For the past month, I have been pushing out frequent updates to the Level Builder. These updates all contained new features, improvements, and fixes. I decided to intentionally roll out these features in frequent, smaller updates to iterate upon them and gather feedback quickly while keeping the Level Builder fresh and exciting!
Today, I'm releasing the final update of the month - Beta 1.4! That means all these features are all available on Steam right now! These four smaller updates together have contributed towards what I like to call the next major version of the Level Builder - version 2.0 - because there's so many features and improvements since the first public version released last month!
I've tried to prioritize adding the most useful and highly requested features. Check out this trailer showing most of the new features added in Beta 1.1 - Beta 1.4, the four Level Builder updates released throughout October 📅
Thank you all for the feedback and suggestions so far, it has been very helpful! Enjoy, and happy building! ♥
- Pattrigue
Changelog: LEVEL BUILDER: - Added procedurally generated tile decoration - Added One-way Platforms - Added Grumbats - Added customizable shortcuts for build tools and commonly accessed menus - Updated the Control Mapper UI: It now features a new, more readable layout, and a category for gameplay and Level Builder bindings respectively - My Levels menu now opens automatically upon first entering the Level Builder - Fixed slope tiles sometimes showing visual artifacts - Fixed being able to create slope peaks - Fixed slope corners connecting to tiles in a different brush - Fixed the checkmark icon in the Theme Selector menu not resetting when creating a new level - Fixed the hotbar not resetting upon creating a new level
GENERAL: - Implemented a custom trigger system to prevent phasing through Character Barriers on lower framerates - Updated the sound system to prevent unpleasant, loud sounds caused by the same sound effect playing multiple times on the same frame - Rewrote the camera's vertical movement; it is now smoother and no longer as snappy - Fixed the white flash during a lightning strike in the intro cutscene rendering above the pause menu
Beta Patch 1.3.1
Just a little patch fixing some critical bugs that were found upon the release of Beta 1.3. Thanks for reporting them to me in the Discord server!
See the changelog below for details.
- Fixed Springs placed in older versions of the Level Builder facing the wrong way - Fixed using Azura's homing attack during invincibility frames allowing you to stay invincible indefinitely - Fixed falling through platforms when respawning on them
Beta Update 1.3 - New objects, theme, & more!
It's time for another new update for the Level Builder! 🎉 This time, I added THREE brand-new objects, a new theme, and more!
You can download and play it now here on Steam, which should automatically update the game to Beta 1.3. See the changelog below for details!
Enjoy, and happy building <3
Changelog: LEVEL BUILDER: - Added a new theme: Challenge Level Theme - Added Laser Beacons - Added Big Gems - Added Hooks - Added brief invincibility frames when first playing a custom level - Added a new sound effect for opening the property editor window - Added a new sound effect for placing objects - Tweaked default Spring properties: "Extra force on slam" property now has a default value of 0 - Fixed using the rectangle tool to place background tile on background slope tiles causing tile rendering issues - Fixed a bug where naming a custom level the same as a campaign mode level would spawn you at that level upon exiting the Level Builder - Fixed a bug where naming a custom level 3-1 would cause the 3-1 intro to play when playing the level - Fixed a bug where naming a custom level 2-Bonus or 2-4 would result in a softlock when playing the level
GENERAL: - Fixed red Big Gems' collect effect being blue - Fixed the Laser Beacon's corner laser hitbox being too big - Fixed the enemy stomp particle effect not working properly in anti-gravity - Fixed Azura disappearing when hitting the ground in the intro cutscene - Fixed Leaflies remaining disabled for too long upon becoming visible to the camera - Fixed getting softlocked by removing all keybinds and then starting a new file - Fixed Vine Stabbing on a moving platform with a ceiling above sometimes causing the fall animation to continue playing after landing
Beta Patch 1.2.1
A new patch has been released for Vibrant Venture. Don't forget to restart Steam if the game does not automatically prompt you to update!
See the changelog below for details.
- Fixed being able to clip through ceilings using Flathead Boppers and Moving Platforms - Fixed being able to clip through ceilings using a spring and two layers of platforms - Fixed downwards facing Bramble Bopper stalk corners not having collisions - Fixed being able to pause and quick restart on the same frame as touching the Goal Balloon - Fixed the Night theme being cut off at the top - Fixed Bramble Bopper digging particles not rendering properly
Beta Update 1.2.0 - new Level Builder objects!
A new update has been released for the Level Builder in Vibrant Venture! By popular demand, I've added the Flathead Bopper enemy, yellow grass, Spawn Point properties and more!
See the changelog below for all the details.
LEVEL BUILDER: - Added the Flathead Bopper - Added Yellow Short Grass - Added Yellow Tall Grass - Added two new properties to the Spawn Point object: "Spawn as character" and "Allowing swapping" - Added a new property to the Power Fruit: "Respawn time" - Added invincibility frames upon entering playtesting - Renamed Short Grass to Orange Short Grass, and Tall Grass to Orange Tall Grass - Fixed the Treetops background using the incorrect color - Fixed enemies showing up under the "Objects" tab in the item selector - Fixed dying on the same frame as touching the Goal Balloon causing the Level Builder to crash - Fixed Character Barriers placed on ceilings being offset by 10 pixel when connecting to platforms - Fixed Character Barriers randomly sticking to ceiling platforms, tiles and objects instead of always prioritizing platforms
GENERAL: - Added new dirt particles to the Flathead Bopper - Improved Bramble Bopper dirt particles - Fixed some pixel artifacts on the first 1-2 background - Fixed the Clawmad body sprite being offset incorrectly when stomping it
Beta Update 1.1.0
A new minor update has been released for Vibrant Venture with a bunch of bug fixes and a new background in 1-2! Don't forget to restart Steam if the game does not automatically prompt you to update.
See the changelog below for details.
- Updated the backgrounds in 1-2 - Updated the "Treetops" theme in the Level Builder - Fixed operating systems using Spanish causing the game to show "No translation found" text on all UI text - Fixed a bug where the player character sprite would be vertically offset from its actual position - Fixed the rocket flame rendering as solid black when returning to World 2 from World 3 - Fixed Azura's Dash sticking to sloped ceilings - Fixed being able to see out of bounds in section 4 in 3-C using the Magnet Shooter at the end - Fixed light sources in 1-3, 2-3 and 3-3 rendering in front of the secret wall tilemap - Fixed swapping to another character during the crawl exiting animation causing the player character sprite to be scaled incorrectly
Level Builder fixes: - Updated the Brachin Goo texture in the Level Builder - Fixed dying while Vine Stabbing sometimes allowing you to Vine Stab in the air when reentering playtesting - Fixed being able to Air Kick on the ground using springs - Fixed being able to clip through ground tiles by Vine Stabbing on top of a Bramble Bopper that moves vertically through ground tiles - Fixed the player character sprites sometimes staying red upon exiting playtesting - Fixed three waypoints placed immediately after one another causing the Bramble Bopper to stop functioning properly
Beta Patch 1.0.4
Just a minor patch because I accidentally introduced a new bug in the last one - whoops! Also I felt like changing the character swapping animation, it should look more dynamic now.
See the changelog below for details.
- Tweaked the swap animation slightly - Fixed a bug where Pistachio's sprite would get offset vertically when swapping to her after first swapping from her during the first few frames of gliding
Beta Patch 1.0.3
A new patch has been released for Vibrant Venture. Don't forget to restart Steam if the game does not automatically prompt you to update!
See the changelog below for details.
General fixes: - Updated Rewired to the latest version which should improve controller compatibility - Tweaked the transition to Pistachio's gliding animation - Fixed being able to bypass Character Lock Barriers locking the wheel by swapping character on the same frame as exiting the barrier - Fixed using the Homing Attack while the Quantum Heart is active causing you to teleport back and forth between your original position and the Quantum Heart clone's position - Fixed taking damage in the goo inside the bottom of the cave in 1-1 revealing the level background - Fixed Pistachio's parasol being one frame behind during the gliding animation - Fixed a rendering bug in 1-2 where foreground vines rendered behind the player
Level Builder fixes: - Fixed spawn points on platforms causing you to fall through the platform upon playing the level - Fixed being able to place tiles out of bounds using the line tool - Fixed Character Lock Barriers overlapping when placed without any tile at the end - Fixed being able to clip inside the root of invincible Bramble Boppers - Fixed the camera not being able to keep up with fast moving platforms whose ease amount was greater than or equal to 0.4
Beta Patch 1.0.2
A new patch has been released for Vibrant Venture. Don't forget to restart Steam if the game does not automatically prompt you to update!
See the changelog below for details.
- Fixed a clipping bug in 2-3 - Fixed Jester Shrimp shell physics not working correctly when hitting a wall - Fixed dragging an object with waypoints in the Level Builder not recomputing the waypoint positions if only the object rotation changes
Beta Patch 1.0.1
A new patch has been released for Vibrant Venture. Don't forget to restart Steam if the game does not automatically prompt you to update!
See the changelog below for details.
- Fixed a bug where being subscribed to a hidden Pet created by another user would crash the game - Fixed text being cut off in the Title Screen on the Brazilian Portuguese localization - Fixed the Spring and Brachins not being shown under any categories in the Level Builder item selector - Fixed entering levels always spawning you as Cardinal - Fixed saving levels while the background layer is active causing the ground to be transparent in the level thumbnail