Fix unwiring a generator also removing all links from its child (e.g. unwiring a battery unwired anything plugged into the battery bank and a junction box)
Fix some collision for some art assets
Restore some original texture resolutions for some art assets
Fix zombies not spawning if you go back in time to before you spawned
Fix stoves in school not working, fix radiators in post office not working
Fix not being able to drink out of the orange toilet 🤤
Fix drinking fountain not working
Fix PBJ recipe not requiring a pan
Fix cooking a canned food item resetting its lid
Fix some server settings not displaying properly in the admin menu
Hide nameplates (item names) with `vein.HUD.HideAllNameplates 1` or with `ShowHUD` turned off
Disallow server hosts to set the max character count to <= 0
Remove jerry can item, replace with gas canister
Fix propane canister containing natural gas by default instead of propane
Fix floodlights exploding into a wood shelf when destroyed
Save openable door/window flaps to save games
Possible fix for jalousies (blinds) not saving
Disable being able to uninstall and drop parts from a locked vehicle
Fix withdrawing engine oil being able to overfill containers
Prevent clipping through walls by cleverly positioning a vehicle and getting out
Fix being able to fill sinks with the water off if they are already partially filled
Quick use slots (0-9) are now rebindable
Fix heat sources not drying clothes
Add `vein.Vehicles.OutgoingPlayerDamage` cvar, fix vehicle damage not respecting `vein.PvP`
UC and containers now drop any contents they have when destroyed (e.g. by being run over by a vehicle)
Fix tree with physics enabled being made invisible due to scalability settings
Block take all, put all before the inventory is searched
Misc. map bug and power grid fixes
Misc. crash fixes
VEIN 0.015 Hotfix 2 Released
Fixes:
Fix lockpicking buses immediately closing
Fix pot roast being named 'grilled fish'
Schematic items will give one notification instead of 5 at a time
You can sleep on stretchers
Rename 'feedback' to 'feedback & bugs'
Fix not being able to boil water in campers
Fix not being able to put/take stuff from the RV stove if the RV is locked
Fix desync if food is cooked past 200%
Fix construction consuming way more than it should if there are multiple stacks in the UC
Fix UC eating entire stacks at a time when you put stuff in it
Fix being able to climb ladders forever
Vastly improved tree chopping networking
Fix frame drop when chopping trees in multiplayer
Fix invisible trees
Fix utility cabinet radius being incorrect when placed in a building
Add nighttime start and end time console variables
Fixed days in a year being 365.25 (there are 365.24219 days in a year)
Increase the capacity of a charging station to accommodate a car battery
Fix dishwasher collision preventing grabbing items placed close to it
Corrected streaming pool size to just use your entire GPU
Fix tree stuck in bridge in the camping area
Fix clock item not telling time when equipped
Fix ending up somewhere else when exiting a chair
Misc. furniture clipping fixes
Misc. crash fixes
VEIN 0.015 Hotfix 1 Released
Fixes:
Fix crash when a prompt window opens and closes in under 1 frame
Fix soundscapes (e.g. river) persisting after death when the corpse despawns
Fix moving suitcases, archery crates deleting them
Fix 'start time' option not having effect
Fix refilling items from natural gas tanks not increasing partially filled items, fix gas containers having infinite capacity
Fix radiators not functioning properly
Fix corpses sometimes being not searchable
Fix in-world items that have been spawned not saving correctly
Fix Flock17 not getting 25% extra damage from perk
Fix natural gas tanks not reactivating when natural gas is re-added to them
Fix exercise immediately stopping when taking condition damage
Fix stuff carrying over from a previous game when loading a save from ingame
Fix wet dog food, wet cat food not being considered canned items
Fix flame remaining lit after destroying a candle
Fix conflict between hammer recipe and iron arrow recipe
Fix password prompt not appearing to people joining when hosting a friends-only passworded game
Improve planter logic for saving and loading, fix moving planters with plants in them, fix some placement issues with planters on legs
Add 'Zombies Can Climb' setting
Fix wrong names in the group menu
Fix minor inefficiency in networking items in inventories
Fix rain collector not collecting rain when it's <10% precipitation
Fix fluid containers not refilling proportional to precipitation amount
Fix some issues w/ plugging in computers, saving moved computers
Fix not being able to play when Steam is offline/absent
Fix crash when pasting appearance data that is not actual appearance data in character creation
Add capacity label to selected fluid and gas container items
Fix bullets hitting players weirdly when not aiming directly at them
Fix medical cart in vet not being unlockable
UC does not take resources if building decay is off
Misc. furniture clipping fixes
Various crash fixes
VEIN 0.015 Released
Zombie improvements, new art, quick melee, and moving containers.
We highly recommend starting a new save game with this update, as most furniture with new art will have shuffled around.
In addition, we fixed a bug that would have caused bullet items loaded into firearms to become invalid - which may cause a crash when loading old saves. Sorry about that.
Features
Doctor loadout now has appropriate clothing
New melee hit camera effects
Raincoats now block rain wetness
Better farming UI/UX
The odds of a horde event occurring depend on the time since the start of the game
Add kerosene canister item for kerosene lamps, as well as the ability to change kerosene/add/remove kerosene from kerosene lamps
WIP huge asset replacement with better art
Night time and ambient lighting tweaks
Zombies in a region can now be entirely killed off/exterminated
You can now stick forks in junction boxes/outlets/etc
Increased the texture resolution of some commonly seen textures in game
Melee blocking replaced with a quick melee, also works for e.g. firearms or held items
Long skirt reduces run speed significantly
Better grenade explosions
ID, debit card items now have proper textures
Better hotwiring effects
Prevent hotwiring damage by wearing gloves
UI improvements to the repair workbench
Add scope glint
Esc now closes open menus on the main menu
Toilet brush weapon now can cause illness when someone's hit
Doctors, firefighters, police officers, veterans now know their own blood type by default
Street signs now become visible when hit by a car
Crates when labeled now show up in-world
Car hoods are now popped instantly
Changed some items e.g. firearms to be placeable flat on the ground
If you get far away enough from a horde, they stop coming
Much better zombie navigation
Add the ability to copy character appearance from the character menu
Add `vein.Time.ContinueWithNoPlayers` convar for dedicated servers
Unclamp the max fly speed
Removing a battery now puts the battery in its container's inventory instead of yours
Firearms now tell you what they're chambered in
Improve third-person cameras for large vehicles
Water pressure prevents you from exiting a vehicle underwater
Better movement when travelling on top of something
Workbenches/stoves/plants now prompt for a fluid amount to add
Furniture now has health and zombies will attack it if blocked
Add roadmap to esc menu/main menu
Add loads of item use animations
Add 15-20 new stat perks
3 new music tracks incl. main menu
Add ability to exercise on the ground
Add compass mesh
Add the ability to move containers
Add the ability to learn how to build & to build some furniture like coffee tables and shelves
Increase the number of build objects you can build on each other
Add buildable junk piles
Improve construction menu UI for buildables with few requirements
You can now be wet from clean/dirty/putrid water etc.
Add buildable candles
Add sounds to the wiring system
Hazmat suit now prevents you from getting wet
Add admin report system to esc menu/admin menu in multiplayer
Sleeping in multiplayer now sets your spawn point like in singleplayer
Add demo player scoreboard badge
Increase the amount of tiredness from punching
If you have more than one plant seed, planting one will continue trying to plant another
Add battery indicator on equipment slots
Add notification when an equipped battery powered item runs out of battery
Disable the ability to just remove a lock from a container that you don't own
Add sheriff clothes
Add a distance limit to wiring electronics
Add some new emotes
Add backpack weapons (some quick use items now appear on your character)
Submitting feedback now tells us where you are ingame (if people report 'this door is broken' or something we now know where the door is)
Improve ladder movement
Car alarm now instantly stops when the battery is removed
Use options for sinks and other water sources is now disabled when the water is off
Towels don't need to be wet to clean blood, add hint to use a towel to clean blood
Add more info to the furnace window re: melting points, fuel types, etc.
Make some fences, graves, etc. easier to break down
Numeric prompt improvement: default values, keyboard navigation etc.
Painkiller overhaul (painkiller condition stacks)
Add a large delay to pickpocketing
Placing wet clothing items in a warm, dry place will dry them
Ceramic planters now need glass scrap instead of wood scrap
Add UI scale 0.5 and 0.75 options
Add container respawn option to main menu
The inventory sort direction persists between closing and opening the inventory
Placed fluid items now display their contents in the use tooltip
Nerf utility cabinet to require items only once every 4 hours; add some utility cabinet console variables
Add the ability to destroy corpses before they become persistent corpses
Vehicle initial damage on the map has been increased (vehicles are more broken by default)
Crafting recipes have been rebalanced; some higher tier recipes are easier
Add small timeout to broken glass damage so you don't die from touching a door
Add item loadout to occupation selection in character creation
New weapon impact effects
Utility cabinet UI now colors red if you're missing materials
Player-built containers now have capacity weight limits
Bugfixes
Fix 'wire' use option subtitle
Fix some clothing items not being hidden in character creation
Fix the sky being overly bright
Fix forges/furnaces not saving their contents properly
Fix notepads not contributing to good compost quality
Fix player corpses not saving properly
Fix UC UI alignment issues
Fix alarms not instigating hordes
Fix (sort of) some pump shotgun animation issues (its still placeholder)
Fix some character creation sliders saying '-0%'
Fix 'inject' syringe option always injecting you instead of your target
Fix small rendering bug on map
Fix hair disappearing in character creation sometimes
Fix cars driving into a forest and getting propelled into the air
Fix not being able to select items in the inventory after you've alt tabbed
Fix being able to write on fishing lines
Fix bug not being able to add a stack of items manually to a workbench with some other stuff in it that's not stackable
Fix memory leak in multiplayer when a large battery is plugged in
Fix some containers, doors being locked and not pickable ("no lock" but it's locked)
Fix fabrication bench collision (prevented use)
Fix not being able to load singleplayer characters when loading a singleplayer save as multiplayer
Fix crash when steam is not running and you use links from the main menu
Fix getting contact highs in multiplayer
Fix the sun rising in the west, fix the sun not properly following the equator
Fix being able to open/use items in locked vehicle inventories
Fix getting XP for invalid item transfers to/from the forge
Fix darts not aligning to velocity/sticking to stuff
Fix a significant amount of hitches/frame drops
Fix mechanical vending machine requiring power
Fix some vending machines just eating your money
Fix giveitem cheat not giving you the correct amount if you enter a quantity that is equal to the max stack of the item
Fix duplication exploit on workbench
Fix TVs having two wire options
Fix vehicles maintaining e.g. the gas pedal when you exit the vehicle
Fix sports locker name
Fix weird ladder animation when rotated
Fix footstep sounds being wrong in large buildings (e.g. gravel sound in the high school)
Fix shotgun being able to reload 2+ rounds at a time
Fix player inventories merging stacks when loaded from a save
Fix feedback votes not loading properly in singleplayer
Fix workbench not showing correct item counts when your inventory changes
Fix keybind labels missing in the main menu
Fix always being able to drink from water pipes in buildings, regardless of if the water is off
Fix being able to open e.g. the admin menu when dead
Fix (?) stuff in your base despawning, but this needs a lot of testing
Significantly improve vehicle networking
Fix inconsistent weight units
Fix workbench UI not respecting locks on items
Fix water pipes in houses not being affected by water shutoff
Fix physics issue when loading built actors, items, etc. that are attached to vehicles
Fix gas tanks not saving their contents properly
Fix moving items from point A to B causing them to impact vehicles in the way
Fix bloody footprints lasting forever if you go back in time
Fix hiding hats, hiding hair
Fix main menu settings being unusable at low resolutions
Fix flatscreen TVs snapping to the floor
Fix 'move' option appearing on everything, even stuff that can't be moved
Fix mousepads not being grabbable
Fix grabbing items being audible by everyone
Fix utility cabinet consuming way more resources than it should
Fix firearms and magazines having invalid ammo in them (this will empty existing firearm/magazine items)
Fix a bunch of dialog/UI using metric units when imperial is selected
Fix 'take and hold' causing some desync in multiplayer
Fix snow particles being spawned way above the player
Fix cooking sound not looping
Fix 'move to POI' admin menu button not working
Fix bug when repositioning dragged players/corpses
Corrected double barrel shotgun ADS
Fix cooking an item resetting the cooked amount
Fix some furniture (e.g. instruments) producing incorrect destruction effects
Fix vehicles being invisible sometimes in multiplayer to clients
Fix utility cabinet not showing its draws to clients
Fix cooking autoselecting already-cooked items
Fix player groups not saving
Fix player nameplates not updating for some people
Fix some furniture duplicating between loading saves
Fix permanent arrows appearing from use of the bow as a client
Fix fishing line being stuck in place from the server's POV
Fix groups not loading from saves
Fix fluid containers not filling up with water when placed outside
Fix not being able to move microwaves
Fix radiators not working properly
Fix smelling, refilling gas containers not working properly
Fix drop button sometimes not working in inventory
Fix syringes not working as a client in multiplayer
Fix grass showing up on the horizon during winter
Crash fixes
Other small fixes/performance improvements
VEIN Dev Log 14 now out
Hi everyone! We've released our 14th dev log on YouTube. As usual these are more in-depth than update summaries and is just an overview of what we've been working on in the last month or two.
Enjoy!
VEIN 0.014 Hotfix 11 Released
Fix items not always loading in from either save games or when leaving and returning to an area
Fix some containers in the sandbox being empty
Fix Riot Shirt floating zipper
Clamp time such that you cannot change the time to before the apocalypse
Fix water in e.g. bathtubs having collision
VEIN 0.014 Hotfix 10 Released
Fix not taking damage from anything not a player if base damage is off
Fix edge case where locks on some things wouldn't save their state
Fix crash
VEIN 0.014 Hotfix 9 Released
Gameplay fixes
Fix being unable to move some stuff (such as the stuffed deer)
Fix becoming a zombie then getting trapped in a loop of becoming a zombie
Fix bases unsaving when you leave the area and come back
Reduce save file size
Fix not being able to dismantle stuff when god mode is on
Small performance boost for containers
Disable Q/E inventory navigation (was conflicting with pressing E to close the window)
Fix water being off at school
Fix magazine items having no collision when dropped/placed
Fix 'write' being a use option on some random items like sawdust or kindling
Improved speed of some stat systems
New and improved vehicle networking for multiplayer - should be slightly faster and less laggy
Fix getting stuck in the demo bounds while driving
Fix use options not popping up always when moving an item to a container and clicking on it
Remove some of the weirder bird sounds
Fix possible bugs when someone removes an item from a repair workbench you're looking at
Fix all conditions being additive instead of multiplicative (whoops)
Rename 'speed' to 'speed multiplier' and 'stress' to 'stress multiplier' for conditions
Fix bug with forges/furnaces when loaded from a save game requiring thousands of seconds until the next coal burn
Fix zombies being able to damage bases when base damage is off
Fix small hordes not having any cooldown
Fix washing machine in bar and grill being unwired from water
Crash fixes
Sometimes when becoming a zombie
Sometimes when firing a weapon in multiplayer from far away when something is unloaded
Sometimes when a firearm with an attachment loads in from far away
When driving into an invalid actor
When dismantling a stack of items very fast
When using an item in multiplayer that is in the process of unloading
Known bugs
Unreal DX12 GPU crash: Use DX11 when launching the game
Multiplayer desync (vehicles and characters are in different positions in multiplayer)
Players (rarely) lose all of their skills on death in multiplayer
Conditions sometimes flicker in the top left with Show All Conditions on
Performance problems around dawn
Various smaller issues
VEIN 0.014 Hotfix 8 Released
Fixes
Fix crashes
Why are there so many crashes
Unreal Engine uses a networking process called replication to sync stuff between players. This doesn't network everything at the same time.
If two players are on a server and player 1's shirt loads in on player 2's game (for example), we want to set it up so the shirt's color is synced to player 2.
The clothes color is on the item itself in player 1's inventory.
If the shirt loads before the inventory loads, there's no color data, so a crash could happen.
This is infrequent & preventable, and we often check and test to ensure this never crashes. Most of the game is secured against this. However if even one part of the code has this bug, the game can crash.
We made the inventory data code a lot faster in a recent hotfix but that had the result of causing all these crashes.
Why did I crash specifically
As of this writing, based on people who crashed and submitted the crash reporter in the last 12 hours:
929 of you crashed because a firearm's attachments didn't load properly
61 of you crashed because someone shot a firearm that hadn't fully loaded
25 of you crashed because someone reloaded a firearm that hadn't fully loaded
9 of you crashed because the UI was trying to display the item count for an unloaded item
26 of you crashed because you tried to dismantle an unloaded item
6 of you crashed because you tried to equip a desynced item to a utility slot
72 of you crashed because of a low level Unreal Engine rendering bug, or you ran out of VRAM
Around 50 of you crashed because of an Unreal Engine low-level bug
The above has been fixed (at least the item related ones).
Thank you for submitting your crashes. Without them we would not have been able to detect or fix these easily.
Will multiplayer crash from this problem after this update
Probably not. We have rolled back how we access inventory items with this hotfix. This may result in some weird desync in multiplayer but at the very least it won't be unplayable anymore.