Victory: The Age of Racing cover
Victory: The Age of Racing screenshot
Genre: Racing, Role-playing (RPG), Simulator, Sport, Indie

Victory: The Age of Racing

Early Access Update 5: The new Racing Authority Calendar, fixes, rebalancing and now Victory is available also in spanish!

Hey racers!

We're going to release a Tech Demo of the new shaders/procedural tracks (yes, together) in the coming weeks.

You will be able to download it and try the new graphics and the first version of the procedural tracks engine we're creating.

We're super focused to release that as soon as possible guys, rest assured.

Back to today: We've now added the Racing Authority Calendar, and during the week we rebalanced the Team career a bit, fixed some other bugs that afflicted some users and also released the spanish language to the client




:victory: Racing Authority Calendar


You can now access the Events Calendar in the Racing Authority section of the game. This first version shows you the daily RA events so you can check out in advance the ones more interesting for you.

[IMG]http://i.imgur.com/eG6Nqkv.png[/IMG]

The calendar will soon show the live events you raced in so you will be able to also check live events rankings at a later time.


:victory: Team Career rebalancing


We removed the team goals:


  • Hotlap Party Winner
  • Hotlap Party Double Winner
  • Hotlap Party Triple Winner


We'll add other goals in the near future, but we think it's better to remove them while we're studying better goals.

As usual thanks for your feedbacks guys.




:victory: What's New


Here's a list of this week what's new:


  • Fixed bugs that afflicted some of the users on game launch.
  • We increased the drawing distance to decrease object pop-up during the races.
  • We added the spanish language to the game! you can change your game language from game's launcher.


We now support five different languages: English, German, French, Italian and Spanish. :)

Alter Racing Weekend, balancing and fixes

Alter Racing Weekend


From the 21st to the 24th of March you will see a new slot with a branded car supplied exclusively for a special event: take part in the Alter Racing Weekend Hotlap Championship!

[IMG]http://i.imgur.com/NCCDq1x.png[/IMG]

All the players will race for the best lap time on different tracks using the same dedicated car. You can check out the rankings in real time from the Rankings section in the Racing Authority area in the game.



Hotlap Challange balancing


After some discussion on the forums and internally this is what we've changed in Hotlap Challange:


  • We've raised the time to beat to obtain a PB reward in HLC to reference time + 25% (was 20 then recently changed to 10)
  • We've fixed our use of reference times as it was bugged
  • We've raised a lot the regular lap reward in HLC.


Thank you for your feedbacks guys, as you can see, we're balancing the game on actual players use and feedbacks ;)

Please continue to check out balancing with us and report your feedbacks and advices :)


Bug Fixing



  • HLC Rewards was bugged, now fixed.
  • Fixed a couple of bugs that prevented some users to enter the game from the splash screen.
  • Some Career achievements was bugged, now fixed.

Fixes and Community Management

Hey racers! Today we released a much-needed update to our game launcher that fixes some crashes and makes it way faster than before.

Also, a mute user function it's now available to moderators, so spammers beware! we're now ready to battle :)

No major features has been released this week as we're working on our first tech demo of the procedural racetracks: we'll release it as a separate app so you can see a preview of what we're going to introduce in Victory.

Keep the pedal to the metal and follow our Steam official forums for more updates and insight about Victory!

Early Access Update 4: The new Racing Authority Cloud, fixes, rebalancing and now Victory is available also in german, french and italian!

We're hard at work updating and patching Victory as much as possible, both with features we envisioned and also with new ideas from you guys. Take part of the Early Access program and discuss with us on the forums!


The new Racing Authority Cloud


As Victory is completely cloud-based, we're able to display every ranking, statistic, driver, car, item and more, in real time, on the web and inside the game.

We already launched real time rankings last week and we're now updating that section of the game with the brand new Racing Authority Cloud.

[IMG]http://i.imgur.com/t31rDNP.png[/IMG]

You're now able to check out every single car and driver in the game: you can vote for the best looking cars, check the attributes of that particular car that took you over during last race and much more.

[IMG]http://i.imgur.com/Amc1LOA.png[/IMG]

You can also check every possible ranking in real time as usual, with added support for HotLap Championships and more.

[IMG]http://i.imgur.com/amKRiqn.png[/IMG]

This new area of the game will expand with more and more sections in the near future, we'll try to display as much data as possible, starting from a customized dashboard for each user for example.

Also, we're working on a companion app for iOS, Android and WP8, a wrapper of the Racing Authority Cloud that will also add notification for future custom and special events.


Victory Localization


We're releasing every major language support for Victory, starting from German, French and Italian. Spanish and Portuguese are also coming soon.

[IMG]http://i.imgur.com/pzQxhjS.jpg[/IMG]

Every language is now in "beta": we want you guys to help us fine-tune the translations as only a mother-tongue player can help us in this. To do so we've created a dedicated new forum, the Localization Testing forum:

http://steamcommunity.com/app/264120/discussions/8/

If you notice an error or something that doesn't sounds good in your mother tongue, please don't hesitate to alert us on that forum, we need your help!



Fixes and Balancing


We're fixing bugs everyday and rebalancing the economy of the game based on your feedback and game use.

Last game patch solved most of the Windows UAC problems that were afflicting some users and rebalanced the gears rewarded for a new personal best in the Hotlap Challange mode.

Garage filters, more Live Events and more fixes



Today's patch includes some much needed bugfixes and some new features requested by you guys, such as the volume controller for background music, garage car filters and more ;)

Features


[Core]: Music volume
[Develop]: Garage car filters
[MainMenu]: Garage car filters
[Market]: Garage car filters
[Lobby]: Autorefresh

Bugfixes


[Intro]: Video volume
[Lobby]: Event joinable by car attributes
[MainMenu]: Event joinable by car attributes
[MainMenu]: Web rankings RTT restore
[Core]: Engagement Points assignation
[Core]: Live Event frequency

Early Access Update 3: New in-game Rankings and new set of Live Events

Hey racers! we continue to add new features and tuning the game... and solving bugs of course!


New in-game Rankings


There's now a new button in the main screen that allow you to open our complete set of real time rankings, previously only available on the official website.



You can check all the standard rankings (winnings, driven km, driven laps, race points), best lap times (race laps, hot laps, world records, HL world records) and also all the special events rankings (Endurance Week, Champions Week, Winners Week, Race Week and HotLap Champioships)


New Live Events


We introduced a brand new set of live events with new restrictions as requested.

Each event can have different restrictions:

- Player level (min or max) we have school events (level 1-10) and experienced users events (level 51+)
- Max players allowed (4-6-8)
- Duration (minutes or laps)
- Car class (Legend, Classic, Formula)
- Car group (G0-G1-G2-G3 or a combination of them)
- Widgets On/Off
- 0 PI mode On/Off
- Restricted to Team Cars On/Off
- Restricted to Special Cars On/Off



We'll test the new restrictions during the week-end and tune-up the frequency and different rules of our event server.

The new team car restricted events should now help you guys on your team career.



Bugs & Fixes


- We're working now on the Engagement Points: thanks to your feedback we'll release next week a patch addressing EP problems and bugs.
- Dedicated and User generated races now have a "Next race in" countdown during the results screen.
- We know save your connected input device to take a census of your devices as we're working hard to improve our gamepad and steering wheels support.
- Wrong prices in the booster market are now fixed



Updates on our Development Roadmap


We're now focused on two of our main milestones: the new shaders/graphics and the procedural race tracks.

Car Shaders are now completed and we're now working on the different track elements that will be used by procedural race tracks. We'll then release the new procedural tracks together with the new car shaders :)

It's still a long road ahead, but we want at least give you a first glimpse of what we're doing as soon as possible: we'll soon™ release a tech demo as a free DLC so you can test it and see what we're doing.

Uh, we've also published a studio photo tour on the artwork section, go take a look:

http://steamcommunity.com/sharedfiles/filedetails/?id=230500204


Leave a Review!


If you like Victory and you're enjoying it... please take a minute to leave a review on our store page, thank you!

Leave a review here: http://store.steampowered.com/app/264120

Early Access Update 2: Fixes & Balancing

This second week of Early Access started quick for us as we've already changed a lot in the game!


Fixes & Balancing



After the official announcement of yesterday about our decision to completely remove every credit purchase from the game:

http://steamcommunity.com/app/264120/discussions/7/540733524228099834

I can now confirm you that all the scheduled changes are now in place and so here's the what's new in the current Steam version of Victory:


  • We've removed the Gears Store from the game: it's no more possible to buy ingame currency with real world cash.
  • We've rebalanced the rate of the Gears Credits awarded after each race: you will now receive way more GC after every race, simplifying your progression through the game.
  • We've rebalanced the costs of cars/items/etc: making them more accessible for everyone.
  • We've rebalanced the repaint and respec costs of cars: they are now way more cheaper (500GC)
  • The faster cars in the game (70pi cars) are now available only by finishing the multiplayer career.
  • Now all the car blocks are available in the car editor.
  • Lot of bug fixing... and a lot more to do ;)



Deluxe Cup: Classic


If you bought a Deluxe Pack of Victory you already enjoyed the first Deluxe Cup, dedicated to the Legend Class: Legend Deluxe Cup.

A new Deluxe Cup is starting today: the Classic Deluxe Cup



Enter the Deluxe Classic Cup with your exclusive Deluxe Classic car and set your best time on Rock Island's blue track.

Legend Deluxe Cup Live Rankings

We'll run a special event every week for Deluxe Pack owners: use your special cars to be the fastest on the track!


Cavron Cup


Another great Hotlap Championship is starting today and this one is open to all the players of Victory: the Cavron Cup!



Four different weekly events around four completely different tracks, with a dedicated classic car: every player will run with the same car, tuning only the car setup!

Every event gives both prizes and points for the Cup: at the end of the four events the players with more points will be awarded with great prizes!

Cavron Cup Live Rankings

About "Pay to Win" and In-app purchases in Victory

As you maybe know we were a game created for the free-to-play business model, therefore with an economy and components of that particular business model.

We're now facing a completely new phase in the development of the game: we're now finally on Steam, as we wanted since late 2012 when we entered Greenlight, and we have an ambitious development roadmap with great new features coming in the next months.

As always stated, we want to finish the development of the game together with our players: listen to your feedback and suggestions is crucial for us.

During the first week of the game on Steam we modified part of the economy of the game as we've now a different business model: we ask for an upfront fee that helps us financing the remaining development of the game and gives you the chance to buy the game at a very discounted price and be part of our Early Access community, giving us feedback and suggestions on how to finish the game.

We're reading on the forums and in the reviews of the game your concerns about Victory being a "pay to win" game as we still sell currency (Gears Credits) with in-game purchases and on the current balance of the game economy.

Your feedback is very important for us and we now want to modify the game accordingly.

Game Economy Patch


We're going to modify the game economy as follows:

  • We're removing the Gears Store from the game: it will no more possible to buy ingame currency with real world cash.
  • We're rebalancing the rate of the Gears Credits awarded after each race: you will receive way more GC after every race, simplifying your progression through the game.
  • We're rebalancing the costs of cars/items/etc: making them more accessible for everyone
  • We're rebalancing the repaint and respec costs of cars: they will be way more cheaper.
  • The faster cars in the game (70pi cars) are now available only by finishing the multiplayer career


We think that this will address all your concerns about the game being "pay to win": Victory is a very skill-based game and we think that stripping away the last remains of our old business model (f2p) it's the right decision after a week of testing on players' behaviour in the game and players' feedback on the forums and reviews.

We're releasing this corrections to the game during today and tomorrow, as fast as we can.

Discuss with us on the official forum what you think about this decision and if you have any more suggestions or constructive feedback, go ahead and talk to us now. As, always, we're listening guys ;)

Official forum announcement here

Early Access Update 1: Fixes, fixes, fixes!

Hey racers!

We launched Victory's Early Access just last monday, but we already released during the week lots of patch fixes as we're working on your feedback and bugs.

Here's a recap on this week fixes, we've solved lots of boot problems that blocked some users from launching the game and more.


  • We removed car degradation from the game and all the recovery widgets as we're adapting the game to the new business model. We'll do more in the coming days, like incrementing the rate of Gears Credits you gain after each race: we ear you guys!
  • Fixed a crash on scaling the patterns in the car editor
  • Fixed various startup bugs that prevented the game to start normally on certain configurations
  • Fixed the damned "Insert disk into drive D:" bug
  • Lowered the update frequency on Formula class' car cockpits that caused FPS drops when driving with in-car cameras
  • Solved a bug that affected cockpit cameras


Thanks for reporting bugs and giving us suggestions: be sure to enter our Steam Community and use the new forums!

http://steamcommunity.com/games/victory


New Legend Deluxe Cup and Game Fixes

Hey Racers!


Legend Deluxe Cup


A new exclusive HotLap Championship reserved to the Legend Deluxe racing car owners just started. You can have the three available Deluxe cars with the Deluxe pack of Victory or, if you bought the basic pack, you can buy the Deluxe DLC to be admitted to this Deluxe Cups.

You can check out Championship rankings online in real time here:

http://victorythegame.com/events/hlc/legenddeluxecup-1


Game Fixes


We released a game fix addressing most of the startup crashes some of the players are experiencing. We're still working on your game logs guys, if you have problems remember to send the crash report and if the crash reporter is not showing up please refer to this guide to send us your logs:

http://steamcommunity.com/app/264120/discussions/3/540732889591258746/

We're going to patch the game as much and as frequently as possible, we remember you that this game is still in Early Access, we have a long way ahead, with new features, bugs, contents and feedback from you ;)

The new Steam client is going well, we expected more problems, but only few players are experiencing serious bugs. Rest assured that we'll work hard to allow everyone to play.

If you like Victory and what we're doing, please leave a review for the game here on Steam: they're very important for us in this first week after the Early Access started ;)


New Forums


The old forums has been closed down: If you want more information about the game or need help for anything please go to our brand new discussion forums here on Steam:

http://steamcommunity.com/app/264120/discussions/


Thanks for your help, your support and your patience guys!