Vincemus: Air Combat cover
Vincemus: Air Combat screenshot
Genre: Simulator, Indie

Vincemus: Air Combat

Patch 0.14.0b - hotfix

I'm doing another quick hotfix due to a bug not rewarding new players the P51c

Bug Fixes
- Fullscreen settings resetting every mission
- AI difficulty wouldn’t assign itself on some AI’s causing infinite errors
- Infinite PPS2 shader errors on Ventura (MacOS)
- P51c wasn’t unlocking on tutorial
- B17 wouldn’t be bought when the the B17 survival mission was completed

Known Bugs
- Me262 HG doesn't show cost after being unlocked (Its 87400 to purchase)
- B17 payloads position incorrectly when mission restarted
- Changing measurements from Knots to KmH or MpH doesn't effect in-game hud
- P51d & Me262 HG ailerons are inverted

V0.14.0a Hotfix

Patch 0.14a - hot fix

Some new bugs have been introduced with the new patch, This hotfix should fix them up.

Changes
- Contrails have decreased opacity and higher particle count
- Reduced upgrade costs for the Swordfish
- Updated lighting calculations on the Swordfish

Bug Fixes
- Swordfish newly bought weapons couldn't be equiped
- B17 when equiped couldn't be spawned in missions
- B17 turrets wouldn’t equip when purchased
- Elevators on the B17 weren’t joined on the same pivot causing an offset in the model
- Mission 5 in Africa failed to load terrain
- B17 mission progression was bugged

Patch 0.14 - UI Overhaul

Hello Everyone! 🥳 The latest patch has finally come out after 2 months,

There was abit that prolonged the patch from coming out but it's here!

Please enjoy!

Zer0



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Patch 0.14 - UI Overhaul

Summary:
- 3 new missions
- 2 new planes
- 2 new weapons + 3 new bombs
- UI Overhaul
- Engine Update
- Bug Fixes

——

NEW

- The UI has had a complete overhaul to have a war like style
- 3 new missions
- 2 new starting missions for better progression
- 1 B-17 mission (This allows you to unlock the B17 without buying it)
- New Cheat added to missions to make you invulnerable
- New starter aircraft replacing the P51c as the default aircraft
- The Flying Fortress has been added to the game
- Turret mods effect the payload capacity (More bombs, less turrets or less bombs, more turrets)

——

New Weapons
- 75mm M20
- 40mm Vickers Class S

New Bombs
- 1600lbs AN-MK 1 AP Bomb
- 2000lbs AN-M66A2
- 4000lbs AN-M65 “Cookie”

——


New Aircraft - SwordFish MKII

Weapons

- 2x303 (1 forward, 1 rear)
- 5x7.7 Browning (3 forward, 2 rear)
- 1x M2 (1 forward) + 3x303 (2 forward, 1 rear)
- 1x Hispano (1 forward) + 4x303 (2 forward, 2 rear)

Payload

- None
- 4x100lbs GP Bombs
- 4x250lbs GP Bombs
- 8x29kg RP-3 Rockets
- 6x250lbs + 8x29kg RP-3 Rockets
- 3x500lbs Bombs
- 1x760kg Torpedo (unlocked by completing Pacific mission 10) - Not possible yet
- 1x700kg Sea mine + 8x29kg RP-3 Rockets (unlocked by completing Pacific mission 10) - Not possible yet

——



New Aircraft - B-17G

Weapons (Base Turrets)

- 2x 303 (1 rear, 1 top)
- 1x 303 (1 rear) + 1x M2 (1 top)
- 4x M2 (2 top 2 rear)
- 3x Hispano (2 top, 1 rear)
- 4x M3 (2 top 2 rear)
- 2x M2(2 Top) + 1x 75mm M20 (1 Rear)

Turrets (Extra guns)

Amount of bombs allowed limited by turrets

Bombs + External
- None - Bombs + External

Bombs + No External
- 3x 303 (2 sides, 1 bot)
- 3x M2 (2 sides, 1 bot)

Bombs Reduced + External Pylons
- 4x M2 (2 Chin, 2 Sides)
- 6x M2 (2 Chin, 2 Sides, 2 front)
- 4x M2 (2 Chin, 2 Sides) + 1x Hispano (Front)

Bombs Reduced + No External Pylons
- 4 x M2(2 Sides, 2 Bot) + 1x40mm Vickers(Front)
- 4 x M3(2 Sides, 2 Bot)

Bombs Severely Reduced + No External Pylons
- 9x M2 (2 Chin, 2 Sides, 2 front, 2 Bot, 1 up comms)
- 11x M2 (2 Chin, 2 Sides, 2 front, 2 Bot, (2 sides, 1 up, comms room))
- 15x M2 (6 Chin, 2 Sides, 2 front, 2 Bot, 3x (2 sides, 1 up, comms room))

No Payload
- 18x M2 (6 Chin, 4 Sides, 2 front, 2 Bot, 4x (2 sides, 2 up(turret), comms room))
- No bombs + Extra Armour

(I wanted to try and go for the 30x 50cals mod but it requires a unique redesign to the front featuring 6 fixed guns forward)

Payload

(No External) hide payloads w/ externals
(Reduced) - hide larger payload
(Severely reduced) - hide most payloads
(none) - only display “None”

Internal - Max 5400kg /12000lbs (with base turrets) 3600kg/8000 lbs (with turrets)

3600kg (Reduced, severely / by 2)
- 24x250lbs
- 12x500lbs
- 8x1000lbs
- 4x2000lbs

5400kg (Max payload)
- 48x250lbs
- 24x500lbs
- 12x1000lbs
- 8x1600 lbs AP bombs (AN-Mk 1) Decreased AOE but increased damage
- 6x2000 lbs

External - Max 4200kg/9250lbs
- 12x250lbs
- 8x500lbs
- 4x2000lbs
- 2x4000lbs (AN-M56)

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CHANGES

- Increased rewards from completing missions
- Increased sound of aircraft in the background of the main menu
- Me262HG III Missiles & cluster bombs now have to be unlocked like the Me262
- Reduced tris by 10% on AI models to increase performance(5% expected at the moment)
- I will continue to do small improvements over the game’s lifetime
- Engine Update to the latest LTS version (Improved editor performance & physics calculations & editor bug fixes)
- This mainly helps me with making and building the game but it should also make the game perform more smoothly
- Lens flare’s in some missions and that should now active

Transition to URP failed as custom shaders that I use wasn’t compatible.
Transition to Silicon also failed as parts of the build required use of DLL files so this prevent Silicon use.
---



BUG FIXES

- Measurements sometimes not updating properly while in main menu, This should be fixed with the new UI
- Fixed unlocked for gun pods & clusters when completing last mission of Europe
- Reworked Europe night lighting(Survival + Custom Missions) so it doesn’t bug out like crazy
- I’ll look at improving this later down the track so it looks more nice
- Game crashing on exit(MacOS)
- I understand that there also has been crashing for Window7 on exit but due to limited hardware I can’t test if this is fixed for Windows 7
- Pylons for missiles & bombs not spawning payload in the correct position
- Resolution buttons on macOS selection was in reverse sort
- UI scaling should be better for wide screen & smaller display ratios
- MG’s would stop making noise after a burst of firing
- CR42 model holes has been fixed
- Reworked bit of the AI to reduce crashing into the ground once they start an engagement

Patch 0.13.3 - Hotfix

Changes

Increased fidelity of the edges for the Storm Bringer mission

Decreased distance of enemy spawns on the Storm Bringer mission

Europe Mission 6 & 10 author time has been reduced by 10 seconds

Lowered player spawn point on mission 1 so you have to climb to allies


Bug Fixes

Fixed some UI typos

Bombs dropped from the B-17 would explode in the air and deal 0 damage to enemies

Europe mission 1 & 2 has had it’s water changed so we can get the fog on the horizon back

Mission night patrol progression has been fixed

Fixed a bug that caused end of map warning boxes to be 50% smaller then what it’s actual size was

Fixed a bug that caused trains to shoot when in tunnels

Fixed AI AA markers on storm bringer

Patch 0.13.2a

This is a small patch to fix some issues with unlocking the new aircraft introduced in Patch V0.13. Sorry for the inconvenience with having to re-download.

Changes

Europe Mission 8 & 9 can now be completed when all enemies are killed

Bug Fixes

Fixed Purchase of CR42 not unlocking and taking 15550

Patch 0.13.2

New Content

Added an option to rebind throttle to a new key

A gun-port plug has been modelled for the P51c for unused gun-ports

Changes

Lowered camera so its closer to the player aircraft

X7 AT
- Range increased from 1.2km to 1.8km
- Burn time increased from 6 to 8 seconds
- Lifetime increased from 10 to 16


Bug Fixes

Fixed Tutorial overlay glitch

Fixed CR42 unable to be purchased

Fixed a bug that allowed you to beat the author time on mission 1 from the tutorial

Lowered Europe mission 2 & 9 author times

Patch 0.13.1

Happy new year everyone 🥳 🎉

A small patch has been released to fix bugs & give some extra quality of life content.

Patch 0.13.1

New Content

Quality of life additions
- New reset resolution button
- New Manual resolution button (in case of resolutions not already supported by the unity engine)
- New markers for missions that have a faster time then Author
- Updating resolution list to make sure there’s no duplicates

Changes

Europe mission 2 has slight changes:
- End of map warning
- increased lighting
- reduced cloud shadow opacity so you can see the ground more easily
- increased cloudiness


Bug Fixes

Fix water shader for MacOS on Europe and Pacific missions

P38g gun pods fixed to have the correct ammo usage and to display pylons

Me262 ammo is fixed from 240 to 800 with 4x20mm MG151/20

Patch 0.13.0 - Achievements

New Content

New Weapons
- 30mm MK103
Damage: 1150
Firerate: 380 rpm
Velocity: 860m/s
Accuracy: 0.2 MOA
Reload: 30s
Ammo: 70

- 7.7mm Breda SAFAT (synchronised)
Damage: 20
Firerate: 575 rpm
Velocity: 700m/s
Accuracy: 0.4 MOA
Reload: 10s
Ammo: 500

- 12.7mm Breda SAFAT
Damage: 40
Firerate: 380 rpm
Velocity: 700m/s
Accuracy: 0.2 MOA
Reload: 20s
Ammo: 400

- 12.7mm Breda SAFAT (synchronised)
Firerate: 575 rpm

- 20mm 20 Breda (Hispano with a new name)

New Aircraft
CR42AS - Unlocked when beating author time on all African missions
Weapons List
- 1x7.7mm Breda-SAFAT + 1x12.7mm Breda-SAFAT
- 2x12.7mm Breda-SAFAT
- 1x7.7mm Breda-SAFAT + 3x12.7mm Breda-SAFAT
- 4x12.7mm Breda-SAFAT
Payload List
- none
- 4x50kg SC50 Bomb
- 2x250kg SC250 Bomb
- 2 1x20mm Breda 20 Pods
- 2 1x20mm MGFF Pods

Me262 HG - Unlocked when beating author time on all Europe missions
Weapons List
- 2x20mm Mg151/20
- 4x20mm Mg151/20
- 2x30mm MK108 + 2x20mm MG151
- 2x30mm MK103 + 2x20mm MG151
- 4x30mm MK108
- 2x30mm MK103 + 2x30mm MK108

Payload List
- none
- 4x SC250 | 5000g
- 4x SC500 | 8000g
- 2x SC1000 | 10000g
- 4x X4 AA | 15000g
- 4x X7 AT | 15000g
- 4x 250 kg cluster | 15000g

F4U - Unlocked when beating author time on all Pacific missions

New Payload
- 9kg Missile Ruhrstahl X-7 AT
Damage: 6000
Tracking: Lead
Tracking Range 1.2km
Turn rate: 20 degrees/s
Fuse: Impact
AOE: 10

Top Speed: 240m/s
Burn Time: 6s
Reload: 30s
Timed fuse: 20s

- 30kg Missile Ruhrstahl X-4 AA
Damage: 3000 to aircraft, 300 to ground targets
Tracking: Lead
Tracking Range 3.5km
Turn rate: 5 degrees/s
Proximity Fuse: 48
AOE: 60

Top Speed: 325m/s
Burn Time: 8s
Reload: 30s
Timed fuse: 10s

- 1x12.7mm M2 Browning gun pod
- 2x12.7mm M2 Browning gun pod
- AB70-D1 Cluster dispenser
Damage: 3000 to aircraft, 300 to ground targets
Submunitions: 50 1g bombs
Fuse: 1s
AOE: 60

Top Speed: 325m/s
Burn Time: 8s
Reload: 30s
Timed fuse: 10s
- Extra Armour plating
Increases armour by 20

NEW VFX
- Bullet Impacts
- Impact effects, small oil leak, small water leak, small fire
- Revamped Explosions
- Death explosions for planes, vehicles, tanks
- New burning effects
- Parts explosions
- Explosive filler in bullets shot (50mm, 45mm, VLarge, Large, Small)
- Bombs (VLarge, Large, Medium, Small, VSmall)
- Rockets & Missiles (Large, Small, VSmall)
- Engine Fire
- Oil Leak
- Water leak
- Damaged states 75% 50% 25% 10%
- revamped larger muzzle effects
- Heavy - sparks (+ Night)
- 45mm (+ Night)
- 50mm (+ Night)
- 6 new Muzzle effects
These are randomly generated on calibres 20mm and below
- Light
- Light-2
- Light-Sparks (+ Night)
- MG
- MG-2
- Medium
- Medium-Sparks (+ Night)

NEW Achievements
- Death from above
Complete the African theatre (unlocks extra armour for the P51c)
- Aviator
Complete the European theatre (unlocks Cluster bombs)
- Seasoned Ace (Hidden, Pacific mission 10 not released yet)

- Tarantella Napoletana
Beat times on all African missions (Unlocks CR42)
- German engineering at its finest
Beat times on all European missions (Unlocks Me262 Block 3)
- Nippon (Hidden, Pacific mission 10 not released yet)

- Spoils of war
Defeat Me262s (Unlocks the Ruhrstahl X-4)


New graphics option
- Intel Iris
The new option lowers quality even more, its not fully complete later I’ll make it disable atmosphere and clouds as it can’t compute DX12 shaders

Introduced a small pan towards the aircraft as an intro for missions

Engine Update


Changes

Decreased WEP of P-38G by 20%
Increased base power of P-38G by 20%

Reload Rate of all guns have been reduced by 5 seconds

20mm shVak firerate increased to 550rpm
7.7 browning fire-rate increased to 1150rpm from 400rpm

37mm M4 damage increased from 960 to 1440
37mm NS-37 damage increased from 960 to 1440

SFX changes
- 7.5mm MAC1934
- 7.7mm Browning
- 7.92mm MG17
- 12.7 Berezin UB
- 13mm MG151
- 15mm T17
- 20mm ShVAK
- 23mm NS-23
- 30mm MK108
- 37mm M4
- 50mm MK214

Changes have been made to the AI audio 
 - delay weapons from 10 seconds to .1
- Increased base radius of audio source by 50%
- Increased end radius of audio source by 20%



Missile Changes

R4M
Speed Increased from 250 m/s to 525m/s
burn time increased from .5s to 0.75s
Drag Decreased by 50%
Fuse reduced from 10s to 6s

M8
speed increased from 100m/s to 270m/s
Burn time increased from .5s to .6s
Drag Decreased by 50%
Fuse reduced from 10s to 6s

Rp-3
Speed increased from 150m/s to 230m/s
Increased burn time from 0.5s to 1.6s
Drag has been increased by 3x
Fuse reduced from 10s to 6s

HVAR
Speed has been increased from 300m/s to 420m/s
Increased burn time from 0.5s to 1s
Drag increased by 2x
Fuse reduced from 10s to 6s

Wr21 rockets
speed increased from 150m/s to 320m/s
burn time reduced from 2s to 1s
Fuse reduced from 10s to 2s(600m)



New post processing changes to add better contrast, depth of field, small amount of blur on the edges and reduced bloom

Changes have also been done to interiors & exteriors of player aircraft to make them bit more visible and react better with shadows and lighting.

Camera has been moved further back from the aircraft

The map Britain now has a limited area you can travel around in.

Me262 max altitude reduced by 3000ft

AOA is now based on the aircraft rather then the camera

Removed healthcare

Replaced bombs with eggs for the chickencatte

20mm belts now include some bullets with HE filler

BF109 radiator is now opened

Updated cheats to unlock hidden aircraft and payloads

Bug Fixes

Fixed nose camera mode
Parts of the aircraft was still visible in the “no-cockpit” view

Support for more unity support screens has been added

Fixed measurement system not displaying the correct measurement and not updating when selected

Fixed problem with large calibre guns not spawning explosion hit effect

Fixed engine temp not reducing at 0%

Fixed AI VIP, turrets are no longer controlled by the player

Patch 0.12.1b - HotFix

Patch 0.12.1b - HotFix

Changes

The map Britain now has a limited area you can travel around in.

Bug Fixes

Europe wouldn’t unlock despite mission 5 on Africa was completed and pacific was unlocked instead

Fixed the spitfire Vb trying to use weapons and payload from a future aircraft

Patch 0.12.1a - HotFix

Patch 0.12.1a - HotFix

Changes

Tonk
- Reduced Size
- Collider has less friction so you don’t get stuck in the ground

Database has been updated to have the new aircraft

Britain Survival map now has an end of map warning

Bug Fixes

Map rewards now show the correct amount

Fixed some spelling mistakes