Vetrex cover
Vetrex screenshot
Genre: Indie

Vetrex

Updating the demo version

I'm releasing a small update for my demo version


Upgrade from version 5.0.19b - to version 5.0.22

Patch 5.0.21b

Hi, I'm releasing a small patch. I've started having difficult times, so updates won't come out as often as before. I'll let you know when everything is fine.


List of changes:



Changed:



  • Changed the mechanics of throwing grenades. Now you can throw grenades in any direction that you set with the sight (with the mouse online or with the gamepad in the locale).

Fixed:



  • Fixed a bug that made it possible to shoot through walls with an energy ball if you stand very close to it.
  • Fixed a bug due to which, when the energy ball came into contact with the surface, the contact effect was sometimes created with an offset.
  • Fixed a bug due to which there was a chance that after entering the menu, the sound of the environment from the previous location was playing.

Patch 5.0.21a

Hi, I'm releasing a quick patch that fixes the errors of the previous version.


List of changes:



Changed:



  • The pause mechanics have been changed. Previously, if one of the players pressed the ready button, the game did not give the opportunity to pause until the match starts. Now you can pause whenever you want.
  • The method of laser overlay in the menu has been changed. Now the laser looks neat due to the fact that it does not overlap with itself, while creating very contrasting parts of itself.
  • Changed the mechanics of volume. Previously, the sound was not turned down in the boot menu and splash screen, even if you turned it down in the game settings. Now it is decreasing.
  • Now in the "Big Picture" mode, you will not be able to change the full-screen mode setting, it will always have the value "Enabled"
  • The unearned title is now in black and white.
  • The appearance of the in-game notification of the release of a new version of the game has been changed and localization into other languages has been made.

Fixed:



  • Fixed a bug when the game tried to open one of the achievements, regardless of whether it was received or not, the yellow player made a jump.
  • Fixed a bug that made it difficult to scroll through the list of weapons on the gamepad in the Arsenal menu.
  • Fixed a bug that accidentally triggered the readiness script when the player paused the game.
  • Fixed a bug that caused bullet holes to not appear on the "Control" button in the settings menu if you hold the Enter button.
  • Fixed a bug that caused the online mode to be out of sync with pistols at the beginning of the match.
  • Fixed a bug that caused the player's rank to be displayed behind the white line on which it is located in online mode (a bug with layers).


Thank you for your attention, I hug everyone ːlunar2019piginablanketː

Arsenal Update

Hi, it's time to release an update. I haven't done this for a long time, as I was sick and recovering.


List of changes:



Added:



  • Added the arsenal menu. In it you can see the characteristics of each weapon (damage, recoil, spread, rate of fire, armor piercing).
  • Added the ability to scroll through the game mode in the selection of cards with the mouse (previously, with the mouse, you could scroll only to the right).
  • Now in online mode you can see how much experience is left to gain to reach the next rank.

Changed:



  • The volume of the sound of the sleeves has been changed, now they depend on the force with which they hit this or that object.
  • The online rating system has been updated. Now the amount of "experience" you get depends on what your opponent's rating was, if his rating was higher than yours, then you will get more "experience"
  • The music for the intro has been changed.
  • The arrangement of the track that plays in the main menu has been changed.
  • Changed the rarity of spawn weapons.

Fixed:



  • Fixed a bug with the control button in the settings menu, because of it, bullet holes on the button did not appear synchronously with the shots (too often).


Thank you for your attention, I hug everyone ːlunar2019piginablanketː

Patch 5.0.20a

Hi, I'm releasing a quick patch that optimizes the previous version.

List of changes:



  1. Fixed a new bug that caused the red barrel to receive less damage from powerful weapons.
  2. Fixed a bug that sometimes caused the menu to slow down, which the player picked up in the game.
  3. Fixed a bug due to which it was possible to throw weapons in the standby menu (where, for example, you need to press Enter and Space to be ready).
  4. Optimized blood particles when receiving lead into the body. Now the lags are not noticed.
  5. Fixed a bug that caused a lot of sounds of destruction of something to be played at once at the end of the match, as the map was cleared.
  6. Fixed a bug with missing sounds when there was a lot of action in the game. In the last patch, unloading sounds before playback did not help, but only worsened the performance of the game, as a result of which it was impossible to finish even one match due to lags. Now I have found a more effective way, and thanks to it, the sounds now do not disappear at all.
  7. Fixed a bug due to which, in Deathmatch mode, at the end of the match, when all players were ready, a text appeared for a moment stating the purpose of the mode.
  8. The behavior of spawn movement has been changed. It moves more smoothly and shows its exact location. It wasn't accurate before, sometimes.
  9. The intro pitch has been slightly changed.
  10. The behavior of death notifications has been changed, now they tend to take a higher position if there is an empty seat there.
  11. The cow is now making sounds.
  12. The laser in the main menu now swings to the music.
  13. The logo in the main menu has been slightly changed.



Thank you, I hug everyone ːlunar2019piginablanketː

Hellhaim Update

Hi, and here's a major update formed, I don't know how I got to it.




List of changes :



  1. A new Hellheim map has been added. The map has a hellish style.
  2. Added ambient sounds. They are individual for each location.
  3. Added music to the main menu. The music has its own position, so in each of the separate menus (settings or map selection) it is played in different speakers. In the main menu, it plays without positioning.
  4. Boxes are now more easily destroyed from the body.
  5. Partially removed the bug with sound loss.
  6. Now after death, the weapon drops out more realistically.
  7. Fixed a bug with displaying the map image at the end of the match.
  8. Changed the physics of dropping barrels with bullets. Now they are discarded depending on which angle to shoot at them and in which place.
  9. Changed the sounds of shell casings (sniper rifle, shotgun and other weapons). I also want to note that earlier, if the sleeve fell on the wooden surface (boxes), there were no sounds. Now there is a characteristic sound of the sleeve hitting the wooden surface.


Thank you for your attention, I hug everyone ːlunar2019piginablanketː

Patch 5.0.19b

Hi, I'm releasing a quick patch that optimizes the previous version.

List of changes :



  1. Fixed a new bug found in version 5.0.19, which made it impossible to play the game due to terrible lags.
  2. The texture of glass fragments has been changed.
  3. The sounds of breaking glass have been changed (now they sound very cool).
  4. Also, I noticed my mistake late that the demo version was unavailable due to the fact that I did not publish it. Fixed it, now you can download and test the demo for taste.


Thank you, I hug everyone ːlunar2019piginablanketː

Patch 5.0.19a

Hi, I'm releasing a small patch, mostly with sound changes.

List of changes :



  1. Fixed a bug due to which the name of this mode was not displayed in the tab in hardcore mode.
  2. The name of the map is localized in the tab.
  3. Changed the appearance of the tab, now it looks a little more beautiful.
  4. Partially fixed a bug with sound (during massive shootings it often disappeared, now it has become less frequent, but sometimes it still happens).
  5. Several audio tracks were processed, due to which there were bugs in the positioning of the sound.
  6. Optimized the sound engine. Frequently used sounds are now immediately unloaded after playback
  7. Added a heartbeat sound (the sound is synchronized with vibration. +To dive as if you really have a heart in your hands :))


Thank you, I hug everyone ːlunar2019piginablanketː

Hardcore Update + Demo version

Hi, it's time to make an update bigger than the usual patches.




List of changes :



  1. Fixed a bug due to which the smoke from the RPG shot was not displayed in the game menu.
  2. Fixed a bug in connection with which it was a problem to stay in the menu for a long time (noticeable FPS drawdowns appeared).
  3. Fixed a bug with a shotgun (I had to shoot at the glass several times to break it, which is illogical).
  4. A new "Hardcore" mode has been added. In this mode, all weapons are dropped at death, shurikens with grenades fall out, which then explode (barrels simply disappear from inventory). The spawn frequency of barrels, boxes, weapons and ammunition has also been halved (compared to the competitive mode). The time for the round has also been changed, in this mode 60 seconds will be given to destroy the enemy.
  5. In the main menu, instead of the text with the name of the game, its logo now flaunts.
  6. Added several in-game achievements in the amount of 7 pieces, 3 of which are hidden. Undisclosed achievements: "Right on target", "Luck +10", "Luck -10", "One on one.".
  7. The unrequited achievements blurred.


  8. A free demo version is now available on Steam. I won't update it as often as the paid one, but still. Now it is fresh, in version 5.0.19.


Thanks to those who supported me with the purchase of the game, I hug everyone ːlunar2019piginablanketː

Patch 5.0.18i

Hi, I'm releasing a small patch that adds several achievements.

List of changes :



  1. Added 3 new, hidden, in-game achievements.


Thank you, I hug everyone ːlunar2019piginablanketː