Fix a variety of dedicated server and client crashes
Fix not being able to load guns on The Farm
Fix not being able to move wall mirrors, paintings, etc.
Fix plants not moving with planters
Fix weapons, car parts not breaking at 0%
Fix tool items (electric drill etc.) not accepting batteries
Fix antidepressants taking the entire stack on use instead of just one
Fix not receiving empty magazines when you reload a weapon
Fix some inaccuracy with workbenches/stoves
Fix crash when trying to attach a door lock to a door from your inventory
VEIN 0.011 Hotfix 1
We've released a quick hotfix.
Fixes
Fix placing items from containers making clientside duplicates in multiplayer
Fix equipping items from containers in multiplayer
Fix crash when drinking from some containers, eating from containers
Fix some clothing related crashes
VEIN 0.009
Hi everyone, we’re happy to announce VEIN 0.009 is now live. Please check it out when you have a chance! The changelog is below.
As a PSA, we’ve started collecting donations at https://ramjetstudios.com/membership. These help us pay for our growing server and dev costs. To check out what we spend monthly, give the page a visit. There’s no obligation to donate anything & VEIN will still be free regardless.
Anyways, here's the changelog. A lot of changes and fixes are omitted because they're too small to mention - but we're sure you'll find some during gameplay.
Changes:
Radio and TV reduce stress more
Add reinforced wood fortification tier
Rebalance wood scrap usage for fortifications
Unify some window build objects into one fortification type
Kitchen sinks can now be filled
Zombies spawn further away from your UC
You can bandage scratches if you want
Add health bar to damageable stuff
Made cooked food satisfy hunger 3x as much as uncooked food
Antidepressants treat stress
Add Mosin-Nagant
Add furnaces/forges for smelting
Add limestone brick fortification tier
Add river water sfx
Lower default door HP
Fix game being dark and high contrast
Add per-damage-type damage to health components (fire damages wood more than bullets)
Rebalance tools in loot tables; you find tools easier now
Occupations: conspiracy theorist, musician, politician, college student
Some new hair
Player start location selection, new spawning algorithm
New perk system: stat progression instead of automatic stat perks
Weapons
Weapon run animations
Instrument weapons, medical weapons
Destruction effects when broken during use
AI
New zombies
Lipsync, facial emotions
Items
New clothes
Clothing insulation system
Repairing items
Kerosene, kerosene heaters, lamps, lighters — all usable
Usable medical items (stethoscope, blood pressure monitor)
Damage
Procedural character blood when characters are injured (& zombies)
Vehicles
Engine oil system, degrades vehicle parts when used with dirty oil
ATV
Box truck
Camper van
Brake lights
UI
Character portrait in character menu
Keybind categories
Misc
Nanite option, cull distance settings
Fixes (especially for multiplayer and saving) as well as optimization across the board
VEIN Devlog 9
Hi everyone,
We've released a new dev log for VEIN. Check it out when you get a chance.
No game update with this one outside of our regular Canary update. Like we say in the video, the next update is going to come with the new map.
Enjoy!
VEIN 0.006 Hotfix 1
Additions/Changes:
- Add vegan/vegetarian uniquenesses. They get stressed from eating animal products and hurting animals. - Add new occupations: College Student, Conspiracy Theorist, Musician, Politician - Rich text links now open in the Steam overlay - Add the ability to disable ~ as a console key - Vastly decrease chance of foot infection - Computer is instantly used now, no progress bar - Inclement weather affects vehicle tire friction - Add confirmation box when you destroy a computer - Add frost on windows - Disabled light shaft bloom
Fixes:
- Fix crash when opening the same window twice - Fix crash when using water barrel - Fix crash when using handheld radio - Fix crash when using an invalid weapon - Fix dedicated servers not being joinable - Fix rare crash when selecting a backpack - Fix crash when transferring between inventories - Fix crash when trying to transfer from a locked inventory (somehow?) - Fix dedis not advertising the correct port when a custom port is specified - Remove unused log code - Fix crash when a structure is damaged by the world - Fix stat widget crash when the stat becomes invalid - Fix crash when conditions have a race condition - Fix containers being desynced to clients - Fix wetness never decreasing when wearing clothes - Fix being able to drive on water - Fix frozen water material - Fix floating items left behind from corpses (memory leak) - Fix driving through broken glass hurting you - Fix dropping items out of containers that aren’t yours behaving very strangely - Fix rain and wind not being affected by volume sliders - Fix long computer logs overflowing the window - Disable gameplay debugger shortcut - Fix infinite farm items not being infinite on dedis - Fix occasional explosive crash - Fix stats vanishing on death sometimes - Fix crash when dismantling an empty package - Fix dismantling on dedis - Fix workbench explosion crash - Fix crash when changing vehicle part to something wrong - Fix wringing towels not always working properly - Fix rotation being 90 degrees off for some chairs - Fix vehicles bouncing off zombies in multiplayer - Fix vehicles not being usable and having some collision issues - Fix vehicle passengers going into purgatory in multiplayer - Fix canned meat giving you food poisoning - Fix headlights, flashlights being unusable in heavy fog - Fix handbrake not being wired up - Fix clothing desync when equipping stuff from containers - Fix skill mags giving 1 less XP than they should - Fix being able to move ATM around - Fix RepairMyVehicle setting vehicle parts to 0%
VEIN 0.006
The day has finally come! VEIN 0.006 is now live on Steam.
Check the new devlog here:
We also have a new update summary video as well here:
Map Changes
- New Farm/Sandbox - Added vehicles to Champlain Valley
Gameplay
- New water system - Dirty, putrid, and clean water - You can boil dirty water to clean it - You can filter putrid water to make it just dirty - Drinking unclean water will cause a hit to your sanity and is likely to get you sick - You can use putrid water as fertilizer - Freezing water (you cant drink it) - Insulated flasks - Check ammo key - Alarms flash when active - Coffee, tea - You need a lighter to use cigarettes or cannabis - Control-click to quick eat or drink items - Player climbing/vaulting - Lock changes - Enhanced locks - Code locks - Made lockpicking harder - You can now lock containers - You can remove locks from a door with a screwdriver - Placing items - Placing a container outside will make it act as a makeshift rain barrel - Usable tents, sleeping bags - Dirtiness system, washing in water - Character and clothing dirtiness and wetness - Filling up tubs, sinks, etc. - Underwater weapons changes (Guns are ineffective except at nearly point-blank) - Stove explosions when you cook a grenade - Hair cutting with scissors - Grab and equip option for equippables - Appearance copy and pasting from the character creation menu - Opening parcels with your bare hands if you have any strength - Exercising - Reduces stress, increases strength and endurance, and increases hunger, thirst, and pain. - Map markers are colored and you can now create custom map markers; player rotates on the map if you have a compass
Art
- New arms - Experimenting with unreal water - Character shaders: added wetness - Weather particle improvements, looping/high speed weather - Movement and animation tweaks: movement has more momentum now - Turn animations on feet - Animation fix: looking side to side when actor doesn’t turn - Motorcycle helmet refract fix
Items & Loot
- New item container optimizations - should be able to have containers in the thousands or tens of thousands of items - Stuff written on maps saves to that map - New 870 mesh - Moving furniture: costs tiredness, strength and vitality affect moving; gives you strength and vitality XP - Destruction geometry collections - Item placement on counters etc.
World
- Lightning - Fertilizer in farming - Weather debug presets - Admin weather menu - Fog scattering - Weather has wind, grass and precipitation respond to this - Wind chill - Rain forms puddles and splashes on the ground
Usability & Tweaks
- ADS sensitivity option - Reset keybindings button - Construction UI improvements for cost, placement issues - UI unification (fonts, icons, …) and tweaks - New inventory searching UI - Close containers with E key - Performance improvements (cables, nanite) - Help/tutorial menu (F10) - New melee tiredness response (slower instead of blocked) - Fence submerging - Stuck detection, /stuck command - Viewing usable things from a distance - Double click equippable (GPS, flashlights, …) to equip - Main menu news - Moving placed items without picking them up
Characters, Stats & Health
- Gain strength by walking when overencumbered - Stat clarification on hookup in character creation - Sneak stat wired up - Wired up driving stat - It costs tiredness to climb - Auto morphs (strength, obesity) - Better character creation UI (tabs) - Conditions UI bar
Vehicles
- Broken vehicles - Pickup truck - Trunks and glove boxes can be looted - Vehicle handling tweaks (slower, more momentum) - Vehicles save - More labels (car radio) - Vehicle parts - Wrench, new item - RepairMyVehicle cheat - Vehicle horns (H) - New vehicle flipping system - Exploding cars - Car damage to driver - Vehicle handling changes - Vehicle damage from guns, melee, crashes - Vehicle damage is two-way - New vehicle tires - High beams - Press G to cycle headlights
AI
- Emotion AI - NPC emotional response per-damage-type - NPCs can use guns - Dialogue UI improvements
Online
- New online stuff: no need to port forward - Server browser fixes - Passworded servers
Miscellanea
- Fix bugs like crawling zombies climbing over things or gestures not working - QoL: Press space to exit chairs, reduced weapon recoil, etc. - Under-the-hood: Workbench redo - allows for more complicated workbenches, like mixing fluids, heating fluids and items, and multiple outputs - think chemistry workbenches or makeshift forges. - Under-the-hood: new house and building system - allows us to place houses and buildings faster than ever. Just about ready to start work on the map again - Under-the-hood: new use system - can use multiple things from the same menu. Cleans up some stuff like locks & makes it easier for us to add even more interaction to the world - Containers now save and don’t regen. In multiplayer they only respawn when the server restarts. - New Game config options in menu - Virtual shadow maps option
In-progress
- Trains - Start on gore holes - Cutting holes in zombies - Friendly NPCs - Dialogue, dialogue checks - New Champlain Valley map - Sky clouds
MESSAGE FROM THE DEVS
It has been a very, very long time since the last update, and we’re sorry for that, but all that means is that this update is gigantic. We hope you enjoy it as usual - thanks for playing!