Vein cover
Vein screenshot
Linux PC Steam
Genre: Shooter, Role-playing (RPG), Simulator, Indie

Vein

Canary Update April 11, 2023

Changes:

  • Add rep graph (should reduce CPU load on server hosts)
  • Add passworded servers
  • Add new sport tire type to pickup, sportscar
  • Add high beams to vehicles
  • Scoreboard now displays in minutes and hours instead of just seconds
  • Add selected indicator to the server browser
  • You can shift-click items in a workbench to quick transfer them to your inventory
  • Fences submerge in the landscape
  • New farm map
  • Vehicle torque adjustments
  • You can kick players from UCs
  • Add weather controls to the admin menu
  • Allow item placement on countertops, cabinets etc.
  • Add /stuck command
  • Add subtitles for resource lodes
  • Double click a utility item to equip it
  • Rain drops and puddles
  • Add a confirm window to the settings menu if you don't apply changes
  • Add news to main menu
  • Add new help menu entries
  • Add bars to conditions on HUD
  • Add the ability to move placed items without picking them up
  • Press G to cycle headlights in a car
  • You get panicked from driving your car really really fast
  • Rearrange UC option order
  • Add stack count to item nameplates
  • Standing in the rain will reduce your character's dirtiness


Bugfixes:

  • Crash fixes
  • Fix players in vehicle passenger seats not appearing to look side to side
  • Fix client players driving vehicles lagging a lot
  • Fix map not opening with M
  • Fix motorcycle helmet refract
  • Fix doors coming off hinges vanishing for clients
  • Fix built doors starting locked
  • Fix being able to move window fortifications
  • Fix take and hold not always working
  • Fix rain on glass going sideways sometimes
  • Fix being able to move paintings onto the ground
  • Fix vehicles not spawning on the main map
  • Block using items when moving something
  • Fix canned food doing way more damage than it should when thrown
  • Fix dead characters keeping their flashlights on
  • Fix being able to move chairs while players are in them
  • Fix losing all your items on death
  • Fix drowning and hypothermia
  • Fix zombies not attacking doors
  • Fix server browser not immediately refreshing
  • Fix folding chairs, tents not showing up for clients
  • Fix vehicles not entering upper gears
  • Fix wet, dirty materials not applying to players or clothes
  • Fix broken glass not staying broken between save games


For Canary installation instructions, see VEIN's FAQ.

Canary Update March 28, 2023

Changes:

  • Radios consume less battery
  • Tools that are powered, accept batteries now
  • Workbench crafting results are stackable (you can craft it multiple times if the result can stack)
  • Console has autocomplete
  • You can start online servers from the New Game menu. Making it Public should have it show up in the server browser.
  • Zombie footsteps are slightly louder
  • Add help menu that pops up when the game starts
  • Make cut wounds heal slower
  • Being tired no longer prevents melee - it just makes it slower
  • More car parts: brake assembly, 5 engine components
  • Cars take damage on impacting stuff, damage you when you crash
  • Cars can explode
  • Explosions attract zombies
  • Cars with damaged batteries can stall
  • Wired up car chassis, car radio, headlights, filter, etc to their car parts' damage
  • Make vehicles way less flippable
  • Add driving animations
  • Cars can take damage from being shot, attacked, etc
  • New firearm audio
  • Make car horn louder
  • Removed headbob in third person
  • Can close admin menu with tab
  • Running into stuff with your car can damage you back if it's a big object
  • Radios now sync between players in multiplayer


Bugfixes:

  • Fix convenience store freezer being really loud
  • Fix washboard item being usable
  • Fix convenience store sign getting people stuck
  • Fix some UC crashes, workbench crashes
  • Fix item dismantle result notifications being incorrect
  • Some vehicle engine/gas fixes
  • Fix crash when furniture is run over with a car
  • Fix item drink/eat montages playing in third person
  • Fix broken baseball bat material
  • Fix not being able to open first aid kits
  • Fix lockpick being gigantic
  • Reduce medical menu flicker
  • Fix save games not loading from the main menu
  • Fix server browser
  • Fix all deaths being from thirst
  • Fix some actors being invisible on clients
  • Fix scoped weapons going invisible in multiplayer
  • Fix clean map command removing items in your inventory
  • Fix grenades not always blowing up cars
  • Fix some inventories (corpses, etc) needing E held down unlike containers
  • Occupations start with their weapons pinned
  • Fix multiplayer clients not being able to insert keys into cars
  • Fix door, broken glass desync
  • Fix built actors appearing invisible for new clients


For Canary installation instructions, see VEIN's FAQ.

Canary Update March 19, 2023

Changes:

  • The main Champlain Valley map is back.
  • Added vehicles & other new features to the main map.
  • Vehicles have parts that can be swapped out and (eventually in a future update) repaired. The vehicle will fail in different ways if its parts are broken or missing. Use a vehicle's hood to open it up.


For Canary installation instructions, see VEIN's FAQ.

Canary Update March 17, 2023

Changes:

  • You can now move furniture, dependent on your Strength and Vitality skills. This will level your Strength skill if you do it repeatedly.
  • New destruction system that physically destroys furniture (try breaking a table)
  • Wind affects power lines
  • Added gunsmoke
  • Some minor animation changes
  • Car radio UI now shows the current channel and number of available channels
  • UI adjustments/unification of fonts, buttons
  • Performance improvements across the board - you should see significantly more FPS


Bugfixes:

  • Fixed volumetric fog
  • Fixed crash when moving/drinking from toilets or sinks
  • Fix some items not saving properly
  • Fix flock17 being unnaturally loud in multiplayer
  • Fix spawned cars not being able to have their key reinserted when taken
  • Fix T-posed arms being visible in free look
  • Fix some body sliders missing in multiplayer
  • Fix bullet tracers penetrating through walls
  • Fix NP5 shell ejection
  • Fix water coming out of sinks with a temperature of -300 C


For Canary installation instructions, see VEIN's FAQ.

Canary Update March 9, 2023


  • New lighting and fog systems.
  • Added wind, which affects grass blowing and weather.
  • Characters get wind chill if it's windy outdoors.
  • Wired up Driving stat.
  • New inventory search UI.
  • You can close containers with the E key.
  • Stuff written on a map, remains on the map item and is transferrable to other characters.
  • New 870 shotgun mesh.


We're not sure if we're going to post regular Canary changelogs because so few people use Canary (< 1% of players). However, some people have asked for it in the past, so voila.

For Canary installation instructions, see VEIN's FAQ.

VEIN 0.005

VEIN 0.005 is out now on Steam!

Check out dev log 5 on YouTube:



Characters



  • New character mesh & new clothes; female characters; more body sliders & skin tones
  • Better character creation camera (can zoom in or out to face or body)
  • Character menu in tab menu has been added that shows your character’s info, like uniquenesses and occupations
  • You can sleep on beds; sleeping on a bed sets a spawnpoint for your character; in singleplayer, sleeping advances time 6 hours
  • More stress reduction: watching TV, writing notes, listening to music
  • Illness system (stomach flu, influenza, colds) - you can get illnesses from various unhygienic activities
  • Banker, athlete occupations
  • Panic condition when your character gets scared (getting spooked by a sudden zombie, etc)
  • Can’t Smell uniqueness
  • Damage now applies a camera view punch; camera FOV when sprinting
  • You walk backwards slightly slower than forwards


Inventory & Items



  • New custom models for some food & cleaning items
  • Added cannabis
  • Food can be spiked (weed brownies have a chance to spawn)
  • New item spawning system in containers
  • Quick-dismantle by holding left alt and clicking an item


Equipment & Weapons



  • Farming (planting, watering, decay, sunlight, temperature)
  • Utility items/slot-able equipment
  • Backpacks
  • Tree chopping
  • Flashlights, radios, etc. now require and consume batteries
  • Melee weapons can block attacks with right click
  • New melee sounds


AI



  • Zombie stun locking
  • Crawling zombies, shoot zombie legs to make them crawlers
  • Hostile raiders


World



  • Personal radios (walkie-talkies), broadcast radios (music & alerts), world media system
  • Night is 3x faster than day
  • Moonlight
  • Nanite foliage
  • Grass wind effect
  • More construction menu snapping, snap crates to shelves
  • Unlocking doors from the inside


Meta & UI



  • Admin menu changes: accessible in singleplayer, and noclip, godmode, collision toggles, movement changes, invisibility
  • You can now manually save and load listen servers
  • New feedback menu w/ voting (public feedback that can be upvoted or downvoted)
  • Known issues menu
  • Start work on vehicles, can spawn from admin menu
  • Bugfixes as always

VEIN 0.004

It’s that time again! Welcome to VEIN 0.004.

Dev log 4 is also out on our YouTube: https://youtu.be/QdzL_03EvY4

Characters



  • New uniquenesses
    - Lactose intolerance: can’t consume lactose
    - Pale uniqueness: sunburn easier
  • Alcohol poisoning: you die if you drink too much
    - Characters have bloodshot eyes when drunk
  • Add LSD, drunkenness effects
  • Better punch sound
  • Stress condition occurs faster
  • Player zombification: 2% chance to contract the zombie virus & turn into a zombie over a couple days


Construction



  • Wood scrap fortifications tier: windows, doors, fences, etc.
  • Structure damage & decay: structures can now be damaged and decay over time if not maintained
  • Furniture dismantling results all wired up
  • Scrap has been added to every container in the game
  • Buildable doors
  • Door destruction
  • Door breaching (don’t stand behind them)
  • Buildable water barrel that collects drinkable rainwater


World & Zombies



  • Better item spawning calculations
  • House alarms are now on map - be careful what doors you open
  • Fix glass not being easily breakable by melee weapons
  • Computers & internet
    - Computer logs: plenty of computers are now wired up with lore
  • Debit cards & ATMs: use debit cards at an ATM to withdraw the money on the account
  • Broken windows need to be cleared or you get damaged when climbing through them
  • Zombies break down doors
  • Stop zombies from killing each other so easily
  • Horde mode: `vein.AISpawner.HordeMode 1` to enable it
  • The mine north of Redford (you can mine the lodes inside of it by hitting them with a pickaxe)


Equipment & Weapons



  • ADS has been fixed (mostly) on weapons
  • New NP5 model
  • Flare gun, which ignites zombies
  • GPS, cellphone, compass possession determine what HUD elements you can see
  • Clock and date UI if you have a clock
  • Clothes can be torn into makeshift bandages


Interface & Experience



  • Deleting characters
  • Cooking, crafting menus now have recipes in categories
  • Construction UI quality-of-life improvements
  • Autosave option to disable autosaves
  • Admin menu for multiplayer admins, press `\` to open it
  • Support for mouse bindings in keybind menu


Misc.



  • New music
  • Halloween event, between Oct 25 and Nov 1 inclusive


Check out the Discord if you haven't yet: https://discord.gg/MMxGTZRgHM
Follow us on Twitter: https://twitter.com/veinsurvival

MESSAGE FROM THE DEVS

Little bit more on the content side of things for this patch, but we think every once in awhile wiring stuff up is important to stop us from moving on from features too fast.

Thank you very much for the support, and have fun!

— Kyle & Azi

VEIN 0.003

VEIN 0.003, coming to Steam… now!

With this release comes our third dev log: https://www.youtube.com/watch?v=rNXw3iX8-CI

- Preliminary work on the area north and northwest of Redford
- An in-game map
- New fortifications, including containers and workbenches
- Dedicated servers
- Keybinding menu
- Lockpicking
- Pinned inventory items & a hotbar for fast weapon selection
- Item stacks can be split and merged
- Bow & arrow, grenades, and two new guns: the N1903 rifle and a double-barrel shotgun
- Weapon magazines
- German full localization and Russian/Polish/Spanish/Czech partial localization (other language speakers, we need your help!: https://translate.vein.gg)
- Notepads that you can write messages on
- Inventory sorting
- Health post-processing
- Zombies can climb over fences
- Pigs and cows for all your bacon needs
- Peanut allergies
- Hats and sunglasses
- Sunburns and sunscreen
- New main menu
- Ballin’
- More stuff wired up (items, stats…)
- Standard bugfix and performance improvements

MESSAGE FROM THE DEVS

Hi all! Here’s version 3 of VEIN. This patch took a while to get out, but we wanted to make sure people could host dedicated servers with the minimum amount of effort. A lot of you have been asking for better multiplayer support, and we’ve been listening!

As always, we genuinely appreciate the support. Have fun!

VEIN 0.002

VEIN 0.002 is out now!

Accompanying this release is our second dev log: https://www.youtube.com/watch?v=_3aiAV0wXDk

- The Farm: A sandbox area for testing various gameplay features
- Construction, building, bases
- Addiction and withdrawl system
- Water mechanics, drowning, swimming limitations
- New hairs
- Emote system
- Uniquenesses/traits on characters
- Weapon degradation
- Better weather effects
- Better foliage
- Chairs
- Fire alarms
- Steam server browser & Steam integration
- Better zombie animations and damage
- VSync option
- FSR 2 integration
- Linux support
- More stuff wired up (items, stats, …)

MESSAGE FROM THE DEVS

Hi everyone! We’re happy to present the second version of VEIN. It’s been about a month or so and since we released our first version we’ve had more attention on the project than we ever expected.

As always, we appreciate the support from you guys & hope you enjoy these new changes. We can’t wait to see what’s next!

Have fun!