A new minor update is available for Vibrant Venture featuring several bug fixes as well as some balancing changes and overall gameplay improvements based on community feedback. Thank you for the continued support!
See the changelog below for details.
Updated Magnet Shooters
The direction of Magnet Shooters can now be controlled
While attached to a Magnet Shooter, a trajectory line is shown to help you aim
The rotation speed Magnet Shooters in 3-S have been slowed down significantly
The rotation speed of some Magnet Shooters in 3-C have been slowed down slightly
Updated the Grand Fluppy enemy
If a jump that would land out of bounds is initiated, it will no longer be cancelled; instead, the jump will remain within the water body boundaries
If the player is near the left or right boundaries of the water pool, the Grand Fluppy will charge instead of slowly swimming towards them
Sir Stomps'alots (the stompers first seen in 3-4) now have a slight delay before slamming down
Updated character swapping - the lock will now always show when you are unable to swap character
Fixed being able to slow down time on Magnet Shooters
Fixed shortcuts not working in the Level Builder if the Gizmos HUD menu was open
Fixed using the shortcut key for the Items menu in the Level Builder not closing it
Fixed Orange Leaves sometimes rendering partially as Dead Leaves in the Level Builder
Fixed the Homing Attack target continuing to stay on screen while attached to a Magnet Shooter
Fixed exiting playtesting in the Level Builder during the Magnet Shooter attach animation causing the camera to jitter
Fixed swapping characters while climbing sometimes causing the climb sound to be played despite not moving
Fixed the Grand Fluppy in 2-C not swimming far enough to the right, allowing you to stay in the water without being attacked
Fixed the misalignment of Help UI text with the ruled lines
Fixed an issue where Bramble Boppers wouldn't damage the player when they were attached to a Magnet Shooter
Fixed an issue where holding the character swap key after dying keeping the character icon enlarged on the character wheel
Beta Patch 3.2.2
A new minor patch is available for Vibrant Venture which fixes a few minor issues related to the lighting in the World 2 Map.
See the changelog below for details.
Fixed an issue in the cave section of World 2 Map where the light around the player would only appear when playing as Cardinal
Additionally, the light will now consistently appear regardless of the character used to complete or exit a level, resolving the problem where it wouldn't show up if Cardinal wasn't the character in use
Beta Patch 3.2.1
A new minor patch is available for Vibrant Venture which fixes one specific and pretty serious bug. It also introduces a slight change to wind.
See the changelog below for details.
Pistachio's Vine Stab and Banana's Slam now negates wind slightly
Fixed a door in the World 3 Map not working
Beta Update 3.2.0
A new minor update is available for Vibrant Venture with bug fixes, more Level Builder additions, quick restarting Time Trials, new lighting in the World 2 Map, and more!
Added ambient sound in levels 2-1 and 2-4
Added lighting in the second part of the World 2 Map
Updated the Grumbat enemy in the Level Builder
Attack Range, Interest Range and Dash Range can now be edited using the Range Editor
Three differently colored Range Gizmos now visually show these ranges
Quick Restarting during a Time Trial now restarts the Time Trial instead of the level
Quick Restarting now has a default bind - P on keyboards and Right Stick Click on controllers
Control Mapper text now displays as "Quick Restart Level/Time Trial"
The "Restart Level" button in the Pause Menu now displays "Exit Time Trial" during Time Trials
Picking up a Power Fruit now recharges the Homing Attack
Fixed the tutorial board dialogue box getting cut off at the start of the third section in 1-2
Fixed Gizmos for cyclic waypoint paths not rendering as cyclic
Fixed loading a level made in previous versions of the game not properly loading the Spewshroom enemy's attack range property
Fixed the background tile for Stone and Dirt icons looking different from how they appear when placed
Fixed loading into the World 3 Map in certain areas causing you to spawn out of bounds
Fixed the game mode selection images in the Title Screen using outdated graphics
Fixed the Time Trial clock remaining in a level even after starting the Time Trial
Beta Update 3.1.0
A new minor update is available for Vibrant Venture with bug fixes and a few new tiles in the Level Builder! See the changelog below for details.
Added Bright Dirt background tiles in the Level Builder
Added Dead Leaves background tiles in the Level Builder
Updated the Stone and Dirt background tiles in the Level Builder
Fixed opening the Character Wheel during a Time Trial resulting in the timer UI rendering on top of the Character Wheel
Fixed the Assist Mode recovery bubble popping up at the same time as a Time Trial ends causing the player sprite to flicker
Fixed completing a Challenge Level on an older version of the game allowing you to clip into the lock in the World Map
Fixed dying as a Time Trial ends causing the dialogue box to immediately close, softlocking the player
Fixed an issue where dying at the same frame as switching characters would display the sprite of the character you switched to
Fixed the orange leaf slope tiles in the Level Builder incorrectly rendering partially as stone tiles
Beta 3 OUT NOW!
Please restart Steam if the update does not automatically show up for you.
In this major update, you can look forward to playing the newly added secret level 3-S and exploring the fourth segment of the World 3 Map! This secret level was designed by our good friend and QA tester, Keoiki, who also designed 2-S. Thanks, Keoiki!
Another big part of this update is the major visual overhaul to Forever Fall Forest! We've given every level in this world a fresh look, boasting new tiles, backgrounds, layouts, and improved sprites. Check out some of the comparisons below!
In each World Map, a series of unique cutscenes now await players after beating a level! These cutscenes replace the repetitive fog uncovering cutscene, which used to play after every single level.
Time Trials have also been introduced! These unlock after completing a level and challenge you to beat specific segments within a set timeframe.
Power Crystals can now be collected after defeating a boss, which is accompanied by a cute cutscene of the Vibrants doing a little dance! These crystals can then be found in the temple located in Cornucopia Town.
This update also includes a little something for achievement hunters - nine new achievements have been added, ranging from time trial completions for worlds to discovering hidden levels.
It is also possible to navigate menus using a keyboard now, similar to how you would navigate menus using a controller! This was a highly requested feature, as having to take your hands off the keyboard to navigate menus with the mouse was quite disruptive for some players.
For our builders, the Level Builder has also been enriched. Firstly, a visual-centric Range Editor replaces the older slider.
In addition, Gizmos have been incorporated, allowing for a clearer visualization of waypoints, triggers, and more. Plus, we've introduced new objects like the Iron Oyster and Magnet Shooter to boost creativity! And as a final touch, the Dead Leaves tiles and overlay decorations for leaf tiles can now be used.
As always, we will do our best to push out patches to whatever bugs and issues you guys might encounter. Also, the devlog is a little different this time around, as I try to go over all the key features in just 60 seconds! Watch it here:
Check out the changelog below for all the details.
Changelog
GENERAL:
Added a new level: 3-S
Added the fourth part of the World 3 Map
Complete visual overhaul to every level in Forever Fall Forest
New tiles and tile layouts for every level
New sprites for existing objects like foliage
New parallax backgrounds in levels 1-1, 1-2, 1-3, 1-4, 1-S, and the Town
Added unique cutscenes in each World Map after completing each level
Added Time Trials
Unlocked after completing a level
Started by interacting with a clock at the start of the level
Added the ability to obtain Power Crystals after beating a boss
Features a new cutscene for picking up the crystal
Collected Power Crystals appear in the temple in the Town
Added the ability to skip the intro cutscenes in Cornucopia Town
Added 9 new achievements
Time trial achievements for each world - unlocked by completing every time trial in the given world
100% achievements for Forever Fall Forest and Sparklestone Shores
New achievements for finding and completing 2-S and 3-S
Plus a new secret achievement!
Added the ability to navigate menus using a keyboard
Added the ability to boost upward swimming speed by holding the 'up' direction
Updated the 1-Boss intro cutscene
Updated the Interact UI
New visuals and animations
New contextual action text showing what the interaction will trigger
Updated the Shop UI
A text label now indicates equipped upgrades
Updated the save file format
Updated the Prompt UI graphics
Updated wind - now increases jump height and decreases fall speed
Updated World Map loading - upon opening a save file, you now respawn in the World Map you last exited from
Updated the Totals UI - now shows undiscovered levels after beating the boss in the given world
Updated the World Map UI - now scales properly with the UI scale setting
Updated the Transitions UI - now shows when the game saves your progress
Updated Azura's Homing Attack - the attack can no longer miss but has a short charge time
Updated the Pokeprey graphics - eyes now glow in the dark
Improved gamepad menu navigation
Improved ultrawide screen support (21:9 aspect ratios)
Fixed bugs
LEVEL BUILDER:
Added a new Range Editor in the Level Builder
Replaces the slider in the property editor menu with a visual editor
Added Gizmos in the Level Builder
Shows waypoints, ranges and triggers in the editor view
Each individual gizmos type can be toggled on/off
Gizmos settings are saved per-level
Added 3 new objects to the Level Builder - Iron Oyster, Magnet Shooter & Reseaweed
Added a 'Can be triggered by enemies' property to Bramble Boppers in the Level Builder
Added the ability to zoom in and out in the Level Builder
Added Dead Leaves tiles
Added overlay decoration for leaf tiles
Updated existing tiles and objects visuals
Enjoy! - Pattrigue
Beta 3.0 coming July 24th!
Get ready for another epic update!
The Vibrant Venture Beta 3.0 update will be available on July 24th, featuring a new secret level, time trials, new cutscenes, a complete visual overhaul to every level in World 1, and much, much more!
We're very excited to finally share this update with you all soon, and we can't wait to hear what you think. This has been a long time in the making, and we're very proud of how the update has turned out. Thanks to your feedback on our last video on YouTube, we also managed to further improve the visuals beyond our initial implementation!
Also, apologies for this update taking so long; unfortunately my exam period was very long and brutal this year, so I have had to focus on university for the last 1-2 months... but it's over now, so it's finally time to publish this update!
We just need a few more weeks to polish everything up so the update won't be riddled with bugs and oversights 😳
Thank you for your continued support and stay tuned!
- Pattrigue
Beta Patch 2.1.4
A new patch has been released for Vibrant Venture with a few minor UI fixes. See the changelog below for details.
- Fixed the selection box on the character wheel layout screen being too small - Fixed selecting the confirm button in the character wheel layout screen causing the selection bar to appear in the middle of the screen when using a controller
Beta Patch 2.1.3
A new patch has been released for Vibrant Venture. See the changelog below for details.
- Fixed the interact prompt rendering behind NPCs and objects - Fixed Violastro not unequipping his gun before flying away at the end of 3-Bonus - Fixed being able to slide indefinitely on the rail at the end of 3-Bonus - Fixed dying to a Shrimp Shell after the Conductor dies restarting the fight and causing the Challenge Coin to appear in the arena - Fixed a bug related to a super secret pit of rodents causing the level music to never play after dying
Beta Patch 2.1.2
A new patch has been released for Vibrant Venture with even more bug fixes!! See the changelog below for details.
- Fixed jumping onto a Flathead Bopper then slamming causing it to not go as far down as it should - Fixed slamming a Flathead Bopper sometimes not registering as a slam - Fixed a Cardinal sprite appearing for one frame during the 1-4 Ball Roller intro cutscene - Fixed the selection rectangle in the Pet Selector menu not being masked when scrolling down in the menu - Fixed the secret tilemap mask not appearing if the player repeatedly enters and exits a secret tilemap quickly - Fixed skipping the Double Jump tutorial jump trigger in 3-Bonus causing the tutorial text to stay on screen when the Dash tutorial text appears