Velaster cover
Velaster screenshot
Genre: Indie

Velaster

Test Demo Build End and Development News

Hello friends,

Thank you to everyone who played the combat test build. We appreciate it greatly. We have shared the many feedbacks you provided with all the developers, and after discussions, we plan to utilize them to make the game even more enjoyable by applying them in-game.

In the next demo build, we will ensure you can enjoy growth through leveling up and skills.

Additionally, we'd like to share a portion of the tutorial boss, one of the elements currently under development. We are preparing a more thrilling and exciting battle with the tutorial boss. You will be able to experience it in the next demo. Please wait just a little longer.

We are doing our best in development. Thank you always for your support!







Battle Test Demo Patch Notes



Hello friends!

I've quickly fixed the issues that occurred in this demo.

I'll share the fixed parts with you.

[Changes and Fixes]

• Fixed the issue where characters would teleport during battle.

• Fixed the issue where, when running in some countries, the attack power of all characters would
abnormally increase, causing all characters to die in one hit.

• Fixed the issue where the player would not move when executing the counter and would then move
later.

• Fixed the issue where the player would not be able to move after entering a wall in some locations.

• Fixed the issue where the player would not be able to follow the monster due to an invisible wall.

• Reduced the volume of the sound of Dionia's footsteps.

Thank you so much for always supporting us!

We will do our best to develop a fun game!

You can finally play the battle demo!

Hello friends
Finally, you can play the combat test demo!
We've made it so you can enjoy it during this holiday season.

This game is a combat test demo of Velaster.
All skills have been acquired for the test, and some of the character's stats have been adjusted.
The demo ends when you defeat the final boss, .
*Because this is a combat test, some UI and systems may have malfunctions.

If you have any questions, please contact us on Discord and we will respond as soon as possible.

Discord

We'll be releasing a combat test demo next week.

Hello. Friends
It seems that the battle demo that was supposed to be released today will have to be postponed to next week.
I'm really sorry.

We originally planned to release a 30-minute version of the battle demo.
However, all the team members thought that the main reason for making an indie game is to test it with users rather than just testing it in a small office.
That's why we decided to release a version that's over an hour long if you play through the underground dungeon area and the boss.
There were some sudden changes, so we wanted to show it to those who have been waiting for our game without any bugs.

Once again, we apologize for the delay.

I'll explain the additional parts.
A parry that wasn't in the previous version has been added. And if you successfully parry and input the attack key at high speed, you can use the counterattack right away.







This is the underground dungeon area. If you explore all the areas that have been revealed and play until the final boss fight, you can play for over an hour.

This weekend, I will use all my time except for sleeping to release the combat test demo. Please wait a little. You will definitely see us next week.

Thank you always. Your support has been a great motivation for us to develop!

Big news! The combat test demo is coming soon!

Hi everyone!
We have some big news today.
We're releasing a combat test demo this holiday season!
We'll be releasing it sometime this Friday.



< 3D exploration possible >







< Various trap areas >

The reason we decided to suddenly release the combat test demo on Steam is because we realized that just talking among ourselves in the office and developing is not very meaningful.

I think listening to the opinions of users and developing together is the way for a small indie company like us to develop a game.

Starting with this demo, we will continue to develop VELASTER together with users by updating and sharing.

It's not a perfect version yet. It's a combat-oriented test version.
It's a slightly longer version than the version tested at Tokyo Game Show and other game shows.
Enjoy it at your own pace.

I hope you enjoy it at home this holiday season.
If you have any other questions, come to our Discord and talk to us.

Wishing you all the best!

BITSUMMIT REVIEW

Hello friends
We have just returned from the Kyoto BITSUMMIT event.
It was such a great time enjoying the hot sun of Kyoto, Japan and meeting passionate users.



-BITSUMMIT entrance -

Although it was only a short three-day event, it was a really fun opportunity to introduce VELASTER to users in Japan and overseas.



- The entrance to the magnificent Heian Shrine right next to the exhibition hall-




- Atmosphere of the event venue –


- VELASTER SHOWROOM -



- Many people visited our booth. –

There were many Japanese users and Western users who visited Japan. Through various conversations,
I learned how to develop games. I would like to once again say thank you to those who visited the site.

We will reflect what the users said in the development!



- The wonderful Kyoto Tower –

Kyoto was a wonderful city with a sense of history and tradition.
I will show you more growth at the next exhibition.
Thank you for always supporting me.
I will share more interesting news with you.
Have a nice day!

Velaster - Bitsummit 2024



Hello, all gamers.
Velaster will be participating in Bitsummit 2024 from Friday, July 19th to Sunday, July 22nd.

Please come and experience Velaster's demo at Miyako Messe in Kyoto, and we would greatly appreciate any feedback you have.

Our development team is working hard to provide you with the best game possible. We appreciate your anticipation and patience.

Have a great day, everyone!


VELASTER latest news

Hello. friends
How are you all doing?
I am writing this article to inform you of the project development status.
I always want to share many stories with you.
First of all, a new programmer and artist have joined our project.
Now, as a group of 6 people, we will do our best to present VELASTER to you all as quickly as possible.
I would like to let my friends know what we are currently working on.



We are planning a trailer video about VELASTER.



We will prepare a mysterious and dark story.
We are also working on improvements within the game. We are currently working on improving the UI.
We are changing it to be simpler and darker than the existing UI.





We are currently producing various drafts and will complete them and release them as soon as possible.
There is another good news.
We received support this time and were able to attend the BITSUMMIT Indie Game Show held in Kyoto, Japan. As we are a small company, it was difficult to attend because we did not have enough funds, but we were able to attend because we received support as a great opportunity.
I am so happy to be able to reach out to Japanese users through this BITSUMMIT.



I will prepare well and come to you.
We will continue to share even small news with you, whether it is good or bad.
We were able to continue development because of all of you who always supported us.
Thank you again!

PS: I'm sharing a photo I took during a weekend walk when the weather was nice. Stay healthy and happy always!



Hello. Friends, spring has already come.

Hello. friends
How is everyone? Spring has already come. Last winter was a very cold and difficult winter.
There have been many trials, but we have overcome them well and are working hard to develop.

For a small indie game company like us, we share posts because we think it's good to share even small things with users.

What we are sharing this time is the addition of a new boss map.



This is a boss map prepared to force players and the boss into a narrow space and engage in exciting battles. In a space where you can't escape, you have to quickly figure out the boss' pattern to survive! If you fail, you will fall into the traps installed on both sides and die.





In addition, we are in the process of creating various boss maps.

We are always grateful to our users who always support us.
We are working hard to produce without giving up. Please continue to support us in the future.

I've been stuck in the office these days, but it feels like spring has arrived, so I'm sharing a photo of cherry blossoms I took while taking a walk outside with my colleagues. Life always seems to be a series of hardships. Look at the beautiful flower photos and I hope that all your wishes come true.
be happy. We will also try to share interesting news.

Happy Holidays!



hello. friends
How are you?
It seems like the year 2023 has already passed by really quickly.
We are developing with 4 people, so the development time is not fast, but we will definitely present the game to those who always support us in 24.
I hope everyone spends this holiday warmly and happily with their families.
I made a warm bonfire video to have a warm holiday even if you can't be with your family.
I made this for people, including myself, who inevitably spend the holidays alone without being able to be with their families.
Life may seem like you live it alone, but there will be many people around you to help you.
Like all of you who support us.
Thank you all for a great 2023.
I hope 2024 will be a happier year.
I am always grateful and supportive to you all.