Verdant Skies 1.2.7 - Linux Support and Yuki Dialogs!
Hello everyone! Thanks for your continued support as we add new features, fix bugs, and continue to improve the underlying engine of Verdant Skies!
New Content:
Support for Linux and SteamOS!
Add a few dozen new dialogs to Yuki's end-game content, including baby stuff.
Add a new item to the Hungry Cave
Better support for very wide 21:9 displays.
Miles now has a music disc event!
Added two new darker hair colors and reorganized the list.
Bug fixes:
Fix three minor dialog errors with mislabeled player responses.
Reworked some confusing dialog for Miles that suggested you broke up with him even if you never dated him.
Rework rendering settings for the intro scene, hoping to fix issues where a few people were stuck on a black or grey intro.
Internal Upgrades:
Rewrite ownership system, fixes issues where you could steal things from colonists houses.
Upgrade Pathfinding Library, should improve performance quite a bit
Update the WWise audio library.
Verdant Skies 1.2.6!
We're working on some bigger content changes to Verdant Skies, but first we wanted to push out some minor changes in version 1.2.6:
Update engine version, should improve support for newest operating system updates.
Power outages or crashes during a save will no longer mess up your save file. They are automatically backed up during the process!
Reduce the difficulty of the flower and money achievements.
Fix upgraded animal splicer collision bounds.
Improvements for seed labels, ability to unlabel a seed.
A fix for saving the deep core miner's mineral selection.
You can now right-click to fertilize a field.
A fix for Yuki's 9th event, if you want to break up with her.
Fix a few of Jade's events in case you get her recipe later than expected.
Rosie's 5th event mentions the time of day you must visit.
Fix several references to Sasha where other NPCs might not realize she was unlocked.
General cleanup, fixing a few typos, moving a few blades of grass, etc.
Verdant Skies 1.2.5
A special welcome to all the new players joining us from the Steam Summer Sale!
Just some minor bug fixes in version 1.2.5:
Fix a bug where saved audio volumes might not be loaded when relaunching the game.
Fix missing baby event notification for Miles. This fixes cases where his dialog got stuck.
Verdant Skies 1.2.3
Welcome to all the new fans of Verdant Skies!
We've had a few updates since 1.2 released, so here's a summary of the new stuff.
New Features:
Couches and chairs can be purchased in Miles' shop.
New option to disable speed boots.
Bug Fixes:
Paintings and other wall hangings sometimes got stuck behind the wall
A few fixes to the insect collection quest
Fixed how the options screen looked funny on the title screen
Fixed some weird white spots on Zaheen's bookcase artwork
Fixed storage upgrade station in 1.2.1
Fixed a few minor typos in various events
Verdant Skies 1.2: The Storage Update and our first sale!
We're happy to announce Verdant Skies 1.2: The Storage Update! This new content update focuses on several different storage related improvements (plus some other goodies, of course!). A new storage box can be constructed very cheaply, and you can place as many as you need to store your goodies. But that's not all; a new collection shop contains all the cosmetic items you've ever unlocked. So you can repurchase items you've lost, sold, or been unable to store. Or maybe you just really want 15 mannequins for your house.
To help with seed and animal DNA storage, the transgenic splicer upgrade allows you to combine different species of crops and animal samples. If you're trying to upgrade multiple seeds, this really reduces the number of seeds you need to keep in storage. We've also added seed labels, which let you keep track of your favorite combinations at a glance! The labels show up on the crops grown with the seeds too!
Finally, now that we've been our for three months, we're starting our first sale! We're participating in a weeklong deal, and Verdant Skies will be 33% off for a week- starting now.
New in version 1.2.0:
[B]New Content:[/B]
New storage container with unique contents. Build as many as you need!
Seed labels! Customize your seed packets in your inventory with custom icons so you know which seed is which. You can assign icons by placing seeds in the output area of the splicer.
Collection Shop! Repurchase the cosmetic items unlocked when you completed someone's collection. The shop unlocks when you have Miles and Nessa's second event and enter Miles' house.
Transgenic Splicer: unlock the ability to combine genes across species. Visit Zaheen after you've had their 3rd heart event and unlocked Nessa to start this quest chain.
New eclipse party event after you've unlocked every character.
[B]New Features:[/B]
All weddings have some camera animations.
Chairs can now be rotated to all four directions.
Dramatic improvements to hose and leash rendering.
Big improvements to controller support in character editor. Improve controller focus visibility.
Added new hardware cursor, enabled by default.
All buildings have matching colors, so you can make your house match now. You'll need to recolor your home.
Night isn't quite as dark, sky looks better, and color correction improvements.
Improved clickable regions for various rocks and scrap.
Lunch events now restore some of your energy.
New options screen.
Balance tweaks to craftables. Circuit boards faster and reorganized some objects.
Tree lamp can be placed on tables, items can be placed on the display shelves.
Animals can be brought inside your home now, but not into NPC homes.
Frogs can no longer walk on water.
[B]Fixes:[/B]
Big fix to how animals save their timers and progress towards next product.
Fix issue with releasing an animal while you have a different one on a leash.
Fix resolution issues with the new Surface Pro.
Fix oddities when trying to move items while the shipping box is animated.
Fixed an issue where the incubator shadow wouldn't be visible.
New vertex shader to eliminate seams on walls that show up on some computers but not others.
Fix launching issue on OS X 10.10.x by disabling steam overlay on those machines.
Fix issue with collider of the small bed.
Fix error when you deconstruct one watering hose while holding a different hose.
Fix bug when passing out while you have an animal.
Prevent creative use of beds that allow players to escape the map.
Water effects are more consistent across different screen resolutions.
Fix text scaling on the radial context menu.
Various minor map fixes, like fixing a few floating flowers.
Fixed a furniture duplication exploit.
Upgraded engine version, then undid the upgrade after finding it introduced new issues.
Verdant Skies at GDC in San Francisco
Several of the Verdant Skies developers will be at the Game Developers Conference in San Francisco for this entire week. If you're going to be there, say hi! I'll be wearing a purple Verdant Skies t-shirt!
I'm the one in the middle, holding the baby. Don't worry, the baby is staying home ;)
You can also hit my up on twitter!
https://twitter.com/kortham
-Andy
Verdant Skies 1.1.1 Changes
Fix how dialogs were flagged as run, fixes an issue with the cave mushroom quest.
More items can be placed on tables.
Change the style of the green outdoor picnic rug that's unlocked with Nessa.
Tweak recovery time of clay pits.
Fix collections that sometimes wouldn't receive items.
Prevent fishing sound from being stuck on.
You can no longer place things in certain areas of the cave, where it would block events.
Minor dialog fixes to Wyatt and Sasha
Verdant Skies 1.1! New Content!
This is the first big content patch, and it includes a new mining minigame, an auto-sprinkler, furniture flipping, and several dozen minor goodies. Without further ado, let's get to the list:
New Content:
New mining drill. Begin this quest by talking to Miles after you've gotten pretty far in the game.
Added the Auto-Sprinkler! Begin the quest by entering Sasha's house late in the game.
New relationship window! See your relationship status with everyone at a glance. Also see their collections from anywhere in the game.
New Features:
You can now flip furniture left-to-right!
Big improvements to pathfinding, especially for people getting stuck on animal pens.
Show progress on the "Date 7 people at once" achievement.
Show items that have already been crafted, like the tools.
Wood storage boxes may be recolored.
Replace "???" on the journal screen to clarify options.
Add item names to the Collection UI.
You may now remove a field with nothing planted in it.
New accessibility option to remove audio muffling effects, like when you're low on energy.
The cow is a little smaller so it is happier in the animal pen.
Improve coloring of furniture as you try to place it.
Support for 5:4 displays in the genetic splicer!
Balance Changes:
A new "simple circuit" is now required by simpler machines instead of the processor unit.
All the watering animations are a bit faster.
Increase gem drop rate out of purple mining nodes.
Rebalance cooking times, most cooking times are about halved.
Clay pots are worth a little more.
Animal incubator takes only one sapphire to construct.
Bug Fixes:
The journal can now move you from "dating" to moved in or married. (in certain cases for certain characters, you could get stuck in the dating phase)
Fix saves where Skye couldn't be unlocked.
Fix a rare watering quest bug that occurs when it rains.
Mining uses hammer artwork and the hammer tool's upgrade state.
Fix controller support for some insect gathering interfaces.
Colliders around the shopping tables are no longer weird.
Potted plants can now be deconstructed properly.
Fix some unsightly seams and sorting issues, especially in the mountain.
Hide the character's nose when you're wearing a helmet.
Fix many minor dialog issues.
Fix potential performance issues in the genetic splicer.
Fix a potential issue with animal pen and splicer not unlocking.
People you've met for the first time will no longer congratulate you on your wedding.
Minor map improvements, fixed some roads and misc misplaced items.
Misc:
Transitioned project to a new git repository to make development easier. This cut about 6 GB off the project size!
Upgrade game engine to a newer version.
Game ships with pdb files to help modders.
Version 1.0.8! Several days in the making!
New Features:
When loading a game, NPCs start at their scheduled locations.
New "Mark all mails as read" button.
Mined products are worth more and cost more in the store.
Animals drop more products, their rare drops are worth more.
Better support for mods reloading content.
Items removed via a mod will be removed from saves.
Bug Fixes:
Fixed multiple crafting machines potentially pointing to the same crafting queue. (including animal incubators)
Potential fix for stuck watering quest bug.
Fixes to Nessa food dialog, baby dialog, married dialog, and schedule improvements.
Fix a few remaining fences
Fix wrong portrait sometimes showing up after two-character events.
Fix releasing insects when you click on the jar.
Revealing save location works on Windows now.
Exporting customized character art works on all platforms now.
Fix various minor dialog issues.
You can't eat a pile of salt anymore.
v1.0.7 Quality of Life Improvements
Hi everyone! Today's update includes a bunch of the smaller suggestions that have come up recently in the forums.
New Features:
You can now get genetic samples from your own animals.
New option to send food to your backpack instead of fridge.
You can now delete save games.
Pause the game during genetic splicers and character customization screens.
New audio controls for ambient and text sounds.
Animal DNA Artwork now is color coded.
Control the speed of the dialog text in the settings.
Various text clarifications like Wyatt's 3rd event pre-notification text.
Bug fixes:
Fences can no longer be repeatedly removed. Existing pre-made fences may be removed from saves. Permanent fences are now indestructible.
You can now deconstruct the storage upgrade station
Fix a minor dialog issue with Skye's 9th event.
Reworked animal timers so they won't get stuck without a product.