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Genre: Role-playing (RPG), Indie

Villagers and Heroes

The Haunted Moors Build Now Live!




Patch 4.2.4, our jam-packed build with countless improvements, bug fixes, and the exciting Halloween event zone, The Haunted Moors, is now live!

You can read the full patch notes here: http://www.villagersandheroes.com/patchnotes/

All Hallow's Event Coming Soon!



In just a short while, the All Hallow's Eve Event will be returning to Villagers & Heroes, bringing new spooky content, improvements, bug fixes and much more!

Stay tuned for more information!

Starfall is Now Live!





The star has fallen, and arrived! It is here. Welcome to the largest, most exciting build in V&H History!

You can read the full patch notes here: http://thestararrives.com/patchnotes/





Have fun, Everyone! :)

Starfall Arrives in One Day!




Villagers & Heroes is thrilled to bring you our exciting, massive, new update, STARFALL , on Wednesday, September 20th!


What can you expect? A completely revamped loot system! All new talent trees and feats! New high level content and quests, with four brand new zones! New character appearances! A level cap raise to 90! Terrifying new Elder Bosses! And, much, much, more!

Visit our special Starfall Website to learn all about the extensive improvements, advanced features, and exciting new changes made to V&H: http://www.thestararrives.com/




Items and Gear have received an electrifying overhaul. Whether you prefer battling deadly foes in the wild, or crafting your own unique gear, our revamped loot system now provides players with amazingly new powerful gear!


Crafting has been made more complex and robust than ever before, with more stat boosts to items, the addition of runes (feats on items which can be moved between the items), and a whole new tiered system of rarities!

The four character classes have been entirely refurbished, and are more dynamic than ever! Each class now has 12 talents grouped into 3 specializations per class. Unlock powerful Ultimates for your character, as you fully level up your talents -- these game changing effects and brand new combat feats will revolutionize your style of play, and provide players with an endless array of compelling choices for their characters.


Quest lovers can look forward to a whole new adventurous storyline: ‘The Journey to the Crux!’ With Starfall comes the first four new high level zones in a series of seven! Players will be tasked with unraveling mysteries, traversing beautiful, but deadly new regions, all in an effort to reach that perilous land known as The Crux, where a dark new madness has lately descended. Heroes are needed!

In addition to all of the above new changes, Starfall also brings with it a whole slew of other improvements: A new world map, redesigned tooltips, vast new UI improvements, new hairstyle customization options, new outfits and mounts, and many bug fixes.

Furthermore, on launch day, all players will receive a FREE mount, free sockets, a free outfit, and a free makeover kit!

Players, get ready for a truly extraordinary new build, and one of the most exciting chapters in V&H history.

You can read the full Starfall patch notes here: http://thestararrives.com/patchnotes/




Sergeant Otter's Magical Mystery Tour Event!



Please visit the forums to learn all about it:


http://steamcommunity.com/app/263540/discussions/3/1471966894862850382/

STARFALL coming soon - tons of new content and improvements!



We are now providing the very first bits of information on Villagers & Heroes: Starfall, our largest expansion to date! Go to www.vhstarfall.com for more information, and a ton of community rewards :)

The Ardent Monthly Ledger - Issue 24



Sugarsweet has arrived! Read all about it and more in the Ledger!

http://www.villagersandheroes.com/issue-24/

Patch 3.26.4

[IMG]https://giant.gfycat.com/RichCluelessCoelacanth.gif[/IMG]

Patch 3.26.4



Sugarsweet Summit has arrived! Everyone's favorite, happy, event zone is back, and we've got some great new outfits and mounts for you this year! Additionally, this build features a good many new improvements, and lots of bug fixes, and the addition of French! :)


Improvements
[LIST]
<*>Made some efficiency changes to Ardent City, players should see improved FPS while in the zone.
<*>French has been added to V&H! (As well as the rest of Portuguese.) To play the game in French, go to Settings < Options < Language.
<*>Adjusted which markers are shown on top in the map, to make it easier to see party members, bounties, and quests.
<*>Bounty markers now turn gray when you have completed them for the day or they are inactive. (Previously they would turn gray when they were not spawned.)
<*>Emote popups now appear over the heads of any character that does an emote.
<*>Updated quest icons on the map and above NPCs:
[LIST]
<*>Available main quests are shown with a purple "!"
<*>Destinations within a main quest are shown with a purple "?"
<*>The completing objective in a main quest is shown with a purple star
<*>Available side quests are shown with a yellow "!"
<*>Destinations within a side quest are shown with a yellow "?"
<*>The completing objective in a side quest is shown with a yellow star
[/LIST]
<*>Sugarsweet Summit has arrived! New outfits! New mounts! And a few more fun tidbits!
[/LIST]


Bug Fixes
[LIST]
<*>Added a far bank to the eastern side of the southern portion of the fishing river in the village.
<*>Fixed a hole in Bevyn's Coille.
<*>Added some fishing nodes to Goblin Roots Caves.
<*>Clarified Lil' Pip's text to explain that you must be at least level 75 to use his experience boosting services.
<*>The quest 'Cora Control' now correctly tracks.
<*>Fixed a few zombies that would get stuck on trees in Zombie town.
<*>Fixed a stuck location near Coalshark.
<*>Fixed a stuck locale in Dundeen Quarry.
<*>Fixed some typos in the Black Thrush storyline.
<*>Fixed a potential exploit.
<*>Fixed: bounty icons in minimap flicker.
<*>Fixed: in friends window, offline friends incorrectly say they're "Level 1 Warrior", and online friends often show out-of-date zone.
<*>Fixed Articulation Restoration track points were not that accurate.
<*>Fixed a stray drake in Sailors End.
<*>Fixed a hole in Knockroe wall.
<*>Fixed it so if you lose Archaic Symbol Note, your quest progress won't be blocked.
<*>Fixed: chat bubble text wasn't being centered correctly.
<*>Fixed: in very rare cases, a rebirth could fail.
<*>Fixed: in certain rare cases, the Make New Auction window wouldn't close after pressing Make (although the auction would start anyway).
<*>Fixed: on PC, normal friends were sometimes shown in the guild member list too.
<*>Fixed: shift-clicking on items to move them into the vault would not always stack.
<*>When you receive a new quest, "Track Quest" button is now to the left, instead of right, of "OK" button.
<*>Fixed: Gontier had his legs in the ground.
<*>Fixed a stuck spot in Shadow's Den.
<*>Fixed: NPCs would sometimes be stuck standing in a T-pose.
<*>Fixed a very rare case where players could get the NPC Aislinn in a weird state during her quest in Bearhold Crypt.
<*>Unearthed some berry bushes in Siren's Course.
<*>Clarified the goal text for 'The Brindle Rebellion' to note that a player must do a few tasks before Perdita will accept the badge.
<*>Added some clarifying text to the achievement "Pelog Grinder"
<*>Fixed: Salvaging Rods, Repair Kits, and certain other items would be "dropped" from the cursor when used on an item, instead of staying so they could be used again.
<*>Fixed several issues for players with unicode characters in their names.
<*>Fixed: After completing the quest with Winifred, her exclamation would stay up.
<*>Fixed a bounty that would spawn on a tent in Pyrron Courtyard.
<*>Fixed: dropping mail items into a stack would move the items, but would leave a fake stack behind in mail until you closed and reopened the mail.
[/LIST]

Love Is All Around Week! Coming Soon!



Please visit our forums for more details. http://steamcommunity.com/app/263540/discussions/0/135508292192483210/

Patch 3.24.6

Patch 3.24.6



[IMG]http://giant.gfycat.com/IdolizedAccomplishedKentrosaurus.gif[/IMG]

Hi, Everyone! Grinchta and gang have departed, but we've got a meaty little build to keep you all busy in the mean time. :)

New lower level content! ('King Leo and The Rise of the Black Thrush.') Lots of mobile improvements! Bug fixes galore! New maps and icons! A slew of 'under the hood' alterations to improve lag and delays! And much, much, more!


Improvements
[LIST]
<*>Inventory and item control now is much more responsive and robust.
<*>Zone maps for levels 1-25 have been much altered and improved.
<*>Most zone map icons have been redesigned to be clearer.
<*>Updated zone map grid and letters on PC to be more visible.
<*>Fishing spots in all zones are MUCH more visible, and the fish can actually be seen swimming in them!
<*>Citizens of Lake Kiwa have been busy. Lake Kiwa now includes all gathering nodes from level 1 to level 25.
<*>Added water wells in the Marigold crafting area.
<*>New voiced lines have been added to the story content for levels 11-25!
<*>[B]New Lower Level Content![/B] The story of The Black Thrush continues, right where it left off in Ardent Castle, and will take players from level 15 up to level 25. It's a long and involved quest line, which, in addition to having some exciting new gameplay surprises within it, also features a great many zones that have been made wondrously new again! The following zones have all had cosmetic surgery and/or alterations made to them (and maybe even a few new bounties!):
[LIST]
<*>Trader's Path
<*>Southern Coast
<*>Southern Marsh
<*>Lake Kiwa
<*>Sea Caves
<*>Siren's Course
<*>Sailor's End
<*>Zombie Town
<*>The Sewer's of Ardent
<*>Green Gate
<*>Forever's Advent
<*>Forever Tree
[/LIST]
[/LIST]


Bug Fixes
[LIST]
<*>Internal changes to improve the stability of effects, preventing them from disappearing even during server failure.
<*>Fixed: sometimes a quest tracker slot could get stuck.
<*>Fixed an issue where clicking on feats rapidly and repeatedly would cause massive (5 - 10+ seconds) latency and throttling.
<*>Improved reliability of pingPyC counter.
<*>Crowns sales and item sales are now shown directly in the front page of the Shop, and the number of bonus crowns are shown in the Buy Crowns page.
<*>Changed the name of Rat King to just Rat.
<*>Replaced some confusing bounties.
<*>Fixed it so Arcron casts his magic in the right spot again.
<*>Fixed a bad mining rock in Gandymeade Grove.
<*>Fixed Garrin's cave to be more homey.
<*>Fixed some trees in Lady's lake that could capture players in their leaves.
<*>Fixed some bad mushroom nodes.
<*>Make Cornelius say something after Samuel vanishes to help guide players.
<*>Fixed an issue where players with increased combat speed would have their Benevolent potion visual effect (not actual gameplay effect) run out before the duration expired.
<*>Removed Bounty Master zone achievements.
<*>Fixed a gathering issue. If there is an extreme difference in level between the players skill level and the node, the chance to find the item is now 0% instead of 1%. If you 'did not find anything' during a gather, you are unable to find Motes of Yorick, Repair Globules, Lucky Gems, and Supplies.
<*>Made fishing holes in Maiden easier to see.
<*>Fixed a stuck spot in Kingsport.
<*>Dropped Balfoure's toupee quantity needed from 4 to 2. Boosted the drop rate from 75% chance to 100% chance.
<*>Dropped the mud dobber and cream popper quantity needed from 3 to 1 each. Each item only has a single node that now directly guides / tracks the player to the spot.
<*>Added more clarifying text to Gandymeade gossip quest goals to help the players find the gossip easily.
<*>Decreased the shadows in Pyrron dungeons .
<*>Fixed a stuck location in Bellacove Tide-pools.
<*>Fixed it so certain mobs that should be quiet won't be screaming out in a human voice.
<*>Fixed it so Maradar spores can be seen.
<*>Added fishing nodes to the areas in the tutorial where NPCs are fishing so new players don't get confused.
<*>Went through all tutorial quest text and added clarifying locations about which zones the goal takes place in.
<*>Fixed a rare case where players could get stuck not being able to turn in the quest "Finding Lorcan" to Rosemunda.
<*>Fixed a stuck location near Lady's Fate.
<*>Fixed it so master Gathering quest in tutorial no longer mentions "upper ethos".
<*>Made Eamon look a bit less cartoony.
<*>Updated a few very small things in Summer's Hollow to make the experience better for new players.
<*>Removed the word 'reins' from mount items.
<*>Added some clarifying text in the Pyrrus leaflet delivery quest. Some players believe they are bugged, but most likely it is because they do not have the leaflets in their inventory. The goal will now instruct them to return to Bianca if they have lost the leaflets.
<*>Fixed an issue that would not allow ear mites to drop anymore if you lost yours for Rafferty's quest. Also updated some completed text for larynx worms to clarify that you need seven of them.
<*>Fixed a case where a player could get stuck after giving Nadia Tufts of Boar fur.
<*>The auctioneers ledger is no longer available for Red Doubloons. It was buggy and caused issues.
<*>Tweaked balance numbers on Red Darrig world drop rates. Chest chances have gone down, key rates have gone up.
<*>Fixed a case where players couldn't find Dionte in Lampkin Village after completing Defusing the Feud. If this has happened to you, you'll need to go back to Dionte near the Mire of Shame and talk through his dialog fully.
<*>Clarified a section of the Viperous Viceroy in Cronk Island by adding a special waypoint that the players much reach, which then instructs the players to talk to Nikodem. This should help players who are confused by speaking with Tarquin first.
<*>Maplecrest no longer requires characters to do the tutorial.
<*>The quest "Thirsty for Life" now correctly tracks.
<*>Fixed the quest "Bumps in the Night" to correctly track.
<*>Added CW007 to our memorial list. :(
<*>Fixed a stuck tree spot in Kingsport.
<*>Fixed an issue where players teleporting to Priest Chambers could fall out of the world.
<*>Fixed: some non-human NPCs would appear frozen.
<*>Fixed some bad fishing holes in Memorial Pond.
<*>Hopefully fixed: occasional wobbling and rubber-banding after a resurrect.
<*>Fixed: zoning using the map while a mob is selected would make it impossible to select other mobs.
<*>Fixed an issue where you would teleport under the ground in the market and grove teleports of Ardent City.
<*>Fixed: the "Visit Now" button would not work even if you had an Ardent Membership.
[/LIST]


Misc.
[LIST]
<*>Grinchta's Lair has been removed.
[/LIST]