Game Engine update Compression method has been reverted
Tonk - Extra MG - is now marked as a ground vehicle so it won't die when hitting the ground
Changes
Flak 88s fire rate has been reduced from 20rpm to 15 rpm Flak 88s damage has been reduced from 120 per component to 100
Bug Fixes
Spelling corrections for the new Europe missions
Mission details & rewards for the new missions has also been recorrected
Selecting km/hr now saves, but will update once you go into a mission or restart
Tonk - Not shooting straight has been fixed - Having 2 gun barrels have been fixed
Me262 interior light has been fixed when going to cockpitview
Chickencatte - Payloads selection has been fixed - Weapons could be purchased but wouldnt save has been fixed
Patch 0.11.0b - Hotfix
Another fix has been issued for the recent patch
Bug Fixes
Fixed bug causing the purchase of the VG33 to purchase the P38g instead
Mission rewards have been increased to the stated amount: Mission 7 - from 5000g to 6000g Mission 8 from 4000 to 6500g Mission 9 from 6000 to 8000g Mission 10 from 4000g to 10000g
Mission 10 brief fixed spelling mistakes
Patch 0.11.0a - Hotfix
Changes:
Repositioned spawn locations on Africa Mission 7.
Fog increased on Africa mission 10
Upgrade panel has had its shadows disabled unless hovering
Bug Fixes:
Fixed flak88 trucks not exploding on death
Fixed spitfire weapon preset 5, from having MK2 hispanos with the MKIIc version with more rounds
Fixed Mission 7 AA truck spawning underground
Fixed Mission 8 allied spawns and fixed a problem with enemy tanks spawning despite transports not reaching near the base
Fixed Mission 9 bug with friendly AA trucks going underground
Fixed panther tank bugs: - Fixed a bug with the panther tank moving faster then planes and trying to be the DeLorean of ww2 - Fixed a bug with them not exploding on death - Fixed the turret rotation being on the wrong axis - Fixed an issue with the spinning turret
MacOS - Fixed mission naming for 6 & 7, the brief title was incorrect
I'm happy to announce that patch v0.11.0 is out with some major changes and new missions for Africa
So this patch changes all flyable aircraft to have more sensitive controls and will react faster and stay on target more accurately compared to before
2 new planes have been added with cockpits for the new P38g and for the existing BF109
Guns sights have been revamps to be easier to see and there's adjustable aim FOV in the settings menu
bullets and rockets have also had some changes to their ballistics and damage numbers
Armour values have been introduced to the game for aircraft, this will reduce damage for small caliber rounds.
A range indicator has been added to the game to make ranging targets a lot easier with displaying distance rounded to the nearest 100m
More details about the changes are below. ___
Patch 0.11.0
New Content:
New African missions Africa mission 6 - Consists of 5 waves of Italian/german tanks, fighters & bombers sieging an allied base. With over 100 tanks fighting in the conflict, lots of smoke and fire
Mission 7 - Support allied ground units reach an allied base through a canyon, destroying any enemy ground units along the way and any enemy backup.
Mission 8 - You will be tasked with taking out German transports trying to reinforce an enemy base, If you let them get near the base they will disappear and more tanks will spawn in the next phase. Once all the transports and fighters have either been shot down or reached the german base, allied tanks will spawn and your goal is to help you ally to capture the base
Mission 9 - Take out artillery installations behind the enemy front lines Once destroyed assist an allied tank column with breaching the lines and destroy all enemies.
Mission 10 - Destroy German tanks on their retreat from the combat zone with allied bombers and tanks giving chase.
___
BF109e3, P51d, P38G cockpits now have lite up reflective sights. Added a setting for an adjustable zoom FOV.
Aircraft now have proper weight added into handling characteristics and angular drag is also a thing. So expect to loose more speed when turning. And each aircraft will have different amounts of energy retention.
Armour has been added to player aircraft. This is to reduce damage from small arms up to 7.92mm it reduces damage by a flat amount.
Added 20mm Hispano MK.IIc - sacrifices accuracy & bullet velocity for faster fire-rate and more ammo Added 7.5mm MAC1934 Added 15.2mm T17 Added 37mm M4
Max range details for different bullets has been added onto the database Range Indicator on selected target has been added rounded to the nearest 100 Selected target will now display the name of the target
New Icons for selected target & bullet indicator.
Bf109 Cockpit Added P51d Sights revamped
Audio is now dimmed when entering cockpit mode ___
VG33 has been Added Weapon Presets 1x20mm 4x7.5mm + 1x20mm
Recalculations to aircraft physics has been made to all player aircraft so handling should feel smoother. No more do aircraft strafe away as much from where you’re aiming.
Weapon changes
BF109e has had its weapons updated to hold MGFFs on some weapon presets
Reduced 7.7mm MG17 damage from 22 to 24 Increased 13mm MG131 damage from 50 to 60
Reduced 20mm Hispano recoil from 10 to 7
Changes to 20mm MGFF stats: Magazine capacity from 320 to 60 FireRate from 600 to 520 Magazine capacity from 320 to 60 Recoil from 10 to 7 Accuracy from .2 to .3
Reduced 20mm Mg151 damage from 240 to 180 Increased 20mm Mg151 accuracy from .3 to .25
Increased 20mm ShVAK Spray from .25 to .3
Increased 23mm NS-23 damage from 160 to 200
Reduced 30mm MK108 magazine capacity from 320 to 65 Reduced 30mm MK108 bullet velocity from 1000 to 540
Belts for 13mm to 20mm has been changed to have more HE rounds rather then AP rounds
Payload Changes
RP-3 rocket initial velocity has been increased from 100m/s to 200m/s rocket drag has been increased from 0.02 to 0.5
HVAR rocket max velocity has been increased from 100m/s to 300m/s rocket drag has been increased from 0.02 to 0.5
M8 rocket max velocity has been increased from 100m/s to 200m/s rocket drag has been increased from 0.02 to 0.1
R4m rocket max velocity has been increased from 100m/s to 300m/s rocket drag has been increased from 0.02 to 0.2
———
The cockpit mode has been revamped to it supports longer distances from the world point of 0,0,0.
Lighting Adjustments has been made to Africa Mission 2 & 3 so it’s not too bright. Changes to the reflections and highlights on player aircraft so they aren’t to shiny excluding the p51c as its in chrome its ambit more shiny.
Texture and water change to Europe Mission 1,2 & 3
The compile method has changed to il2cpp from roslyn, this is to make the game faster as Vincemus will now be native to the Operating system at the cost of longer build times.
Renaming of spitfires to roman numerals(IX, V) instead of numbers(9, 5)
Small changes to main menu, aircraft UI panel to each aircraft tab doesn’t need to be individually modified
Cockpit crosshairs changed to be smaller
The red light in the cabin when its night has been dimmed so it’s not too bright
AI Changes:
M1542 Health has been increased from 300 to 500 Vickers II Health has been increased from 300 to 500 Cromwell Health has been increased from 500 to 1600 Panzer IV health increased from 2000 to 2600 & its armour increased from 10 to 16
QF3, L40, QF75 and the KwK had their accuracy & damage increased by 50%
The AI flak 88 is now able to attack ground units.
Bug fixes:
With the cockpit mode remade it fixes a floating point error that causes the jitteryness in the game.
Fixed a problem with going into free-cam and pressing the freeloook button disables the ability to look around Water glitches with first person mode fixed
Fixed bf109 ailerons turning the opposite direction
Patch 0.10.3d
Patch 0.10.3d
New Content:
New AI added: Spitfire MKIII - The variant has better engine and turn performance compared to the spitfire MKI with the same 8x7.7mm guns
Changes:
Europe Mission 1 has more ally aircraft, from 9 spitfire MKI to 6 spitfire MKI + 6 spitfire MKIII
Invert Controller Y Axis has been changed to Invert Y Axis, when enabled, it will invert the mouse Y Axis as well.
AI Aircraft had a 15% max stat difference on spawn, This has been changed to the intended 10%
Patch 0.10.3a - Hotfix
Bug fixes:
Sandbox Africa Hills has been updated to get the texture change Startup Popup has been updated to work with ratios other then 16:9
Fixed issue with the MacOS build quitting on startup
Patch 0.10.3 - First Person
Patch 0.10.3 - First Person
New Content
New UI revamp
The current UI is pretty under whelming, So we took some time into designing a new UI that can be considered aviation themed while simple and modern.
First person mode added: - Third Person View - First Person View - P51c - P51d - Spitfire MK5 - Placeholder - Yak9 - PlaceHolder - Digital View
Changes:
Reduced Size of Africa Mission 1 map size from 30km2 to 24km2 Reduced Size of Africa Mission 2 map size from infinite to 24km2 Reduced Size of Africa Mission 4 map size from infinite to 40km2
Africa Mission 4 removed “Enemy planes” wave
AI aircraft stats are now random between a +-10% difference from the base stats
AI aircraft when near the ground will pull up harder to a minimum altitude to not crash into the ground
Increased base pitch handling of p51c by 15%
Changed model dimensions of the P51d to be more accurate to the real life counterpart Changed nose dimensions of the Spitfire MK9.
Increased Spitfire MK9 pitch rate from 40 to 45 Decreased Spitfire MK9 Yaw rate from 40 to 35
Increased Spitfire MK5 (German) pitch rate from 50 to 60
M2 Browning accuracy decreased by 0.1(50%) from 0.2 to 0.3 M3 Browning accuracy decreased by 0.1(100%) from 0.1 to 0.2
MG131 accuracy decreased by 0.1(60%) from 0.15 to 0.25 MG151 accuracy decreased by 0.1(50%) from 0.2 to 0.3 MK108 accuracy decreased by 0.2(100%) from 0.2 to 0.4
ShVAK accuracy decreased by 0.05(30%) from 0.2 to 0.25 NS-23 accuracy decreased by 0.1(60%) from 0.2 to 0.3
Bug fixes:
Europe Sandbox Day - AA was underground, this has been fixed Fixed database stats on the spitfire MKV german Fixed jitteriness of camera values. Fixed a problem with buttons when pressed sometimes won’t work Fixed a problem with Virtual World Survival not spawning Fixed Ammo UI going into negatives or disappearing after a manual reload Fixed an issue with flak AA shooting while player is behind cover(hills/mountains/buildings) Fixed The Hunt mission being dawn yet day at the same time
Patch 0.10.2 - German Spitfire
Patch 0.10.2 - German Spitfire
New Content
German Modified Spitfire MKV
In 1942 Germany managed to capture a British Spitfire MKV and after changing the engine to a Daimler-Benz engine from the BF110 Germany also changed the weapons from: 2 x 20mm Hispano on the aircraft to 2 x 20mm MGFF 4 x 7.7mm Browning are changes to 4 x 7.92mm MG17
By doing so the aircraft became faster and more agile than the BF109s and other spitfire counterparts with an increase in performance by 20% and fitting the aircraft with MGFF cannons made it a dangerous adversary.
Later the one of a kind SpitfireMKV was destroyed by the Allies by a bombing raid of the Daimler-Benz factory near stuttgart in 1944.
Option to change colour of Bomb reticle with the Bore-sight colour setting.
Added payloads to the database list
Changes:
AA trucks equipped with 20mm cannons will have their fire rate reduced from 300 per gun to 200 rounds per minute (this will change their total fire-rate from 600 to 400)
Changed Mission description background to be in-line with the current style of the UI
Africa Mission 1 has had map changes (This is a test to increased performance, if it goes well It will be added to all missions): - Limited area to 30km2 - End of map warning
Reduced range for 37 & 40 Flak on trains from 5000m to 2500m Reduced range for 88 Flak on trains from 7000m to 5000m
Bug fixes:
Fixed P51c having 250lbs bombs equipped by default Database Text for Yak9 NS-45 has been fixed to show correct weapon details
Patch 0.10.1
New Content
Bombs - 250lbs AN-M57 Bomb
Added payloads Options - P51c - 2 x 100lbs AN-M30A1 Bomb - 2 x 250lbs AN-M57 Bomb - 2 x 500lbs AN-M64A1 Bomb
Changes:
Spitfire optimal speed increased from 250 to 280 Reduced AT health from 200 to 100
Separated cheats into 2 lots, so you don’t get all of them at the same time
Added security against playing the game without purchase through steam
Added rebinding of bombs and rockets
Bug fixes:
Fixed ability to throttle up or down while paused Fixed AT not dying from bombs/missiles Fixed some duplicate controls in settings
Added payloads Options - P51c - None - Yak9 - None - BF109e - None - 4 x SC50 50Kg Bombs - 1 x SC250 250Kg Bomb - 2 x Wfr Gr 21” 110Kg Rockets - P51d - 2 x 100 lbs AN-M30A1 Bomb - 2 x 500lbs AN-M64A1 Bomb - 2 x 1000lbs AN-M65A1 Bomb - 6 x 17kg M8 Rockets - 10 x 61kg HVAR Rockets - 6 x 61kg HVAR Rockets + 2x100lbs AN-M30A1 Bomb - 6 x 17 kg Rockets + 2x500lbs AN-M64A1 Bomb - Spitfire MK9 - 3 x 250lbs GP bomb - 3 x 500 lbs GP Bomb - 8 x 29kg RP-3 Rocket - 1 x 500 lbs GP + 6x29kg RP-3 Rocket - Me262 - 2x250kg SC250 - 24x4kg R4M - 2x500kg SC500
Added new audio group called Player Guns
Added Ability to change UI scale Added Ability to change Tag scale
Changes:
Free camera is reverted to hold
decreased Spitfire MK9 main wing lift by 70%
Africa Mission 3 changes to “Destroy enemy Flak” Increased Gladiator Numbers from 5 to 6 Repositioning of Flak and changed AA M to AA L, from 12.7mm to 7.7mm guns Only 2 out of 6 gladiators will engage near air targets only need to protect gladiators for 8 minutes Increased gladiator health from 800 to 1200 on mission 3 Europe Increased maximum ammo for the Allied gladiators from 10 to infinite. Increased Minimum flying altitude for gladiators from 400 to 500
Reduced 37mm & 40mm AI ground Flak range from 5km to 3.5km
UI ratio scaling has been changed from 3:2 to 16:9 as default and will scale based off width of screen rather then height - This should be able to make it compatible with more screen ratios
Compass size reduced by 25% so it takes less space on the screen
7.7mm Breda SAFAT machine gun accuracy is now 2 from 1.2 12.7mm Breda SAFAT machine gun accuracy is now 1.4 from 1
Changes Wind Audio group from SFX to Engines Moved player guns audio group from SFX to Player Guns
increased weapon audio delays for ai and player from 0 to 0.080 seconds, this is so there’s less cuts in audio and less calls to play audio
Bug fixes:
Pacific Mission 3 not progressing has been fixed Pacific Mission 3 time of day has been fixed