Today our publisher, Surprise Attack Games, is relaunching as Fellow Traveller.
To celebrate, Vertiginous Golf is on sale along with the rest of their catalogue. Check out their publisher sale page for all the details - https://store.steampowered.com/publisher/fellowtraveller.
Here’s some more from the team at Fellow Traveller on what the change is all about:
Surprise Attack Sale, Vertiginous Golf 40% off
Ladies and gentlemen! Just a quick update to let you know that Surprise Attack Games is having a sale to celebrate a brand new localisation update for their terminal-based hacking game, Hacknet. So tell all your friends, because there are some great deals, including 40% off Vertiginous Golf!
You can also view the entire Surprise Attack Games catalogue by clicking here!
Until next time, keep exploring those greens in the skies!
Steve - Community Manager
24 Hour Promo & Server Issue
Hello everyone!
So you may have noticed that we're running a pretty crazy promotion on Vertiginous Golf. For the next 24 hours, anyone with a Steam account and get the game for free, to keep and play forever. After these initial 24 hours, the game will be 50% off for the rest of the week! So grab your friends, get the game now while you can, and head to those majestic greens in the sky.
The promotion has been running for a few hours already, and the sudden influx of new players online has caused some issues for our servers. Some of you may experience issues finding your friends in the online lobby systems - we are currently working on a fix that we will roll out as soon as possible. While we thought we were prepared for a steady stream of new golfers, seems that our brand of dystopian Steampunk golf brought in more players than we originally anticipated! We thank you for your patience, and urge you all to watch out for another announcement when we've got the issue under control.
Now that we have a new set of players, we can't wait to see the high scores and records be smashed! We might even organise some kind of community cup challenge in a few weeks, so make sure you stick around the community hub.
Onward and upward, to the greens in the skies.
Steve - Community Manager
New update is now live!
Hello golfers,
The Steam Summer Sale is in full swing, so tell all of your friends that they can grab Vertiginous Golf now while it's 50% off, and then get to work on some multiplayer shenanigans!
Today we're launching an update that makes some minor changes that should help with the difficulty of Vertiginous Golf. We've added a new "see through" effect which makes sure that the ball, club, bird and hole are always visible. This means that your view will never be blocked by obstacles which should help players out of some tight spots.
We've also added a simple aiming guide that will help you line up those long shots. We expect a totally impressive YouTube montage of trick shots any day now. Both the see through effect and aiming guide can be turned off in the Options menu.
Finally, we've added in some code that helps ease the ball into the hole making it slow down. We realised that people were smashing the ball when close to the hole purely by accident too often, and we hope this minor change will put an end to that.
So head to the skies! Keep cool and caddy on.
Steve - Community Manager
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Changes
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1.2 - 12/6/2015
- Added a "See through" effect so ball, club, bird & hole are always visible - replaces auto-correct on camera (option to disable)
- Added an aim guide line for lining up shots (option to disable)
- Added code to make ball fall in hole a little easier
- Re-arranged course menu so story is at bottom and renamed "The backstory"
- Fuel now still recharges when rewind unavailable
- Added new pieces to course creator
- Fixed multiple bugs
Update - Custom Course Playlists & Hotfix
Hello Golfers,
What a crazy launch it has been. Thanks to everyone for submitting their thoughts, suggestions, and helping us knock out those weird and wonderful bugs. Today we just released a small update/hotfix that will improve your golfing experience.
It also introduces the ability to create a custom course, selecting holes from the list of Community Holes to create an amazing Community Course Playlist. With more Community Holes popping up every day, we thought it was important to queue them up and play them all in one seamless experience. In case you miss it, here's an image to show you how to get to the new playlist mode:
To that point, we're going to be highlighting some of our favourite Holes in some posts soon, so keep submitting and challenging us to beat your labrinths!
As always, the changelog is below. Enjoy!
Steve - Community Manager
1.1 - 21/5/2015
- Added a Course Playlist creator
- Added community courses to game
- Added sorting to community holes
- Updated HUD gauge to show active club and hole features
- Added hole rules popup when playing online holes
- Added tips to loading screen
- Added unshare feature to course creator
- Increased allowable powers to travellators and scrolling tiles in course creator
- Added more items to Attach menu in course creator
- Removed limits on object movement/rotation in course creator
- Fixed multiple bugs
LAUNCH DAY! Vertiginous Golf hits 1.0 today!
Hello golfers,
After two long years of development, and fifteen months of feedback from our Early Access community, we are excited to release Vertiginous Golf for everyone!
https://www.youtube.com/watch?v=3nbXCXyVBJM
The completed version has 45 challenging courses for you all to navigate, a story to unravel, traditional multiplayer locally and online, plus Race and Battle Arena modes, and a course editor so you can create your own courses and share them with the community.
We hope you enjoy the final product, and continue to provide feedback in the Steam community.
We'll have some community cups in the coming months where the entire VG community can have some fun online, so stay tuned.
Keep Cool & Caddy On
Steve - Community Manager
Let's Talk About Narrative
Hello golfers!
As we march closer towards the May 6 release date for everyone's favourite dystopian steampunk mini-golf adventure game, Vertiginous Golf, we thought now would be a good time to talk about how a narrative exists in the world of Lun-Donne.
We sat down with Christian Holland, one half of the Vertiginous Golf development team, to answer the question everyone has been asking - how do you put a story into a golf game?
https://www.youtube.com/watch?v=LCy9737T5hU
Not long to wait for version 1.0. Once again, we cannot thank you enough for helping us build Vertiginous Golf during the Early Access stage, and we're super excited to see the crazy courses you guys create!
Steve - Community Manager.
Vertiginous Golf Tees Off On May 6
Keep cool and caddy on golfers, we have some exciting news about the release of Vertiginous Golf to share!
After two years of development, we are excited to reveal that Vertiginous Golf will be launching as version 1.0 on May 6 for PC, Mac and Linux. To celebrate, here's a brand new trailer that shows off some of the more advanced features, and reveals a little from the mysterious tale that awaits our adventurous golfers out there.
https://youtu.be/3nbXCXyVBJM
Vertiginous Golf will bring 45 challenging courses, along with a fully-fledged course creator, and Steam Workshop support. There is also online and offline multiplayer - both of the regular golfing and insane humminbird warfare varieties, along with daily challenges, avatar customisation, and more.
Now that we have a release date locked in, and content is feature complete, we have to thank each and every one of you who supported us in Early Access. Thanks to your tireless play sessions, we have received real data and feedback that has helped us shape and mould the game into what is has become today. Thinking back to the very first release of Vertiginous Golf, we certainly have come a long way!
Over the next few weeks you can expect some updates from us, along with some friendly competitions and online sessions so you can get the upper hand before the game launches to the public. See you on the greens!
Sneak Peek At The Course Editor
Good afternoon golfers!
We may have been quiet on the update front, but we have certainly been working hard behind the scenes towards version 1.0 of Vertiginous Golf!
We've gathered tonnes of feedback from players taking on the Battle Arena multiplayer mode, along with making general improvements to the more traditional multiplayer modes. Now we have put our focus into player avatars, customisation, and the course editor.
The above screen shows an in-development version of the course editor. As you can see, we've tried to really simplify the process, having a handy tile system that you can build your course with. Hopefully anyone can get in there and make a course, but for those who want to dedicated whole afternoons to the process, there will be enough depth in the tools that you should be able to create courses from hell.
Just like the multiplayer, this is very much a work in progress right now. We aren't ready to reveal too much more detail, but as soon as we can, we'll get this into your hands!
Finally, we wanted to share this great video from the Mighty Games Squad who filmed a Mini-Putt Face Off on YouTube. It's great to see people having fun with the game, and we can't wait to see more from our fans!
https://www.youtube.com/watch?v=hBniGlqxk1o
Until next time!
Steve - Community Manager
New update & Multiplayer Battle Madness Fun Times!
Hello golfers!
After the exciting release of our alpha online multiplayer offerings, Paul and Christian have been hard at work tweaking and making changes to the entire game as it stands thus far. These updates have been rolled into today's larger update, which should have some exciting changes for you all to explore.
First of all, we have reworked the tutorial system in an effort to convey the skills you will need to successfully navigate the intricacies of Vertiginous Golf. Instead of having one long hole that gives you a once over introduction, we have spread the tutorial out over a number of holes, each one introducing a new gameplay mechanic that you are forced to use. Even if you are a veteran of our courses, we'd love to hear your feedback on the new system.
Many of you have been asking for this feature, and I'm happy to report that the guys have implemented a previous shot power marker to the HUD! Now you can see exactly how hard you hit your previous shot in an effort to help you judge that mulligan to perfection. There are also some general tweaks to the HUD as a whole, but this is by far the biggest, and best new feature!
We have also changed the layout of some holes. We found that while the sadists among you don't mind losing 328,764,823 shots to a tricky obstacle, it can be a little offputting for those coming into the game for the first time. So now the less advantageous routes have been made a little easier, with a few barriers put up here and there to prevent some of the mishaps that happen along the way. If you want to get the best possible score however, you are going to have to trek down some of the wilder paths on each course, which should provide a nice balance between a calm, relaxing golf game and the "Dark Souls of mini-golf" references we have become known for.
COMMUNITY BATTLE NIGHT - PLAY WITH US ONLINE!
Now that we have a functioning online multiplayer offering, it's time to meet up and have some fun! We're going to be hosting a couple of community battle nights where you can play with the developers (and myself) in the epic battle mode! Considering we are all spread out across the globe, we've got three time slots available.
TUESDAY NOVEMBER 11 - 8:00PM - 9:00PM PT (Vancouver)
Log in and battle Christian to the death!
TUESDAY NOVEMBER 11 - 8:00PM - 9:00PM GMT (UK)
The elusive Paul will be logging onto the servers to deal out some golfing pain!
WEDNESDAY NOVEMBER 12 - 8:00PM - 9:00PM AEDT (Melbourne)
Think you can beat me? Let's find out!
I've set up the time slots as events on Steam, so if you already own Vertiginous Golf, you should get a notification to remind you to log into your closest region!
Well folks, see you on the greens!
Steve - Community Manager
Changelog v0.62 - 7/11/2014
- Updated power/rewind meter with revised "rewind needed" marker - Added new "previous shot power" marker to power meter
- Moved hole/par/shot info to top right panel
- Added an extra tutorial hole and positioned each tutorial hole between the relevant courses so they introduce game features gradually
- Updated a number of median and classic holes with direction arrows and more forgiving obstacles
- Colour indicators on multiplayer chat window and shop notification panel