Victory: The Age of Racing cover
Victory: The Age of Racing screenshot
Genre: Racing, Role-playing (RPG), Simulator, Sport, Indie

Victory: The Age of Racing

August break

Support is going on a break this August, see you in September.

Racecraft development will keep going in the meanwhile, so expect some exciting news next month!

Login Issues SOLVED

Since we made Victory: The Age of Racing free, we had an incredible and unexpected amount of new users.

You wanted to play, you wanted to challenge other users and have fun playing our game.

We had some login and server issues, due to this unexpected high traffic.

Since the last weekend, we solved these login issues, so you can now play Victory without waiting too much time at the beginning.

Have a good race!
Victory DevTeam

Server issues

Hey guys,
we're having some issues with the servers because of the heavy and unexpected traffic.

We're working to fix them.

We'll update the situation as soon as we have news.

Sorry for the inconvenience.

Vae Victis DevTeam

UPDATE 7:35pm CET: Resolution of log-in issues is taking longer than expected, but we're working hard to fix it.

Victory goes FREE!

Victory: The Age of Racing is the first racing game from Vae Victis Game: a unique online racer with spectacular car handling and user generated cars inspired by the different ages of racing.

[B]NOW[/B] Victory: The Age of Racing goes [B]FREE[/B]!

We’d like players to join the competition and prepare themselves for Racecraft the new Procedural Sandbox Racing Experience by Vae Victis Games, coming soon on Steam in Early Access.

If you want to know more about Racecraft, our new game, have a look at the Racecraft website or download the demo from the official Steam page.

Racecraft Closed Alpha

A few months ago we announced that everyone who bought Victory: The Age of Racing on Steam would have received Racecraft, our new racing procedural experience, for FREE.

The moment has finally arrived!

You can now access the Racecraft Alpha build from your Steam library.

    The Racecraft Alpha build features:
  • Procedural generation of tracks with different tortuosity and length
  • Cloud save of tracks and lap records
  • Race progression vs. 100 AI levels
  • HotLap Mode with Ghost or AI training.
  • Advanced Driving Menu: tune your car while you are driving without losing focus
  • Track Analysis Adaptive Control: controls adapt according to the track shape
  • Gamepads and keyboard are supported, steering wheels are not yet supported (support will be added for the Early Access release)


    Known issues:
  • Some crashes may occur when a new track is defined or generated
  • Some options don’t work properly
  • Corrupted tracks may be generated sometimes
  • Various bugs


We need your help in testing Racecraft. Your support is crucial for the development of this game.

Please report any bugs or issues on our official Steam community hub: http://steamcommunity.com/app/346610/discussions (or using the e-mail address: support@playracecraft.com)
and also share your thoughts and suggestions about the game.

This Alpha build is obviously a work in progress, here’s where we are now:
Graphics 50%
Procedural engine 75%
Procedural assets 40%
Physics 80%

Racecraft: Free for all Victory players

Hey guys! Long time passed, but we didn’t stop working on Racecraft: we’ve just announced it on a brand-new dev blog we created to give you an inside view of the development of our new ambitious racing game featuring procedural technology, we already published lots of articles and behind-the-scenes, check out:

http://playracecraft.com

We will show the first build of Racecraft at next Gamescom in Cologne and then launch it on Steam Early Access during next autumn.

As soon as Racecraft will be available on Steam, every Victory: The Age of Racing customer will receive it for free, as previously promised here.

There will be a Deluxe version of Racecraft: if you bought the Deluxe version (or the DLC) of Victory, you will receive the Deluxe version of Racecraft for free.

Stopping the development of Victory and moving our development team to Racecraft was not a simple decision for us. Please check out the articles about Victory to Racecraft transition on Racecraft’s dev blog: written by our CEO, they simply gives you an inside view of what happened and why we decided this, without filters:

“From Victory to Racecraft: Part 1”
http://playracecraft.com/from-victory-to-racecraft-1

Before the actual launch on Steam Early Access we’ll need to test the game on a short closed beta: you can leave your email or one-click subscribe with Facebook on Racecraft’s dev blog to be invited to that Closed Beta:

http://playracecraft.com

As always, thanks for your support and patience guys!

ciao :victory:

Victory Dev Leaks 18: RaceCraft is coming

[IMG]http://i.imgur.com/vtPLbgR.png[/IMG]

We are facing one of the major challenges of racing games: being able to create unlimited race tracks having both a proper functionality and a great visual impact.


Check out a "leaked" video of our engine:
http://youtu.be/WWU6Oy0MxVY

Our R&D team is working on a procedural algorithm that randomly creates straight lines, chicanes, sharp turns, Esses, hairpins, etc. opening the way to structured weekly events based on always different tracks where players handle tires consumption, pit stops, weather conditions and limited car damages.

We called this new procedural track generation engine "RaceCraft" and we'll release it as a free demo for Victory: The Age of Racing in the coming weeks.

Given an initial seed and custom parameters, RaceCraft creates race tracks designed for sim and mid-sim players, with dynamic placement of all the objects needed on the track (starting grid, pit lane, fences, gaps, aprons, curbs, buildings, billboards, etc...).

In the current version you're already able to generate different seeds and then modify the tracks created on that seed by modifying various parameters.

We're now finishing our work on our updated graphic engine (shaders, etc) and creating lots of more objects to be placed on the procedural tracks created by RaceCraft.

The final engine will support race track themes and more parameters to play with to create your ideal racetrack.

Victory: The Age of Racing is now available on Steam:
http://store.steampowered.com/app/264120/

Controllers patch 3: XInput compatibility and new supported devices

:victory: XInput compatibility and new supported devices


Hey guys! still working hard on controllers support: we've improved our calibration, introduced better compatibility with XInput (now the 360 controller has dual axis support!) and we now support a larger variety of devices, including external pedals and less supported steering wheels!


  • Improved calibration
  • Better compatibility with XInput
  • New supported devices (pedals and wheels)


Please continue to feedback us on the forums, we're working with you testers to improve the game, as always!

Controllers patch 2: better sensibility and compatibility

:victory: Controllers patch 2


We're working hard on our controllers support and thanks to your feedback it's getting better every patch: thanks a lot guys.

After last week patch we received lots of new ideas and feedback and we've corrected the client accordingly: we increased keyboard and joypad sensibility and improved the general feeling.

Please re-calibrate your controllers after today's patch and report your feedback on the forums: as always, we're listening!


:victory: Bug fixing


We fixed a couple of reported bugs on our Engagement Points system, please continue to report bugs, thank you guys!


Early Access Update 6: Better Controllers support and new weekly events in the RA Calendar

Hey racers!
Another week has passed and we're always hard at work, finalising our new tech demo as promised last week and introducing new features and bug fixing as usual :)


:victory: Better Controllers support


We're focused on controllers support since the launch of the game, we opened a discussion on this topic on our forums and we're working hard testing the different steering wheels / gamepads with the game. This first patch it's just the beginning for us, we want to have great support for any possible controller out there.

Here's a what's new:


  • We now support multiple USB devices (wheel + pedals for example)
  • Complete overall of controller's calibration
  • Brand new tuning of controller’s sensibilities for each car class
  • It’s now possible to invert Force Feedback in the options


Give us a feedback on this first controller patch on our forums and help us improve your controller support in Victory.



:victory: Weekly Events in the RA Calendar


Our Racing Authority Calendar now shows you also our special weekly events. As promised, we will add more and more events to the game and we'll use the RA Calendar to get everything organised.