Made a few specific refined adjustment within 'the Depths' platforming area.
Made some aesthetic alterations within 'the Depths'.
Reworked the Damage/Resistance System +More (May 29th)
-Added a function in the Damage/Resistance system so when the player get's hit by a specific threats, there will be a 3 second period where if a threat of the same specification hits the player again the threat itself will die.
-Added two new threat/hazard types.
-Added a few more graphical assets.
-Added more objectives to the Objective Checklist.
-Made a few aesthetic alterations.
-Cleaned up some logic.
Changes, Fixes, Additions and Alterations (May 28th)
Changed the invulnerability after getting hit from .75 second to 3 Seconds - Added and Objective Checklist (1.0) within the Menu System containing 64 Objectives. - Made a few aesthetic changes. - Cleaned up some logic.
Additions and Changes (May 27th)
-Made design changes in 'the Depths' and 'the Furnace' platforming areas.
-Added a stairway exit at the end of 'the Furnace'.
-Added another Fast Travel that utilizes the 'Shovel' item.
-Added another area in 'the Ashes' Overworld section.
-Change the look of the Boulder Gates.
-Made aesthetic alterations in 'the Depths' and in 'the Furnace'
-Added the Door Rattling Sound Effect to More Gates.
-Changed and Adjusted the Viewable World Map (Bonus Content.)
-Added an animation to the Special Thanks Screen in the End Game Credits.
-Cleaned up some logic.
Alterations, additions and replacements.
-Removed Random Falling Hazards from the Ceilings in 'The Furnace' and the 'Tomb of Grief'.
-Made design changes and additions in 'The Depths', 'The Furnace', 'Tomb of Grief' and 'The Blood Engine'.
-Made aesthetic alterations in the 'Blood Engine'.
-Added another quick Travel that can be utilized with the 'Shovel' item.
-Improved the look of the 'Metal Switches'.
-Added the door rattling sound effect to more gates.
-Added Fire Tornados with steady spawn logic.
-Cleaned up some logic.
Additions and Alterations
-Added another fast travel tunnel that can be utilized with the 'Shovel' item.
-Made some level-design changes in the Depths and the Catacomb Trials.
-Made various aesthetic alterations in the Graveyard, the Dead Woods, the Mush Lands, the Depths and the Catacomb Trials.
-Fixed the sound triggers when exiting a Shove-Tunnel Fast Travel.
-Added more resets in the 'ERASE MEMORY' wipe.
-Added the 'Door Rattling' Sound Effect to more locked gates.
-Cleaned up some logic.
Additions and Changes
-Replaced the Doll Face Randomization in the Graveyard platforming area.
-Added Two more fast travels that can be utilized with the 'shovel' item.
-Added a sound effect to the Crawling Cutscene. -Added the Rattling Door sound effect to more doors.
-Removed a dripping entrail from the depths. -Changed a Jump in the Catacomb Trials -Changed a key lock in the Mecha-Temple to allow the player to obtain the Blood Key earlier in the game.
-Added and changed a few graphical assets. -Made some aesthetic alterations to various locations.
-Improved the Death animation for the 'Freak'
-Cleaned up some logic.
Gameplay Additions
Added Fast Travel Mechanic that is accessible once the player has obtained the -Shovel- item by digging into specific mounds of dirt. - Added 2 New Quick Cutscenes to accommodate the New fast Travel Mechanic. - Added a Rest Area at the beginning of the Catacomb Trials.
Optimized Logic
Cleaned up and optimized some Logic around the world. - Reworked the logic in the Morbid Temple. - *Also, to access the stat menu, the 'Clock' item must now have been collected.
A Few Additions
Added a graphic displayed near each door around the world that requires a specific key to unlock. - Added additional collectable clue item. (Totaling Collectables from 334 to 335) - Added a door rattling sound effect to many locked gates and doors around the world. - Refined some logic.