* Change Wyatt's 9th event to have less complex pathing so he's less likely to get stuck.
* Deconstructed color rugs retain their color! They are colored more consistently throughout the UI also.
* Rare drop achievement fixes.
* Fix a few of Zaheen's daily dialogs.
* Fix controller issues swapping genomes into animal incubator.
Version 1.0.5
Thanks everyone for your continued support and for finding and reporting bugs in the game!
* Nova Pepper seeds are now available in the mountains
* Upgraded the caves a bit to increase the number of available gems, especially for early-game players.
* Made the art more clear for different types of ore veins.
* Added cave mushrooms, which can be sold for money to make the caves a bit more interesting.
* Fix a few placable items, including Zaheen's short bookcase and Yuki's Jewelry
* Another pass at some achievment and stuck quest stuff. Thanks for the saves, everyone!
Version 1.0.4 Changelog!
* Fix a typo in Nessa's marriage event that caused a bad jump.
* Fix an error if you play without an internet connection :O
* You can now deconstruct the fabric machine, the wood stain mixing machine, and Zaheen's bookcase.
* You can now marry someone without needing to fill up their last bar. So marriage events will occur right after you schedule them.
* Adjust what triggers the "Let's have a baby" events.
* Unlock Ramon achievement will be earned if you already had him unlocked.
* Fix many other achievements that weren't being checked.
Version 1.0.3 Changelog
We just pushed version 1.0.3!
* Ramon can now be unlocked. Visit Rosie's house if you've already seen the event.
* Fix dialog branches where you could get stuck trying to be Best Friends with Wyatt, Anthony, Miles, and Zaheen.
* Fix a similar issue if you choose not to date Nessa where you'd get stuck with 6 hearts but no Best Friends icon.
* Fix an issue where you get stuck when you go inside a house with your garden hose.
* Fix several issues around gathering products from animals.
* Better buttons to examine your Steam Workshop mods.
* Nessa's second heart event can now occur at any time during the day.
* Decrease the max time before ore deposits spawn. This roughly equates to a 37.5% increase in ore per day.
* Add a small markup to certain shop items.
Version 1.0.2 Changelog
* Fix changing controls from the title screen
* Rebound controls now save properly
* Fix Emma's 5th relationship event getting stuck.
* All animals should fit over the bridge now, when you're leading them on a rope
* Prevent furniture from being placed in the void around the inside of your house.
* Prevent furniture from being placed outside your home where future expansions go.
* Fix some gaps in the wallpaper of the largest player house.
* Fix various dialog references: Need the plaza to make the west expansion, some incorrect capitalization, etc.
* Saving and reloading no longer allows you to get extra friendship.
* Fix the first fishing and western expansion achievements.
* Fix to the Anthony tool upgrade quest not completing.
* There are now 4 different events when you pass out, depending on how many characters you've unlocked.
Version 1.0.1 Changelog
* You can now properly deconstruct animal pens and large beds.
* The quests to recruit Skye and Kenji now complete properly, regardless of what order you do them in.
* Codes for secret cosmetic items can be used more than once if the item can't be sold for money. ( Fruitbat's wallpaper, for example )
* Fixed an issue with the marsh quest if you tried to enter the marsh earlier that day.
* Extend the range of the paint brush and hammer on the largest player house.
* You can release an animal that doesn't have a pen. Other minor improvements to releasing animals.
* Fix a minor typo in one of Nessa's events.
Thanks for a great launch day!
-Andy and the whole Verdant Skies team!
Verdant Skies is now available!
The last few years have been full of ups and downs, but it was all worth it to be able to bring Verdant Skies to life. Thanks for accompanying us on the journey!
Steam Community & Modding We want to support our community, especially folks looking to create mods. Please join the discussion on our Steam Community Hub. We can’t wait to see what you create!
Wiki Help As you play Verdant Skies, please consider helping populate the official wiki. The Gamepedia folks did a great job starting it off, but there’s a lot more to fill in!
Lou’s Reviews Thanks to Lou of Lou’s Reviews for the excellent endorsement in his review! We hope we live up to his praise!
“Verdant Skies is destined to be an indie darling”
Humble Bundle Buyers If you pre-ordered Verdant Skies via the Humble Bundle widget, thank you for supporting the development process! If you lost your email, you can use the key lookup here: https://www.humblebundle.com/resender
Verdant Skies - Release Date Announcement!
[H1]Release Date Announcement![/H1]
It’s been a busy month, but we’re thrilled to announce our release date of February 12th. We were hoping to have everything finished by the end of January, but we needed a little more time to make sure we give you the best experience possible at release. The biggest time sink has been getting meaningful daily dialogs written for all of the characters, and that’s the main thing we’re still finishing up. Sorry to disappoint everyone with the slight delay, but it’ll be worth it!
If you’ve already purchased Verdant Skies through our Humble Bundle widget, thank you! Your key will arrive a few days before launch so you can pre-load the game on your computer. It will unlock when it’s live on Steam!
[H1]New Website and Wiki[/H1]
We’ve upgraded our website with a cleaner look and more intuitive interactions. It’s one of those things you do when your game is about to be released! Thanks to the folks over at Gamepedia, we also have a wiki: [URL="https://verdantskies.gamepedia.com/"]https://verdantskies.gamepedia.com/[/URL] They’re already filling it in, so if you’re worried about spoilers, don’t browse too deeply!
We just started a discussion forum on Steam. If you’ve got questions or comments, that’s a great place to ask: [URL="http://steamcommunity.com/app/730050/discussions/"]http://steamcommunity.com/app/730050/discussions/[/URL]
[H1]Mountain Crops[/H1]
The mountain crops are the most challenging to grow, since they require unlocking the mountain region and having the tier 3 tools. But the more difficult crops have a higher base price, and having access to all 14 crops will allow you to make the most complex recipes that restore the most energy.
[H1]Pair Events and Other Romances[/H1]
We’ve been writing events that occur between two characters once you’ve reached a certain friendship level with both of them. These have been a lot of fun to write, since the player gets to see their differing personality traits interact. Not all of these events are romantic, but if you’re not dating either of those characters, they might start expressing interest in eachother!
[H1]Followup Dialog[/H1]
To make the characters seem even more alive, certain events have followup dialog. Especially useful when an event didn’t include the player, the followups allow the NPC to confide with the player and share some extra details about the person they were just talking to.
[H1]End Game Content[/H1]
In addition to the blueprints you can unlock through the Planetary Pioneer blueprint system, there are some even more advanced blueprints to unlock through character events. They’re tough to make, but offer some nice boosts once you’ve established yourself in the colony.
[H1]Finalized Sprites[/H1]
In the last newsletter we showed you a few stills from our new NPC animations. Here’s the full lineup of colonists on Viridis Primus! You’ve met most of them, but there’s a few we just didn’t have time to introduce.
[H1]Introducing Nessa Collins[/H1]
Nessa Collins can be found flitting about her laboratory intensely studying samples from her menagerie. A talented zoologist with an interest in cloning, Nessa will help you improve the quality of your livestock products.
Verdant Skies - Final Stretch to Release!
[H1][B]Final Stretch![/B][/H1]
We're grateful to all of you folks who have been patiently waiting for our release! We haven't nailed down an exact date yet, but we're in the final phase of testing and clean up, so you should expect to see us on Steam sometime later this month or in early February. Thanks for your patience and engagement throughout the development process. You are why we do what we do!
The current count of lines of dialog: 37,862!
[H1][B]New Machines[/B][/H1]
Sarah Seember Huisken has been at it again! Check out these gorgeous additions. The animal genetic splicer will function similarly to the crop genetic splicer (left). Once you get your ideal DNA sample you can bring your new animal to life in the animal incubator (right).
[H1][B]Marsh Crops[/B][/H1]
There are 14 different crops that grow in three different regions. It seems we haven't shared too many screenshots of them yet, so here are a few of the marsh crops!
[H1][B]New NPC Animations[/B][/H1]
We've had the chance to work with a group of very talented local artists while making Verdant Skies. The most recent is Ethan Calabria who jumped in to finish the NPC sprite walking cycle animations.
We're still making minor adjustments to the facial features, so these aren't exactly what you'll see in game. Once we've settled on the style of eyes, nose, and mouth that we wish to use, we'll give all the NPCs a more uniform appearance.
[H1][B]UI Updates[/B][/H1]
Andy's been working hard to make sure that the in game user interface (UI) is uniform and streamlined. Here's a peek at the progress he's made on the achievement panel where players can track their achievement progress.
[H1][B]Introducing Ramón Martínez[/B][/H1]
Space travel is not something Ramón Martínez would have ever considered if it weren't for his twin sister, Rosie. Though risk-averse, Ramón could not refuse her request to serve as the colony's nurse. Always the overprotective brother, Ramón spends most of his time watching over Rosie... Whether she likes it or not.
Verdant Skies - Modding Support!
[B]Announcing Mod Support![/B]
Customize artwork, dialogs, mails, items, crafting recipes and more using the Verdant Skies modding system! Since development started, we knew we wanted to support modding. We're allowing users to use the same methods we used to create the content for the game to create their own content.
Load multiple mods at once, and sort them in priority order (if mods override the same content, the one on top takes precedence).
With the modding system, you can override just about any artwork in the game. We also provide an option to export the artwork of character you've created in the dressing room, to make it much easier to create new characters. You can add new items, and decide what is needed to craft those items:
All of the character events were created using our dialog editor, which is fully available to mod authors. This scripting is easy to jump into, you don't need to know a programming language to make something really neat. You can add events to existing characters, replace events, or even add new characters. You can also create mails and quests. Each character's core info can be changed too - such as their schedule, where they wander, if they require exclusive dating, their pet names for the player, and the things that they collect.
Right now, there are a few limitations. While all the quests in-game were created by this system, a few of them have special triggers in the code that you won't be able to replicate. These are mostly tutorial-type quests that trigger when you do something special, like grow your first crop in the marsh. At launch, you won't be able to create new houses for your new characters... fortunately, players can construct a visitor lodge with plenty of room for new NPCs. And finally, we're still working on a way to allow modders to specify their own waypoints when scripting events that include a lot of walking.
[B]New Tool Upgrades[/B]
Here's some more awesome icon work from [URL="'https://www.movieshouting.com/'"]Sarah Seember Huisken[/URL]. Upgraded fishing spears throw faster and your catch radius increases - making it easier to get the elusive '3 fish with one spear' achievement.
[B]Meet Anthony Washington[/B]
Anthony Washington is Jade's younger brother. Rebellious by nature, Anthony refused to take part in their family's business and instead pursued a career in the military. However, after being injured in the line of duty, he has graciously accepted Jade's invitation to serve as the colony's security officer.