- Fixed chinese localization not appearing in-game - Added KA-27 (Sintho's helicopter) prop to level editor - Improved framerate in Igneosaur boss level
Localization update - new languages!
Added new languages:
Simplified Chinese
Japanese
Dutch
Polish
Russian
Fixed Kauboi's Revolver not being reloadable when using weapon randomizer mutator
12/7 patch
- Fixed Flow Cycler weapon mod not increasing damage - Mutators no longer prevent achievements from being unlocked - Fixed New Game Plus having an effect in custom levels - Added Ukrainian localization
12/4 patch
- Fixed bug where audio settings would be reset during loading screen - Fixed the floor flickering in Kauboi's room - Fixed bug where wormhole visuals would not render in right eye - Fixed weird leg animations in epilogue - Fixed broken models appearing in level editor when importing fails
11/27 Update
- Fixed water in ocean universe not reaching vortex portal - Fixed some level editor UI bugs - Fixed CPU usage going up the longer you play - Fixed custom songs looping when they're not supposed to - Pressing the pause menu "Exit" button when in the level editor menu will now exit to main menu instead of reloading the level editor menu - Custom level checkpoints are now saved to disk and can be loaded between sessions (a popup will appear when you press play asking if you want to load the checkpoint) - Added Spanish, French, and German localization to Bottomless Update content - New batch of featured levels!
11/10 hotfix
Hotfix to address a couple critical bugs:
Fixed new Nani achievement being bugged
Fixed small escalator sandbox prop being bugged
Fixed unreliable interactions while on moving vehicles
Fixed launch exploit still working using steamvr pausing
Fixed softlock in Familiar Halls warehouse when Franquito mutator is active
Vertigo 2 Bottomless Update
If you haven't heard yet: the bottomless update has three key features, all of which are focused on replayability and long term enjoyment.
Mutators bring major gameplay modifications that can be mixed and matched. Some mutators make the game harder, some make it easier, and some are just silly.
Alternate Playable Characters let you replay the campaign as Brian, Officer 13, or Nani. Each of them have major unique abilities and attributes that change up the experience of playing through the game a second, third, or fourth time.
The Level Editor gives you complete freedom to build your own levels or play the ones the community has shared. A flexible and intuitive in-VR level editor makes this easy, no SDK or modding experience required.
Here's a short trailer to celebrate the launch!
A longer trailer from last week goes over the new features in detail:
Full update changes:
New features:
Added Mutators:
Enemy Randomizer - All enemies are replaced with a random different enemy. Does not apply to bosses.
Reactor Roulette - Weapon is randomized every 30 seconds, and after you get a kill.
Double Vision - All enemies are doubled (except bosses).
Left 5 Dead - A red handyman is spawned every time you kill an enemy.
Big Head Mode - All enemy and NPC heads are enlarged (except enemies without well defined heads).
Frankquito - Frank will accompany you through the entire game (except when Frank is already in a level).
Glass Cannon - Enemy health is reduced by 80%. Your health is also reduced by 80%.
Bullet Time - Slow time whenever you like by pulling the trigger on your non-dominant hand.
Turbo Mode - Game speed increased by 30%.
Sk8r Girl - All surfaces have ice physics.
Equal and Opposite - Firing guns and taking damage propels you. Motion sickness warning.
Nightcore - All music is converted to nightcore.
God Mode - You are immune to all damage. May cause soft locks, e.g. when falling into a pit that should kill you.
Infinite Ammo - Infinite ammo in belt. Reloading still required.
Infiniter Ammo - Shooting guns no longer consumes ammo.
Added Alternate Playable Characters
Brian
Faster movement
Slower teleporting
Higher jumping
Ammo + health pickups instead of synthesizer
Officer 13
Higher Health
Holographic HUD
Supply Drops
Nani
Levitation
Telekinesis
Magic attacks
Higher recoil
Added Level Editor
Create levels in VR using environments from the campaign and almost any prop or enemy
Share your levels online
Download and play community levels
Game balance changes:
Buffed Gordle Pun damage
Nerfed Nostalgic Pistol damage
Buffed Annihilator Prototype damage
Buffed Finger Gun damage and reduced its recoil
Nerfed Igneosaur
Shield now only takes 1 grenade to break unless playing on Hard difficulty
Will no longer spam the fire laser as much in phase 1
Nerfed Great Sea combat section
Boats now have less health
Number of waves reduced when not playing on Hard difficulty
Buffed Hummingbird
Movement speed increased
Attack speed increased
Health slightly increased
Armor health increased
Buffed Seer
Attack speed increased
Increased tracking
Health of small eyes decreased
Reduced damage when shooting big main eye
Buffed Cyberjoseph
Increased damage of fist attacks
Increased speed of some attacks
Degenerate Matter pyramid locks can no longer be speedrun, nearby enemies must be defeated before unlocking
Bug fixes:
Fixed softlocks in The Seer boss fight
Fixed Entropy Accumulator mod not doing full triple damage
Fixed some weird navmeshes in Deep Labs that were causing cyberjoes to spawn inside rocks
Fixed lighting issues on raindrops
Miscellaneous changes:
Updated Unity Engine and OpenVR plugin, increasing performance across the board
Moved spectator options from desktop window to the VR pause menu
Optimized performance of oceans
Added graphics setting for ocean quality
Added option to use artificial crouching without seated mode
Added new achievements for completing the game as the alternate characters
You will now be able to skip cutscenes on any save slot after watching them once
Note: the new content has not yet been localized and is only available in English. Localization will be coming soon.
Vertigo 2 Bottomless Update: Coming November 10th
Since Vertigo 2's release in March I have been working hard on this free update. It's finally ready for the spotlight, and I'm happy to announce that the Vertigo 2 Bottomless Update will be releasing on November 10th, just a week from today! Check out the trailer here:
The bottomless update has three key features, all of which are focused on replayability and long term enjoyment.
Mutators bring major gameplay modifications that can be mixed and matched. Some mutators make the game harder, some make it easier, and some are just silly.
Alternate Playable Characters let you replay the campaign as Brian, Officer 13, or Nani. Each of them have major unique abilities and attributes that change up the experience of playing through the game a second, third, or fourth time.
The Level Editor gives you complete freedom to build your own levels or play the ones the community has shared. A flexible and intuitive in-VR level editor makes this easy, no SDK or modding experience required.
Lots of other bug fixes, balance adjustments, QOL changes, and performance improvements have been made in the course of working on this update. A full change list will be available next Friday when it releases. I hope you enjoy this update and the extended life it gives the game!
7/5 Patch
Fixed invisible walls in Sintho boss fight after respawning
Fixed inaccurate post-credits popups
PSA: I've seen an increase in reports of crashing while loading levels, and it seems that this can be fixed by simply verifying your game files. So if you're getting crashes, try that!
Inaccurate post-credits popups
Sorry folks, I accidentally enabled some post-credits popups announcing features that are in development for an upcoming update, but are not in the game yet. I am on vacation until Wednesday so I can't patch them out. Apologies for confusion or disappointment.