Add rep graph (should reduce CPU load on server hosts)
Add passworded servers
Add new sport tire type to pickup, sportscar
Add high beams to vehicles
Scoreboard now displays in minutes and hours instead of just seconds
Add selected indicator to the server browser
You can shift-click items in a workbench to quick transfer them to your inventory
Fences submerge in the landscape
New farm map
Vehicle torque adjustments
You can kick players from UCs
Add weather controls to the admin menu
Allow item placement on countertops, cabinets etc.
Add /stuck command
Add subtitles for resource lodes
Double click a utility item to equip it
Rain drops and puddles
Add a confirm window to the settings menu if you don't apply changes
Add news to main menu
Add new help menu entries
Add bars to conditions on HUD
Add the ability to move placed items without picking them up
Press G to cycle headlights in a car
You get panicked from driving your car really really fast
Rearrange UC option order
Add stack count to item nameplates
Standing in the rain will reduce your character's dirtiness
Bugfixes:
Crash fixes
Fix players in vehicle passenger seats not appearing to look side to side
Fix client players driving vehicles lagging a lot
Fix map not opening with M
Fix motorcycle helmet refract
Fix doors coming off hinges vanishing for clients
Fix built doors starting locked
Fix being able to move window fortifications
Fix take and hold not always working
Fix rain on glass going sideways sometimes
Fix being able to move paintings onto the ground
Fix vehicles not spawning on the main map
Block using items when moving something
Fix canned food doing way more damage than it should when thrown
Fix dead characters keeping their flashlights on
Fix being able to move chairs while players are in them
Fix losing all your items on death
Fix drowning and hypothermia
Fix zombies not attacking doors
Fix server browser not immediately refreshing
Fix folding chairs, tents not showing up for clients
Fix vehicles not entering upper gears
Fix wet, dirty materials not applying to players or clothes
Fix broken glass not staying broken between save games
For Canary installation instructions, see VEIN's FAQ.
Canary Update March 28, 2023
Changes:
Radios consume less battery
Tools that are powered, accept batteries now
Workbench crafting results are stackable (you can craft it multiple times if the result can stack)
Console has autocomplete
You can start online servers from the New Game menu. Making it Public should have it show up in the server browser.
Zombie footsteps are slightly louder
Add help menu that pops up when the game starts
Make cut wounds heal slower
Being tired no longer prevents melee - it just makes it slower
More car parts: brake assembly, 5 engine components
Cars take damage on impacting stuff, damage you when you crash
Cars can explode
Explosions attract zombies
Cars with damaged batteries can stall
Wired up car chassis, car radio, headlights, filter, etc to their car parts' damage
Make vehicles way less flippable
Add driving animations
Cars can take damage from being shot, attacked, etc
New firearm audio
Make car horn louder
Removed headbob in third person
Can close admin menu with tab
Running into stuff with your car can damage you back if it's a big object
Radios now sync between players in multiplayer
Bugfixes:
Fix convenience store freezer being really loud
Fix washboard item being usable
Fix convenience store sign getting people stuck
Fix some UC crashes, workbench crashes
Fix item dismantle result notifications being incorrect
Some vehicle engine/gas fixes
Fix crash when furniture is run over with a car
Fix item drink/eat montages playing in third person
Fix broken baseball bat material
Fix not being able to open first aid kits
Fix lockpick being gigantic
Reduce medical menu flicker
Fix save games not loading from the main menu
Fix server browser
Fix all deaths being from thirst
Fix some actors being invisible on clients
Fix scoped weapons going invisible in multiplayer
Fix clean map command removing items in your inventory
Fix grenades not always blowing up cars
Fix some inventories (corpses, etc) needing E held down unlike containers
Occupations start with their weapons pinned
Fix multiplayer clients not being able to insert keys into cars
Fix door, broken glass desync
Fix built actors appearing invisible for new clients
For Canary installation instructions, see VEIN's FAQ.
Canary Update March 19, 2023
Changes:
The main Champlain Valley map is back.
Added vehicles & other new features to the main map.
Vehicles have parts that can be swapped out and (eventually in a future update) repaired. The vehicle will fail in different ways if its parts are broken or missing. Use a vehicle's hood to open it up.
For Canary installation instructions, see VEIN's FAQ.
Canary Update March 17, 2023
Changes:
You can now move furniture, dependent on your Strength and Vitality skills. This will level your Strength skill if you do it repeatedly.
New destruction system that physically destroys furniture (try breaking a table)
Wind affects power lines
Added gunsmoke
Some minor animation changes
Car radio UI now shows the current channel and number of available channels
UI adjustments/unification of fonts, buttons
Performance improvements across the board - you should see significantly more FPS
Bugfixes:
Fixed volumetric fog
Fixed crash when moving/drinking from toilets or sinks
Fix some items not saving properly
Fix flock17 being unnaturally loud in multiplayer
Fix spawned cars not being able to have their key reinserted when taken
Fix T-posed arms being visible in free look
Fix some body sliders missing in multiplayer
Fix bullet tracers penetrating through walls
Fix NP5 shell ejection
Fix water coming out of sinks with a temperature of -300 C
For Canary installation instructions, see VEIN's FAQ.
Canary Update March 9, 2023
New lighting and fog systems.
Added wind, which affects grass blowing and weather.
Characters get wind chill if it's windy outdoors.
Wired up Driving stat.
New inventory search UI.
You can close containers with the E key.
Stuff written on a map, remains on the map item and is transferrable to other characters.
New 870 shotgun mesh.
We're not sure if we're going to post regular Canary changelogs because so few people use Canary (< 1% of players). However, some people have asked for it in the past, so voila.
For Canary installation instructions, see VEIN's FAQ.
VEIN 0.005
VEIN 0.005 is out now on Steam!
Check out dev log 5 on YouTube:
Characters
New character mesh & new clothes; female characters; more body sliders & skin tones
Better character creation camera (can zoom in or out to face or body)
Character menu in tab menu has been added that shows your character’s info, like uniquenesses and occupations
You can sleep on beds; sleeping on a bed sets a spawnpoint for your character; in singleplayer, sleeping advances time 6 hours
More stress reduction: watching TV, writing notes, listening to music
Illness system (stomach flu, influenza, colds) - you can get illnesses from various unhygienic activities
Banker, athlete occupations
Panic condition when your character gets scared (getting spooked by a sudden zombie, etc)
Can’t Smell uniqueness
Damage now applies a camera view punch; camera FOV when sprinting
You walk backwards slightly slower than forwards
Inventory & Items
New custom models for some food & cleaning items
Added cannabis
Food can be spiked (weed brownies have a chance to spawn)
New item spawning system in containers
Quick-dismantle by holding left alt and clicking an item
Flashlights, radios, etc. now require and consume batteries
Melee weapons can block attacks with right click
New melee sounds
AI
Zombie stun locking
Crawling zombies, shoot zombie legs to make them crawlers
Hostile raiders
World
Personal radios (walkie-talkies), broadcast radios (music & alerts), world media system
Night is 3x faster than day
Moonlight
Nanite foliage
Grass wind effect
More construction menu snapping, snap crates to shelves
Unlocking doors from the inside
Meta & UI
Admin menu changes: accessible in singleplayer, and noclip, godmode, collision toggles, movement changes, invisibility
You can now manually save and load listen servers
New feedback menu w/ voting (public feedback that can be upvoted or downvoted)
Known issues menu
Start work on vehicles, can spawn from admin menu
Bugfixes as always
VEIN 0.004
It’s that time again! Welcome to VEIN 0.004.
Dev log 4 is also out on our YouTube: https://youtu.be/QdzL_03EvY4
Characters
New uniquenesses - Lactose intolerance: can’t consume lactose - Pale uniqueness: sunburn easier
Alcohol poisoning: you die if you drink too much - Characters have bloodshot eyes when drunk
Add LSD, drunkenness effects
Better punch sound
Stress condition occurs faster
Player zombification: 2% chance to contract the zombie virus & turn into a zombie over a couple days
Construction
Wood scrap fortifications tier: windows, doors, fences, etc.
Structure damage & decay: structures can now be damaged and decay over time if not maintained
Furniture dismantling results all wired up
Scrap has been added to every container in the game
Buildable doors
Door destruction
Door breaching (don’t stand behind them)
Buildable water barrel that collects drinkable rainwater
World & Zombies
Better item spawning calculations
House alarms are now on map - be careful what doors you open
Fix glass not being easily breakable by melee weapons
Computers & internet - Computer logs: plenty of computers are now wired up with lore
Debit cards & ATMs: use debit cards at an ATM to withdraw the money on the account
Broken windows need to be cleared or you get damaged when climbing through them
Zombies break down doors
Stop zombies from killing each other so easily
Horde mode: `vein.AISpawner.HordeMode 1` to enable it
The mine north of Redford (you can mine the lodes inside of it by hitting them with a pickaxe)
Equipment & Weapons
ADS has been fixed (mostly) on weapons
New NP5 model
Flare gun, which ignites zombies
GPS, cellphone, compass possession determine what HUD elements you can see
Clock and date UI if you have a clock
Clothes can be torn into makeshift bandages
Interface & Experience
Deleting characters
Cooking, crafting menus now have recipes in categories
Construction UI quality-of-life improvements
Autosave option to disable autosaves
Admin menu for multiplayer admins, press `\` to open it
Support for mouse bindings in keybind menu
Misc.
New music
Halloween event, between Oct 25 and Nov 1 inclusive
Check out the Discord if you haven't yet: https://discord.gg/MMxGTZRgHM Follow us on Twitter: https://twitter.com/veinsurvival
MESSAGE FROM THE DEVS
Little bit more on the content side of things for this patch, but we think every once in awhile wiring stuff up is important to stop us from moving on from features too fast.
Thank you very much for the support, and have fun!
— Kyle & Azi
VEIN 0.003
VEIN 0.003, coming to Steam… now!
With this release comes our third dev log: https://www.youtube.com/watch?v=rNXw3iX8-CI
- Preliminary work on the area north and northwest of Redford - An in-game map - New fortifications, including containers and workbenches - Dedicated servers - Keybinding menu - Lockpicking - Pinned inventory items & a hotbar for fast weapon selection - Item stacks can be split and merged - Bow & arrow, grenades, and two new guns: the N1903 rifle and a double-barrel shotgun - Weapon magazines - German full localization and Russian/Polish/Spanish/Czech partial localization (other language speakers, we need your help!: https://translate.vein.gg) - Notepads that you can write messages on - Inventory sorting - Health post-processing - Zombies can climb over fences - Pigs and cows for all your bacon needs - Peanut allergies - Hats and sunglasses - Sunburns and sunscreen - New main menu - Ballin’ - More stuff wired up (items, stats…) - Standard bugfix and performance improvements
MESSAGE FROM THE DEVS
Hi all! Here’s version 3 of VEIN. This patch took a while to get out, but we wanted to make sure people could host dedicated servers with the minimum amount of effort. A lot of you have been asking for better multiplayer support, and we’ve been listening!
As always, we genuinely appreciate the support. Have fun!
VEIN 0.002
VEIN 0.002 is out now!
Accompanying this release is our second dev log: https://www.youtube.com/watch?v=_3aiAV0wXDk
- The Farm: A sandbox area for testing various gameplay features - Construction, building, bases - Addiction and withdrawl system - Water mechanics, drowning, swimming limitations - New hairs - Emote system - Uniquenesses/traits on characters - Weapon degradation - Better weather effects - Better foliage - Chairs - Fire alarms - Steam server browser & Steam integration - Better zombie animations and damage - VSync option - FSR 2 integration - Linux support - More stuff wired up (items, stats, …)
MESSAGE FROM THE DEVS
Hi everyone! We’re happy to present the second version of VEIN. It’s been about a month or so and since we released our first version we’ve had more attention on the project than we ever expected.
As always, we appreciate the support from you guys & hope you enjoy these new changes. We can’t wait to see what’s next!