Genre: Shooter, Role-playing (RPG), Simulator, Indie Vein
VEIN 0.014 Hotfix 6 Released
- Fix bike helmet not being marked placeholder
- Fix some stuff reading not plugged in
- Increase streaming texture pool size
- Fix UI sounds not being affected by volume settings
- Fix fuel tank contents resetting on move
- Fix furnace item duplication exploit
- Fix bad collision on two-story house
- Fix many placement/building issues
- Fix forges not saving their contents
- Improved unstuck button (places you nearby), prevent using unstuck in vehicles
- Fix eggs weighing dozens of kg
- Improved camper van camera
- Fix dragged items just saying Item Name
- Many crash fixes
VEIN 0.014 Hotfix 5 Released
- Fix dedicated servers not running
- Fix item selection window being a bit broken
- Fix cart vehicle being super low res
- Fix repair bench UI acting strange
- Fix repair amount not changing in inventory UI
- Fix school not having power
- Fix light switches not randomizing
- Fix flood light item being really bright
- Fix being able to open your inventory with prompts open
- Fix some item stacks being vanished on transfer between inventories
- Fix not being able to merge stacks in a workbench
- Fix lock button appearing in containers that aren't your inventory
- Fix ladders being fully broken in multiplayer, fix falling off a ladder by looking in the wrong direction
- Fix garage door not being replaced by barricade if the garage door is open
- Fix construction menu not allowing you to build e.g. windows despite having the basic requirements
- Fix getting stuck in floors when vaulting
- Fix some issues with placing items, moving furniture etc. getting stuck in the ground
- Fix final notification not appearing from tree chopping
- Fix generators not burning fuel when hooked up to nothing yet being on
- Fix generator effects playing when the generator is off
- Fix generators remaining plugged in after being moved
- Fix some stuff on the map disappearing when moved (solar panels, coffee makers, some misc. shelves)
- Bump water storage container amounts to a few gallons instead of 500 mL
- Fix being able to shift click items into a workbench beyond what will fit
- Fix weather effects not scaling with Effects Quality setting
- Fix generator, battery descriptions to be clearer
- Clamp battery charge rate
- Fix kerosene heater starting with no kerosene
- Fix some misc. map bugs
- Many crash fixes
VEIN 0.014 Hotfix 4 Released
- Fix vehicle teleporting when hitting the demo bounds
- Fix "you cant pick this up" notification when placing items
- Fix conditions (withdrawal, sunburn, etc) being added when not necessary
- Fix zombie bites not always given the Bitten condition
- Fix shotgun bullet cone being zero
- Fix shotgun animations flickering
- Corrected model sun item name
- Fix locations not being discoverable
- Increase water barrel capacity to 150 gallons
- Fix built batteries draining 3600x faster than they should
- Many crash fixes
VEIN 0.014 Hotfix 3 Released
- Fix crashing while traveling fast
- Fix Linux dedicated server not launching
Sorry about the really quick hotfix, but after Hotfix 2, I saw dozens of people crashing, my bad VEIN 0.014 Hotfix 2 Released
- Possible fix for crash when dismantling some things in multiplayer
- Fix animation issue with some animals
- Fix splints not treating broken legs
- Many misc. crash fixes
VEIN 0.014 Hotfix 1 Released
- Fix wire, unwire description being on the object instead of the use option
- Fixed doctor occupation not having scrubs by default
- Fix hair not being hidden in character creation when wearing a hat
- Fix invisible collision in the middle of a road by the Saranac school
- Crash fixes
VEIN 0.014
Features
- Improve bullet networking in multiplayer
- New weapon aim system - recoil instead of aim cone
- Demo bounds volume: add a wall to the edge of the map
- Sheds and outdoor areas added to Redford and Saranac backyards
- Teacher occupation added
- Add hordes, triggered by loud noise, corpses, groups...
- Add gameplay settings (from new game) to admin menu
- New scent system - can smell the area around you, so can zombies
- New blood/gore impact effects
- Redford Community Center completed
- New axe animations
- Admin menu additions: lock/unlock, remove AI, super jump, super speed, teleport to POI, heal player, heal everyone, add/remove XP, add/remove admin permissions, spawn zombie
- Item locking: prevents 'transfer all'/'take all' from moving the item
- Bus garage added to Saranac
- Don't pop up 'Perk Available' notification if there are in fact none available
- Character creation filled out with the remainder of occupations, uniquenesses
- Items blocking zombies now get attacked by the zombie
- Cookbooks and recipes added
- Wiring system - ability to build and wire up electronics, generators, batteries
- Buildable gas generator and solar panel
- New physics systems to prevent hitching during level streaming
- Turn off radios on players by default (aka, prevent loud white noise on spawn)
- You can now empty fuel/gas tanks (as in containers, not vehicle gas tanks)
- Reduce the loudness of glass breaking
- Broken glass only damages fleshy things
- Buildable large battery to store power
- Reduce size of save games, particularly large ones
- Buildable fridge and freezer
- Add seared deer, wolf, fox recipes
- Add /a command to chat to admins
- Add superadmins (aka admins that can grant/remove admin permissions)
- Add badges to the scoreboard for admins, superadmins
- Admins can server mute players
- Wind Up perk now has the same amount of power as the base throw force
- Add search bar to server browser
- Admins can now view names/IDs of people who wrote on notepads
- Update new features into The Farm
- Nerf alcohol poisoning rate
- Location based zombies (medical zombies in medical areas, firefighters in fire departments, hazmat zombies etc.)
- Chat is now logged to server logs
- Open Journal is now key rebindable
- Add chef outfit assets
- Road physics is way smoother (no more floating cars/people)
- Getting fat/thin is now considerably slower
- Add functionality for clothes washers to function like dryers
- Ingots now have non-placeholder meshes
- Warning when trying to bind a key to something occupied already
- Password entries are now obscured
- Rebalanced most XP gains
- Some cooked food grants XP boosts
- Reduce firefighter outfit heat contribution
- Get XP when you cook something successfully, not just when you make it
- Increase tree render distance
- Firearms, magazines now load actual bullet items instead of just a number
- New build object meshes
- Add disclaimer for grass distance on the settings menu
- Add vehicle damage limiter to prevent dying from sitting in a vehicle in multiplayer
- Crafting rework/rebalance/redo
- Add melting points to copper, electrical scrap, aluminum ingot, aluminum foil
- Dismantling an item now adds it to the inventory you dismantled it from - not just your inventory
- Increase the minimum speed to get panicked while driving
- You can now use any trash container (dumpster, garbage bin, etc) to dispose items
- Better UC radius material
- You can now sleep on ambulance stretchers
- Disabled the ability to pick code-locked doors
- Significantly increase lighter spawn rate
- You can see yourself on any map if you have a GPS equipped at all
- Add shooting target buildable - get XP from shooting it from a distance
Bugfixes
- Fix flashlight not turning on if its off in your inventory
- Fix fan sound defaulting to emergency broadcast (? how did this happen)
- Fix not being able to drink out of toilets and urinals (you filthy animal)
- Fix flashlight priority not having effect
- Fix medical menu not always displaying conditions
- Fix occupation description overflowing sometimes in character creation
- Fix shift-clicking workbench items duplicating them
- Fix overstuffed fridge on farm exploding items out of it when you open it
- Fix power boxes and sinks not networking after a save game is loaded
- Fix crash smelling empty fuel tank
- Fix some junk giving you screws on dismantle when it shouldn't (e.g. tin can)
- Fix clock not being placeable on wall
- Fix vehicle engine sound automatically playing if you're not close to the vehicle
- Fix locks not saving properly
- Fix nameplate for currency items displaying the amount twice
- Haircut dialog now starts on the correct hair
- Fix jacket slot not being clickable
- Fix some item duplication exploits
- Fix some vending machines appearing on when there is no power
- Fix reset keybindings button doing nothing
- Fix receiving consciousness damage and concussions when PvP is off
- Fix stove sizzling sound not playing in multiplayer
- Fix animals not receiving appropriate limb-scaled damage (headshots didn't count, now they do)
- Fix help menu links all going to the same thing
- Fix admin menu undoing godmode, flight etc. when the admin menu is opened
- Fix some clothing clipping
- Fix furniture continuing to travel with vehicles they were placed on
- Fix TVs, etc. that you move to your base not saving
- Fix lockpick dialogue clipping into doors, walls etc.
- Fix lockpicks being consumed twice
- Fix not being able to shift-click results from workbenches
- Fix notepads not word-wrapping
- Fix some textures being really low-res
- Fix plant growth not taking into account the time multiplier
- Fix seeing plant window if the plant was just harvested in multiplayer
- Fix food, water in containers not properly adjusting to room temperature
- Fix preset scalability setting not working in non-English
- Fix some animal animation issues
- Fix zombies being able to knock your pants off
- Fix not being able to place or move stuff while in god mode
- Fix facial hair not changing color
- Fix some use options being too wide and breaking the UI
- Fix weight limits causing car batteries to explode out of boxes when you open them
- Fix foliage setting not affecting some trees/grass
- Fix some food and drink starting frozen
- Performance improvements, multiplayer fixes, bug and crash fixes across the board
Breaking Changes
- Firearms and magazines will be invalid and will need to be reloaded with new bullets.
VEIN 0.013 Hotfix 1 Released
Fixes:
- Fix crash (freeze) when loading 3 bullets into a magazine
- Fix ineffective radiators
- Disable save compression while we work on a better system
- Fix dropped or placed items not updating temperature, rotten status, etc.
- Fix items spawning and building up at the origin if they get stuck in something
- Fix water barrel not working consistently when outside
VEIN 0.013
- Redone hair
- Add roughness slider
- Hunger rate cut in half
- Add gamma adjustment slider to video settings
- Add icons for invisible usable objects (e.g. gas tank indicator on vehicles)
- Melee XP now scales with melee damage
- Meleeing with small weapons (e.g. thumbtack) no longer stunlocks zombies
- Alarms are turned off by default
- TVs are turned off by default
- If you have no gloves on and are not wielding a weapon, clearing broken glass hurts you
- Reduce the effect of tire pressure on turning in vehicles
- Change "Tired" to "Exerted"
- Add Tired condition, cured by sleeping
- Increase view punch from incoming damage
- Add prompt to spend unspent skill perk points
- Add indicator to TVs when they are destroyed
- Add indicator to containers with player items
- Add apply and close option to settings
- Red dot sight & magazine reflection for N4
- The effects of conditions are now displayed to you in the medical menu
- Loot now becomes scarcer and worse over time
- Containers now all have weight limits
- Condition treatment items now only appear in the medical menu when they are necessary
- Antibiotics now treat stomach flus and foot infections
- Update the Sick description to indicate that you are infected by the zombie virus and will die
- Zombie footsteps are now much louder and can be heard from farther away
- Add filters to the server browser
- You now instantly sit in chairs and vehicles
- You can no longer punch down metal doors
- Add warning label to item selection UI
- Add join and leave notifications to multiplayer
- Add time controls, quantity to spawn to admin menu
- Skill magazines now give temporary XP gain; add skill books that give permanent levels
- Vehicles now have heaters and AC that can change the temperature inside the vehicle
- Add cocaine
- Slow down the rate of clothes getting dirty
- Move help menu to esc menu
- PgUp and PgDown navigate use options
- Fix lumen being especially dark indoors
- Add instructions to cooking and crafting UI
- Main menu now shows the real time in real-life Champlain Valley
- You can select which map you are looking at in the maps UI
- Max player count slider in the main menu multiplayer setup
- Speed up how fast over-hungry and over-thirsty go away
- Tag stats in character creation is now optional
- Compress save games
- Lots of new clothes replacing placeholders (medical scrubs, hazmat suit, firefighter uniform, raincoat, etc.)
- You can now free-look 360 degrees in third person
- Dryers are now functional
- Fix battery rechargers not saving
- Add setting to new game options to start the game months later
- Battery powered items now start off if they're in a container
- Saranac Central School
- Corners Brook Campgrounds
- Mop can now be used to clean blood/bullets
- Prevent animals from dying when they just touch a car
- Improve zombie collisions with vehicles (you should not hit brick-wall zombies anymore)
- Reduce lockpick XP if you recently succeeded in lockpicking
- Power and water now shut off after around 1-2 months
- Improve performance of many zombies rendering at the same time
- Add remove decals, remove corpses commands to the admin menu
- Fluids in sinks, bathtubs are now colored differently (e.g. a bathtub full of wine)
- Fireplaces are now usable
- Add server details to admin menu (server FPS, RAM usage, CPU usage etc.)
- Add ability to save dedicated server to admin menu
- TVs now wire up electricity to the building you place them in
- Fluids in sinks, tubs etc. change color depending on what's in them
- Add 'put all' button to put everything in your inventory into a container
- Fuel consumption of vehicles is now affected by the weight in the vehicle
- Add trash can to construction menu to dispose of unwanted items
- Add ability to sort inventory items by freshness
- Add experimental dedicated server wrapper to run commands via game control panels
- Improve vehicle brake performance
- Buff throwing force
- Add literature items to reduce stress
- Various bugfixes
VEIN 0.012 Hotfix 17 Released
Fixes:
- Crash fixes & performance improvements
- Fix not being able to finish character creation with less than 3 perks
- Possible fix for moving workbenches etc. onto vehicles
- Fix items duplicating when placed from an inventory
- Fix not saving dismantled items
- Increase default stack/placement limit
- Fix propane cabinets sometimes being locked and not pickable
- Move stuck command to escape menu for visibility
- Fix dismantling while encumbered spawning two of everything
- Fix console variables being discarded when the game loads
- Reduce item update rate for performance