Victim cover
Victim screenshot
Genre: Adventure, Indie

Victim

Design Changes

Minor alterations in the Graveyard platforming section.
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Changed the Frequency of the Doll Face threat Spawn rate from every 2 seconds to every 4 seconds.
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Rearranged a few menu Graphics in the Control Display Menu.
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Added Exit

Added a Death Exit when activating a TV at the End of Each of the 4 Puzzle Temples for any player that has not yet collected the -Blood Cube- Item.

Fixes and Additions

I fixed a specific crash exclusive to an room at the entrance of the Mush Temple where a specific statue was shoved in a certain direction it would crash the game. That won't happen anymore.
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I made some aesthetic alterations to a few Mush Temples Rooms.
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I added a Door Rattling Sound Effect to a few of the Locked Gates.
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I added a Debug Room for the Bonus Content Debug Select and a switch within that Room that can turn the "Meds" item, on and off.

Minor Improvements and Adjustments

Minor Improvements and Adjustments

Fixes and Additions

Fixed a few minor issues.
Made some aesthetic alterations.
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*Added a SPECIAL THANKS Screen that will display in the End Game Credits.

Frame Rate Optimizations

Optimized frame rate for all platforming areas by adjusting all spawn hazards.
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Reworked the Sewers timed gate switch code and added more frame rate optimizations specifically for the Sewer Area.

Sewer Fixes

Frame Rate fix and a added missing ladder in the Sewers.

Bug Fix

Removed pit animation trigger from specifically purposed "non-player reactive" hole in the Frozen.

Aesthetic Alteration

Tiny aesthetic alteration to avoid confusion.

Bugged Hole Fixed

Fixed the Bugged hole in the early game, Dead woods.