Vein cover
Vein screenshot
Linux PC Steam
Genre: Shooter, Role-playing (RPG), Simulator, Indie

Vein

VEIN 0.014 Hotfix 6 Released


  • Fix bike helmet not being marked placeholder
  • Fix some stuff reading not plugged in
  • Increase streaming texture pool size
  • Fix UI sounds not being affected by volume settings
  • Fix fuel tank contents resetting on move
  • Fix furnace item duplication exploit
  • Fix bad collision on two-story house
  • Fix many placement/building issues
  • Fix forges not saving their contents
  • Improved unstuck button (places you nearby), prevent using unstuck in vehicles
  • Fix eggs weighing dozens of kg
  • Improved camper van camera
  • Fix dragged items just saying Item Name
  • Many crash fixes

VEIN 0.014 Hotfix 5 Released


  • Fix dedicated servers not running
  • Fix item selection window being a bit broken
  • Fix cart vehicle being super low res
  • Fix repair bench UI acting strange
  • Fix repair amount not changing in inventory UI
  • Fix school not having power
  • Fix light switches not randomizing
  • Fix flood light item being really bright
  • Fix being able to open your inventory with prompts open
  • Fix some item stacks being vanished on transfer between inventories
  • Fix not being able to merge stacks in a workbench
  • Fix lock button appearing in containers that aren't your inventory
  • Fix ladders being fully broken in multiplayer, fix falling off a ladder by looking in the wrong direction
  • Fix garage door not being replaced by barricade if the garage door is open
  • Fix construction menu not allowing you to build e.g. windows despite having the basic requirements
  • Fix getting stuck in floors when vaulting
  • Fix some issues with placing items, moving furniture etc. getting stuck in the ground
  • Fix final notification not appearing from tree chopping
  • Fix generators not burning fuel when hooked up to nothing yet being on
  • Fix generator effects playing when the generator is off
  • Fix generators remaining plugged in after being moved
  • Fix some stuff on the map disappearing when moved (solar panels, coffee makers, some misc. shelves)
  • Bump water storage container amounts to a few gallons instead of 500 mL
  • Fix being able to shift click items into a workbench beyond what will fit
  • Fix weather effects not scaling with Effects Quality setting
  • Fix generator, battery descriptions to be clearer
  • Clamp battery charge rate
  • Fix kerosene heater starting with no kerosene
  • Fix some misc. map bugs
  • Many crash fixes

VEIN 0.014 Hotfix 4 Released


  • Fix vehicle teleporting when hitting the demo bounds
  • Fix "you cant pick this up" notification when placing items
  • Fix conditions (withdrawal, sunburn, etc) being added when not necessary
  • Fix zombie bites not always given the Bitten condition
  • Fix shotgun bullet cone being zero
  • Fix shotgun animations flickering
  • Corrected model sun item name
  • Fix locations not being discoverable
  • Increase water barrel capacity to 150 gallons
  • Fix built batteries draining 3600x faster than they should
  • Many crash fixes

VEIN 0.014 Hotfix 3 Released


  • Fix crashing while traveling fast
  • Fix Linux dedicated server not launching


Sorry about the really quick hotfix, but after Hotfix 2, I saw dozens of people crashing, my bad

VEIN 0.014 Hotfix 2 Released


  • Possible fix for crash when dismantling some things in multiplayer
  • Fix animation issue with some animals
  • Fix splints not treating broken legs
  • Many misc. crash fixes

VEIN 0.014 Hotfix 1 Released


  • Fix wire, unwire description being on the object instead of the use option
  • Fixed doctor occupation not having scrubs by default
  • Fix hair not being hidden in character creation when wearing a hat
  • Fix invisible collision in the middle of a road by the Saranac school
  • Crash fixes

VEIN 0.014



Features




  • Improve bullet networking in multiplayer
  • New weapon aim system - recoil instead of aim cone
  • Demo bounds volume: add a wall to the edge of the map
  • Sheds and outdoor areas added to Redford and Saranac backyards
  • Teacher occupation added
  • Add hordes, triggered by loud noise, corpses, groups...
  • Add gameplay settings (from new game) to admin menu
  • New scent system - can smell the area around you, so can zombies
  • New blood/gore impact effects
  • Redford Community Center completed
  • New axe animations
  • Admin menu additions: lock/unlock, remove AI, super jump, super speed, teleport to POI, heal player, heal everyone, add/remove XP, add/remove admin permissions, spawn zombie
  • Item locking: prevents 'transfer all'/'take all' from moving the item
  • Bus garage added to Saranac
  • Don't pop up 'Perk Available' notification if there are in fact none available
  • Character creation filled out with the remainder of occupations, uniquenesses
  • Items blocking zombies now get attacked by the zombie
  • Cookbooks and recipes added
  • Wiring system - ability to build and wire up electronics, generators, batteries
  • Buildable gas generator and solar panel
  • New physics systems to prevent hitching during level streaming
  • Turn off radios on players by default (aka, prevent loud white noise on spawn)
  • You can now empty fuel/gas tanks (as in containers, not vehicle gas tanks)
  • Reduce the loudness of glass breaking
  • Broken glass only damages fleshy things
  • Buildable large battery to store power
  • Reduce size of save games, particularly large ones
  • Buildable fridge and freezer
  • Add seared deer, wolf, fox recipes
  • Add /a command to chat to admins
  • Add superadmins (aka admins that can grant/remove admin permissions)
  • Add badges to the scoreboard for admins, superadmins
  • Admins can server mute players
  • Wind Up perk now has the same amount of power as the base throw force
  • Add search bar to server browser
  • Admins can now view names/IDs of people who wrote on notepads
  • Update new features into The Farm
  • Nerf alcohol poisoning rate
  • Location based zombies (medical zombies in medical areas, firefighters in fire departments, hazmat zombies etc.)
  • Chat is now logged to server logs
  • Open Journal is now key rebindable
  • Add chef outfit assets
  • Road physics is way smoother (no more floating cars/people)
  • Getting fat/thin is now considerably slower
  • Add functionality for clothes washers to function like dryers
  • Ingots now have non-placeholder meshes
  • Warning when trying to bind a key to something occupied already
  • Password entries are now obscured
  • Rebalanced most XP gains
  • Some cooked food grants XP boosts
  • Reduce firefighter outfit heat contribution
  • Get XP when you cook something successfully, not just when you make it
  • Increase tree render distance
  • Firearms, magazines now load actual bullet items instead of just a number
  • New build object meshes
  • Add disclaimer for grass distance on the settings menu
  • Add vehicle damage limiter to prevent dying from sitting in a vehicle in multiplayer
  • Crafting rework/rebalance/redo
  • Add melting points to copper, electrical scrap, aluminum ingot, aluminum foil
  • Dismantling an item now adds it to the inventory you dismantled it from - not just your inventory
  • Increase the minimum speed to get panicked while driving
  • You can now use any trash container (dumpster, garbage bin, etc) to dispose items
  • Better UC radius material
  • You can now sleep on ambulance stretchers
  • Disabled the ability to pick code-locked doors
  • Significantly increase lighter spawn rate
  • You can see yourself on any map if you have a GPS equipped at all
  • Add shooting target buildable - get XP from shooting it from a distance


Bugfixes




  • Fix flashlight not turning on if its off in your inventory
  • Fix fan sound defaulting to emergency broadcast (? how did this happen)
  • Fix not being able to drink out of toilets and urinals (you filthy animal)
  • Fix flashlight priority not having effect
  • Fix medical menu not always displaying conditions
  • Fix occupation description overflowing sometimes in character creation
  • Fix shift-clicking workbench items duplicating them
  • Fix overstuffed fridge on farm exploding items out of it when you open it
  • Fix power boxes and sinks not networking after a save game is loaded
  • Fix crash smelling empty fuel tank
  • Fix some junk giving you screws on dismantle when it shouldn't (e.g. tin can)
  • Fix clock not being placeable on wall
  • Fix vehicle engine sound automatically playing if you're not close to the vehicle
  • Fix locks not saving properly
  • Fix nameplate for currency items displaying the amount twice
  • Haircut dialog now starts on the correct hair
  • Fix jacket slot not being clickable
  • Fix some item duplication exploits
  • Fix some vending machines appearing on when there is no power
  • Fix reset keybindings button doing nothing
  • Fix receiving consciousness damage and concussions when PvP is off
  • Fix stove sizzling sound not playing in multiplayer
  • Fix animals not receiving appropriate limb-scaled damage (headshots didn't count, now they do)
  • Fix help menu links all going to the same thing
  • Fix admin menu undoing godmode, flight etc. when the admin menu is opened
  • Fix some clothing clipping
  • Fix furniture continuing to travel with vehicles they were placed on
  • Fix TVs, etc. that you move to your base not saving
  • Fix lockpick dialogue clipping into doors, walls etc.
  • Fix lockpicks being consumed twice
  • Fix not being able to shift-click results from workbenches
  • Fix notepads not word-wrapping
  • Fix some textures being really low-res
  • Fix plant growth not taking into account the time multiplier
  • Fix seeing plant window if the plant was just harvested in multiplayer
  • Fix food, water in containers not properly adjusting to room temperature
  • Fix preset scalability setting not working in non-English
  • Fix some animal animation issues
  • Fix zombies being able to knock your pants off
  • Fix not being able to place or move stuff while in god mode
  • Fix facial hair not changing color
  • Fix some use options being too wide and breaking the UI
  • Fix weight limits causing car batteries to explode out of boxes when you open them
  • Fix foliage setting not affecting some trees/grass
  • Fix some food and drink starting frozen
  • Performance improvements, multiplayer fixes, bug and crash fixes across the board


Breaking Changes




  • Firearms and magazines will be invalid and will need to be reloaded with new bullets.

VEIN 0.013 Hotfix 1 Released

Fixes:

  • Fix crash (freeze) when loading 3 bullets into a magazine
  • Fix ineffective radiators
  • Disable save compression while we work on a better system
  • Fix dropped or placed items not updating temperature, rotten status, etc.
  • Fix items spawning and building up at the origin if they get stuck in something
  • Fix water barrel not working consistently when outside

VEIN 0.013




  • Redone hair
  • Add roughness slider
  • Hunger rate cut in half
  • Add gamma adjustment slider to video settings
  • Add icons for invisible usable objects (e.g. gas tank indicator on vehicles)
  • Melee XP now scales with melee damage
  • Meleeing with small weapons (e.g. thumbtack) no longer stunlocks zombies
  • Alarms are turned off by default
  • TVs are turned off by default
  • If you have no gloves on and are not wielding a weapon, clearing broken glass hurts you
  • Reduce the effect of tire pressure on turning in vehicles
  • Change "Tired" to "Exerted"
  • Add Tired condition, cured by sleeping
  • Increase view punch from incoming damage
  • Add prompt to spend unspent skill perk points
  • Add indicator to TVs when they are destroyed
  • Add indicator to containers with player items
  • Add apply and close option to settings
  • Red dot sight & magazine reflection for N4
  • The effects of conditions are now displayed to you in the medical menu
  • Loot now becomes scarcer and worse over time
  • Containers now all have weight limits
  • Condition treatment items now only appear in the medical menu when they are necessary
  • Antibiotics now treat stomach flus and foot infections
  • Update the Sick description to indicate that you are infected by the zombie virus and will die
  • Zombie footsteps are now much louder and can be heard from farther away
  • Add filters to the server browser
  • You now instantly sit in chairs and vehicles
  • You can no longer punch down metal doors
  • Add warning label to item selection UI
  • Add join and leave notifications to multiplayer
  • Add time controls, quantity to spawn to admin menu
  • Skill magazines now give temporary XP gain; add skill books that give permanent levels
  • Vehicles now have heaters and AC that can change the temperature inside the vehicle
  • Add cocaine
  • Slow down the rate of clothes getting dirty
  • Move help menu to esc menu
  • PgUp and PgDown navigate use options
  • Fix lumen being especially dark indoors
  • Add instructions to cooking and crafting UI
  • Main menu now shows the real time in real-life Champlain Valley
  • You can select which map you are looking at in the maps UI
  • Max player count slider in the main menu multiplayer setup
  • Speed up how fast over-hungry and over-thirsty go away
  • Tag stats in character creation is now optional
  • Compress save games
  • Lots of new clothes replacing placeholders (medical scrubs, hazmat suit, firefighter uniform, raincoat, etc.)
  • You can now free-look 360 degrees in third person
  • Dryers are now functional
  • Fix battery rechargers not saving
  • Add setting to new game options to start the game months later
  • Battery powered items now start off if they're in a container
  • Saranac Central School
  • Corners Brook Campgrounds
  • Mop can now be used to clean blood/bullets
  • Prevent animals from dying when they just touch a car
  • Improve zombie collisions with vehicles (you should not hit brick-wall zombies anymore)
  • Reduce lockpick XP if you recently succeeded in lockpicking
  • Power and water now shut off after around 1-2 months
  • Improve performance of many zombies rendering at the same time
  • Add remove decals, remove corpses commands to the admin menu
  • Fluids in sinks, bathtubs are now colored differently (e.g. a bathtub full of wine)
  • Fireplaces are now usable
  • Add server details to admin menu (server FPS, RAM usage, CPU usage etc.)
  • Add ability to save dedicated server to admin menu
  • TVs now wire up electricity to the building you place them in
  • Fluids in sinks, tubs etc. change color depending on what's in them
  • Add 'put all' button to put everything in your inventory into a container
  • Fuel consumption of vehicles is now affected by the weight in the vehicle
  • Add trash can to construction menu to dispose of unwanted items
  • Add ability to sort inventory items by freshness
  • Add experimental dedicated server wrapper to run commands via game control panels
  • Improve vehicle brake performance
  • Buff throwing force
  • Add literature items to reduce stress
  • Various bugfixes

VEIN 0.012 Hotfix 17 Released

Fixes:

  • Crash fixes & performance improvements
  • Fix not being able to finish character creation with less than 3 perks
  • Possible fix for moving workbenches etc. onto vehicles
  • Fix items duplicating when placed from an inventory
  • Fix not saving dismantled items
  • Increase default stack/placement limit
  • Fix propane cabinets sometimes being locked and not pickable
  • Move stuck command to escape menu for visibility
  • Fix dismantling while encumbered spawning two of everything
  • Fix console variables being discarded when the game loads
  • Reduce item update rate for performance