Vein cover
Vein screenshot
Linux PC Steam
Genre: Shooter, Role-playing (RPG), Simulator, Indie

Vein

VEIN 0.011 Hotfix 2

Another hotfix coming to you now.

Fixes

  • Fix a variety of dedicated server and client crashes
  • Fix not being able to load guns on The Farm
  • Fix not being able to move wall mirrors, paintings, etc.
  • Fix plants not moving with planters
  • Fix weapons, car parts not breaking at 0%
  • Fix tool items (electric drill etc.) not accepting batteries
  • Fix antidepressants taking the entire stack on use instead of just one
  • Fix not receiving empty magazines when you reload a weapon
  • Fix some inaccuracy with workbenches/stoves
  • Fix crash when trying to attach a door lock to a door from your inventory

VEIN 0.011 Hotfix 1

We've released a quick hotfix.

Fixes

  • Fix placing items from containers making clientside duplicates in multiplayer
  • Fix equipping items from containers in multiplayer
  • Fix crash when drinking from some containers, eating from containers
  • Fix some clothing related crashes

VEIN 0.009

Hi everyone, we’re happy to announce VEIN 0.009 is now live. Please check it out when you have a chance! The changelog is below.

As a PSA, we’ve started collecting donations at https://ramjetstudios.com/membership. These help us pay for our growing server and dev costs. To check out what we spend monthly, give the page a visit. There’s no obligation to donate anything & VEIN will still be free regardless.

Anyways, here's the changelog. A lot of changes and fixes are omitted because they're too small to mention - but we're sure you'll find some during gameplay.

Changes:

  • Radio and TV reduce stress more
  • Add reinforced wood fortification tier
  • Rebalance wood scrap usage for fortifications
  • Unify some window build objects into one fortification type
  • Kitchen sinks can now be filled
  • Zombies spawn further away from your UC
  • You can bandage scratches if you want
  • Add health bar to damageable stuff
  • Made cooked food satisfy hunger 3x as much as uncooked food
  • Antidepressants treat stress
  • Add Mosin-Nagant
  • Add furnaces/forges for smelting
  • Add limestone brick fortification tier
  • Add river water sfx
  • Lower default door HP
  • Fix game being dark and high contrast
  • Add per-damage-type damage to health components (fire damages wood more than bullets)
  • Rebalance tools in loot tables; you find tools easier now
  • Sanitary fluid and antibiotics treat deep wounds
  • Zombies can sleep
  • Reduce insulin spawn rate
  • Add item selection UI for attaching locks, inserting debit cards, filling fluid containers
  • New blood material for players/zombies
  • Add tracker items
  • Add console commands to add/remove admins while ingame
  • Add category buttons for crafting recipes on workbenches
  • Add save game version difference warning
  • Underwater muffles sound now
  • Add the town of Saranac (WIP!!)
  • Add SUV
  • Add semi trucks
  • Reduce lens flare intensity
  • Add van, news van
  • Identical notifications now stack ("you drink the water" x8)
  • Exit signs are now powered
  • Add Night of the Living Dead, can be played on TVs
  • Rename "Damage" -> "Condition" for damageable items
  • Item decay is in human language now ("Rotten" instead of "105%")
  • Wood fortifications are now flammable
  • Add hatchback vehicle
  • Add school bus vehicle
  • Some zombies now carry ID cards
  • Add character dialogue genders to character creation for future use
  • Add ability to push a vehicle forward
  • Optimized vehicle networking
  • Re-add water freezing over in winter
  • New forest trees and foliage
  • EBS broadcast now causes stress while NOTLD reduces it
  • Gore items
  • Move sportscar trunk to being a frunk
  • Add autumn season coloring to foliage
  • New wood cutting sfx
  • Fix some hitching/loading flush triggers (aka: better performance)
  • Remove weapon sway when in ADS (for now)
  • Adjust some weapon pull-back-at-wall animations
  • Make vehicle handling way snappier
  • Driving stat now affects vehicle torque
  • Fluid containers, gas containers now use their contents' density instead of magic numbers to determine weight
  • Buildings creak when walking in them (modulated by your sneak stat)
  • Footsteps are now muffled behind walls
  • Workbenches now pull ingredients, tools from utility cabinets
  • Add option to always show all conditions, regardless of their severity
  • Substation computers which monitor the current load of the power grid
  • Fix a bunch of meshes appearing low quality thanks to nanite when nanite is off
  • Optimize CPU performance of a bunch of props


Major Fixes:

  • Fix cars spawned from the admin menu sometimes having alarms
  • Fix not being able to replenish engine oil
  • Fix not being able to close some windows with inventory key
  • Fix splitting stacks removing items when your inventory is full
  • Fix some settings not saving (eg. zombie speed)
  • Fix container search status not saving in singleplayer
  • Fix melee tiredness not applying per-weapon
  • Fix dedis not being configurable for some convars
  • Fix tool items not appearing on workbenches
  • Fix keys in houses not matching with vehicles sometimes
  • Fix key mapping notifications not appearing properly
  • Fix items respawning near utility cabinets
  • Fix explosives not exploding
  • Fix being able to hotwire cars with no battery
  • Fix scoped weapons filling your screen while in ADS
  • Fix cooking sound being weird
  • Fix being able to "dismantle all" on the ground infinitely
  • Fix giant lag spike when modifying the power grid
  • Fix zombies spawning with fresh food
  • Fix being able to reverse while vehicles are turned off
  • Fix spawnlists not applying decay properly
  • Fix falling out of world making you explode
  • Fix input lag on vehicles in multiplayer
  • Fix getting wet driving through puddles
  • Fix vehicle glove boxes, trunks not spawning anything
  • Fix blind status desyncing in multiplayer
  • Fix splitting stacks always moving items to your inventory
  • Fix AK material being weirdly dark
  • Fix most buildings being unreasonably cold
  • Fix not being able to destroy corpses while in godmode
  • Fix drag and drop UI sticking onscreen when a window closes
  • Fix culling not affecting houses
  • Fix destroyed furniture not saving

VEIN Dev Log 11

Hi everyone! Just a quick announcement that dev log 11 is now live on YouTube. Give it a watch:



No main game update for this one, but what's in the video is out on the canary branch right now. Check the FAQ for instructions on using it.

VEIN 0.008

VEIN 0.008 is now out. Check the update summary video here:



Features




  • Champlain Valley north and south forest; Saranac river, some lakes; caves; bridges
  • 153 new clothes
  • Armor ratings on clothes - damage and elemental resistance
  • Keys for vehicles now spawn in nearby buildings or on nearby zombies
  • You can now label keys
  • Hotwiring vehicles
  • Car alarms
  • Corpses are now persistent & remain until they're destroyed with a heavy cutting tool
  • Firearms and melee items now show their stats (fire rate, damage values etc.)
  • New game zombie settings (spawn count, damage multiplier, etc.)
  • Better dirt texture on humans and zombies
  • New ingame map
  • New knife melee animations
  • You can rest on a bed in multiplayer
  • Manual handbrake in vehicles, interior light in vehicles
  • Stoves have clocks that reset on power outages
  • New WIP character creation level
  • Add Nomad uniqueness: spawns you in a remote location
  • Add new clothing-related scrap items
  • Film grain effect
  • Drunkenness now acts as a painkiller
  • New grass and landscape texture improvements
  • You can dye clothes with hair dye
  • Tents and chairs can be packed up
  • Bow and arrow has been rebalanced
  • Fuel amount now shows in the vehicle part UI for gas tanks
  • You can build mattresses in the construction menu
  • Overeating and overdrinking will kill you
  • Reduce battery consumption for many battery-powered items
  • New Flock17 art
  • Multiple randomized hair dye colors
  • Setting to always go first-person in ADS (eg. if third-person, ADS makes you go first-person)
  • New medical condition icons for eg. bandaging, infection, etc.
  • Wounds can now be infected; you are more likely to get an infection if you are dirty
  • Wounds can now be sutured
  • Bandages can be destroyed if you take damage with one on; you can manually remove them through the medical menu
  • Players have blood types, pending blood transfusion system
  • Syringes: inject yourself with fluids, syringes can communicate disease including the zombie virus
  • "Always become zombie" setting - all people that die will become a zombie
  • Saws can now cut trees alongside axes
  • Various changes to item spawn rates (for example axes now spawn more frequently)
  • Warehouse garage doors can be fortified
  • Powered tools now need batteries to function
  • Hunger and thirst cause damage slower
  • Compass will show where you died as a red X
  • Tweak spawn rates of some items (eg hot chocolate mix); add fluid-fillable bowls, kettles, etc
  • Money now shows it's name as the stack count (instead of "USD x41", you will see "$41")
  • Increase audible distance of firearms
  • Items can have colored info, clothing has placeholder notice if it is a placeholder
  • Keep all equipped utility items when you die
  • Some clothes adjust walking friction (some shoes are slipperier)
  • Walking on broken glass cuts up your feet
  • Clarify which parts belong to the engine in vehicles
  • Foley sound effects when using most containers
  • Sky lighting tweaks
  • TVs cast light in the room they're in when they're on
  • Add some streamer friendly settings (show/hide player names, show/hide chat ...)
  • Melee animations are more responsive to player input
  • Confirmation prompt to overwrite saves
  • Only show vehicle part items in the vehicle part UI
  • Barn doors open slower
  • Add some new vehicles to the farm


Bugfixes



This isn't a comprehensive list - we've only listed the noticeable ones.


  • Fix zombies not always going for players
  • Fix map being grey sometimes
  • Fix not being able to brake when you have no fuel
  • Fix really loud paper tear sound
  • Fix laggy melee weapons in MP
  • Fix persistent blood not replicating properly in MP
  • Fix crafting recipes always showing that you just need 1 of the ingredient
  • Fix that one driveway ramp's collision
  • Fix computers always being on
  • Fix batteries being stackable
  • Fix all fluids becoming water in stoves
  • Fix cooking
  • Fix destructible lights not saving
  • Add vehicle oil to the farm
  • Fix some furniture not being interactable (rugs, paintings, etc.)
  • Fix destroying some containers deleting items inside them
  • Fix computer monitors not appearing powered when powered
  • Fix TVs being always on
  • Fix being able to start vehicles without gasoline
  • Fix some doors being lockable in the wrong direction
  • Fix being stuck in lockpick if someone else unlocks what you're picking
  • Fix mining rocks while being encumbered doing nothing
  • Fix exploit where you can farm scavenging XP by scavenging your own containers
  • Fix glasses etc. appearing on your face after character creation
  • Fix brakes not functioning when the brake health is near 0; they now function until the brakes are literally dead
  • Fix not being able to refill gas tanks without containers
  • Fix not being able to reverse vehicles without brakes
  • Fix spoon on a stick causing stabbing damage
  • Fix battery powered items not using the best available battery
  • Fix painkillers making a bandage sound
  • Fix some damage calculations
  • Fix sleeping not removing stress
  • Fix rain not gathering in containers placed outdoors
  • Fix ladder climbing animation being rotate-able
  • Fix server browser needing refresh to be clicked the first time
  • Fix built door flap not showing the right use option
  • Fix crafting recipes not highlighting when you have all the ingredients
  • Fix character creation stats not stacking properly
  • Fix news dates in the main menu
  • Misc small map fixes & crash fixes


Enjoy!

Remember to join our Discord if you feel like chatting: https://discord.gg/MMxGTZRgHM

VEIN Dev Log 10

Check it out on YouTube here:



No game update with this one - hopefully soon!

VEIN 0.007

Hey everyone! VEIN 0.007 is now live! Here’s the summary video with a quick recap of all the major changes.



Check the high-level patch notes below, in no particular order:

Map



  • Warehouses
  • Climbable radio tower & radio station
  • Vet clinic w/ drugs and supplies
  • Construction office + construction yard
  • Post office(s)
  • Warehouses
  • Readable gravestones, cemetery
  • Redford building count: 12-14 → 60 houses + 10 or so commercial and industrial ones


Environment



  • Roof/siding/interior randomization
  • Finished new housing system (new building interiors, exteriors, etc)
  • Volumetric clouds
  • Radiators and air conditioners
  • Fuel tanks and natural gas
  • Remote code locks
  • New system node forks (so we can add generators you can move around and re-create)
  • Persistent blood and bullets, bloody footprints; stay forever unless cleaned
  • Vending machines
  • Blinds on houses and buildings
  • Destroyable fences


Characters



  • Uniquenesses: vegan/vegetarian, couch potato, diabetes, electrosensitive, near-sighted
  • Occupations: conspiracy theorist, musician, politician, college student
  • Some new hair
  • Player start location selection, new spawning algorithm
  • New perk system: stat progression instead of automatic stat perks


Weapons



  • Weapon run animations
  • Instrument weapons, medical weapons
  • Destruction effects when broken during use


AI



  • New zombies
  • Lipsync, facial emotions


Items



  • New clothes
  • Clothing insulation system
  • Repairing items
  • Kerosene, kerosene heaters, lamps, lighters — all usable
  • Usable medical items (stethoscope, blood pressure monitor)


Damage



  • Procedural character blood when characters are injured (& zombies)


Vehicles



  • Engine oil system, degrades vehicle parts when used with dirty oil
  • ATV
  • Box truck
  • Camper van
  • Brake lights


UI



  • Character portrait in character menu
  • Keybind categories


Misc



  • Nanite option, cull distance settings
  • Fixes (especially for multiplayer and saving) as well as optimization across the board

VEIN Devlog 9

Hi everyone,

We've released a new dev log for VEIN. Check it out when you get a chance.



No game update with this one outside of our regular Canary update. Like we say in the video, the next update is going to come with the new map.

Enjoy!

VEIN 0.006 Hotfix 1

Additions/Changes:

- Add vegan/vegetarian uniquenesses. They get stressed from eating animal products and hurting animals.
- Add new occupations: College Student, Conspiracy Theorist, Musician, Politician
- Rich text links now open in the Steam overlay
- Add the ability to disable ~ as a console key
- Vastly decrease chance of foot infection
- Computer is instantly used now, no progress bar
- Inclement weather affects vehicle tire friction
- Add confirmation box when you destroy a computer
- Add frost on windows
- Disabled light shaft bloom

Fixes:

- Fix crash when opening the same window twice
- Fix crash when using water barrel
- Fix crash when using handheld radio
- Fix crash when using an invalid weapon
- Fix dedicated servers not being joinable
- Fix rare crash when selecting a backpack
- Fix crash when transferring between inventories
- Fix crash when trying to transfer from a locked inventory (somehow?)
- Fix dedis not advertising the correct port when a custom port is specified
- Remove unused log code
- Fix crash when a structure is damaged by the world
- Fix stat widget crash when the stat becomes invalid
- Fix crash when conditions have a race condition
- Fix containers being desynced to clients
- Fix wetness never decreasing when wearing clothes
- Fix being able to drive on water
- Fix frozen water material
- Fix floating items left behind from corpses (memory leak)
- Fix driving through broken glass hurting you
- Fix dropping items out of containers that aren’t yours behaving very strangely
- Fix rain and wind not being affected by volume sliders
- Fix long computer logs overflowing the window
- Disable gameplay debugger shortcut
- Fix infinite farm items not being infinite on dedis
- Fix occasional explosive crash
- Fix stats vanishing on death sometimes
- Fix crash when dismantling an empty package
- Fix dismantling on dedis
- Fix workbench explosion crash
- Fix crash when changing vehicle part to something wrong
- Fix wringing towels not always working properly
- Fix rotation being 90 degrees off for some chairs
- Fix vehicles bouncing off zombies in multiplayer
- Fix vehicles not being usable and having some collision issues
- Fix vehicle passengers going into purgatory in multiplayer
- Fix canned meat giving you food poisoning
- Fix headlights, flashlights being unusable in heavy fog
- Fix handbrake not being wired up
- Fix clothing desync when equipping stuff from containers
- Fix skill mags giving 1 less XP than they should
- Fix being able to move ATM around
- Fix RepairMyVehicle setting vehicle parts to 0%

VEIN 0.006

The day has finally come! VEIN 0.006 is now live on Steam.

Check the new devlog here:


We also have a new update summary video as well here:


Map Changes



- New Farm/Sandbox
- Added vehicles to Champlain Valley

Gameplay



- New water system
- Dirty, putrid, and clean water
- You can boil dirty water to clean it
- You can filter putrid water to make it just dirty
- Drinking unclean water will cause a hit to your sanity and is likely to get you sick
- You can use putrid water as fertilizer
- Freezing water (you cant drink it)
- Insulated flasks
- Check ammo key
- Alarms flash when active
- Coffee, tea
- You need a lighter to use cigarettes or cannabis
- Control-click to quick eat or drink items
- Player climbing/vaulting
- Lock changes
- Enhanced locks
- Code locks
- Made lockpicking harder
- You can now lock containers
- You can remove locks from a door with a screwdriver
- Placing items
- Placing a container outside will make it act as a makeshift rain barrel
- Usable tents, sleeping bags
- Dirtiness system, washing in water
- Character and clothing dirtiness and wetness
- Filling up tubs, sinks, etc.
- Underwater weapons changes (Guns are ineffective except at nearly point-blank)
- Stove explosions when you cook a grenade
- Hair cutting with scissors
- Grab and equip option for equippables
- Appearance copy and pasting from the character creation menu
- Opening parcels with your bare hands if you have any strength
- Exercising - Reduces stress, increases strength and endurance, and increases hunger, thirst, and pain.
- Map markers are colored and you can now create custom map markers; player rotates on the map if you have a compass

Art



- New arms
- Experimenting with unreal water
- Character shaders: added wetness
- Weather particle improvements, looping/high speed weather
- Movement and animation tweaks: movement has more momentum now
- Turn animations on feet
- Animation fix: looking side to side when actor doesn’t turn
- Motorcycle helmet refract fix

Items & Loot



- New item container optimizations - should be able to have containers in the thousands or tens of thousands of items
- Stuff written on maps saves to that map
- New 870 mesh
- Moving furniture: costs tiredness, strength and vitality affect moving; gives you strength and vitality XP
- Destruction geometry collections
- Item placement on counters etc.

World



- Lightning
- Fertilizer in farming
- Weather debug presets
- Admin weather menu
- Fog scattering
- Weather has wind, grass and precipitation respond to this
- Wind chill
- Rain forms puddles and splashes on the ground

Usability & Tweaks



- ADS sensitivity option
- Reset keybindings button
- Construction UI improvements for cost, placement issues
- UI unification (fonts, icons, …) and tweaks
- New inventory searching UI
- Close containers with E key
- Performance improvements (cables, nanite)
- Help/tutorial menu (F10)
- New melee tiredness response (slower instead of blocked)
- Fence submerging
- Stuck detection, /stuck command
- Viewing usable things from a distance
- Double click equippable (GPS, flashlights, …) to equip
- Main menu news
- Moving placed items without picking them up

Characters, Stats & Health



- Gain strength by walking when overencumbered
- Stat clarification on hookup in character creation
- Sneak stat wired up
- Wired up driving stat
- It costs tiredness to climb
- Auto morphs (strength, obesity)
- Better character creation UI (tabs)
- Conditions UI bar

Vehicles



- Broken vehicles
- Pickup truck
- Trunks and glove boxes can be looted
- Vehicle handling tweaks (slower, more momentum)
- Vehicles save
- More labels (car radio)
- Vehicle parts
- Wrench, new item
- RepairMyVehicle cheat
- Vehicle horns (H)
- New vehicle flipping system
- Exploding cars
- Car damage to driver
- Vehicle handling changes
- Vehicle damage from guns, melee, crashes
- Vehicle damage is two-way
- New vehicle tires
- High beams
- Press G to cycle headlights

AI



- Emotion AI
- NPC emotional response per-damage-type
- NPCs can use guns
- Dialogue UI improvements

Online



- New online stuff: no need to port forward
- Server browser fixes
- Passworded servers

Miscellanea



- Fix bugs like crawling zombies climbing over things or gestures not working
- QoL: Press space to exit chairs, reduced weapon recoil, etc.
- Under-the-hood: Workbench redo - allows for more complicated workbenches, like mixing fluids, heating fluids and items, and multiple outputs - think chemistry workbenches or makeshift forges.
- Under-the-hood: new house and building system - allows us to place houses and buildings faster than ever. Just about ready to start work on the map again
- Under-the-hood: new use system - can use multiple things from the same menu. Cleans up some stuff like locks & makes it easier for us to add even more interaction to the world
- Containers now save and don’t regen. In multiplayer they only respawn when the server restarts.
- New Game config options in menu
- Virtual shadow maps option

In-progress



- Trains
- Start on gore holes
- Cutting holes in zombies
- Friendly NPCs
- Dialogue, dialogue checks
- New Champlain Valley map
- Sky clouds

MESSAGE FROM THE DEVS

It has been a very, very long time since the last update, and we’re sorry for that, but all that means is that this update is gigantic. We hope you enjoy it as usual - thanks for playing!

— Kyle & Azi