly large frame drops
- Fix not being able to move or destroy the basketball hoop
- Fix some items always being named 'frozen'
- Fix incorrect kerosene heater error
- Fix being able to use some things in the camper van from outside it
- Fix some learned build objects like bookshelves not being able to be moved in a house
- Improve performance for foliage physics
- Corrected melting point for aluminum
- Fix some vehicles not having distinct colors
- Fix some paintings being oriented incorrectly when moved
- Fix zombies always starting as sprinters
VEIN Dev Log 15
Here's a quick update of what we've been working on in January.
There's no game update with this - 0.016 still has some work to be done on it. VEIN 0.015 Hotfix 4 Released
Fixes:
- Fix items duplicating when moving utility cabinets or containers
Sorry for the rapid-fire release but that was a pretty bad bug