Victory: The Age of Racing available today on Steam Early Access
Victory is an unique racing game with unprecedented car handling and user generated cars inspired from the different eras of racing. Victory proposes a thrilling racing experience through multiplayer events competition and get drivers involved in an addictive team career.
You can be a ruthless driver pushing your car over the limits, a talented designer by creating unique user generated cars and a high skilled technical director by enhancing your car's performance and tackling advanced settings. Join the competition and get victorious by racing in Victory.
We are a small independent game studio, we didn't design Victory based on Marketing research, we did it only following our passion and to create the racing game we have always dreamed about. Thanks to Steam Early Access and player’s support, we have now the opportunity to take online racing to the next level making the game that we want and players want.
Our ultimate goal is to create a sandbox racing game, where you can create your cars, tracks, championships, live events... giving players the freedom to be a racer, a technical director, a car designer, a team manager, a constructor. It's up to Players how far we can go.
Victory is already a fully featured multiplayer online racing game that you can enjoy in multiple ways. Check out the game description on Steam to find out what’s available now and what is coming in the near future: we have a long and ambitious development roadmap:
http://store.steampowered.com/app/264120
We advice you to read our game description and watch our videos on Steam and maybe also this nice game guide written by one beta tester:
The official release of the game on Steam Early Access it's expected for:
18:00 GMT
13:00 EST
10:00 PST
Thank you for your interest in Victory, if you have any question feel free enter the game official group on Steam and ask for help on our forums:
http://steamcommunity.com/app/264120/discussions
About Vae Victis Vae Victis is an independent game development studio based in Italy, the land of motor sports. Our Mission is to create original IPs throughout desktop and mobile platforms. Vae Victis was founded in the 2007: we’re small, but very focused team of 15 talented members, with a balanced mix of creativity, games passion and technology skills. http://vaevictis.it
About the Soundtrack of Victory: The Age of Racing The original soundtrack for Victory has been composed by acclaimed composer and sound designer Andrea Doria. http://www.ready2rockmusic.com
Beta 5: Steam version, development roadmap and the future of Victory
Hey beta testers! It's been a long hard ride. But that's what makes us strong, right? I want to update you guys on the state of the game and on what's coming up: there’s really big news coming.
I want to start from the upcoming features: literally months has passed since we started working on them and we really can’t wait to finally release them and see your reactions.
Brand New Graphics
The first big news are the new shaders and updated 3D models for the game: we already announced that we’re working on updated graphics for the game and I’m glad to say that we completed the process for all the car blocks / paint elements / accessories in the game, allowing us to see Victory’s user generated cars with updated graphics… and boy, they look awesome!
All the new marketing material we’re releasing (images, trailers, etc.) has been created using the new game engine and shaders/models. You really can appreciate the difference!
What we still miss right now is to update all the racing tracks to the new shaders and this leads me to the next big news:
Procedural Racetracks
Our R&D has been working on this incredible feature for months. We're developing a brand new race creation engine that allows you to create random race tracks based on different parameters.
You can choose for example the environment (Fort Fast, Antartica, Rock Island, etc.), the length, the general difficulty level, etc. and always obtain a different race track. This will open endless opportunities, including the creation of a track editor.
What we’re considering now is to not update the current tracks, but focus on finishing procedural racetracks with updated graphics. What we’ll have at the end of this development sprint will be way more awesome than just the same 15 tracks we have now: an unlimited amount of racetracks, all updated with new graphics!
We still can create “official” tracks to let you set “official” world records, we can change them every month maybe. Or you can just ask the game to create a new track for you and challenge your friends on that track, whenever you want.
After this we can also easily create a track editor that you can use, allowing you to create the track exactly the way you imagine it.
We want Victory to be a racing game with user generated cars and user generated racetracks!
It will take some more time, but we think it will be way better than just updating the graphics of the current 15 tracetracks.
Just imagine our Event system together with procedural racetracks: we’ll have a game that proposes you new events during your gameplay, always with different racetracks, just awesome.
Single Player Career
We want you to enjoy Victory both in multiplayer and in single player mode: We are developing various additional single player modes that will create a career you can enter whenever you want to race against AI drivers. We’ll use procedural racetracks and brand new racing AIs to allow this, creating always different challenges for you.
The State of the Game
A recap on our humble racing game: in the last year we launched Beta 3 and Beta 4 of Victory, introducing great new features and attracting over 150.000 beta testers from all around the world.
We struggled tuning the economy of the game on different occasions, during Beta 3 and Beta 4 we tried all the possible monetisation strategies for a free to play game. They all kind of worked, but we had one big, insurmountable problem: not enough players for a free to play game.
We’re a small independent studio without external financing: we want to stay independent and free to choose what we think is best for our game, but we don’t have the marketing dollars needed for a free to play game to succeed in the market of today.
We started when free to play games were a novelty: to gain new players being free was more than enough. Right now there’s hundreds of different free to play games on the market, all backed by big publishers, spending literally millions of dollars in marketing to acquire new users.
150.000 registered players seems a lot for Victory, but, it turns out, they’re not enough to sustain our little studio. So, what can we do?
Steam to the rescue
Steam is the best possible platform to publish a PC game, everybody knows it. We knew it very well when we entered Greenlight at the end of 2012: we wanted to be on Steam as soon as possible. Greenlight turned out to be a very long process, but we’ve finally been greenlit last december. Hooray!
In the last couple of months we worked hard to bring Victory on Steam as soon as possible and we’re now finally ready to release it. Starting tomorrow (February, 4th), Victory is available on Steam in preview and it will be available to everyone on February the 10th on Steam Early Access.
Steam is for us a one time opportunity to gain new players and finance the rest of Victory’s development.
We’ll hopefully have thousands new players that will help us complete the new features we want to include in Victory. So, finally, we have now the perfect platform, and the right players.
To finance the rest of the development of the game and sustain our little studio we’re going to ask new players to pay a fee to enter the Early Access of Victory.
Our current and beloved beta testers will be able not only to import their old drivers and cars in the new Steam client, but will also receive a promo key that allows them to get it for free.
If you are one of our old beta tester just go to victorythegame.com/steamreedem to redeem yours: With that key you will be able to enter the Steam version of Victory for free.
Game clean up before the Early Access launch
Hey drivers! We're hard at work verifying that all the systems and data are in sync and working before the official launch next week.
We found out lots of achievements and user records not valid, probably due to various bugs and errors during the beta phase in the last months.
We decided to reset all the World Records, Achievements and added Friends for all the old users before to relaunch the game officially on Steam. We'll progressively do it in the coming days.
We want to restart "clean" and the only way we have now to be sure of it is to do a big reset.
Help us test the Steam client before the official release
If you are one of our beta testers please login and redeem your Steam Key to download Victory: The Age of Racing for free, here: