Villagers & Heroes is above anything else a great, passionate and dedicated community – within and outside the game. Our Steam community is a great place to start, but there's more! If you’re looking for even more ways to interact with fellow V&H players, be sure to sign up on our Official Forums, which can be reached here or by going to www.villagersandheroes.com and clicking "Forums" in the header. You can then log in with your game account and choose a username. We have just finished a major redesign of the forums and would love for you to join our ever-growing community!
The Ardent Monthly Ledger - Issue 16
This month's Ledger is packed full with content! Read about the upcoming new content, player interviews, a sneak peek at new outfits, contest winners, fan art and more!
Click here to view the full Ledger:
http://www.villagersandheroes.com/category/ledger/
English Patchnotes 3.10.4 - Wednesday January 6 2016
This is a small bug fix/improvements patch, which also includes the removal of Grinchta's Lair.
Bevyn's Coille Balance and Fixes
Lowered health of Coille monsters by 15%-20%
Lowered Trow Poison to 30 seconds and lowered it's damage amount by 33%. However, since the duration was reduced by 50% and the damage reduced by only 33%, the amount of damage done per tick will increase. Trow's still can only poison once ever 60 seconds (so there is now a 30 second safety window).
Lowered the stun of Bog Lizards from 6 seconds to 3 seconds.
Lowered the stun times of Forest Trolls from 8 seconds to 6 seconds.
The daily "Threat to the Coille" now gives 3 Lampkin Totems instead of 1.
The leaves of the big trees in Bevyn's Coille can no longer be collided with (players can't get stuck in them anymore).
Bug Fixes
Fixed: stocking a village gather station would not appear to have any effect until you closed and opened the window.
Quest Tracker count was sometimes off by one
Fixed: Golem Lord Orger and Golem Lord Vash had really low hitpoints.
Fixed: The pencil/paper sound with every gather is irritating. It also happens every time on the zone loading screen.
Fixed issue causing generic objects (such as crafting stations, gather nodes, etc.) to have black nametags instead of white.
Fixed bug causing subscription tooltip to not appear right and cause exception spam.
Changes
We added a fancy new hand-drawn video for new players when they first enter Ethos Island! This takes the place of the flyby it would show previously.
The camera was improved so that it does not jitter, it will rarely penetrate a wall, and it moves more smoothly now.
NPCs with quests, COG supplies, and other NPCs with exclamations now have yellow name tag.
Fixed some misspellings of Dijarra after complaints (threats, actually) from Dijarra
Re-adjusted Rebirth XP Bonus Rates
Level 1 to 19: 20% XP Boost (These levels go very fast)
Level 20 to 34: 50%
Level 35 to 49: 100%
Level 50 to 59: 150%
Level 60 to 69: 200%
Level 70 to 75: 250%
Level 76 & up: 300%
Christmas Calendar is now turned off.
Misc. Grinchta's Lair has been removed, and with it all Christmas accessories.
What’s coming in 2016 – Part 1
2015 was a wonderful, slightly grueling, and ultimately rewarding year for the game, and we are confident that 2016 will prove to be an even more exhilarating chapter in the ever evolving saga that is V&H. We would not exist without our outstanding player community, and we sincerely thank you for all the support and generosity you have shown us for so long now. We hope you will continue this exciting journey with us into the New Year!
So just what does lie ahead? Instead of providing a general overview of the next twelve months, we thought instead that we’d focus on the particulars of the next three months, and we will continue to release these detailed quarterly updates throughout the year. For an overview of what we have in store for the first part of 2016, have a look at the Ardent Monthly Ledger!
Here are a few highlights:
Red Baron classics releasing on Steam! Return to the skies as Mad Otter are releasing the classic Red Baron games the 7th of January on Steam.
New high level content! Explore the Copse of the Treants in the second part of The Voyage Through The Blighted Isles.
Redesigned combat mechanics! With better audiovisual feedback, combo attacks and more, combat will be more interesting than ever before.
Bug fixes! We will dedicate time specifically to fix existing bugs within the game, getting rid of frustrating issues that have been around for a long time.
Item shop expansion! Introducing weekly updates to the shop with new content, expanding the shop more than ever before.