Victim cover
Victim screenshot
Genre: Adventure, Indie

Victim

Adjustments (May 30th)

Made a few specific refined adjustment within 'the Depths' platforming area.

Made some aesthetic alterations within 'the Depths'.

Reworked the Damage/Resistance System +More (May 29th)

-Added a function in the Damage/Resistance system so when the player get's hit by a specific threats, there will be a 3 second period where if a threat of the same specification hits the player again the threat itself will die.

-Added two new threat/hazard types.

-Added a few more graphical assets.

-Added more objectives to the Objective Checklist.

-Made a few aesthetic alterations.

-Cleaned up some logic.

Changes, Fixes, Additions and Alterations (May 28th)

Changed the invulnerability after getting hit from .75 second to 3 Seconds
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Added and Objective Checklist (1.0) within the Menu System containing 64 Objectives.
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Made a few aesthetic changes.
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Cleaned up some logic.

Additions and Changes (May 27th)

-Made design changes in 'the Depths' and 'the Furnace' platforming areas.

-Added a stairway exit at the end of 'the Furnace'.

-Added another Fast Travel that utilizes the 'Shovel' item.

-Added another area in 'the Ashes' Overworld section.

-Change the look of the Boulder Gates.

-Made aesthetic alterations in 'the Depths' and in 'the Furnace'

-Added the Door Rattling Sound Effect to More Gates.

-Changed and Adjusted the Viewable World Map (Bonus Content.)

-Added an animation to the Special Thanks Screen in the End Game Credits.

-Cleaned up some logic.

Alterations, additions and replacements.

-Removed Random Falling Hazards from the Ceilings in 'The Furnace' and the 'Tomb of Grief'.

-Made design changes and additions in 'The Depths', 'The Furnace', 'Tomb of Grief' and 'The Blood Engine'.

-Made aesthetic alterations in the 'Blood Engine'.

-Added another quick Travel that can be utilized with the 'Shovel' item.

-Improved the look of the 'Metal Switches'.

-Added the door rattling sound effect to more gates.

-Added Fire Tornados with steady spawn logic.

-Cleaned up some logic.

Additions and Alterations

-Added another fast travel tunnel that can be utilized with the 'Shovel' item.

-Made some level-design changes in the Depths and the Catacomb Trials.

-Made various aesthetic alterations in the Graveyard, the Dead Woods, the Mush Lands, the Depths and the Catacomb Trials.

-Fixed the sound triggers when exiting a Shove-Tunnel Fast Travel.

-Added more resets in the 'ERASE MEMORY' wipe.

-Added the 'Door Rattling' Sound Effect to more locked gates.

-Cleaned up some logic.

Additions and Changes

-Replaced the Doll Face Randomization in the Graveyard platforming area.

-Added Two more fast travels that can be utilized with the 'shovel' item.

-Added a sound effect to the Crawling Cutscene.
-Added the Rattling Door sound effect to more doors.

-Removed a dripping entrail from the depths.
-Changed a Jump in the Catacomb Trials
-Changed a key lock in the Mecha-Temple to allow the player to obtain the Blood Key earlier in the game.

-Added and changed a few graphical assets.
-Made some aesthetic alterations to various locations.

-Improved the Death animation for the 'Freak'

-Cleaned up some logic.

Gameplay Additions

Added Fast Travel Mechanic that is accessible once the player has obtained the -Shovel- item by digging into specific mounds of dirt.
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Added 2 New Quick Cutscenes to accommodate the New fast Travel Mechanic.
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Added a Rest Area at the beginning of the Catacomb Trials.

Optimized Logic

Cleaned up and optimized some Logic around the world.
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Reworked the logic in the Morbid Temple.
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*Also, to access the stat menu, the 'Clock' item must now have been collected.

A Few Additions

Added a graphic displayed near each door around the world that requires a specific key to unlock.
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Added additional collectable clue item. (Totaling Collectables from 334 to 335)
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Added a door rattling sound effect to many locked gates and doors around the world.
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Refined some logic.