Vein cover
Vein screenshot
Linux PC Steam
Genre: Shooter, Role-playing (RPG), Simulator, Indie

Vein

VEIN 0.012 Hotfix 5 Released

Fixes:

  • Fix some switches (TVs) not saving properly
  • Fix bad ladder
  • Fix locks not saving properly
  • Fix crash when smelling empty gas containers
  • Fix not being able to remove engine oil with a container

VEIN 0.012 Hotfix 4 Released

Another important one coming, fixing ladders & containers not saving.

Fixes:

  • Fix conditions overlapping the journal
  • Fix various crashes
  • Fix getting stuck in ladders
  • Fix being able to equip the same item to different slots
  • Prevent zombies from phasing through vehicles at high speeds
  • Fix inventories clearing when the game exits
  • Fix switches/alarms not saving properly

VEIN 0.012 Hotfix 3 Released

It's #3 because I made a very small log change with dedicated servers for #2 that wouldn't have affected much.

Fixes:

  • Fix some server crashes when the client uses a desynced item
  • Fix a bunch of problems to do with pinned items when you die
  • Fix Bolt Viper doing no damage
  • Fix potential exploits with duplicating bullets using a magazine
  • Fix crouch animation being instant
  • Fix bug with saving/loading resulting in inventories missing items, vehicles without parts etc.
  • Fix some shelves having incorrect collisions (so you couldn't grab stuff on them)

VEIN 0.012 Hotfix 1 Released

Fixes:

  • Fix crash when steam isn't running
  • Fix crash when placing some items
  • Fix save game console command
  • Fix some inventories not saving their contents
  • Fix vehicle parts vanishing
  • Fix a couple inventory UI bugs (e.g. when removing batteries from powered things)

VEIN 0.012



Updates

  • Put away weapon when you enter a vehicle
  • VOIP over handheld radio - click with radio equipped to VOIP to any radios on the same channel
  • Microphones and loudspeaders - speak into a mic to transmit your voice
  • Zombies can smack your hat off
  • Characters have more blemishes/wrinkles
  • You can pin crafting recipes to the HUD
  • Character creation menu has a filter for facial flexes
  • Food items now indicate how much food they satiate
  • Better glass materials
  • Tweak sky lighting
  • Settings to change autosave interval, autosave quantity to keep; add delete all autosaves button
  • Containers are now renamable
  • Clocks are now battery powered
  • Permadeath option, iron man mode
  • Sortable server browser
  • Some equippable items like darts can now be stacked
  • Usable soap dispenser
  • Add lots of perks
  • Press secondary fire to pull grenade pins
  • Some main menu changes and cleanup, new disclaimer
  • Add slider for zombie count multiplier
  • Upgrade to Unreal 5.4
  • Add golf cart vehicle
  • Vehicle names in admin menu are alphabetized
  • Planks are now stackable
  • Inventory items now have tooltips with their descriptions
  • Better build object placement (fix not being able to place shelves in garages)
  • Planters, greenhouses, outdoor details for Redford
  • More work on Saranac
  • Zombie bodybags
  • Zombies will now attack/climb through windows
  • Add timer bar to notifications, differently colored notifications
  • Add quest system (no quests yet)
  • Add journal UI with quests and groups (press J)
  • Using splints and bandages now raises medical skill
  • Gain repair stat by repairing stuff
  • Add ice cream maker, microwave
  • Sky is darker at night
  • Lowered container respawn rate from 25 minutes to 3 hours
  • Zombies are more likely to spawn indoors
  • Magazines and firearms now reflect the weight of the cartridges inside them
  • Add more instructions to stove UI
  • Add compost bin warning if you don't have enough in there
  • Add proper engine oil display (clean and dirty engine oil aren't in separate pools)
  • Add bite wound damage condition, from both zombies and animals
  • Add new vehicle gate construction objects
  • You can now pass out from huffing gasoline or glue etc. too much
  • Add some new vaulting animations
  • Better 'WIP' warning for Saranac
  • Add some text to the cooking menu to hopefully make it clearer
  • No longer smooth the vehicle camera
  • Amount of rain has been reduced
  • Tons of new melee sound effects, fixed a lot of materials/footstep sounds
  • Weapons now have a head animation
  • Getting wet from rain now scales with how much rain there is
  • Exiting a vehicle will now put you where you exited it from (instead of where you entered the vehicle from)
  • Sawing a log now produced 4 planks instead of 1
  • Add a warning if you try to turn on your flashlight with no light
  • Scoped mouse sensitivity now applies only to scopes
  • Add setting to play audio in the background/when alt-tabbed
  • Portable toilet is now enterable
  • Add lodged bullet condition; remove it with tweezers or forceps
  • Rename 'pin' to 'add to quick use' for inventory items
  • Zombies can now attack up and down
  • You can now pin construction menu building recipes to your HUD
  • Improved general CPU performance by 400%
  • Add indicator to charged batteries that shows they're charging
  • Add some tooltips to selected items to make them a bit clearer
  • Health velocity (red/green arrows near health bar) are more sensitive
  • Canned food now needs to be opened to be eaten - use a sharp knife or throw it against a wall repeatedly
  • Moved the map to the Journal window
  • Add Saranac to the ingame map
  • Add support for Steam recording


Fixes

  • Fixed some large inventory performance problems
  • Fix characters blinking too fast
  • Fix a bunch of crashes
  • Fix cemetery typo
  • Fix some errors with translation
  • Fix rain appearing on interior doors
  • Fix destroyed/chopped trees sometimes reappearing
  • Fix grenades blowing you up from afar
  • Item and inventory network optimizations
  • Fix water barrels not always working
  • Fix settings menu not working properly/sticky settings
  • Fix getting stuck in camper vans, box trucks
  • Better zombie -> vehicle collision
  • Fixed diabetes implementation to be more realistic
  • Fix zombies not being alerted by flashlights behind glass
  • Restore old movement code/remove new code (it was not good)
  • Better/more reliable ladders
  • Fix texture memory running out frequently
  • Fix some doors on the farm being locked
  • Fix the game requiring Steam running to play
  • Fix loading screen flickering
  • Fix vehicle camera stuttering
  • Fix flashlight not aggroing zombies reliably
  • Fix friction not working on snow and ice
  • Fix some strange cooking/crafting bugs (e.g. fix cooking canned corn transforming it into canned peas)
  • Fix reconnected players not being able to see their group status
  • Fix headshot damage not being properly applied
  • Fix cars not exploding when shot
  • Fix item names flickering in the distance
  • Fix clothes clipping
  • Fix clothes not showing up in the character portrait
  • Fix poor performance at dawn or dusk

VEIN Dev Log 12

Hi everyone!

We've released a new dev log with some updates. No game update with this one. Enjoy!

VEIN 0.011 Hotfix 6

Enjoy!

Fixes:

  • Fix TV not playing video discs
  • Fix some wall based items eg. dartboard not being placed on walls
  • Fix blood bag acting as a syringe
  • Fix 'take and hold' not working properly
  • Lower the medical requirement for using a syringe without injury
  • Fix the handheld radio not showing the correct channel in the inventory UI
  • Fix some issues with planting plants in planters with plants planted in the planter
  • Fix a bunch of multiplayer inventory desync
  • Fix inventory UI not updating when you take all
  • Fix grenades doing no damage
  • Fix misleading clock item material
  • Add grab and equip to utility items


Now I'm back to work on more new stuff. Seeya!

VEIN 0.011 Hotfix 5

Another hotfix coming to you. I'm thinking about regularly doing bugfix releases on the main branch of VEIN, but maybe delaying it to a weekly release so you don't have a new download once a day. What do you guys think?

Fixes:

  • Fix not being able to destroy compost bins
  • Fix drinks not working when drinking from eg. sinks
  • Fix blood test crashing on the client in multiplayer
  • Fix vehicle explosions on the client in multiplayer
  • Fix crash that sometimes happens when the game exits
  • Fix not always being able to clean persistent blood
  • Fix vehicle battery charger not charging batteries consistently
  • Fix adding fluid to a workbench clearing the UI
  • Fix bugs re: dragging and dropping items, liquids
  • Possible fix for vehicles taking damage while sitting still
  • Possible fix for stats being reset in multiplayer when the client crashes
  • Fix 10-12 misc. crashes

VEIN 0.011 Hotfix 4

Another one coming in hot. This will probably be the last one until the next update because I want to work on some new stuff!

Fixes

  • Fix vehicle batteries going to 0% when removed
  • Fix compost bins taking way too long to produce compost
  • Fix a bunch of item damage and repair bench issues
  • Fix transferring mixed items to the workbench from the UC

VEIN 0.011 Hotfix 3

Yet another hotfix. As long as there's still bugs we will fix them all!

Fixes

  • Fix 'newly added' inventory filter
  • Fix doors getting desynced in multiplayer
  • Fix workbenches and stoves eating items, doing weird things with your items etc.
  • Fix not being able to install some vehicle parts
  • Fix furniture that you've destroyed respawning in multiplayer; maybe fix desync in multiplayer