Vein cover
Vein screenshot
Linux PC Steam
Genre: Shooter, Role-playing (RPG), Simulator, Indie

Vein

VEIN 0.015 Hotfix 3 Released

Fixes:


  • Fix unwiring a generator also removing all links from its child (e.g. unwiring a battery unwired anything plugged into the battery bank and a junction box)
  • Fix some collision for some art assets
  • Restore some original texture resolutions for some art assets
  • Fix zombies not spawning if you go back in time to before you spawned
  • Fix stoves in school not working, fix radiators in post office not working
  • Fix not being able to drink out of the orange toilet 🤤
  • Fix drinking fountain not working
  • Fix PBJ recipe not requiring a pan
  • Fix cooking a canned food item resetting its lid
  • Fix some server settings not displaying properly in the admin menu
  • Hide nameplates (item names) with `vein.HUD.HideAllNameplates 1` or with `ShowHUD` turned off
  • Disallow server hosts to set the max character count to <= 0
  • Remove jerry can item, replace with gas canister
  • Fix propane canister containing natural gas by default instead of propane
  • Fix floodlights exploding into a wood shelf when destroyed
  • Save openable door/window flaps to save games
  • Possible fix for jalousies (blinds) not saving
  • Disable being able to uninstall and drop parts from a locked vehicle
  • Fix withdrawing engine oil being able to overfill containers
  • Prevent clipping through walls by cleverly positioning a vehicle and getting out
  • Fix being able to fill sinks with the water off if they are already partially filled
  • Quick use slots (0-9) are now rebindable
  • Fix heat sources not drying clothes
  • Add `vein.Vehicles.OutgoingPlayerDamage` cvar, fix vehicle damage not respecting `vein.PvP`
  • UC and containers now drop any contents they have when destroyed (e.g. by being run over by a vehicle)
  • Fix tree with physics enabled being made invisible due to scalability settings
  • Block take all, put all before the inventory is searched
  • Misc. map bug and power grid fixes
  • Misc. crash fixes

VEIN 0.015 Hotfix 2 Released

Fixes:


  • Fix lockpicking buses immediately closing
  • Fix pot roast being named 'grilled fish'
  • Schematic items will give one notification instead of 5 at a time
  • You can sleep on stretchers
  • Rename 'feedback' to 'feedback & bugs'
  • Fix not being able to boil water in campers
  • Fix not being able to put/take stuff from the RV stove if the RV is locked
  • Fix desync if food is cooked past 200%
  • Fix construction consuming way more than it should if there are multiple stacks in the UC
  • Fix UC eating entire stacks at a time when you put stuff in it
  • Fix being able to climb ladders forever
  • Vastly improved tree chopping networking
  • Fix frame drop when chopping trees in multiplayer
  • Fix invisible trees
  • Fix utility cabinet radius being incorrect when placed in a building
  • Add nighttime start and end time console variables
  • Fixed days in a year being 365.25 (there are 365.24219 days in a year)
  • Increase the capacity of a charging station to accommodate a car battery
  • Fix dishwasher collision preventing grabbing items placed close to it
  • Corrected streaming pool size to just use your entire GPU
  • Fix tree stuck in bridge in the camping area
  • Fix clock item not telling time when equipped
  • Fix ending up somewhere else when exiting a chair
  • Misc. furniture clipping fixes
  • Misc. crash fixes

VEIN 0.015 Hotfix 1 Released

Fixes:


  • Fix crash when a prompt window opens and closes in under 1 frame
  • Fix soundscapes (e.g. river) persisting after death when the corpse despawns
  • Fix moving suitcases, archery crates deleting them
  • Fix 'start time' option not having effect
  • Fix refilling items from natural gas tanks not increasing partially filled items, fix gas containers having infinite capacity
  • Fix radiators not functioning properly
  • Fix corpses sometimes being not searchable
  • Fix in-world items that have been spawned not saving correctly
  • Fix Flock17 not getting 25% extra damage from perk
  • Fix natural gas tanks not reactivating when natural gas is re-added to them
  • Fix exercise immediately stopping when taking condition damage
  • Fix stuff carrying over from a previous game when loading a save from ingame
  • Fix wet dog food, wet cat food not being considered canned items
  • Fix flame remaining lit after destroying a candle
  • Fix conflict between hammer recipe and iron arrow recipe
  • Fix password prompt not appearing to people joining when hosting a friends-only passworded game
  • Improve planter logic for saving and loading, fix moving planters with plants in them, fix some placement issues with planters on legs
  • Add 'Zombies Can Climb' setting
  • Fix wrong names in the group menu
  • Fix minor inefficiency in networking items in inventories
  • Fix rain collector not collecting rain when it's <10% precipitation
  • Fix fluid containers not refilling proportional to precipitation amount
  • Fix some issues w/ plugging in computers, saving moved computers
  • Fix not being able to play when Steam is offline/absent
  • Fix crash when pasting appearance data that is not actual appearance data in character creation
  • Add capacity label to selected fluid and gas container items
  • Fix bullets hitting players weirdly when not aiming directly at them
  • Fix medical cart in vet not being unlockable
  • UC does not take resources if building decay is off
  • Misc. furniture clipping fixes
  • Various crash fixes

VEIN 0.015 Released

Zombie improvements, new art, quick melee, and moving containers.

We highly recommend starting a new save game with this update, as most furniture with new art will have shuffled around.

In addition, we fixed a bug that would have caused bullet items loaded into firearms to become invalid - which may cause a crash when loading old saves. Sorry about that.



Features


  • Doctor loadout now has appropriate clothing
  • New melee hit camera effects
  • Raincoats now block rain wetness
  • Better farming UI/UX
  • The odds of a horde event occurring depend on the time since the start of the game
  • Add kerosene canister item for kerosene lamps, as well as the ability to change kerosene/add/remove kerosene from kerosene lamps
  • WIP huge asset replacement with better art
  • Night time and ambient lighting tweaks
  • Zombies in a region can now be entirely killed off/exterminated
  • You can now stick forks in junction boxes/outlets/etc
  • Increased the texture resolution of some commonly seen textures in game
  • Melee blocking replaced with a quick melee, also works for e.g. firearms or held items
  • Long skirt reduces run speed significantly
  • Better grenade explosions
  • ID, debit card items now have proper textures
  • Better hotwiring effects
  • Prevent hotwiring damage by wearing gloves
  • UI improvements to the repair workbench
  • Add scope glint
  • Esc now closes open menus on the main menu
  • Toilet brush weapon now can cause illness when someone's hit
  • Doctors, firefighters, police officers, veterans now know their own blood type by default
  • Street signs now become visible when hit by a car
  • Crates when labeled now show up in-world
  • Car hoods are now popped instantly
  • Changed some items e.g. firearms to be placeable flat on the ground
  • If you get far away enough from a horde, they stop coming
  • Much better zombie navigation
  • Add the ability to copy character appearance from the character menu
  • Add `vein.Time.ContinueWithNoPlayers` convar for dedicated servers
  • Unclamp the max fly speed
  • Removing a battery now puts the battery in its container's inventory instead of yours
  • Firearms now tell you what they're chambered in
  • Improve third-person cameras for large vehicles
  • Water pressure prevents you from exiting a vehicle underwater
  • Better movement when travelling on top of something
  • Workbenches/stoves/plants now prompt for a fluid amount to add
  • Furniture now has health and zombies will attack it if blocked
  • Add roadmap to esc menu/main menu
  • Add loads of item use animations
  • Add 15-20 new stat perks
  • 3 new music tracks incl. main menu
  • Add ability to exercise on the ground
  • Add compass mesh
  • Add the ability to move containers
  • Add the ability to learn how to build & to build some furniture like coffee tables and shelves
  • Increase the number of build objects you can build on each other
  • Add buildable junk piles
  • Improve construction menu UI for buildables with few requirements
  • You can now be wet from clean/dirty/putrid water etc.
  • Add buildable candles
  • Add sounds to the wiring system
  • Hazmat suit now prevents you from getting wet
  • Add admin report system to esc menu/admin menu in multiplayer
  • Sleeping in multiplayer now sets your spawn point like in singleplayer
  • Add demo player scoreboard badge
  • Increase the amount of tiredness from punching
  • If you have more than one plant seed, planting one will continue trying to plant another
  • Add battery indicator on equipment slots
  • Add notification when an equipped battery powered item runs out of battery
  • Disable the ability to just remove a lock from a container that you don't own
  • Add sheriff clothes
  • Add a distance limit to wiring electronics
  • Add some new emotes
  • Add backpack weapons (some quick use items now appear on your character)
  • Submitting feedback now tells us where you are ingame (if people report 'this door is broken' or something we now know where the door is)
  • Improve ladder movement
  • Car alarm now instantly stops when the battery is removed
  • Use options for sinks and other water sources is now disabled when the water is off
  • Towels don't need to be wet to clean blood, add hint to use a towel to clean blood
  • Add more info to the furnace window re: melting points, fuel types, etc.
  • Make some fences, graves, etc. easier to break down
  • Numeric prompt improvement: default values, keyboard navigation etc.
  • Painkiller overhaul (painkiller condition stacks)
  • Add a large delay to pickpocketing
  • Placing wet clothing items in a warm, dry place will dry them
  • Ceramic planters now need glass scrap instead of wood scrap
  • Add UI scale 0.5 and 0.75 options
  • Add container respawn option to main menu
  • The inventory sort direction persists between closing and opening the inventory
  • Placed fluid items now display their contents in the use tooltip
  • Nerf utility cabinet to require items only once every 4 hours; add some utility cabinet console variables
  • Add the ability to destroy corpses before they become persistent corpses
  • Vehicle initial damage on the map has been increased (vehicles are more broken by default)
  • Crafting recipes have been rebalanced; some higher tier recipes are easier
  • Add small timeout to broken glass damage so you don't die from touching a door
  • Significantly reduce in-world item spawner duration
  • Add the ability to use stuff, enter vehicles etc. while moving or building things
  • Increase the speed food cools inside fridges/freezers
  • Solar panels now generate partial electricity depending on cloudiness/sun angle/etc
  • Add notification when invited to a group
  • Significantly improved vehicle networking performance
  • Add item loadout to occupation selection in character creation
  • New weapon impact effects
  • Utility cabinet UI now colors red if you're missing materials
  • Player-built containers now have capacity weight limits


Bugfixes


  • Fix 'wire' use option subtitle
  • Fix some clothing items not being hidden in character creation
  • Fix the sky being overly bright
  • Fix forges/furnaces not saving their contents properly
  • Fix notepads not contributing to good compost quality
  • Fix player corpses not saving properly
  • Fix UC UI alignment issues
  • Fix alarms not instigating hordes
  • Fix (sort of) some pump shotgun animation issues (its still placeholder)
  • Fix some character creation sliders saying '-0%'
  • Fix 'inject' syringe option always injecting you instead of your target
  • Fix small rendering bug on map
  • Fix hair disappearing in character creation sometimes
  • Fix cars driving into a forest and getting propelled into the air
  • Fix not being able to select items in the inventory after you've alt tabbed
  • Fix being able to write on fishing lines
  • Fix bug not being able to add a stack of items manually to a workbench with some other stuff in it that's not stackable
  • Fix memory leak in multiplayer when a large battery is plugged in
  • Fix some containers, doors being locked and not pickable ("no lock" but it's locked)
  • Fix fabrication bench collision (prevented use)
  • Fix not being able to load singleplayer characters when loading a singleplayer save as multiplayer
  • Fix crash when steam is not running and you use links from the main menu
  • Fix getting contact highs in multiplayer
  • Fix the sun rising in the west, fix the sun not properly following the equator
  • Fix being able to open/use items in locked vehicle inventories
  • Fix getting XP for invalid item transfers to/from the forge
  • Fix darts not aligning to velocity/sticking to stuff
  • Fix a significant amount of hitches/frame drops
  • Fix mechanical vending machine requiring power
  • Fix some vending machines just eating your money
  • Fix giveitem cheat not giving you the correct amount if you enter a quantity that is equal to the max stack of the item
  • Fix duplication exploit on workbench
  • Fix TVs having two wire options
  • Fix vehicles maintaining e.g. the gas pedal when you exit the vehicle
  • Fix sports locker name
  • Fix weird ladder animation when rotated
  • Fix footstep sounds being wrong in large buildings (e.g. gravel sound in the high school)
  • Fix shotgun being able to reload 2+ rounds at a time
  • Fix player inventories merging stacks when loaded from a save
  • Fix feedback votes not loading properly in singleplayer
  • Fix workbench not showing correct item counts when your inventory changes
  • Fix keybind labels missing in the main menu
  • Fix always being able to drink from water pipes in buildings, regardless of if the water is off
  • Fix being able to open e.g. the admin menu when dead
  • Fix (?) stuff in your base despawning, but this needs a lot of testing
  • Significantly improve vehicle networking
  • Fix inconsistent weight units
  • Fix workbench UI not respecting locks on items
  • Fix water pipes in houses not being affected by water shutoff
  • Fix physics issue when loading built actors, items, etc. that are attached to vehicles
  • Fix gas tanks not saving their contents properly
  • Fix moving items from point A to B causing them to impact vehicles in the way
  • Fix bloody footprints lasting forever if you go back in time
  • Fix hiding hats, hiding hair
  • Fix main menu settings being unusable at low resolutions
  • Fix flatscreen TVs snapping to the floor
  • Fix 'move' option appearing on everything, even stuff that can't be moved
  • Fix mousepads not being grabbable
  • Fix grabbing items being audible by everyone
  • Fix utility cabinet consuming way more resources than it should
  • Fix firearms and magazines having invalid ammo in them (this will empty existing firearm/magazine items)
  • Fix a bunch of dialog/UI using metric units when imperial is selected
  • Fix 'take and hold' causing some desync in multiplayer
  • Fix snow particles being spawned way above the player
  • Fix cooking sound not looping
  • Fix 'move to POI' admin menu button not working
  • Fix bug when repositioning dragged players/corpses
  • Corrected double barrel shotgun ADS
  • Fix cooking an item resetting the cooked amount
  • Fix some furniture (e.g. instruments) producing incorrect destruction effects
  • Fix vehicles being invisible sometimes in multiplayer to clients
  • Fix utility cabinet not showing its draws to clients
  • Fix cooking autoselecting already-cooked items
  • Fix player groups not saving
  • Fix player nameplates not updating for some people
  • Fix some furniture duplicating between loading saves
  • Fix permanent arrows appearing from use of the bow as a client
  • Fix fishing line being stuck in place from the server's POV
  • Fix groups not loading from saves
  • Fix fluid containers not filling up with water when placed outside
  • Fix not being able to move microwaves
  • Fix radiators not working properly
  • Fix smelling, refilling gas containers not working properly
  • Fix drop button sometimes not working in inventory
  • Fix syringes not working as a client in multiplayer
  • Fix grass showing up on the horizon during winter
  • Crash fixes
  • Other small fixes/performance improvements

VEIN Dev Log 14 now out

Hi everyone! We've released our 14th dev log on YouTube. As usual these are more in-depth than update summaries and is just an overview of what we've been working on in the last month or two.



Enjoy!

VEIN 0.014 Hotfix 11 Released


  • Fix items not always loading in from either save games or when leaving and returning to an area
  • Fix some containers in the sandbox being empty
  • Fix Riot Shirt floating zipper
  • Clamp time such that you cannot change the time to before the apocalypse
  • Fix water in e.g. bathtubs having collision

VEIN 0.014 Hotfix 10 Released


  • Fix not taking damage from anything not a player if base damage is off
  • Fix edge case where locks on some things wouldn't save their state
  • Fix crash

VEIN 0.014 Hotfix 9 Released

Gameplay fixes



  • Fix being unable to move some stuff (such as the stuffed deer)
  • Fix becoming a zombie then getting trapped in a loop of becoming a zombie
  • Fix bases unsaving when you leave the area and come back
  • Reduce save file size
  • Fix not being able to dismantle stuff when god mode is on
  • Small performance boost for containers
  • Disable Q/E inventory navigation (was conflicting with pressing E to close the window)
  • Fix water being off at school
  • Fix magazine items having no collision when dropped/placed
  • Fix 'write' being a use option on some random items like sawdust or kindling
  • Improved speed of some stat systems
  • New and improved vehicle networking for multiplayer - should be slightly faster and less laggy
  • Fix getting stuck in the demo bounds while driving
  • Fix use options not popping up always when moving an item to a container and clicking on it
  • Remove some of the weirder bird sounds
  • Fix possible bugs when someone removes an item from a repair workbench you're looking at
  • Fix all conditions being additive instead of multiplicative (whoops)
  • Rename 'speed' to 'speed multiplier' and 'stress' to 'stress multiplier' for conditions
  • Fix bug with forges/furnaces when loaded from a save game requiring thousands of seconds until the next coal burn
  • Fix zombies being able to damage bases when base damage is off
  • Fix small hordes not having any cooldown
  • Fix washing machine in bar and grill being unwired from water


Crash fixes



  • Sometimes when becoming a zombie
  • Sometimes when firing a weapon in multiplayer from far away when something is unloaded
  • Sometimes when a firearm with an attachment loads in from far away
  • When driving into an invalid actor
  • When dismantling a stack of items very fast
  • When using an item in multiplayer that is in the process of unloading


Known bugs



  • Unreal DX12 GPU crash: Use DX11 when launching the game
  • Multiplayer desync (vehicles and characters are in different positions in multiplayer)
  • Players (rarely) lose all of their skills on death in multiplayer
  • Conditions sometimes flicker in the top left with Show All Conditions on
  • Performance problems around dawn
  • Various smaller issues

VEIN 0.014 Hotfix 8 Released

Fixes




  • Fix crashes


Why are there so many crashes



Unreal Engine uses a networking process called replication to sync stuff between players. This doesn't network everything at the same time.

If two players are on a server and player 1's shirt loads in on player 2's game (for example), we want to set it up so the shirt's color is synced to player 2.

The clothes color is on the item itself in player 1's inventory.

If the shirt loads before the inventory loads, there's no color data, so a crash could happen.

This is infrequent & preventable, and we often check and test to ensure this never crashes. Most of the game is secured against this. However if even one part of the code has this bug, the game can crash.

We made the inventory data code a lot faster in a recent hotfix but that had the result of causing all these crashes.

Why did I crash specifically



As of this writing, based on people who crashed and submitted the crash reporter in the last 12 hours:

  • 929 of you crashed because a firearm's attachments didn't load properly
  • 61 of you crashed because someone shot a firearm that hadn't fully loaded
  • 25 of you crashed because someone reloaded a firearm that hadn't fully loaded
  • 9 of you crashed because the UI was trying to display the item count for an unloaded item
  • 26 of you crashed because you tried to dismantle an unloaded item
  • 6 of you crashed because you tried to equip a desynced item to a utility slot
  • 72 of you crashed because of a low level Unreal Engine rendering bug, or you ran out of VRAM
  • Around 50 of you crashed because of an Unreal Engine low-level bug

The above has been fixed (at least the item related ones).

Thank you for submitting your crashes. Without them we would not have been able to detect or fix these easily.

Will multiplayer crash from this problem after this update



Probably not. We have rolled back how we access inventory items with this hotfix. This may result in some weird desync in multiplayer but at the very least it won't be unplayable anymore.

VEIN 0.014 Hotfix 7 Released


  • Fix crash in multiplayer


Oops