Vibrant Venture cover
Vibrant Venture screenshot
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Genre: Platform, Puzzle, Adventure, Indie, Arcade

Vibrant Venture

Beta Patch 2.1.1

A new patch has been released for Vibrant Venture.
See the changelog below for details.

- Fixed being able to close the Item Selector menu in the Level Builder while typing in the search input field
- Fixed the Fairy Bargain upgrade giving the player a fairy in 3-Bonus
- Fixed jumping on a Mollet the moment his hammer hits the ground causing the Mollet to ignore its dazed state and continue attacking
- Fixed being able obtain a fairy in 2-Bonus using both the Fairy Bargain and Gem Extractor
- Fixed repeatedly activating the Dash or Parasol in 3-Bonus while the ability gauge is empty sometimes causing the boost effect/Pistachio holding the parasol to stay on screen until the ability is used again
- Fixed being able to clip through some walls using the Quantum Heart power-up in 3-C

Beta Update 2.1.0

Minor update; just added a little toggle box in the Early Access disclaimer screen for the sake of convenience. Also fixed an annoying softlock in the Level Builder.

- Added a new "Don't show again" toggle to the Early Access disclaimer screen that appears upon booting up the game
- Fixed a bug where the game would softlock after opening the Options menu or any prompt inside the Level Builder

Beta Patch 2.0.1

Few bugs were found by you guys quite quickly, and I squashed them as swiftly as my inherently limited human abilities allowed me to.

Uhm, in other words, the bugs should now be fixed and thanks for the reports!!


  • Tweaked a rail in 3-Bonus Section 2 to streamline movement
  • Fixed sometimes launching too far off rails in 3-Bonus, causing the player to hit the ceiling and die
  • Fixed the Assist Mode Pit Recovery animation not working properly in 3-Bonus
  • Fixed the RGB input fields in the Pet Maker not clamping values while the player is typing a number
  • Fixed the brush size slider in the Pet Maker not being clamped to 1 while using the line tool

Beta 2 OUT NOW!

Please restart Steam if the update does not automatically show up for you.



Vibrant Venture Beta 2.0 is now out!
The main attraction is the brand-new World 3 bonus level that takes you on a minecart journey through the valleys and depths of Lonely Lunaria!


This level can be found in the new part of the World 3 Map.



The Pet Maker has also received a facelift and now looks consistent with the rest of the game user interfaces and Level Builder menus.



Furthermore, you can now equip more than one upgrade at a time!
Inside the shop in the World Map, you can purchase an additional upgrade slot, allowing you to combine upgrades. Through experimentation, you can find optimal combinations to help you on your journey. Of course, you could also equip two conflicting upgrades if you want to handicap yourself for some reason!



This update also includes a new secret level in World 2, which can be found in the World 2 Map. Now there's a secret level in both World 1 and World 2!

In regards to the future of the game, the next update is going to focus primarily on polishing and updating the game, as we are getting closer to the full release! We're already working on Beta 3.0 and will be publishing a few videos on our YouTube channel over the next few weeks showcasing some of the new features coming in Beta 3.0.

Check out the changelog below for all the details.

Changelog



  • Added a new level: 3-Bonus
  • Added a new level: 2-S
  • Added the third part of the World 3 Map
  • Added a new area at the end of 3-4
  • Added new sound effects when slowing down time
  • Added Orange Bushes and Yellow Bushes to the Level Builder
  • Added the ability to equip multiple upgrades
  • Updated the World 2 Map
  • Updated the World Map Level Stats UI
  • Updated the Pet Maker's theme
  • Updated the Intro Cutscene
  • Updated the Shop
  • Updated the coin arrow sign sprite
  • Updated bonus level tutorial UI
  • Updated the control layout selector menu
  • Updated the save/load system - should now be much safer with little risk of file corruption
  • Updated 1-2 to include a tutorial sign reminding the player to open the character wheel to slow down time
  • Fixed bugs


Enjoy!

- Pattrigue

Beta 2.0 coming Feburary 18th!

Get ready for an exciting new update!

The Vibrant Venture Beta 2.0 update will be available on February 18th, featuring a brand new minecart level that takes you on a journey through the valleys and depths of Loney Lunaria! If you're (un?)lucky, you may even run into Violastro once or twice...

The update also include a new secret level, new areas, and various improvements to the game. Additionally, we are excited to announce that in future updates, we plan on focusing more on lore, and we want to really start diving into the backstory of Violastro! Mark your calendars and be ready to explore the depths of Loney Lunaria with the Beta 2.0 release.

Thank you for your continued support!

Beta Patch 1.5.2

A new patch has been released for Vibrant Venture which fixes a few issues with tilemap textures.

- Fixed secret tilemaps in World 1 using the wrong tilemap texture
- Fixed a tile error in 2-1

Beta Patch 1.5.1

A new patch has been released for Vibrant Venture.
See the changelog below for details.

- Updated the lighting engine
- Upgrades can no longer be used in custom levels made with the Level Builder
- Fixed the "Enable Assist Mode" tooltip text cutting off in the Assist Mode menu
- Fixed the cursor disappearing after inactivity inside the Level Builder

Beta Update 1.5 - Assist Mode + Yogscast Jingle Jam!

Hello everyone!

Today, we have a very special announcement and update for you all.
We will be teaming up with the Yogscast for the 12th annual Jingle Jam to help raise money for charity!

Jingle Jam is the world's biggest charity gaming event coordinated by the Yogscast which starts on December 1st and runs for 2 weeks. During these two weeks, the Jingle Jam raises money through livestreams on Twitch. Anyone who donates $35 or more will be given a collection of games in return, which includes Vibrant Venture this year!


You can read more about the event here.

To further show our commitment to help less fortunate people, we've been working hard on adding a new mode to Vibrant Venture that should make the game accessible to everyone, even those who suffer from disabilities; we are happy to present Assist Mode!

This is a new mode you can turn on via the pause menu in the game, which gives you access to a variety of different game modifications that contribute towards an easier gameplay experience.
These modifiers include hazard protection, death pit recovery and infinite abilities!

Check out the new devlog below for more details!


Changelog:
  • Added Assist Mode
    • Added a new Assist Mode menu accessible through the Pause Menu
    • Added three Assist Mode modifiers: Hazard protection, death pit recovery, and infinite abilities
    • Added a new level button graphic for when the level was cleared with Assist Mode enabled
    • The level entrance prompt graphic will now be tinted blue and show the Assist Mode icon if the level was cleared with Assist Mode enabled
    • Save files in the Title Screen now feature the Assist Mode icon if at least one level was cleared with Assist Mode enabled
  • Added controller support to the Level Builder
  • Added object weights to the Level Builder
    • The object limit is now based on the weight of all the objects in a level rather than the number of objects
  • Updated the picker tool in the Level Builder
    • It now copies object properties allowing cloning of objects
  • Updated the Totals menu
    • Levels cleared with Assist Mode enabled feature the Assist Mode icon and are tinted blue
    • The menu now resizes dynamically based on the number of levels on a given page
  • Adjusted the level geometry in the first and third sections of 2-2
  • Adjusted the level geometry in the final section of 2-C
  • Fixed bugs
    • Fixed a tile error in 3-1
    • Fixed a tile error in 1-1
    • Fixed a rendering issue with the Laser Beacon beams
    • Fixed using the Homing Attack on a Leafly causing an error if the Leafly despawns during the attack animation
    • Fixed Banana's Ground Slam not killing vertically extending Bramble Boppers
    • Fixed missing decoration at the end of 2-3
    • Fixed being able to pick up fairies in the Level Builder after exiting playtesting
    • Fixed exiting playtesting during the damage knockback animation causing the player to remain invincible when entering playtesting again
    • Fixed an error in the Leafly ground detection sometimes causing the Leafly to simply walk off edges
    • Fixed exiting playtesting while on a hook causing the player sprite to remain offset until landing on the ground
    • Fixed being able to clip through the ground using stairs
    • Fixed being able to clip through ceilings by Vine Stabbing on top of a Bramble Bopper's head
    • Fixed being able to clip through lasers using hooks
    • Fixed being able to clip through the wall in 3-4's challenge section
    • Fixed camera snapping in 1-C, 2-C, and 3-4


Have fun!
- Pattrigue

Beta Patch 1.4.2

A new patch has been released for Vibrant Venture featuring fixes to the Level Builder as well as a small quality of life improvement.

See the changelog below for details.

- The game now prompts for verification if you attempt to play a level while having unsaved changes on a custom level
- Fixed the enemy face direction property not being applied correctly, causing enemies to always face right upon playing a custom level
- Fixed renaming a previously uploaded custom level causing the game to lose track of the Steam Workshop item reference (only applies to new levels or reuploaded existing levels)

Beta Patch 1.4.1

A new patch has been released for Vibrant Venture fixing a number of bugs and issues in the Level Builder.

See the changelog below for details.

- Grumbats can now hang from single tiles and no longer requires 3 ceiling tiles
- Fixed placing tiles next to Laser Beacons causing the Laser Beacon to be removed
- Fixed the hotbar inside the Item Selector menu not resetting when creating a new level
- Fixed enemy sprite flipping in the editor not always matching the spawned enemy's horizontal sprite flipping
- Fixed exiting the waypoint editor while dragging a waypoint not resetting the waypoint position
- Fixed 2x2 tile decorations sometimes appearing on slope tiles
- Fixed the death counter incrementing inside the Level Builder
- Fixed dying while inside a Character Barrier causing an error
- Fixed changing the face direction of a Leafly from left to right then back to left causing the Leafly to be unable to move
- Fixed Leaflies sometimes not taking damage to Brachin Goo walls
- Fixed being able to clip inside ground tiles using by placing a slope that goes into a ceiling
- Fixed being able to clip inside ground tiles by slide kicking while on top of a vertically moving platform