-Improved the aesthetic of the opening scene graphics prior to the title screen
-Added another Character Card to collect which included placement of a collection point, a viewing page & brought the number of items to collect from 342 to a now 344 total items to collect
-Changed the graphic of a single specific character card
Patch 2.0.0.57 | August 16th 2023
-Updated the beginning intro scene that plays before the title screen
-Updated graphical assets regarding a few character card pages
-adjusted and replaced various sound effects
-Updated the Happy Duck Ending Scene to include the New Tree designs
Patch 2.0.0.56 | August 14th 2023
-Various minor adjustments
Update 2.0.0.55 | August 14th 2023
Major changes to all of the collectable paintings including: -Updated sprites for each of the 50 collectable paintings -Updated all 50 of the Viewable Full Screen Paintings with Title Plaques -Completely changed 3 of the paintings to match what they currently look like in real life
Patch 2.0.0.54 | August 12th 2023
-Various audio adjustments
Patch 2.0.0.52 | August 12th 2023
Major additions to the Night Creature Areas including: -New audio track specifically design for the Night Creature Chase -Added Multiple New SFX -Level design changes for the Night Creature chase in the Catacombs -Refined & adjusted logic
Changes to multiple SFX including: -audio level adjustments for some prominent sound effects -some sound effects have been replaced with new SFX -SFX changes to when player takes damage
+other various minor adjustments & additions
Patch 2.0.0.52 | August 11th 2023
-Changed 2 of the most prominent Sound Effects
-Changed another sound particular effect that needed alteration
Patch 2.0.0.51 | Aug 11th 2023
-Adjustments to the text prompted when reading signs & checking gates within platforming areas.
-Various minor adjustments
Update 2.0.0.5 | Aug 10th 2023
Overhaul of the Dead Wood' s aesthetic look -Sprite Overhaul of many of the Tree's aesthetic designs -Sprite Overhaul of the Dead Wood's ground tiles ________________________
Overview of patches 2.0.0.41 - 2.0.0.49 | July 31st - August 10th 2023 -Adjusted the positioning of all of the grapple ladders within the early Depths area to compensate for a prior collision box adjustment. The player can easily maneuver the ladders now before collecting the rolling ball fetal position ability. -Adjustments and additions for the Giant Tombstone within the Purgatory area -Removed lines of code within the Boss Death Cutscenes that were causing problems -Adjustments for the early game intro -Added a couple signs in the early game -Added animation for when the skull is shoved into the acid pool in the early Dead Woods area -Sharpened some decorative sprites -Removed Line of Code that crashed the game when collecting a Resistance Upgrade within the Cutscene after preceding collection. -Fixed bug when reading the Clue in the Hermit's Basement -Updated the Trash Vomit Studios teaser info page regarding game releases & upcoming games currently in development -Added a "Press Enter" prompt to the initial screen to appear after 3 seconds -Adjusted frame speed for the animations of the sacrificed sentimentalities within the item menu screen -Added a sprite to indicate a clue as to the sacrificed sentimentalities -Changed the design of the Boss Death icons -Fixed bug when the player leaves the Gravedigger Shed through the tunnel and is unable move from screen to screen afterwards. -Adjusted layering within the Graveyard -Other various minor adjustments
Patch 2.0.0.49 | Aug 10th 2023
-Adjusted the positioning of all of the grapple ladders within the early Depths area to compensate for a prior collision box adjustment. The player can easily maneuver the ladders now before collecting the rolling ball fetal position ability.