-Adjustments and additions for the Giant Tombstone within the Purgatory area
-various minor adjustments
Patch 2.0.0.46 | Aug 7th 2023
-minor adjustments
Patch 2.0.0.45 | Aug 6th 2023
-Removed lines of code within the Boss Death Cutscenes that were causing problems
-Adjustments for the early game intro
-Added a couple signs in the early game
-Added animation for when the skull is shoved into the acid pool in the early Dead Woods area
-Sharpened some decorative sprites
Patch 2.0.0.44 | Aug 6th 2023
-Removed Line of Code that crashed the game when collecting a Resistance Upgrade within the Cutscene after preceding collection.
Update 2.0.0.42
-Updated the Trash Vomit Studios teaser info page regarding game releases & upcoming games currently in development
-Added a "Press Enter" prompt to the initial screen to appear after 3 seconds
-Adjusted frame speed for the animations of the sacrificed sentimentalities within the item menu screen
-Added a sprite to indicate a clue as to the sacrificed sentimentalities
Patch 2.0.0.41 | July 31st 2023
-Changed the design of the Boss Death icons
-Fixed bug when the player leaves the Gravedigger Shed through the tunnel and is unable move from screen to screen afterwards.
-Adjusted layering within the Graveyard
Update 2.0.0.4 | July 28th
-Reworked the logic for all of the NPC interactions
-Added Skeleton NPC interactions
-Redesigned the Sentient T.V. Boss
-Added a sign and an aesthetic to an early area
-Changed the Sprite's design for the Ancient Cell & the Future Cell Key Slots
Update 2.0.0.3+ | July 26th 2023
-Improved the four Fast Travel Port transfers, including: -Added Cutscenes -Added backgrounds to accompany the Cutscenes -Changed the backtrack area transfer from automatic to a manual button press -Added arrow prompt yo indicate button press
-Changed layer position for the Blink Portal
-Made some minor aesthetic changes to the final room of each of the five block puzzle temples
+Recollector Adjustments
Update 2.0.0.3 | July 26th 2023
-Improved the four Fast Travel Port transfers, including: -Added Cutscenes -Added backgrounds to accompany the Cutscenes -Changed the backtrack area transfer from automatic to a manual button press -Added arrow prompt yo indicate button press
-Changed layer position for the Blink Portal
-Made some minor aesthetic changes to the final room of each of the five block puzzle temples